Gran Turismo HD
A few quick thoughts. Admittedly slow to the grid.
For Gran Turismo's many fans, the game's realisation on PlayStation 3 can't come quickly enough. The build up to the last two GT games (A-Spec and 4, mind - if we counted all the stopgaps we'd probably stall) has seen all manner of impressive visual chicanery in every sense, with demo reels that were always in-game but always overshot the finished article by a good few thousand pixels. The problem was resolution, as much as anything, and there's no question that Gran Turismo on PS3 will embrace its 1920x1080 progressive scan resolution as warmly as anything.
Even by simply appropriating GT4's assets in higher resolution, Gran Turismo HD - not just shown off at E3 but apparently constructed specifically for the purpose of showing off at E3 - gave us a taste of what Kazunori Yamauchi and his Polyphony Digital development team have in mind, and while few would claim it blew the competition away, few would contest the claim that PS3 was the ideal platform for all the sexy showcases Kaz 'n co. have spent the last decade teasing us with. Only this time, it's for real.
Purring along at 60 frames per second, Gran Turismo HD swept those immensely impressive old-days aerial shots of the Grand Canyon background into real-time, and in the process demonstrated that Polyphony was already in pole position in some senses - but perhaps without the hardware behind the screen to match the hardware on it. That rally track also spoke of much livelier trackside detail than we've seen even in next-gen racers like PGR3. A feast of flashbulbs, the Grand Canyon had large volumes of PS2-style spectators milling around, shuffling off-track just as the race got to them and a good range of crowd movement, including folks simply wandering back and forth between corners, to add a bit of variety. It is just the backdrop to the race, but the simple steps taken here bade well and put PGR3's well-intentioned but ultimately lifeless spectators to shame.

For once, it's fair to say the shots don't quite match the spectacle. Grand Canyon was very impressive.
On the track, the resolution immediately brought the best out of the source material - with Nurburgring's Nordschleife probably matching PGR3's directly comparable efforts, while Circuit de la Sarthe and Tokyo R246 gave us a taste of more traditional race environments, with far more detail going into the track and the trackside than we're used to.
In a sense though, the use of older material also undermined the symbolism of the frame rate and resolution. While tales of Bizarre's struggle to realise true 720p resolutions at an acceptable frame rate were rife around the time of Xbox 360's launch, GT HD's lower-resolution car models barely compare in close-up, all handsome reflections and sleek bodywork but low on depth, while the track is undoubtedly detailed but ultimately still quite barren and looking a bit sterile. The open-wheel racers, to note one point, won't lock wheels the way that similar cars do in Codemasters' TOCA Race Driver 3, betraying a cushioning effect that kept the cars - still devoid of damage modelling, as is tradition - at a firm arm's length from each other at all times.
As a tech demo, which is surely all it was, GT HD demonstrated as much marketing as technical savvy. Accepting praise was easy, while any criticism was easily offset by a simple shrug - it's just a demo after all. And there's a sense that if this is just small steps for Polyphony, the larger ones taken by Gran Turismo next-gen could be anything. We'd love to see proper pie-in-the-sky features, like deformable gravel traps in line with the persistent terrain of MotorStorm and SEGA Rally next-gen, and it's not hard to imagine this stuff is being debated back home in Japan. Along with, you know, imaginative ideas.

All present and correct then. As were our rubbish lap-times.
For now though, GT HD is a very traditional showcase - complete with rigidly unimaginative computer-controlled opposition and handling and controls thoroughly consistent with its direct predecessor. Indeed, the biggest change beyond graphics was felt - or not - with the loss of rumble, which was definitely peculiar after so much vibration in past GTs.
Although that is, of course, to rather ignore the addition of motorbikes into the mix. With Tourist Trophy, its first stab at crotch-rockets, firmly (and appropriately) under its belt, bikes were seen lining up alongside the cars at E3, and although the camera was quick to cut away in the event of a spill it'll still be enough to whet some appetites. It'd certainly justify some new licence tests - and we all know how popular those are down Polyphony way.
In the end it was hard to take anything all that substantive away from GT HD, as you're probably realising. It's naive to expect it to simply disappear - we'd be thoroughly unsurprised if it showed up pre-installed on PlayStation 3 hard disks or something like that - and it's similarly naive to take cues about how Gran Turismo next-gen will look and perform based on how this largely GT4-era range of visuals ran on vastly superior hardware. For all its casual, shoulders-back approach to the demo - particularly during the conference - Sony can be relatively pleased with what Polyphony managed, but the real proof of Gran Turismo's next-gen vision will be in what the real game does to reinvent itself - and that's something we probably won't know a great deal about until Tokyo Game Show at the earliest. Ultimately, how that relates to this will be more telling than how this demo went down with the E3 cynics.
Gran Turismo HD is considered a prototype, but in a statement chucked out during E3 creator Kazunori Yamauchi said, "The wait for the next generation of Gran Turismo, post launch of PS3, may not be as long as you think." All eyes on TGS then, or perhaps even Leipzig's Game Convention.
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Comments (67) Latest comment 6 years ago
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At least some journo's are on the ball.
Edit - though the pics are still grouped together.
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They should ditch the 1080p, too. No one will be able to utilise that anytime soon, they will be better off spending the resources on giving their renderer a more next gen update, because as it stands GTHD is looking decidedly poor to be a 'real next gen' game.
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Rockstar got there first.
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Looks like CryEngine 2 is destined for PS3.
[url]http://www.crytek.de/inside_crytek/item.php?id=42& s=jobs&pID=4[/url]
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Way back when Polyphony stated there was no damage model in GT cause the car companies wouldnt licence to people who were going to crash them. Well now with a dozen other games doing everything from crashing them to blowing them up to creaming pedestrians with them it just doesnt ring true.
They're going for simulation, well thats what I want and dammit if I roll my imprezza on a rally stage I want the wheels to fly off and the onlookers to run in fear as the car flips violently into a tree.
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Err, all PGR3s spectators are 3D models rather than cardboard cutouts, and they move about and take photos - and if you hit the barrier near them they all back away going "woah"! Hardly lifeless.
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I wonder what the chances of a) seeing this any time in the next two years b) getting a full game this time c) a bit of AI would be an idea d) some damage modeling, are?
It is rather shiny though.
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It'll be the normal Sony overpromise, under deliver.
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It has the potential to be really exciting, so I hope Sony and Polyphony are able to realise this (assuming mixed car/bike racing is the plan). If they do, GT-HD will be enough to give the PS3 serious cotention for that most covetted shelf in my TV cabinet.
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Gran Turismo HD is ONLY a (playable) tech demo made for E3 and not an actual game...
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Interesting....
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Well, I thought that the Jap version of GT4 outputted in 720p @ 60fps anyway? So for now at least, all the extra horsepower of the PS3 is just taking it up to 1080p which most of us wont ever get a chance to use anyway.
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Wow, where are we going to find some E3 cynics?
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Eurogamer, you did notice that most of the crowd in the Grand Canyon track was actually card board cutouts?
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So CryEngine 2 is destined for PS3? All that site says is that CryTek develop games for PC and next gen consoles. Nothing specific to the PS3 or the 360.
They have already said that they have no plans for Crisis, the game based on CryEngine 2, to appear on any console at this stage. Though normally such things are followed a month or so later by an anouncement of the exact oposite.
Anyway if they do take the console plunge it will be PS3 and 360 unless MS or Sony bung them a big bag of money.
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Those 'PCs' are commonly known as a devkits. Just like the Apple G5's MS used to demo XBox 360 games at E3'05. But the Inquirer wouldn't know a devkit from a box of chocolates...
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2nd hand car market FTW!
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Ok folks nothing to see here move along.
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/sticks in PGR3
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Surely Polyphony Digital could have knocked up a PROPER PS3 demo of Gran Turismo 5, seeing as they showed the trailer for the game at last year's E3...
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BS... it was running on a PS3 dev. kit which may look (to some people) like a PC.
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Well, there's still plenty of time to make it work.
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Much more than graphics, though, GT needs better AI and damage modeling. Without both it's going nowhere fast. Those are big words, coming from a certified GT junkie
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hi-res HD should be core technology and not a marketing campaign.
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/Sits looking at his Sky HD box wondering when PH will let me turn it on.
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And people slag off nintendo for overuse of the same ip!!!??
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As for Nintendo IP overuse. The criticism applies to shoehorning Mario into every tossing game, not simply subsequent releases of the same game.
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@gth : Come off it.. Is it REALLY that important?
I still have yet to see the point of hidef for normal tv, i've never watched eastenders and wanted to see pat butchers earrings in higher details. And never hve i thought that my tv programs looked pixelated (a bit drunk maybe, not pixelated).
But yet, i DO see games and think they look pixelated. Maybe we need to concentrate on getting games running well in low def before moving over to new tech just because we can?
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Rockstar got there first.
LOL.
Im almost affraid to ask, but is there even a small chance that EG will give GoW impressions? DONT HIT ME!
/runs for the hills
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WTF!?!? Erm, I think you need to replace the word "human" with "geek" there.
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1080p was important because a lot of people said the PS3 couldn't realistically do it. This proves it can, but if you aren't using proper hi-def textures etc you could argue it is a fairly pointless proof.
Not sure I follow your arguement on low-def/hi-def Smelly. If you introduce displays capable of displaying more pixels then things will obviously get less pixelated. Sounds like a man standing in the way of progress he can't afford yet
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I'll buy it IF I have a PS3 yes... but I dont respect them anymore. Same story everytime, they dont do anything different. I know its a racing game blah blah, but they could make the AI competition actually compete for a start.
Bobbins.
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LOL, thats a great post. Its like you opened your brain and all the thoughts just spilled out. I mean that in a good way. And +3 for use of an isolated use of the word "bobbins".
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What "this version"? This tech demo? Why would they make a tech demo that is online?
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come to think about it during Sony's press conference didn't they ask people to beta test GTHD's online or something.
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kthnxbye
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I already have a real car for driving. What I don't have is a racing license and people to race against. And GT provides a piss-poor simulation to that end. In low or high resolution.
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So be it - it is not that high a price.
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It would be an absolute rip-off to try and charge people for what they showed at E3 (just GT4 with bikes at a higher resolution)
Sure it may load quicker with HDD caching, but I'd sooner wait and save myself £50
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"Looks like all Xbox fans are pissed that it runs at 1080p...something the 360 is unable to do".
Heya troll.
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But wait, my crystal ball say's they'll not add anything new to future versions of GT. Perhaps seperate bike and car sims, but argh, I want to race both together.
If anyone from Polyphony is reading this - the AI in the game is crap, and has been since the first game was released. You are shit, try harder.
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Heya troll."
Hey, it's a true statement when alls said and done. And looking some of the more trollish comments in here... Xbox fanboys, oh yes.
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And it's cheap also, all we have to buy is a PS3 wich will cost about 650Eur, and a 1080p capable TV that costs 2500Eur. plus tha game that'll cost 80Eur, 3230Eur - a real bargain!, too bad I have this nasty habit of having to eat every day... .