Half-Life 2
Could the gravity gun lift the Xbox?
Half-Life 2 is a game I always wanted to review but never got the chance to [Ed snips 4,000 words]. In the end it was a science-fiction first-person shooter - usually a very narrow-minded genre - that managed to encompass many themes on many levels, but the thing I probably liked most about it was the way it applied "less is more" logic all over the place.
The debate over the storytelling approach, where it was perhaps most transparent, is likely to rage forever (personally I liked it [I wished there were more scraps of narrative dotted around for you to find in hard to reach places - Ed]), but the way Valve applied it to the actual game mechanics was also one of my favourite things, and less divisive on the whole. It managed to steer me toward new experiences chapter by chapter, but rarely did they outstay their welcome. Antlions, chucking circular saws, siege sections, physics puzzles, what it did on the last level (which was enough of an end sequence for me in itself) - I loved most of them, but just as I was getting really excited it stole them away again.
If I were writing a novel (and I am not, repeat not writing a novel [although you are novel - Ed]), I'd probably conceal the whole truth so that it endured beyond the final page. Valve did that with the story, but also did it with the mechanics.

Which is handy really, because if you finished Half-Life 2 on the PC a few months ago and haven't touched it since, you might well fancy playing through it again soon. Perhaps on the Xbox, where it's bound to sell in huge quantities anyway. Clever bastards.
There are lots of other mini-debates to be had about this Xbox version, including the one about its proximity to the launch of Xbox 360 and whether it would have been better on that (it would, but after two and a half years in development you can forgive them for seeing it through on the machine that already has a huge installed base). But let's ignore those for now (since you're going to do them all in the comments anyway) and talk about what it's actually like to play, since I've played it now, and you all came in here expecting me to talk about that anyway and not just wax self-indulgent about the PC version.
First things first, the single-player game will be intact, according to Valve, although there will be no multiplayer. In an interview prior to E3, the developer, which is handling the conversion in-house, spoke of downloadable content later in the game's life, but there's no suggestion yet as to what that might be.
And when Valve says "intact", it means more than most PC-to-console FPS conversions. According to the same interview, the load screens will be in the same place, and thanks to a mixture of preloading data to the hard disk and streaming certain elements as you play, the experience should be comparable, albeit at 30 frames per second rather than the high-end 60.

On the show floor at E3, the developer showed off a few demos - on the Microsoft stand, incidentally, since Valve won't be revealing its new publishing partner until the summer - giving the assembled hacks (and green-badge types) the chance to try out the opening station section and a couple of bits of Ravenholm.
The E3 demos ran 480 progressive scan, which is something European gamers will only be able to experience on import machines or using some sort of software modification, like the one mentioned by Luc in the comments on this article. You still got a good idea of what to expect though; the resolution and level of detail was obviously down on what a lot of PC owners will remember, but the overall effect was just as beguiling, and the standardised hardware meant that a lot of neat lighting effects could be employed without fear of them getting edged out on lower-end machines. As a facsimile of Half-Life 2 it's brave and often successful; as an Xbox first-person shooter it's one of the best-looking I've even seen, with more incidental detail than Halo, Riddick et al, lovely shadowing, and those same normal and bump-mapped textures adding to the illusion of proper 3D.
The proof of the controls will be in the overall pudding of course, and not just the dollop of cream crowning the Xbox E3 sundae, but first impressions suggest they've been translated to the pad rather well, with sensitivity and the right-thumb look-movement stick acceleration at the right sort of rate, invert-Y-axis options, and functions sensibly strewn across the various buttons. There's even a toggle button for the gravity gun, much as there was on the PC, and it's just as useful.
Mention of the gravity gun, of course, brings me to another key point: the physics. One of Half-Life 2's undisputed triumphs on the PC was in creating a physical world that responded to your touch and movement far better than any other, and although there are a few glitches in this Xbox build and there is slightly less incidental involvement, the world seems to have been recreated quite convincingly on the Xbox hardware.

Indeed, I spent a good few minutes killing zombified people wearing headcrabs, turning on spinning blades to chop them up as I crouched underneath giggling, chucking explosive barrels around using the gravity gun and reminding myself that testing out what you think is the secondary fire button whilst clutching a machinegun with grenade launcher attachment in a small room is not a great idea. Especially when you're being filmed by some crazy American people, who were quite possibly the same crew that punched you the previous day for accidentally walking across their shot [he's wandering again. Snip - Ed].
While the sections of the game shown at E3 were fairly "safe" choices compared to some - I do, for example, wonder how the poor thing's going to cope with the boating sections, or the fighting-on-the-streets bit which almost killed my fairly recent PC last November - this was an impressive showing nonetheless. The only slight disappointment was hurling an explosive barrel off a rooftop into a crowd of crab-hats and watching the Xbox drop a couple of handfuls of frames to keep up with the results.
Still, with some last minute optimisation Half-Life 2 could be the last great first-person shooter on Xbox. True to form, its E3 showing left us wanting more.
Half-Life 2 is due out on Xbox this summer.
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Comments (41) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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> obviously won't get to experience as PAL Xboxs don't support it)
Not true, a MaxDrive, copy of Spliter Cell or MechAssult, and a hacked savegame means you can softmod your european Xbox to enable 480p, 720p and 1080i. I've done it on mine, and the difference between 480p and RGB scart is like the difference between composite and RGB scart.
www.xboxworld.com.au/forum/showthread.php?t=28489
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Play it on a *proper* PC.
Its what it deserves...
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Speaking of which, I want a furry one that makes it look like it's wearing a beard. And one with frogs on it. And one with a whiteboard style surface so I can doodle.
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have progscan options hidden away in them"
Pretty much all of them actually. I've only encountered one PAL game which wasn't progressive while the NTSC version was. Even most of those that run 720p in NTSC can do the same in the PAL version. X-men Legends and Amped 2 for instance.
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Looks OK but the water was just a grey mess, may just be the vid quality though.
Faceplate wise, one with little fish swiming around in it would be most excellent.
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When they get a port that does the game justice on PS3?
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Could be. But Far Cry, Timeshift and Black are all coming out after it.
"When they get a port that does the game justice on PS3?"
I don't know if people are going to be that excited about a port of an almost 2 year old PC game in the second half of 2006 when the PS3 will probably be released.
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port of an almost 2 year old PC game in the second half of
2006 when the PS3 will probably be released."
I'd get excited. In a wet way.
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I had terrible stuttering on my PC as well, even just when shooting someone, nevermind moving anywhere (XP2500, 768MB RAM), I found a disk defrag, playing offline and disabling my av scanner got rid of 90% of it
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I wonder how it will go down on the consoles where it might not have quite the same rabid fan boy following and so get judged on its merits rather than its reputation.
Don’t get me wrong it is a competent FPS but has virtually no innovation beyond HL1 in game play mechanics. The vehicles and the physics did not impress me at all as both had been done better before in other games.
The biggest crime it committed was it actually bored me by around the half way point to such an extent that I never even finished it. Walking through a linear level until you reach the magic trigger point at which stage the enemies spawn in to ambush you got old a very long time ago to me. Hell the game had nowhere near the level of innovation of Far Cry and yet gets praised by many as the best game ever. Oh well each to their own I guess.
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Still baffles me how 99% of reviews were entirely uncritical of HL2's failings. Given the expectations I had of it, the hype and the reviews, HL2 was easily the most disappointing game I've played in years. A good game, yes, but it fell well short of the almost perfect scores lavished upon it. It merely proved how easily people's opinions are swayed by high production values, reputation and an admittedly excellent engine.
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Yey Yegon glad to see I am not alone. It also puzzles me that no reviewers really saw the same flaws as I did. Did anywhere post a negative HL2 review? I don't remember seeing any.
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Gotta agree with that. Starting up the game for it to tell you you'll probably be able to play in half an hour is beyond a joke!
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Doubt I'll pay for the Xbox version.
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Well, Gamespot gave it 9.2 and was quite criticial of a few things, but that's not really a negative review.
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Play HL2. Get a soul. Try to enjoy games. Stop being a dick.
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Not interested in the xbox version but bring on the PC expansion!
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Look at something like Far Cry. Ok not a total success but in all honestly when the AI actually got something right and hunted me across an open level it beat the pants off of anything I saw in HL2.
Still its all up to personal taste so if HL2 rocked your world than all well and good.
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Oh, and the 'half and hour' steam business is shit. Updates are done in a minute max for me, and I'm playing it within one. I have to admit the load times are a little on the long side, and sometimes you do get stutters, but this is surely an excellent game. If you don't like the game, don't play it and don't whine. No one cares.
And CSS is the icing on the cake. Booyah.
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No word of a lie, I installed Half Life 2 fired it up and then had a half hour wait before I could play it (on 750k broadband). Then I had to go through the same with Counter Strike. I like being able to download updates easily - I don't like not having the choice about when I do this.
Steam would be vastly improved if it gave you the choice of when to download and install updates.
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it so you have to have xbox-live to play the game. valve
didnt seem to bothered about excluding gamers without an
internet connection so what makes you think they wont do the
same with the consoles?"
Haha, very funny.
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