Jump to navigation
Advertisement

Gears of War First Impressions

Xbox 360 First Impressions by Martin Davies

3 November, 2006

Glistening water laps at the harbour wall. A cool, clear light bathes a flight of dusty steps, picking out the baroque details of a portico above. A chainsaw passes through your abdomen and you explode in a shower of offal.

Gears of War's environments are lethally beguiling. But it's testament to how engrossing the gameplay is that it takes only a short few rounds before you start to ignore the staggering beauty and fidelity of the game-world, and instead see only opportunities for cover, defensible positions and ambush points. Speculations that the game would end up being GRAW In Space, however, are unwarranted. Although the game is tactical, there is also an immediacy to it, born of Gears' intuitive context-sensitive commands, that GRAW sometimes lacks. The A button becomes a multipurpose action button, enabling you to run in open spaces, to leap over obstacles, to dodge, roll and to dive into cover. That this button performs so many features, rather than having separate buttons for each command, is liberating, rather than restricting as you might imagine. This is probably due to Epic's careful anticipation of player needs. You want to leap from behind a pillar and roll into cover behind a chassis of a chewed-up car so you can blind-fire over it's bonnet - and lo, there is a context-sensitive option for you to do so. This, combined with the superb animation and the third-person camera, lends a cinematic quality to the fighting that is absent from many other games.

The subtleties of the game's level design, as well as the over-the-top weapons and copious gore, make it a much more confrontational experience than most tactical shooters, too. The levels tend towards medium-sized open areas linked by tight gauntlets - but even in the most expansive of maps, the amount of cover available meant that the majority of fire-fights were reasonably close quarters. During our time at Epic's studios in Raleigh, we managed to play ten levels - the shipping number recently confirmed by the developer. Cliff Bleszinski was cagey about whether or not subsequent content releases were to be free or not. Promisingly, however, he pointed to Epic's track record of releasing free additional content and intimated that this is the way he personally would like to go.

'Gears of War' Screenshot 1

However, even the ten at launch are sure to offer you a decent level of diversity; aside from each being visually arresting in a unique way, several employ impressive set-pieces that help to vary the gameplay in significant ways. One level is fought on a sharp incline, creating interesting asymmetry - the advantage of the high ground mitigated by the sniper rifle spawn at the bottom. Another features a busy train-line, the crossing of which has to be timed pretty accurately lest you end up lubricating the tracks. A large gun emplacement dominates the centre-ground on a different level. It makes the match a mad dash for the centre, followed by a cat-and-mouse as players attacking the emplacement dart from cover to cover, trying to dislodge whoever is operating the gun. The tactics required to neutralise an entrenched opponent benefit from the way your health recharges - the indication of your near death is a bloody red circle in the centre of the screen which gradually fades as you recover. It's thus possible to approach the emplacement in stages, recovering from the gun's bombardment whilst in safety.

The amount of damage that players can take before going down falls somewhere between the extremes of realism - certainly more shots are required to make a kill than in most tactical shooters, but it takes less time to put someone down with the default assault rifle in Gears than with Halo's sub-machine gun, especially if you're aiming at the head. In all the multiplayer game modes, unless you are dismembered instantly, either by chainsaw, headshot or explosion, once you take enough damage you go "down but not out". In both normal team deathmatch and the Assassination game-type, your character is immobilised for a matter of seconds, after which he bleeds to death. This period can be extended by a frantic hammering of the A button, and during this time your team-mates can bring you back to full health by standing next to you and hitting X. Alternatively, your enemies can head-stomp you or chainsaw you or otherwise execute you in a number of grisly ways that unlock achievements. The Resurrection game-type changes this dynamic by automatically bringing downed players back to full health after this period of immobility expires. It sounds like a fairly negligible alteration but the affect on the game dynamic is marked - to actually kill an opponent you frequently have to get up close and personal, breaking cover to do so. Strange scenarios can arise in which you can use a downed team-mate to bait the execution-hungry opposition into ambush.

'Gears of War' Screenshot 2

Similarly subtle is the way in which the Assassination game-type differentiates itself from the other two. The one player from each team with the most points becomes the leader, and it is only by killing either of these that the round ends. In a further twist, it is only the leader who can pick up any of the special weapons on the map. However, once he has picked up a weapon, and drops it in exchange for another, that weapon then becomes available to his team-mates. Outfitting the team in this way can consume time, and the trade-off between armaments and reaching defensible areas of the map, demands quick and keen decision-making over who gets what.

As for the weapons themselves, it seems the default kit has changed from that reported at X06. The default weapon is the iconic machine gun with chainsaw bayonet - hardly puny in itself. However, we were told that the chainsaw has been balanced since that event. Previously, it was possible to run into a hail of fire revving the chainsaw and still slice your enemy in half; now your sawing is interrupted by bullets, meaning that it becomes a weapon which requires you to flank your enemy or approach him from behind. You are also equipped with a shotgun which is capable of exploding someone entirely apart when at close range - an excellent means of repelling a chainsaw-wielding foe - a pistol with decent long-range accuracy, and some smoke grenades. The grenades, which are launched in a satisfying bolas style, can be aimed using the left trigger, which brings up a transparent arc showing you the trajectory they will take once fired. Other weapons are available as pick-ups, each with their own carefully balanced idiosyncrasies. As with previous Epic games, no weapon is substantially better across the board than any other, but rather there is a scissor-paper-stone interplay amongst their various strengths and weaknesses. The possible exception to this is the spectacular Hammer of God. Aiming it presents another transparent tracer, not unlike that of the grenades, and when fired, it calls down a satellite laser bombardment upon your target. However, even this does have its vulnerabilities: it operates in short bursts, is pretty localised, requires tricky positioning to aim accurately, and is ineffective against enemies who have cover above them.

'Gears of War' Screenshot 3

Amongst the other more unusual weapons is the Torque Bow, which acts a bit like the Wookie Bowcaster from the Jedi Knight games. Holding down the right trigger will power up the charge, which, when fired, explodes a few seconds after lodging into something (or someone). Frag grenades, too, can be stuck to an enemy, as can the smoke grenades. Although not at all deadly, having an enemy run about pluming smoke is rather amusing. Further weapons include a rapid-firing assault rifle, a slow-loading but lethal sniper rifle, and the Boom Shot. This last is essentially a rocket launcher, but its projectiles follow a gentle arc, which, as with the other weapons, can be previewed using the left-trigger's aiming mode.

The weapons' balance is emphasised in the teamplay dynamic that the game encourages. With a maximum of four per team, Epic seems to have hit a sweet spot in which a coordinated attack is of massive benefit, but being outnumbered does not present insurmountable odds. Quite frequently, a single player would be able to turn the tide of a match with a few judicious sneak-chainsawings. However, we found that by splitting a team into groups of two, and then having a one-up one-down configuration within each of these, we became a more effective fighting force. Surprisingly, such tactics came intuitively, rather than through any actual planning on our part. Having to cooperate closely with only one other person to have a successful game will no doubt be a boon in online gameplay, where the reliability of a whole team cannot be counted upon.

Generally, the impression of the game is that it is not one of great innovation, but one in which the features are implemented with brilliant cohesion. The graphics alone would make this a truly next-gen experience, but the superb balancing of gameplay elements means that this is more than just a pretty face.

Gears of War is due out exclusively for Xbox 360 on 17th November.

Advertisement

Are you excited about Gears of War on Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 115 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
t8yman
03/11/06 @ 06:47
#1
0
You buried this comment
Comment below viewing threshold
Show
absolutely awesome, the hype machine is gonna hit bigtime over the next few days and I can wait!
vpin
03/11/06 @ 06:50
#2
0
You buried this comment
Comment below viewing threshold
Show
MP impressions only? So graphics in SP will look even better, no!?

Dizzy
03/11/06 @ 07:14
#3
0
You buried this comment
Comment below viewing threshold
Show
This is gonna be huge on Live.
[maven]
03/11/06 @ 07:26
#4
0
You buried this comment
Comment below viewing threshold
Show
This article actually gives a decent impression of the MP-game. :)
Sounds like there might not be too much overlap between Rainbow Six:Vegas and this...
Cheers!
space ace
03/11/06 @ 07:38
#5
0
You buried this comment
Comment below viewing threshold
Show
nice gfx, does it have clipping?
mkreku
03/11/06 @ 07:45
#6
0
You buried this comment
Comment below viewing threshold
Show
Sounding fantastic so far! Let's hope the single payer portion is equally enticing, as that's what I'm most probable to be playing.
neuroniky
03/11/06 @ 07:48
#7
0
You buried this comment
Comment below viewing threshold
Show
I'm still undecided on getting this or Splinter Cell this month... crap, if I had to get all the interesting games coming lately I would have to eat bread and water in a cold house til the end of the month... this, Splinter Cell, Bully, Guitar Hero II, Dawn of War:DC, Medieval 2, NBA 2K7, Neverwinter Nights 2, GTR2/RACE... good that December has nothing interesting coming... oh damn, I forgot the WIIIIII!

/me starts buying bread for lunch :D
Scimarad
03/11/06 @ 08:04
#8
0
You buried this comment
Comment below viewing threshold
Show
"Frag grenades, too, can be stuck to an enemy"

Yay! Much of the fun of Halo was going "Oops!" and then watching your friend explode several seconds later...

The preview has reassured me a great deal though to be honest the only mutliplayer I'm interested in is the Co-Op campaign.
Edited 1 times, most recently on 03/11/06 @ 08:07
rtb
03/11/06 @ 08:12
#9
0
You buried this comment
Comment below viewing threshold
Show
First ever post on Eurogamer so be nice.

I was over at EPIC last week and although I was not allowed to play the single player I got a brief glimpse and the game was stunning

I was one of the 'create a nightmare' competition winners over at xbox.com.
The entry can be seen here...
http://www.iradx.com/kre8uk/images/s...h...
or in the sketchbook section item 2 at http://www.kre8uk.net

We did however play the MP

All that hype about the game - it doesn't come close!
The game was great

We played all 10 maps I believe (at least all 10 were available). They were pretty mixed between symetrical and asymetrical from my memory. There was one that was fought up or down a hill (steps) and either side took turns at starting at the top or bottom with different tactical advantages and disadvantages. That was very cool.

The map sizes varied a little but all were of a good size for the number of players. Fairly mid sized so you were allways assured of some action and not too big so that if only one player from each side was remaining they wouldn't lose each other.

It only took a few plays to start recognising the maps and navigating well. However there were knooks and crannies that became more obvious over time and helped to formulate tactics on the field.

I've never been a serious multiplayer gamer but this experience completely changed my view. The game was great - tactical without all the gadget clutter. Don't get me wrong GRAW is a great game I'm just not that good at it. But GOW was all instinct and intuition - you charge out guns blazing you'll go down and end up with a Boot or a chainsaw in your head

Awesome stuff
Scimarad
03/11/06 @ 08:22
#10
0
You buried this comment
Comment below viewing threshold
Show
I hope this isn't going to be one of those games where the single player campaign is 'tacked on'. I'm not hearing a great deal about it...
trousers
03/11/06 @ 08:22
#11
0
You buried this comment
Comment below viewing threshold
Show
"so macho"

Big and strong? Enough to turn you on?

Anyway yes special thanks to Eurogamer for confirming this as a must have therefore causing a "I could have got you that for Christmas, can't you wait? How old are you anyway [1] that you can't wait a few weeks? HOW MUCH? You only just got that zombie game and that football one and we need to buy stuff for the kids for Christmas" argument.

Gits.

[1] Old enough to quote Sinitta songs on Eurogamer.
BartonFink
03/11/06 @ 08:26
#12
0
You buried this comment
Comment below viewing threshold
Show
Sounds superb, can't wait for this one.
repairmanjack
03/11/06 @ 08:34
#13
0
You buried this comment
Comment below viewing threshold
Show
Good.

And I think this will be the last item I read on the game until I play it myself now. Looking forward to discovering Gears personally.
t8yman
03/11/06 @ 08:35
#14
0
You buried this comment
Comment below viewing threshold
Show
"I hope this isn't going to be one of those games where the single player campaign is 'tacked on'. I'm not hearing a great deal about it..."

Thats because they have been very careful to keep the SP under wraps, apparently we have only seen about 5% of the game according to cliffy b. and they want to keep it that way, the inferrence that I read was that the game isnt all set in "rainy apocalyptic city" and they wanted to maintain an element of discovery when you actually buy the game.

As far as the hype machine goes, for all the advance stuff I have read, there hasnt been anyone that has said "this game isnt worth the hype". I sincerely hope it is.
captainrentboy
03/11/06 @ 08:35
#15
0
You buried this comment
Comment below viewing threshold
Show
Maybe EG will give it an 8 after all :) I kind of expected a 7.
Anyway me?I can't fooking wait to get my hands on this,only two weeks to go.Yeeeay!
effinwooly
03/11/06 @ 08:42
#16
0
You buried this comment
Comment below viewing threshold
Show
sweet ! just bring it
Steroyd
03/11/06 @ 08:45
#17
0
You buried this comment
Comment below viewing threshold
Show
I hope this isn't going to be one of those games where the single player campaign is 'tacked on'. I'm not hearing a great deal about it...

Epic aren't exactly the best at the single player experience, but who knows, they might surprise.

/tries not to bring up the terrible Voice Acting.

D'oh!!
pjmaybe
03/11/06 @ 09:00
#18
0
You buried this comment
Comment below viewing threshold
Show
/gets all exciteable again.

Peej
Uncle_Fishboy
03/11/06 @ 09:04
#19
0
You buried this comment
Comment below viewing threshold
Show
A tiny bit of wii just leaked out
BadBoyBonner
03/11/06 @ 09:08
#20
0
You buried this comment
Comment below viewing threshold
Show
Any self respecting graphics whore will be buying this regardless! I can not wait!
Yossarian
03/11/06 @ 09:09
#21
0
You buried this comment
Comment below viewing threshold
Show
told you
Wash
03/11/06 @ 09:13
#22
0
You buried this comment
Comment below viewing threshold
Show
@Steroyd

With the production values and support M$ is giving this i think we do not have to worry about things like that.
Xerx3s
03/11/06 @ 09:18
#23
0
You buried this comment
Comment below viewing threshold
Show
For the ppl wondering if the single player is any good, ms send in a battalion of writers during the process to work on the story line, one of them being Eric Nylund.

I'd reckon that the storyline isn't going to be stellar but good enough.
Edited 2 times, most recently on 03/11/06 @ 09:20
Rambaldi
03/11/06 @ 09:24
#24
0
You buried this comment
Comment below viewing threshold
Show
In response to all the "wah wah wah it's all a load of hype it's MS 360 crap wah wah wah" crew:

Swivel and wait four months to join the bandwagon :)
gizmo
03/11/06 @ 09:33
#25
0
You buried this comment
Comment below viewing threshold
Show
Sounds like a classic is dawning.

Looking forward to this one greatly :):)
Xerx3s
03/11/06 @ 09:34
#26
0
You buried this comment
Comment below viewing threshold
Show
Rambaldi, they invented the ignore button you know? That nice big pulsating, throbbing button on the lower right? ;)
Bad Devotions
03/11/06 @ 09:39
#27
0
You buried this comment
Comment below viewing threshold
Show
/pants in anticipation
shamblemonkee
03/11/06 @ 09:45
#28
0
You buried this comment
Comment below viewing threshold
Show
I had been really looking forward to this - but after watching the gameplay vid on EGTV the other day I was very underwhelmed... I'm hoping that it's significantly better to play than to watch.
Rambaldi
03/11/06 @ 09:45
#29
0
You buried this comment
Comment below viewing threshold
Show
@Xerx3s

I'm touched that you haven't used it yet ;) I'll be expecting a Xmass card and everything!

/promises to be more restrained...
Mike P
03/11/06 @ 09:58
#30
0
You buried this comment
Comment below viewing threshold
Show
"the impression of the game is that it is not one of great innovation, but one in which the features are implemented with brilliant cohesion."

I'd much rather have a brilliantly coherent game than a novel but incoherent one, personally speaking. Having both is ideal, but how often does that happen?

Up until now I'd not been that interested in GoW, but I am now. Also, looks like this and R6 Vegas are going to be far apart gameplay-wise. Good for fun, bad for wallet.

Edited 1 times, most recently on 03/11/06 @ 10:00
Universal Hamster
03/11/06 @ 10:00
#31
0
You buried this comment
Comment below viewing threshold
Show
I love the sound of those levels, Epic knows what they are doing concerning the construction of multiplayer maps. The level with the train running through it sounds like a recipie for hilarity.
Reviving teammates is a damn good idea too, I especially like how the downed player has to hammer the A button to ("Dont die on me! Youre goin' home man!") stay alive.
morriss
03/11/06 @ 10:00
#32
0
You buried this comment
Comment below viewing threshold
Show
14 days to go!!! \o/
Xerx3s
03/11/06 @ 10:02
#33
0
You buried this comment
Comment below viewing threshold
Show
@ Rambaldi: I wasn't talking about you, but if you like, I could give you some h0t man huggs. Depends on how much you pay though. ;p
CitizenGeek
03/11/06 @ 10:09
#34
0
You buried this comment
Comment below viewing threshold
Show
Meh
Pob
03/11/06 @ 10:19
#35
0
You buried this comment
Comment below viewing threshold
Show
There's always one...

Edit:Hmm, profile inspections can be quite revealing!
Edited 1 times, most recently on 03/11/06 @ 10:20
fizzer25
03/11/06 @ 10:22
#36
0
You buried this comment
Comment below viewing threshold
Show
i played halo for the first time ever last night im still on that ship though cos the dragon came round and complained that im always on the xbox 360 - well duh stupid bint!!

So im gonna see how i get on with Halo b4 i try gow i have only ever completed one fps which was cod 2 about 3 weeks ago!!

The eurogamer review could convince me into buying it though cos i loved multiplayer on cod 2 on live its wicked!!
Steroyd
03/11/06 @ 10:26
#37
0
You buried this comment
Comment below viewing threshold
Show
Edit:Hmm, profile inspections can be quite revealing!

I know what you mean... DAYUM!! o_O
asphaltcowboy
03/11/06 @ 10:30
#38
0
You buried this comment
Comment below viewing threshold
Show
Sounds fantastic! Knew it! This is preordered and it's gonna be SWEET!

/notes the surprising lack of naysayers :P
peterfll
03/11/06 @ 10:33
#39
0
You buried this comment
Comment below viewing threshold
Show
So Macho
He's got to be
So Macho
He's got to be big and strong enough
to turn me on
He's got to have, big blue eyes
Be able to satisfy
He's got to be big and strong enough
to turn me on

Fabulous!

Anyway, yeah in agreement with many others - what's the skinny on the SP??

We ain't all MP whores you know.

\Goes back to singing So Macho
Zomoniac
03/11/06 @ 10:34
#40
0
You buried this comment
Comment below viewing threshold
Show
Sounds rather spiffing. After the X06 videos underwhelmed me somewhat I let my hype for this slip and transfer over to Lost Planet and Assassin's Creed. GoW has once more returned to my NEED list.
El_MUERkO
03/11/06 @ 10:47
#41
0
You buried this comment
Comment below viewing threshold
Show
"it takes only a short few rounds before you start to ignore the staggering beauty and fidelity of the game-world, and instead see only opportunities for cover, defensible positions and ambush points"

I saw a video of gears of war multiplayer on game trailers, what stood out for me was an antique chest of drawers its abiltity withstand heavy machinegun and rocket fire.

It wouldnt be so rediculus if it wasnt for the incredible detail of the furniture, Epic have shot themselves in the foot by creating a stunningly believable decaying world and then making in largely indestructible, you dont feel a part of it.

Gameplay is still the most important aspect of a gaming experience for me, the visuals can be as stunning as you like but if there is no substance then their is no replayability.

This is not the next gen I'd hoped for. The more I read about this generation of consoles the more the PC appeals, the overwhelming focus on graphics to the neglect of physics and AI seems to be creating prettier xbox/ps2 games instead of new experiences.
DCrider360
03/11/06 @ 10:47
#42
0
You buried this comment
Comment below viewing threshold
Show
GEARS OF WAR

GAME OF 2006

STANDARD
Psychotext
03/11/06 @ 10:51
#43
0
You buried this comment
Comment below viewing threshold
Show
The furniture is made out of a titanium oak composite. Nuff said. =)
tiddles
03/11/06 @ 10:53
#44
0
You buried this comment
Comment below viewing threshold
Show
It's the recent HD multiplayer footage on GameTrailers which has finally piqued my interest for this game - the environments do look fantastic, and the gameplay looks really polished and fluid... They're keeping the single-player under their hats, but even if it just features the same gameplay in some more great looking locations, it'll be worth price of admission.

Oh, and Virgin are doing the Limited Edition for Ł40 online... :)
tiddles
03/11/06 @ 10:56
#45
0
You buried this comment
Comment below viewing threshold
Show
the inferrence that I read was that the game isnt all set in "rainy apocalyptic city" and they wanted to maintain an element of discovery when you actually buy the game

You know what this means, though, don't you?

YOU GO TO THE ALIEN PLANET, AND IT'S NOT AS GOOD AS THE BITS SET ON EARTH.
Dizzy
03/11/06 @ 10:57
#46
0
You buried this comment
Comment below viewing threshold
Show
"This is not the next gen I'd hoped for. The more I read about this generation of consoles the more the PC appeals, the overwhelming focus on graphics to the neglect of physics and AI seems to be creating prettier xbox/ps2 games instead of new experiences. "

Yes and no. I agree only partly, as a games designer you have to make choices and destructible scenery is cool but you will end with no cover after a few minutes and a totally barren playfield (especially with these uber SF weapons) so I guess in this case the scenery is not destructible because of gameplay considerations. Designing games is not always about creating a realistic environment... in fact usually you do NOT want a realistic environment because in most cases they are NOT fun ;) I guess if you want real world physics, you better stop playing computer games and start playing some paintball.
Dizzy
03/11/06 @ 10:58
#47
0
You buried this comment
Comment below viewing threshold
Show
"YOU GO TO THE ALIEN PLANET, AND IT'S NOT AS GOOD AS THE BITS SET ON EARTH. "

ROFL ;)

ACtually the Locus horde *are* native to your planet and live underground so I expect you to go down and explore alien underground locations and maybe a few missions in space to "fix" orbital laser guns?
escapedape
03/11/06 @ 10:59
#48
0
You buried this comment
Comment below viewing threshold
Show
@ Pob, re: profiles

Blimey - you're not wrong!
morriss
03/11/06 @ 11:00
#49
0
You buried this comment
Comment below viewing threshold
Show
Have you played the game El_Mueriko? You seem to know a surprising amount about it.

A chest a drawers doesn't asplode...SFW?
Machetazo
03/11/06 @ 11:01
#50
0
You buried this comment
Comment below viewing threshold
Show
I foresee a spike in the number of headsets purchased/on Live. Tactics are more difficult to achieve if you can't converse with your team. It'll indeed be massive on Xbox Live.
Edited 1 times, most recently on 03/11/06 @ 11:02

Comments: 1-50 of 115 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery