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Full Auto First Impressions

Xbox 360 First Impressions by Tom Bramwell

20 May, 2005

Being stupidly young (or young and stupid; depends who you talk to), this is only my third E3, so I've never in all honesty arrived at the show and made a beeline for SEGA's booth before. But this year I did, because I had a hunch about Full Auto. And having driven through walls, corkscrewed off a ramp into a bridge whilst upending the competition with missiles, and then ripped my car almost in half only to rewind time and retake the offending corner without my nitrous firing - all within the first three minutes - I'm glad I did. Full Auto has more hooks than a Peter Pan convention.

'Full Auto' Screenshot 1

Made by Pseudo Interactive, the chaps (you get the feeling that men made this) responsible for that rather sexy Car Crash XNA demo Microsoft showed off at the Game Developers Conference last year, Full Auto combines the fast-is-best arcade racing style of Burnout (complete with big green arrows alerting you to corners) with an endless supply of Twisted Metal-style rockets that take a few seconds to reload, and Prince of Persia's rather wonderful rewind idea. SEGA calls the latter "unwreck" or something equally Electronic Artsy. I call it genius.

Coupled with the leap forward in visual quality guaranteed by the underlying Xbox 360 platform, which gives the explosions depth and intensity and gives you license to drive through virtually anything, the rewind feature allows you to revel in the Burnout-style car-nage wrought by your stumbling thumbs, without the hangover of having to make up for lost time once your car's been magically sewn back together. As long as you have some juice in the bar on the right side of the screen, you can just hold one of the digital buttons on the nearside of your analogue accelerator trigger (the new and much more convenient home of our friends the White and Black buttons; think of them as L1/R1 on a Dual Shock) and undo your mistake. Then race on through without overdoing the gas or driving smackbang into a petrol tanker.

The two demo tracks on show at E3 are full of ramps, traffic and destructible elements, and the experience is intense. Full on, if you will. Cutting corners often involves smashing your way through diners, petrol stations and other bits of the environment, and the level of destructibility is quite surprising. After years of associating the unavoidable clobbering of a wall with stopping dead and groaning in frustration, it's pretty refreshing to watch your car take the edge off a small building instead, or flatten a wire mesh fence, and there's a real "this is the future" buzz to walloping a line of cars with a rocket from fifty feet and then roaring blindly through the fireball that envelopes them.

'Full Auto' Screenshot 2

The computer-controlled cars are pretty sharp too, often nipping back in front of you. They might be a bit elasticised (it's difficult to tell when you're sweating your way through an E3 pod demo), but it's actually more fun that they get back in front, because you can wear them down with your stock of boomspears and then, when they're down to their last sliver of car-health, hit them on a turn and watch them roly-poly through the air and smash into a car transporter. And go BOOM.

For all its graphical complexity, Full Auto really feels like a simple game founded on a few extremely well matched core principles, and then just layered and layered and layered until you feel like your bullbars are blitzing their way through a long line of China shops. It's my favourite Xbox 360 game at the show, and assuming it carries on in the same vein with imaginative track design and environments, and engaging multiplayer options, it could be SEGA's answer to Burnout. Or at the very least give EA something to challenge.

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Comments: 1-15 of 15 in total

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davesy
20/05/05 @ 10:07
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I thought the trailer of the game let it down, looked a tad crap in my book......
davesy
20/05/05 @ 10:07
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ooooo first too ;)
Darkedge
20/05/05 @ 10:45
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looks like fun
symmetry
20/05/05 @ 11:26
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sounds like fun
bef
20/05/05 @ 11:40
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smells like fun too.

Seriously: this looks like a winner. As long as they can get the racing-shooting balance right. (Remember Wip3out...)
lemonfist
20/05/05 @ 11:57
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I don't really know about this one. The environments look bland and unimaginative, as does the whole concept of the game (but yeah, this is a racing game, so there's definitely limits to what you can do).

With the next generation I will eventually expect games to offer more sophisticated ways to interact with the environments instead of just going on with the "destroy the rulez, and blow everything up!!!!!11one" thing that seems to be so popular right now.
captain-future
20/05/05 @ 16:48
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@lemonfist
how'd ya like Burnout 3 then?
Scimarad
20/05/05 @ 18:21
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Sounds like a lot of fun but doesn't look that impressive - I suspect that will change, however.
PearOfAnguish
21/05/05 @ 12:31
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So it's Burnout crossed with Trackmania, then?
Artemus
21/05/05 @ 15:52
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Dave J UK, what a sad little spamming twat you are.
vrln
22/05/05 @ 09:10
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Someone needs to ban Dave J UK.
PearOfAnguish
22/05/05 @ 10:30
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I vote for kicking Dave J in the balls.
Les
23/05/05 @ 08:43
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Dave J UK is probably a M$ rep. Oh, by the way, the story on IGN was written by M$. But of course, THEY surely are not as biased as Eurogamer is...
Xerx3s
23/05/05 @ 09:42
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meh. Imagine playing this on live and some lame bstrd keeps rewinding everything. Anyway, what happend to bashin the new xbox, whatever it takes?
plasdas
23/05/05 @ 12:21
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Destructable environments, finally! Not coming off worse after meeting a mesh fence must have been a weird feeling. Good, but yet a feeling that something has been violated! ;)

But destructable environments will take from any graphical edge. It'll be a trade off that will need fine balancing.

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