God of War II

Pray for mercy.

While everyone at E3 was busy Wiiing themselves with excitement on the most crowded stand in the history of the show, or pooh-poohing the PS3 line up along side it, most people seemed to neglect the presence of all the exciting "last gen" (can we say that yet?) stuff. It always works like this, of course, but God of War II was easily Sony's most impressive title; arguably it was one of the games of the show, yet few people seemed to care. It's tough work being an all powerful, head chopping deity with blades attached to your wrists when everyone else is running around in high def.

Not that God of War II's game director Cory Barlog should worry about the fickle business of attention grabbing. Last year's original let the vicious, breathless gameplay do all the talking, layered with the kind of production values and impressive technical trickery that wins game of the year awards (it was mine, for the record). Next year's sequel promises to go even further, with a stunning playable demo giving us a few hints of what to expect when it hits stores early in 2007.

Presenting the game in a somewhat quieter, saner part of the vast LA Convention Centre, Barlog isn't shy about admitting that the sequel is their latest "homage to [Ray] Harryhausen".

Titanic

"We're going for a real Clash of the Titans feel, with enemies that hide in a pile of bones and reconstruct themselves," he says. The effect is as chilling and well-implemented as you'd expect from a game that routinely throws every mythical foe in the 'book' at you (and more besides). In the space of a few minutes Barlog and product manager Kevin Smith manage to cram in more wanton brutality than your average early '80s video nasty. We witness Kratos cheerfully hack a three-headed Cerberus to pieces (ripping the heads off like he's scrumping apples), yank the midget rider off a giant Cyclops and gouge the eyeball out of his socket and more. It's not for the weak of stomach, put it that way - and this is just the first portion of the game. Call us sick, depraved individuals, but we can't wait to play the finished version.

In terms of the game's timeline, it picks up "exactly where you left off," nods Barlog. "We didn't want to call it 'God of War II, because it's not really a sequel but a direct continuation [minor spoiler alert]. The start is where you've just killed Ares, so it's all one big story and it truly is an expansion. Kratos is now a god and has to deal with living with the Olympian gods, but he immediately gets killed and has to fight his way back."

Apparently "To end his continued torment, Kratos must journey to the far reaches of the earth and defeat untold horrors and alter that which no mortal, or god has ever changed, his fate." We're told to prepare for "a devastating mythological war to end all wars." To achieve those ends, Kratos is taken back to the event where it all goes wrong (not that much has ever gone 'right' for poor Kratos). "He has to go to the edge of the mythological world" and basically kill lots of gruesome beasts in a spectacular fashion. It's all a bit Sands of Time, but we can live with that.

Chapter 2

'God of War II' Screenshot swing

King of the swing.

At this point you're probably reasoning that it doesn't sound like much of a departure from the first game. You'd be right, but so long as you remember this is very much a "continuation" an "expansion", that's fine by us. "It got the same concept of levels folding in on each other, and we're still maintaining that cinematic feeling," says Barlog. "We're making the player go and fight at the edge of the world thousands of feet up, kind of keeping with the feeling that they have to live as the character rather than just watch it."

Once again, some cunning level design makes the game world somewhat more coherent than your average hack and slash opus. "We've got puzzles that span the entire level, and we're actually setting things up where sometimes you visit future levels early, you get a little bit of something and then later on you understand how it all connects up later." By way of example he says puzzles won't simply be of the 'pull lever, open door' variety, but often be comprised of several elements that require you to visit the entire level.

One thing that felt spot-on last time out was the control system and range of moves. "We really nailed the control scheme and the fighting and how Kratos interacts with the world. But we're building and expanding on what he can do," he continues. "You start off with all the powers you had in the last game, but you get new type of magic given to you by different benefactors. You have new people helping you out in your quest."

Fleeced

'God of War II' Screenshot argue

Best not to argue.

From the E3 demo itself you get a chance to try out a few of the new abilities, such as the Wind Bow, which you can now manoeuvre around with to allow you to strafe targets and rapidly return fire glowing arrows and run away where necessary. Usefully, Kratos can also now parry projectiles such as fireballs and Medusa beams by grabbing a Golden Fleece. In fact, this useful new ability also doubles up as a puzzle-solving device, allowing you to deflect those dastardly Medusa beams to open up the Medusa door - via the Track and Field-style button mashing mechanic so beloved of the original.

In addition we also got to see the new grapple swing move that lets Kratos negotiate the environment like a pumped up Lara Croft. Hitting R1 near identifiable glowing spots in the ceiling, Kratos fires out his blades and attaches them to the grapple points and can not only swing across large gaps, but slingshot himself around too. "We're trying to broaden [Kratos'] abilities," Barlog notes, but admitted the mooted Pegasus flying ability wasn't ready to show off just yet. "We're holding off on [showing] Pegasus until it's up to standard."

Meanwhile, the cast of characters you'll be familiar with from the first game will be making a comeback: "We won't be abandoning them," Barlog assures us, with a Minotaur, Flying Gryphon and more "Players will encounter some of the greatest Greek mythological beasts." So there. Barlog adds that there will be a greater focus on boss encounters this time around: "In last game we had three really big boss fights and we wanted to do five. This time we've started a lot earlier and lot more mini bosses," he promises. "Some you'll only have seen in cinematics in previous game, but there will definitely be more than first one."

Eyed up

'God of War II' Screenshot cyclops

That Cyclops rider might regret his insolence.

Discussing character AI, Barlog states that "enemies will not only be aware of Kratos himself, but aware of each other". For example, he points to the first mini boss encounter where a Cyclops gains extra powers once a rider jumps on top of his back (actually, 'jump' is putting it mildly - the rider literally sinks his blades into the Cyclops' shoulders to haul himself up). "If he gets up there it completely changes his attack." Barlog compares it to "a bit like the way the Cerberus vomited up puppies in the first game - if you didn't take care of them first it was a lot tougher."

Size wise, Barlog says he's not sure whether God of War II will clock in longer than the first in the series: "Right now we don’t know how long it is, but what we do know is that every time you turn a corner we want you to see something new."

Another slight tweak mentioned during the presentation was the in-game reward system: "When you fight the Cyclops if you collect the eye that reveals an in-game reward if you collect enough. Previously it was just phoenix feathers, but this gives rewards you in a more coherent gameplay sense. Overall we think we've got a very friendly game." Try telling that to the three headed Cerberus, pal.

Warmonger

'God of War II' Screenshot heads

Three heads are better than one...until you have them all ripped off.

And at that point the time ran out and we were left to ponder on the demo itself. With precious little time to introduce more than a couple of the ideas mentioned by the game creators it's hard to draw too many conclusions from what we saw at the show. The gameplay still feels as fast and intuitive as before, and the team seems to be delivering on its promise to give the player something new and impressive around every corner.

One minute we're taking down a giant Cyclops and wrenching out his eye, the next we're slashing through waves of mouldy skeletons, ripping soldiers in half, using their arms against them, tearing wings off creatures and deflecting medusa rays. Elsewhere there's a very cool section with some wobbly platforms that you have to manipulate in order to send them crashing down to create a path to another section. Giving a hint of how the team plans to make the environment more interactive, it was both a good example of the direction of the puzzling and a fairly spectacular way of deforming the scenery.

Technically it looks every bit as impressive as it ever did, so there are no worries on that score, and if there are more bosses to encounter that's bound to up the cinematic ante even further. It's fair to assume that the general 'more of the same' approach of God of War II might not wow punters in the same way the second time around, but when you're addressing one of the most impressive looking games of the past few years, that's fair enough. With the game not due for release for another nine months, there's plenty of work for the team to do yet, but even now it's showing the kind of epic potential that frankly shames some of the next gen offerings being shown off not too far away.

God of War II will be released by Sony Computer Entertainment on the PS2 in February 2007.

Comments (54) Latest comment 6 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Blerk #1 6 years ago

    Last one was mightily enjoyable. Would take a mess-up of phenomenal proportions for this to end up being bad, so it's probably a sale for me.

    Except it's apparently out the same month as Okami. So.... it might have to wait.
  • Teeth #2 6 years ago

    Dull, dragon's-lair-style testosterone-soaked drivel.
  • Nikanoru #3 6 years ago

    While the original was not by FAR game of the year material to me (a 7 and a half, I'd say), there was plenty of fun to be had and I'll be looking forward to this in the same way, instead of getting all hyped by reviews and ending up disappointed like last time.
  • presh #4 6 years ago

    First game was excellent - not sure I agree it was the best game of the year, but it was certainly one of them.

    Only problem was, it was the first game I have ever played that hurt my hands so much that I had to stop. So for the sake of avoiding early onset arthritis, I might have to give this one a miss :-(
  • Tomo #5 6 years ago

    My sentiments are with toto.
  • WicKeD #6 6 years ago

    I wondered why the first game was only 5 minutes long. The quick expansion pack of a game seems to be the reason. Even though the first game was alright (It's no Ninja Gaiden) If this game is only 5 minutes too, I can't see me rushing out to buy it. Maybe when it's a tenner.
  • Nikanoru #7 6 years ago

    Presh: I've had the same experience. Button mashing.

    Yeah, fun, but overrated.
  • TwistidChimp #8 6 years ago

    suprised at the number of negative comments, GOW was absolutley fantastic. I dont often complete games in basically one solid weekend sitting. Metal Gear, Ico and GOW are about the only ones that have ever had that effect.
  • Schiraman #9 6 years ago

    God of War was overrated but enjoyable, I'm looking forward to this even if it is just more of the same.
  • kangarootoo #10 6 years ago

    @disc

    "Xbox 360 fans?"

    Oh put a sock in it.
  • WicKeD #11 6 years ago

    I'm not knocking the game, for what it was, God of War was alright in my book. I like the context sensative actions, very macabre! But it was too short and lacked the depth in combat I like in my Hack 'n' Slashers. Obviously, you're a fan though? ;)
  • myiagros #12 6 years ago

    imho the first game was great fun and looked very pretty. I will be more than happy if this is just more of the same.
  • Psi #13 6 years ago

    saw the video a while back, thought it looked like fun, may pickup the first one for cheap.
  • krudster #14 6 years ago

    GoW might not be strong enough medicine for the Ninja Gaiden hardcore that lurk around here, but any game that scoops 12 GotY awards and scores 9s virtually everywhere can't exactly be classed as button mashing rubbish. Fantastic game from start to finish, but what do I know eh? ;
  • lambtron #15 6 years ago

    Hmm I have not played GOW but am interested. The button mashing comments worry me though... Am a fan of games like Ninja Gaiden, despite minor quibbles.

    Seems to me this should have been a PS3 launch title and Sony might have had a BIT better E3. At the very least there should be a PS2 and PS3 version methinks.
  • krudster #16 6 years ago

    Sure, the PS3 would have benefitted from a GoW title, but Sony's dead right to continue to support the console with the biggest installed base in history. Releasing two versions? That would probably just piss people off - not to mention hold up the project for months.
    Edited by 1 at 19/05/06 @ 12:57
  • drumbaby #17 6 years ago

    Looks bloody brill.
  • Stormflood. #18 6 years ago

    I thought GoW was great for the genre, but not my cup of tea.

    Still so much life in the current gen......
  • Zero_ #19 6 years ago

    "Kratos is now a god and has to deal with living with the Olympian gods, but he immediately gets killed and has to fight his way back."

    Wait... what?
  • lambtron #20 6 years ago

    Well it would only have held up the project for months if they bolted it on halfway through. If they had planned it from the start it shouldn't have been too bad.

    As for two versions pissing people off - I really can't agree with that - seemed to work fine for Xbox 360. Sure the games were just tarted up ports and some people bemoaned that. But really WTF are you expecting during a generational transition? Besides no one is forcing you to buy them and its undeniable that people like that sort of thing (though I am not one).
  • Xerx3s #21 6 years ago

  • ruckus #22 6 years ago

    Looks exactly like the original and the original was long enough. So snarf!

    o_0

    I mean, meh...
  • dudefella #23 6 years ago

    I don't understand people calling GoW short. It was at least 10 hours long the first time. DMC3 is shorter, and so are most slashers. GoW was incredible, and people like Teeth who probably haven't even played it but pretend to be 'above this' can go fuck themselves.
  • lambtron #24 6 years ago

    So we've all agreed to respect one another's opinion's then. Or maybe not...
  • Triggerhappytel #25 6 years ago

    Looking good, although if I'm totally honest, perhaps a little too similar to the original. I hope there are enough new ideas to warrant a £30 purchase.

    So David Jaffe is not directing this one? Is he involved though? Perhaps a producer or something?

    Anyway, GoW 1 was excellent, probably my second favourite game of last year. Looking forward to getting my hands on this one.
  • PlugMonkey #26 6 years ago

    More of the same is fine by me. God of War restored my faith in action games.
  • WalkingDead #27 6 years ago

    I'm staggered by the negative views expressed here about the first game. Yeah I can understand it not being everyone's cup o tea - it is very violent and overly manly, but complaints about the combat system and length of the game. Jeebus, what do you guys want!

    For me GOW was not just a game of the year, but one of the most enjoyable games I've ever played. The combat was utterly slick and tremendously satisfying, the camera system showed everything off gloriously, the upgrade path was bang on the money too.

    Yeah there were a few moments where you had to question the choices of the games designers (rotating cylinders of blades anyone?). But overall these were minor flaws that really didn't detract from the whole experience.

    The length of the game. 5 minutes, wow, you must really be somekind of freakish gaming ninja! Yeah it left me wanting more, but isn't that a good thing? I want to reach the end of a game and be hungry for more of it. I enjoyed it tremendously of course I want more of it. The thing is I'm sure they could have made it twice as long if they'd really wanted - but that extra half would have broken the pacing of the game, it would have dragged the whole experience down. It was a tight package and I want more of it. GOW 2 - bring it on.

    Oh and just so I don't get slammed for PS2 fanboyism or some other crap. Sonic is a ninja, Axel is king, Mario is fat, Master Chief wears the best helmet and Cloud has the best chopper in games (also FFVII at 80 hours + of gameplay left me wanting more, but was that too short...).
  • fubar #28 6 years ago

    IMO GoW was a great game, it had good scenario and the overall experience was amazing. An expansion of the first game, as GoWII seems to be, will work just fine for me.
  • IAmBatman #29 6 years ago

    > Seems to me this should have been a PS3 launch title

    Spend years developing your technology, make one game, move on to sequel on a different platform. Not a good use of money.
  • rinoaMW #30 6 years ago

    /is a little confused by all the negativity....

    Every poster who said 'meh', or a negative post here should basically get out of playing games. You've reached that saturation point in your cynicism of games that means you will never be satisfied. Sell your collections and your consoles and never pick up a pad again. Ever.

    The first game looked beautiful, was dynamic, and more importantly FUN TO PLAY.

    I struggle to find games like this at the moment, so news of a GOW2 is great.


  • Nikanoru #31 6 years ago

    I think the negativity comes from the high expectations caused by the reviews treating the game as the second coming of Jesus Christ. People were just disappointed, including me.

    At first while playing the game I was "meh" as well, but then I got over it, looked at it for what it was, namely good mindless fun, and I had a good time the rest of the way. Well...except at the spinning blades. And, well...any part at all that required jumping.

    "Challenge of the Gods" was pretty awesome though. I felt so good about myself when I completed that.
  • absolutezero #32 6 years ago

  • megastar #33 6 years ago

    God of War was the dogs bollocks!

    Most fun I've had playing a game since Mario 64.

    Both these games just had some of the most intuitive controls I've ever come across and coupled with wicked and immersing gameplay making both games (but more specifically God of War) a true privallage to play.

    I can't actually begin to comprehend why nobody would like it, but you know what they say:

    "Now the World dont move, to the beat of just one drum. What might be right for you, may not be right for some........."
  • Triggerhappytel #34 6 years ago

    "Challenge of the Gods" was pretty awesome though. I felt so good about myself when I completed that. - Nikanoru

    I never did complete that. I got to about the 4th level and gave up out of sheer frustration. Maybe I'm a bit too cack-handed for the precision some require (the level where you kill everyone on the 4 large round platforms [no. 2?] annoyed the shit out of me).

    Shame, 'cause it's the only way to access some hidden spoils.

    PS - that was another way in which GoW was great. The Special Features. I really enjoyed checking that stuff out while I chilled out after completing it. I especilly liked the one about the enemies and levels that didn't make it.
  • Milbe #35 6 years ago

    That is why I will not read any previews and reviews for this. I do not want to have expectations. I played the first without knowing what it was and found it great. It may not have been a "second coming", but it was way above average.

    For the "meh sayers": I wish every big company would make games with this much quality, good mechanics and responsive controls.
  • magicpocket #36 6 years ago

    IMO i loved GoW from the beginning to the end. Many a time throughout the game i was stunned by either the glorious visuals, the brilliant gameplay or the sheer nastiness of the brutal combat.

    It brought a smile back to my weathered video game face and once again i was having fun with a game, something that i rarely find with games these days.
  • Azazel #37 6 years ago

    Well, I havn't yet played God of War, Ico, any of the Prince of Persia games, any of the Devil May Cry games, Dragon Quest or Psychonauts....

    My PS2 ceased to work a year or so ago, so I'm seriously considering just buying another one rather than shell out on a next-gen job... Surely that list would keep me going for a while...

    Another sad case of poor stude-scum being ruled by the wallet ;)

    God, I wish I could afford to play Oblivion though :D
  • #38 6 years ago

    Can we clarify?
    GOW - God of War.
    GoW - Gear of War?
    Hmm, this could get tricky, I'm surprised this hasn't happened before...
  • Rodafowa #39 6 years ago

    I'm in the middle of playing the first one at the mo (at twelve quid off Amazon I thought it was worth a punt).

    It's ace. Fluid, intuitive, deceptively clever and hilariously over-the-top.

    I could live with never seeing another balance-beam in my life, though.

    Still. Ripping a fella's arm off and decapitating him with it FTW!
  • Triggerhappytel #40 6 years ago

    Azazel - get another PS2. Those games (except Devil May Cry 2, Prince of Persia Warrior Within) are all brilliant and really deserve to be played.

    Play them. Hug them. Love your PS2.
  • Seweryn #41 6 years ago

    "there were a few moments where you had to question the choices of the games designers (rotating cylinders of blades anyone?)"

    oh God, please no... not the blades again...

    /hides in the corner of the room
  • polymorph #42 6 years ago

    i probably bought about 30 games last year maybe more (most were just on sale or on some sort of offer so were quite cheap) 90% of those were on xbox so im no sony fanboy ( i have all current gen systems a xbox 360 and a pc) but god of war WAS the best game relesad last year.
    stunning from begiining to end, great visuals, greater sound, fluid and intuitive controlls, perfectly paced. and like a poster said earlier the first game in years that i just played solid for a weekend. this looks like more of the same. BRING IT ON.
  • tengu #43 6 years ago

    Took me a little time to get into God of War, but when I did I loved it to bits(Except for the spinning blade towers of course). Been through it three times now. Good stuff, and this is looking quite tasty and all.
  • Scimarad #44 6 years ago

    "suprised at the number of negative comments, GOW was absolutley fantastic"

    Really? It's a Sony exclusive. You have visited one of the comments threads before haven't you?

    Expecting any kind of sensible reply in comments thread with Sony or Playstation anywhere in the title is a bit of a forlon hope!
  • malloc #45 6 years ago

    "While everyone at E3 was busy Wiiing themselves "

    ROFLMAO, I see what you did there, play on words, with the weeing. Geddit people?

    /coat
  • Galvanizer #46 6 years ago

    Meh. Bring me the GameCube version of Twilight Princess.

    /Checks Pre-order on play.com

    /Smiles
  • Juriel #47 6 years ago

    So...it's just more of the same?
    Bah. DMC3 was better than GoW1.
  • NoCodeNed2 #48 6 years ago

    @Scimarad - it's not just Sony exclusive it's actually made by Sony too - i'm surprised the comments didn't self-destruct : )

    As for the spinning blades - wow, I'd totally forgotten the pain of that - but I kinda like that stuff - me, the missus and a mate playing 'lives and levels', getting so far you can smell the end, dying, swearing and passing the controller on in utter frustration. Ah, just like the good old days - more of that, please, O makers of games.

    great story and setting too.

    /wonders why people feel the need to post on things they have no interest in? It's a very strange behaviour if you really think about it, isn't it? I'm erring towards a worryingly inflated sense of self-importance bordering on the sociopathic...Oh, well, probably keeps them happy.
  • JediMasterMalik #49 6 years ago

    Yeh the spinning blades were meant to be terribly annoying and frustrating as he was meant to be in hell, it makes sense for the player to feel the same way as the character the player is playing. So it makes sense for them to make hell a very frustrating place. :)
  • Teeth #50 6 years ago

    /makes note never to employ JediMasterMalik as a games designer
  • JediMasterMalik #51 6 years ago

    lol, it's hardly my goal in life. ;)
  • Perry #52 6 years ago

    Great game. Exceptioanl game really.

    I wonder if half of those posters who slated GoW played the game at all? What pleasure does it give you to write off a game bacause it was successful and on a playstation?

    Really, you should see a doctor of some sort. Your lifes must be so sad.
    Edited by 1 at 22/05/06 @ 11:29
  • Golgo #53 6 years ago

    ...and so enraged was the Lord Kratos,
    that he decided to dress-up like a right bender...
  • Azazel #54 6 years ago

    I still think Shadow of the Colossus is my stand out game for the ps2 so far. But having just played GoW....

    Man, no game has put a big goofy grin on my face like that in some time :D

    ultraviolence ftw!