flOw
TGS: Demo whets the appetite.
Being the home of completely unhinged game concepts, Tokyo Games Show is perhaps the ideal venue to debut a game as completely contrary as flOw. At first glance, the uncluttered abstract outline form of the cell-like visuals and sky blue background palette make it look like some sort of Electroplankton rip-off. Some casually ill-informed remarks might sneer about Sony's attempt to ape Nintendo's recent innovative streak, but actually getting your hands on it proves to be a strangely calming, almost serene experience. Quite some feat over the manic bass throb that pulsates across the cavernous hall.
Apparently devised by the winner of last year's GDC indie games competition, flOw offers no explanation to the player - not that the non-English speaking Sony rep manning the lone demo pod could either - but luckily that doesn't matter in the slightest thanks to its delightfully intuitive design. In simple terms, it plays a bit like Snake. You control what appears to be a cell-based life form, swimming around the inky blue looking for things to eat. As you come across strange-looking single-cell organisms, you line up your pincer like jaws and attempt to grow your form. As you weave your way around, the more you consume, the longer and more complex your segments become, and so it goes on.
Deep deep down

Eating the red blobs takes you deeper into the water, while heading for the blue blobs brings you closer to the surface (where the 'flOw' logo resides). Swimming towards the edges of what appears to be a fairly small circular play area (think of it as a fish bowl) makes the colour grow darker, so you eventually start to suss out that the idea is to keep swimming down, down, down and down and continually gobbling up everything you come across.
There are several different types of organism in flOw, and each quickly become familiar. Although it's hard to discern without the benefit of any explanation, some seem to bulk out existing cells, others add more segments. Others swim around in the depth and look a bit like you, but the idea appear to be to gobble them up too by simply swimming up to their body segments and then clearing up all the segments they leave behind when they've fallen apart. On this evidently 'safe' demo level, none of them appear to want to attack you, although perhaps as the game progresses you'll come across those that also want a piece of you.
The only piece of Engrish we got out of our smiley Japanese host was 'boss' as she pointed to the first angry looking red cell monster, composed a little like a fishy bicycle wheel, if you can imagine that. As expected, we managed to suss out their weak spots by chomping off the segments away from the central 'head'. Sure enough, the whole structure began to collapse and we were left to feast on the remains of our prize, and grew longer and longer- again, like Snake, but without the penalty for tripping over your own tail or bashing the edges.
Sleeping with the fishes

Within a matter of five, ten minutes, we we'd grown from a wee dot to a stringy fan-finned organism that spanned almost the height of the glorious 42" Bravia 1080p screen. Evidently, this is hardly a game that requires high def, but you certainly won't complain when all the little touches float by your eyes. It's clearly a left field experiment, a high concept idea that may turn out to be rather, er, shallow. But, assuming it builds on the Feeding Frenzy idea of growing into something bigger and more powerful, then it definitely has the potential to be the sort of serene and original idea that will attract the kind of cult audience Sony evidently has in mind for this Santa Monica Studio-developed title.
As far as the audio goes, sadly, with no way of hearing what kind of otherworldly underwater noises accompany the game, we can't tell as yet how much the soundtrack or audio effects enhance the experience, but you can bet they'll be suitably spooky and watery. All whale noises and watery bloops.
flOw is certainly not going to dominate any headlines in the aftermath of TGS (this one aside), but it's these kinds of games that make coming halfway across the world all the more worthwhile. Released at the right price and targeted at the right audience, it's the sort of game that makes the PS3 a far more interesting console for its surprise inclusion. It's calming, interesting, entertaining and utterly different in so many ways that would scare most publishers witless. Let's hope Sony Computer Entertainment Europe believes in it as much as we do. Go with it, Sony.
FlOw is coming to the PS3 sometime in 2007 from Sony Computer Entertainment, and will be distributed via the console's online component. A European release has yet to be confirmed.
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Comments (39) Latest comment 5 years ago
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http://www.jen ovachen.com/flowingames/
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lol.
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Once you get your worm a reasonable size, it does get quite boring.
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Definitely a candidate for any kind of cheap Live Arcade-style download sales though.
One thing that would give it more depth is if they added multiplayer online.
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The game itself is not really worth it based on the Flash-game though. It's not exactly posing a challenge. I think the entire game is 'safe'. Which might explain why it didn't hold my attention very long. This being the next Geometry Wars seems a bit overenthusiastic if it is released without any major overhauls to the gamemechanics.
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who said anything about it being a fully fledged game...or on a disc even.
Flow is going to be one of the first downloadable titles for the PS3's online/Live Arcade/Virtual Console/Sony Connect shop thing.
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Still its a nice addition.
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"who said anything about it being a fully fledged game...or on a disc even"
Well, if the article says "this is a PS3 game" you sort of assume it'll be on the disc.
The article itself doesn't make it clear that this is sold online, you have to read the postscript (in a different font!) to find that out.
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I think it should be pretty obvious that Sony aren't trying to flog this as a showcase for the PS3's capabilities.
"Yes, this does show a lack of the type of innovation one would reasonably expect..."
Huh? So you'd rather see Tekken 6 or Ridge Racer 7 than a original concept just because it originates from a flash game? That's kinda narrow minded.
Personally I think it's great that Sony have given the chance to bring this to the attention of a wider audience, and perhaps even make a few quid for the clever guy who came up with the idea.
EDIT: I see you deleted your post, Twinfalls. Must have realised it's only distributed online, eh? Too late!
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Agree. Very tranquil. I'm a bit against all this "rip a free flash game and charge MS points for it" bullshit though. If they seriously improve upon it, I might be tempted to download it, otherwise I'll stick with the free flash version.
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Should be great.
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Shocked.
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What a nice little game.
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If they could expand the gameplay a bit more it might get interesting.
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Looks like you might be the single person that will enjoy the Jaws game...
I like the tetris-like simplicity of it all. Dipped in and spent way more time than I planned. Don't know whether it will have long term appeal though.
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I managed to (finally) kill the end boss but that was it, no progression.
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Hah, one might think so from my comment but I bet it'd be awful
How anyone can consider paying for this kinda thing (unless it was a fiver) I've no idea... Beyond me completely. Yes, I can spend 15mins floating around doing very little but it's available for FREE on the inet :-/
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