Half-Life 2

Could the gravity gun lift the Xbox?

Half-Life 2 is a game I always wanted to review but never got the chance to [Ed snips 4,000 words]. In the end it was a science-fiction first-person shooter - usually a very narrow-minded genre - that managed to encompass many themes on many levels, but the thing I probably liked most about it was the way it applied "less is more" logic all over the place.

The debate over the storytelling approach, where it was perhaps most transparent, is likely to rage forever (personally I liked it [I wished there were more scraps of narrative dotted around for you to find in hard to reach places - Ed]), but the way Valve applied it to the actual game mechanics was also one of my favourite things, and less divisive on the whole. It managed to steer me toward new experiences chapter by chapter, but rarely did they outstay their welcome. Antlions, chucking circular saws, siege sections, physics puzzles, what it did on the last level (which was enough of an end sequence for me in itself) - I loved most of them, but just as I was getting really excited it stole them away again.

If I were writing a novel (and I am not, repeat not writing a novel [although you are novel - Ed]), I'd probably conceal the whole truth so that it endured beyond the final page. Valve did that with the story, but also did it with the mechanics.

'Half-Life 2' Screenshot 1

Which is handy really, because if you finished Half-Life 2 on the PC a few months ago and haven't touched it since, you might well fancy playing through it again soon. Perhaps on the Xbox, where it's bound to sell in huge quantities anyway. Clever bastards.

There are lots of other mini-debates to be had about this Xbox version, including the one about its proximity to the launch of Xbox 360 and whether it would have been better on that (it would, but after two and a half years in development you can forgive them for seeing it through on the machine that already has a huge installed base). But let's ignore those for now (since you're going to do them all in the comments anyway) and talk about what it's actually like to play, since I've played it now, and you all came in here expecting me to talk about that anyway and not just wax self-indulgent about the PC version.

First things first, the single-player game will be intact, according to Valve, although there will be no multiplayer. In an interview prior to E3, the developer, which is handling the conversion in-house, spoke of downloadable content later in the game's life, but there's no suggestion yet as to what that might be.

And when Valve says "intact", it means more than most PC-to-console FPS conversions. According to the same interview, the load screens will be in the same place, and thanks to a mixture of preloading data to the hard disk and streaming certain elements as you play, the experience should be comparable, albeit at 30 frames per second rather than the high-end 60.

'Half-Life 2' Screenshot 2

On the show floor at E3, the developer showed off a few demos - on the Microsoft stand, incidentally, since Valve won't be revealing its new publishing partner until the summer - giving the assembled hacks (and green-badge types) the chance to try out the opening station section and a couple of bits of Ravenholm.

The E3 demos ran 480 progressive scan, which is something European gamers will only be able to experience on import machines or using some sort of software modification, like the one mentioned by Luc in the comments on this article. You still got a good idea of what to expect though; the resolution and level of detail was obviously down on what a lot of PC owners will remember, but the overall effect was just as beguiling, and the standardised hardware meant that a lot of neat lighting effects could be employed without fear of them getting edged out on lower-end machines. As a facsimile of Half-Life 2 it's brave and often successful; as an Xbox first-person shooter it's one of the best-looking I've even seen, with more incidental detail than Halo, Riddick et al, lovely shadowing, and those same normal and bump-mapped textures adding to the illusion of proper 3D.

The proof of the controls will be in the overall pudding of course, and not just the dollop of cream crowning the Xbox E3 sundae, but first impressions suggest they've been translated to the pad rather well, with sensitivity and the right-thumb look-movement stick acceleration at the right sort of rate, invert-Y-axis options, and functions sensibly strewn across the various buttons. There's even a toggle button for the gravity gun, much as there was on the PC, and it's just as useful.

Mention of the gravity gun, of course, brings me to another key point: the physics. One of Half-Life 2's undisputed triumphs on the PC was in creating a physical world that responded to your touch and movement far better than any other, and although there are a few glitches in this Xbox build and there is slightly less incidental involvement, the world seems to have been recreated quite convincingly on the Xbox hardware.

'Half-Life 2' Screenshot 3

Indeed, I spent a good few minutes killing zombified people wearing headcrabs, turning on spinning blades to chop them up as I crouched underneath giggling, chucking explosive barrels around using the gravity gun and reminding myself that testing out what you think is the secondary fire button whilst clutching a machinegun with grenade launcher attachment in a small room is not a great idea. Especially when you're being filmed by some crazy American people, who were quite possibly the same crew that punched you the previous day for accidentally walking across their shot [he's wandering again. Snip - Ed].

While the sections of the game shown at E3 were fairly "safe" choices compared to some - I do, for example, wonder how the poor thing's going to cope with the boating sections, or the fighting-on-the-streets bit which almost killed my fairly recent PC last November - this was an impressive showing nonetheless. The only slight disappointment was hurling an explosive barrel off a rooftop into a crowd of crab-hats and watching the Xbox drop a couple of handfuls of frames to keep up with the results.

Still, with some last minute optimisation Half-Life 2 could be the last great first-person shooter on Xbox. True to form, its E3 showing left us wanting more.

Half-Life 2 is due out on Xbox this summer.

Comments (41) Latest comment 7 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • HankScorpio #1 7 years ago

  • spazmo #2 7 years ago

    Been there. Done that.
  • Luc #3 7 years ago

    > Running in 480 progressive scan (something European gamers
    > obviously won't get to experience as PAL Xboxs don't support it)

    Not true, a MaxDrive, copy of Spliter Cell or MechAssult, and a hacked savegame means you can softmod your european Xbox to enable 480p, 720p and 1080i. I've done it on mine, and the difference between 480p and RGB scart is like the difference between composite and RGB scart.
    www.xboxworld.com.au/forum/showthread.php?t=28489
    Edited by 1 at 26/05/05 @ 13:23
  • tonynibbles #4 7 years ago

    BAH!

    Play it on a *proper* PC.

    Its what it deserves... :p
  • Mugwum Verified Operations Director, Eurogamer Network #5 7 years ago

    Didn't know that Luc, ta. Quite a few of the PAL games still have progscan options hidden away in them, but I've only ever seen them to work on modified hardware. I'll amend the text.
  • Tweakmonkey #6 7 years ago

    Yes, the publisher has done the right thing to release on current gen. By the time it comes out on 360 nobody will care.
  • Mugwum Verified Operations Director, Eurogamer Network #7 7 years ago

    I wouldn't mind a Half-Life 2 faceplate though.

    Speaking of which, I want a furry one that makes it look like it's wearing a beard. And one with frogs on it. And one with a whiteboard style surface so I can doodle.
  • Jmog #8 7 years ago

    "Quite a few of the PAL games still
    have progscan options hidden away in them"

    Pretty much all of them actually. I've only encountered one PAL game which wasn't progressive while the NTSC version was. Even most of those that run 720p in NTSC can do the same in the PAL version. X-men Legends and Amped 2 for instance.
  • Neverness #9 7 years ago

    I think there is a video of the boat section on Gametrailers. At least I am sure that is where I downloaded it from.
    Looks OK but the water was just a grey mess, may just be the vid quality though.

    Faceplate wise, one with little fish swiming around in it would be most excellent.
  • IronGiant #10 7 years ago

    Schweet, not having a decent enough PC to do this justice i'm looking forward to playing in on the black behemoth.
  • Genji #11 7 years ago

    Yeah, now you don't HAVE to pay loads of money just to be able play games. Take that, PC capitalism!
  • [dsr.vincent] #12 7 years ago

    Looks good! But... have they fixed the "stuttering issue"? I played the game on a 9800XT 256 with 1GB system RAM on SATA disks and the graphics were awesome but there was some terrible stuttering entering new areas and when the system had to read the sound files from spesific items in the game. They have probably fixed it but the engine seem to be the real problem with this game. The same stuttering appears on bloodlines wich also uses the same source engine.
  • effinwooly #13 7 years ago

    ace !! I can imagine the sony fanboys faces !!! lol
  • Mashum #14 7 years ago

    No multiplayer? Boo.. that would have been a good reason for getting the Xbox version in addition to the PC version sitting at home. Perhaps asking a bit much though.
  • Artemus #15 7 years ago

    'ace !! I can imagine the sony fanboys faces !!! lol'

    When they get a port that does the game justice on PS3?
  • Feanor #16 7 years ago

    "Still, with some last minute optimisation Half-Life 2 could be the last great first-person shooter on Xbox."

    Could be. But Far Cry, Timeshift and Black are all coming out after it.

    "When they get a port that does the game justice on PS3?"

    I don't know if people are going to be that excited about a port of an almost 2 year old PC game in the second half of 2006 when the PS3 will probably be released.
  • tonynibbles #17 7 years ago

    "I don't know if people are going to be that excited about a
    port of an almost 2 year old PC game in the second half of
    2006 when the PS3 will probably be released."


    I'd get excited. In a wet way.
  • el-bandito #18 7 years ago

    "stuttering issue"

    I had terrible stuttering on my PC as well, even just when shooting someone, nevermind moving anywhere (XP2500, 768MB RAM), I found a disk defrag, playing offline and disabling my av scanner got rid of 90% of it
  • stormcr0wfleet #19 7 years ago

    cool. this game is already on my "to buy" list. i played thou the pc version and loved every bit of it.. but since my pc is only 2.8ghz,512,5600fx i did have a bit of slowdown here and there. im looking forward to the xbox version :)
  • glaeken #20 7 years ago

    HL2=Most overrated game ever IMO

    I wonder how it will go down on the consoles where it might not have quite the same rabid fan boy following and so get judged on its merits rather than its reputation.
    Don’t get me wrong it is a competent FPS but has virtually no innovation beyond HL1 in game play mechanics. The vehicles and the physics did not impress me at all as both had been done better before in other games.
    The biggest crime it committed was it actually bored me by around the half way point to such an extent that I never even finished it. Walking through a linear level until you reach the magic trigger point at which stage the enemies spawn in to ambush you got old a very long time ago to me. Hell the game had nowhere near the level of innovation of Far Cry and yet gets praised by many as the best game ever. Oh well each to their own I guess.
  • Xerx3s #21 7 years ago

    I must admit, i didnt like the second part as much as i did the first part :\ (i expected more from the ai). It was fun though, perhaps worth a purchace when it hits the bargain bin.
  • yegon #22 7 years ago

    Glaeken - I agree.

    Still baffles me how 99% of reviews were entirely uncritical of HL2's failings. Given the expectations I had of it, the hype and the reviews, HL2 was easily the most disappointing game I've played in years. A good game, yes, but it fell well short of the almost perfect scores lavished upon it. It merely proved how easily people's opinions are swayed by high production values, reputation and an admittedly excellent engine.
    Edited by 2 at 26/05/05 @ 17:00
  • glaeken #23 7 years ago

    Yeah don't get me wrong there is no way you could call HL2 a bad game its just to me its was just competent as opposed to the second coming that many hail it as. Really I would rate it along side Doom3. Pretty face but not much going on upstairs. Fine if you like banging bimbo’s but…. Hmm hold on this analogy is failing. I think you probably get the idea though.

    Yey Yegon glad to see I am not alone. It also puzzles me that no reviewers really saw the same flaws as I did. Did anywhere post a negative HL2 review? I don't remember seeing any.


    Edited by 2 at 26/05/05 @ 17:08
  • pinhead #24 7 years ago

    It has got to be worth buying the xbox version to avoid that awful steam system that you have to have to run the PC version. Oh yes, HL2 without steam, I am definitely going to buy that, it may tide me over long enough to decide which of the next gen boxes I should put hard earned funds towards.
  • moggsy #25 7 years ago

    It has got to be worth buying the xbox version to avoid that awful steam system

    Gotta agree with that. Starting up the game for it to tell you you'll probably be able to play in half an hour is beyond a joke!
  • Lothar Hex #26 7 years ago

    Played Half-Life 2 on PC, thought it was dull. It felt more like a demonstartion of the Physics engine than a full game. Yes Vavlve I understand that I am breaking these bits of wood realistically (for the 13th time) can I please shoot something?

    Doubt I'll pay for the Xbox version.
    Edited by 1 at 26/05/05 @ 18:19
  • Feanor #27 7 years ago

    "Did anywhere post a negative HL2 review? I don't remember seeing any."

    Well, Gamespot gave it 9.2 and was quite criticial of a few things, but that's not really a negative review.
  • glaeken #28 7 years ago

    Yeah if I had to review HL2 on my scale it would have been a 7/10 boarding on 6 rather than 8. That would have come with a disclaimer as well of good if you like well made standard FPS but if you are looking for something inovative go else where
  • TheRealBadabing #29 7 years ago

  • TheRealBadabing #30 7 years ago

    I'm sorry, let me expand on my comment that they are dicks.

    Play HL2. Get a soul. Try to enjoy games. Stop being a dick.
  • Philp #31 7 years ago

    Well if I'm a fanboy so be it but I just can't deny the fact I got massive enjoyment out of HL2. In fact I found it to be pretty much everything it had been hyped up to be. The atmosphere and pacing were second to none, I had endless fun with the physics, loved rushing my way through the setpieces - they were perfectly balanced between shock value and the ability to get through them at the first attempt. The story was involving and subtle - in that if you were interested you had to dig around a little to figure things out; and the graphics and production values were fantastic. How you can compare it to doom3 is beyond me - predictable mindless junk (with admittedly nice graphics). Have you thought about the possibility the reviewers were right and this game is one you're just not very suited to?!

    Not interested in the xbox version but bring on the PC expansion!
  • glaeken #32 7 years ago

    I enjoy plenty of games thank you. Just not HL2. Bits of it of course were fun but overal it was disappointing. If you played the original HL when it was released you realise that we really did not come far in all those years apart from pretty graphics. I was expecting more than a linear FPS with triggered AI opponents.

    Look at something like Far Cry. Ok not a total success but in all honestly when the AI actually got something right and hunted me across an open level it beat the pants off of anything I saw in HL2.

    Still its all up to personal taste so if HL2 rocked your world than all well and good.
  • ali-uk #33 7 years ago

    I loved Half-life 2, it is an excellent game. Not as good as the first game, but still excellent. Besides, how far can FPS games innovate? I was expecting a competent, enjoyable, engrossing FPS, and I got one.

    Oh, and the 'half and hour' steam business is shit. Updates are done in a minute max for me, and I'm playing it within one. I have to admit the load times are a little on the long side, and sometimes you do get stutters, but this is surely an excellent game. If you don't like the game, don't play it and don't whine. No one cares.

    And CSS is the icing on the cake. Booyah.
  • beep #34 7 years ago

    No doubts this will be good on Xbox. Having had the PC version since release and received countless updates which have been appplied over the glory of Steam (not had a problem, me), the Xbox version is bound to be less buggy.
  • PhatCat #35 7 years ago

    Did someone say HL2. An average FPS at best,the Xbox doesn't need it anyway.
    Edited by 1 at 27/05/05 @ 04:30
  • Philp #36 7 years ago

    hmm, Farcry was a very different beast to HL2, much more open and tactical (at least in the outdoor sections) - its got more in common with DeusEx and Flashpoint than HL (not that its really like either). HL is more about intense action sequences - you couldn't get that much awe-factor without scripted sections and triggers...though you still have to think on your feet! But Half life is nirvana for people who like that style, which is why I don't think its overrated, and the reviews were pretty fair.
  • PhatCat #37 7 years ago

    Yes , but it certainly didn't deserve all of the 10/10 nonsense. I have already played two games on the 'box with better A.I and vehicles.
  • moggsy #38 7 years ago

    Oh, and the 'half and hour' steam business is shit.

    No word of a lie, I installed Half Life 2 fired it up and then had a half hour wait before I could play it (on 750k broadband). Then I had to go through the same with Counter Strike. I like being able to download updates easily - I don't like not having the choice about when I do this.

    Steam would be vastly improved if it gave you the choice of when to download and install updates.
  • stormcr0wfleet #39 7 years ago

    who says the xbox wont have a stream like feature?. making it so you have to have xbox-live to play the game. valve didnt seem to bothered about excluding gamers without an internet connection so what makes you think they wont do the same with the consoles?. I have to agree with the stream comments thou, at the time i bought HL2 i was only on 512k and it took me around 45mins to download all the updates for HL and CSS, im on 2mbit now thou so hopefully if there are any updates for the xbox version they will go a lot smoother :)
  • Feanor #40 7 years ago

    "who says the xbox wont have a stream like feature?. making
    it so you have to have xbox-live to play the game. valve
    didnt seem to bothered about excluding gamers without an
    internet connection so what makes you think they wont do the
    same with the consoles?"

    Haha, very funny.
  • teamonkey #41 7 years ago

    Trouble with Half Life 2 is that you know it's definitely the best FPS in the world ever, for two weeks. Then you forget all about it and go back to what you were playing before.
  • Gareth.de #42 7 years ago

    The whole idea is lame. There is no broadband where I live, so I won't be buying any game that uses such a stupid system.