Final Fight: Streetwise

We thought it was all over...

Sitting around at a restaurant the night before Capcom's "Annual Producer Day" event, traditionally the springboard for various new game launches during E3 week, we found ourselves joking that the big announcement would be something like Dino Crisis 4. Instead we got Final Fight: Streetwise - another Capcom franchise increasingly maligned as it got into the latter stages. I seem to remember Super Play giving the last SNES version something like 45 per cent despite it being a cover title.

Final Fight: Streetwise certainly comes along at an odd time, and it's pretty odd all round really. The old Final Fights involved marching from left to right, moving into and out of the screen a bit and fighting streams of enemies in fairly simplistic fashion using weapon pick-ups and basic punch and kick combos. It was fun all the same though because, as an arcade title with two-player options that didn't overstay its welcome, it was good to launch into for half an hour or more and giggle at the silly yelps, roast dinner health pick-ups found in rubbish bins and absurdly muscular bosses who were cumulatively responsible for kidnapping your girlfriend.

'Final Fight: Streetwise' Screenshot 1

Streetwise, developed by the American team behind Maximo: Army of Zin, puts a more serious spin on it. It preserves the basic tenets, although this time it shoehorns the player into third-person 3D arenas which are boxed off until a certain number of enemies are slain, but Capcom reps told us not to expect roast dinners in rubbish bins because it's unrealistic. Right. Similarly, it's no longer about rescuing your girlfriend from a big, long queue of increasingly dodgy looking punks. Now you're a pit fighter called Kyle who has to rescue brother Cody - star of the originals - and then fight alongside him. And there are cut-scenes and things like that.

I've no idea how that will pan out, but the street fighting aspect is fairly solid, if unremarkable - with most of the fun coming from the wide array of implements lying around to slug people with. Fighting is about whacking the weak and strong attack buttons in varying orders to perform different combos (wow, I sound so insightful when I barely sleep for a week) - easily done and explained by the game - whilst blocking with a shoulder button and occasionally throwing people or picking up weapons to use and utilising your "instinct" bar to land much heftier blows. Assuming you've charged it up with enough "normal" fighting beforehand.

Enter a bar room brawl, for example, and enemies appear en masse out of doorways ready to fight. They'll come at you in small groups and you'll clobber them, stooping for pool cues or baseball bats and using the throw command to grab them round the neck and choke them - with some nice weapon-specific variations. Certain weapons are single-use, too, like bar stools and large pipes, which are also much heavier and thus take longer to swing but inflict more damage.

'Final Fight: Streetwise' Screenshot 2

There doesn't seem to be much more to it. Some of the weapons are actually guns, which isn't all that fair, but kudos to Capcom for making them relatively single-use. Use up all the loaded shells in a shotgun and it's suddenly useless, and you're in a fight so you've precious little time to find conveniently located spares. One other thing you can do that we saw was hire people using money you've earned fighting to clobber alongside you. And some of them have pistols. Which is handy.

Beyond that though it really does just feel like Final Fight with third-person 3D environments rather than faux-3D side-on efforts, and it's a little underwhelming for it. It'll probably be quite entertaining, but with reps quoting a ten-hour play-time, it might outstay its welcome. What's more, there is no multiplayer in it at the moment, and although it "still has to be focus-grouped" [frown], there's no guarantee it'll make it in. If it doesn't, you might be left wondering what all the fuss is about.

Indeed you might be left wondering that anyway. To be fair, Final Fight: Streetwise is in no way bad - it looks fairly nice, plays nicely and is clearly capable of adapting the classic style to three dimensions with a bit of common sense. One example of that being its use of a translucency effect to stop telegraph poles obscuring your view of the action. Another being the way it fences you in not with invisible barriers but with things like overturned cars that need to be rolled out of the way - something you can only really do when you've cleared enough enemies to give you time to actually do it.

But still it's hard to sound that enthusiastic. Hopefully time spent with a more advanced build closer to its winter release date will expose a few more street smarts.

Comments (22) Latest comment 7 years ago

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  • zErOb_cOOl #1 7 years ago

    But really...what do you expect from this title?
  • Ali #2 7 years ago

    Shots remind me of The Bouncer. And we all know what happened to that...
  • Huntcjna #3 7 years ago

    I seem to remeber playing this a lot on the amiga ....oh dear
  • toy_brain #4 7 years ago

    As long as its not as bad as Sega's Spikeout: Battle Street........

    Well, the 2 Maximo games were decent enough and featured adequate combat (for a platformer), so this should turn out servicable enough.
    Failing that, there's always Beatdown: Fists of Vengance -Capcom's other fighting game in the same mold.....
  • flp #5 7 years ago

    The first Final Fight was excellent stuff (still have an occaisonal blast now), but the second one was awful, as I imagine this will be. Realism/gritty/no fun crap.
  • Zerimski #6 7 years ago

    Watching the trailer made me flinch. It wasn't the brutality of the violence though, it was the horribly unnecessary swearing. Swearing is big, clever, and a great selling point, kids!
  • Donglebomb #7 7 years ago

    > Capcom reps told us not to expect roast dinners in
    > rubbish bins because it's unrealistic

    I weep for the games industry. When was Final Fight ever about gritty realism? My favourite bit of the original was the knives that you could throw in a straight line, like darts. Or possibly, you know, jumping to head-height and piledrivering an eight-foot tall wrestler into a row of other men who would fly twenty feet through the air, then taking a break to destroy a car by repeatedly punching it in the door.
  • sheepsteak #8 7 years ago

    You've obviously never been to Middlesbrough :)
  • Pina Verified Producer, Seed Studios, Lda. #9 7 years ago

    Its boring, we in Portugal do more damage in one night of soccer than i do in any other level of Final Fight. :p (im being sarcastic, i dont like soccer that much).
  • redzero #10 7 years ago

    This could go one way or the other, and without using an old engine or sprites, what has Capcom done recently to make me feel like I should get behind the new Final Fight?
  • sheepsteak #11 7 years ago

    Well if you mean recent games then Resident Evil 4 was pretty fantastic. Killer 7 looks good as well. But yeah, Capcom talking about realism in a game where you just walk along a street killing people is taking the piss.
  • OllyJ #12 7 years ago

    Personally I'd love to see someone do for Streets of Rage what Treasure did for Gradius, I don't want fully 3D, I'd like to see a stunning looking 2D scrolling game that stuck to the original concept and improved the visuals, animations and moves.

    Well, I'd think it would be sweet...
  • Tweakmonkey #13 7 years ago

    This bears no resemblance to the original.

    /lead pipes Capcom round the head
  • Kon #14 7 years ago

    "we in Portugal do more damage in one night of
    soccer than i do in any other level of Final Fight"

    If it's Benfica and Porto you're talking about, it damn near was about to come to that.

    Either way, i'm a green so i'll happily just stay on the sideline watching and having a pint.

    About FF though, the original (and to some extent the 3rd) were very enjoyable so i'll keep this one in mind until i have a chance to have a go at it myself.
    If however, Capcom would be so nice as to include the original arcade version of The Punisher as a bonus, they can defenitely count on me buying a copy (or two) as soon as it's out.
  • The-Bodybuilder #15 7 years ago

    > Capcom reps told us not to expect roast dinners in
    > rubbish bins because it's unrealistic

    I guess he's never gone through the bins of the royal family.

    /goes in search for roast dinner.
  • Stickman #16 7 years ago

    That's it! I'm getting my megadrive out of the loft tonight...
  • Ranger101 #17 7 years ago

    I saw some in-game demos for this, and it looks like utter crap. They shoudlve stuck to the scrolling beater format.
  • sonmi451 #18 7 years ago

  • toy_brain #19 7 years ago

    Wow, a lot of negativity towards Capcom here, especially considering they have been having a really good run this generation (only really bad games have been Megaman x7 and Glass Rose - even DMC2 wasnt specifically bad, just dissapointing).
    I'm keeping my hopes up for this one.
  • #20 7 years ago

    This game smells worse then a baboons bollox
  • DocTep #21 7 years ago

    (Just out of morbid interest...)

    And how many of those have you smelt? o_O
  • Ranger101 #22 7 years ago

    You're overlooking the related stuff - capcom fighting jam (shite), capcom vs snk 2 (could've been better) - though viewtiful joe is the best to come from them.

    But, this in the demo video did look shite - really.
  • bloodflowers #23 7 years ago

    They should have just made a proper side view sequel, in polygons if they really must - this'll be another also-ran.. You can't please the arcade gamers among us with this crap, and the mainstream won't bite either. Just do it properly.