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Final Fantasy VII: Advent Children First Impressions

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First Impressions by Tom Bramwell

8 December, 2004

'Final Fantasy VII: Advent Children' Screenshot 1

Typically, we're not inclined to sit around for two hours making small talk. We're not like that. Believe it or not, we have better things to do than arch our spines next to coffee tables making idle conversation about frightening-looking marble dogs perched in hotel lobbies. But then again, there are exceptions. Invite us round to see 25 minutes of Final Fantasy VII: Advent Children - the CG-based film that Square Enix is making to explore the fates of the cast of FFVII after the events of the game - for example, and, though we'll spend most of the time burning up inside with anticipation, we'll still sit around patiently for just about as long as it takes.

And so it was, after running our eyes over just about every piece of furniture and peculiarly shaped ashtray in the restaurant of whichever mid-to-upper-swank outfitted hotel we happened to be in on Monday, we were ushered downstairs into a private screening room and brought face to face with what only a few handfuls of Western journalists have had a chance to see. And it's as much as we can do not to blurt out every little detail, spoiling the entire thing for you in the process. But we won't.

Fortunately, however, there are some things we can tell you. Firstly, it's obviously still not finished, and is due out "in 2005" according to Square Enix senior vice president and general producer of the film Shinji Hashimoto, who wasn't willing to be any more specific about that. Furthermore, the company has yet to decide whether to grant it a cinematic release first, or treat it as an OVA (Original Video Animation; the Japanese equivalent of "direct-to-video", although far more respectable) and release it on DVD and the PlayStation Portable's UMD at the same time as had been widely reported in the past, and there's still much to be done before anyone can commit to whether or not it will be released simultaneously worldwide.

'Final Fantasy VII: Advent Children' Screenshot 2

More positively, the section we saw was 25 minutes of footage that, to begin with, appeared to be quite cohesive and continuous, but gradually became slightly more oblique and trailer-like as we got towards the grandstanding set-pieces of the arresting finale - when many of the central players were finally assembled on-stage. And they look grand. We're not going to touch on the plot too much because that would be naughty, but we can say that things are getting very uncomfortable for Cloud and his friends, and that this will be a tale of much tragedy as well as rejuvenation. Peace isn't likely to last as a mysterious illness sweeps across the planet and old enemies are astir, and the origins of the illness and the people it affects are going to come as quite a shock.

Moving away from that, the final film will be around 70 minutes long according to Hashimoto-san, and judging by the quality of the sections we were privy to it's going to be a feast for fans of arguably the best Final Fantasy game since the series moved between cartridge and disc formats. Visually it's utterly spellbinding; the degree of detail and the believability of the animation transcends even what Final Fantasy: The Spirits Within managed to achieve when Square last took us to the movies. You can see from stills of the film the realism of simple things like fabrics, hair and skin, but in motion these things are mostly noteworthy because under any other circumstance they wouldn't be; you don't even question that they're real. Hair flows in the breeze or sweeps from side to side as heads jerk, brows crease and lips purse with concentration, cloth rolls over outstretching hands and relaxes into folds as it settles back down, and despite the phenomenal technical achievements of the composition the director, Tetsuya Nomura, never lingers too long upon these things unless it's relevant to gauge reactions or they hold some significance. It's a beautiful film that, while it's proud to demonstrate its artistry at every turn, isn't so obsessed with it that it lapses into tech demo territory. It's the right balance.

Equally light and shadow never exceeds its relevance in search of appreciation, doing just enough to nurture the bleak atmosphere that the director is clearly striving for. From the first shots of a moody cafe that seems to be struggling to retain the light that seeps in through shuttered windows, to the gloom of a desolate overcast view from a clifftop, perfectly encapsulating Cloud's newfound isolation, the impression is of a lonely land eternally on the brink of rain and darkness. And when night does fall, moonlight wafts across lakes and canopies are fractured by starlight, but beautiful as it always is the world rarely oversteps its background role. It's the events that matter.

'Final Fantasy VII: Advent Children' Screenshot 3

And the events we've witnessed rarely disappoint. Vincent's arrival, to pick a favourite example, is mesmerising and ethereal, like a flood of black smoke snaking through invisible channels in the air to rescue Cloud from projectile doom, while one particular fight in a church demonstrates just how much agility and fighting skill the artists can convey without straying into the wire-fu wasteland. Watching a certain familiar character thrown brutally across a church, cutting through the warm strained-glass-filtered sunlight like a bullet and then landing cat-like on the wall in time to throw a defiant glance at her aggressor, you totally lose yourself. Based on our (admittedly limited) film viewing habits, only films like Crouching Tiger and House of Flying Daggers seem to be working on this level - and let's face it, neither of those rips dragon-like winged monsters straight from the clouds, still dripping from their mid-air soak to rain merry fanged gothic hell upon troubled lives below.

Perhaps more importantly, the narrative is rich with the typically survivalist themes that drive Final Fantasy games - acted and written with enough emotion for you to engage with the familiar characters without struggling with the fact they're CG compositions, and layered with enough intrigue and ambiguity to make you consider the underlying morality while you're busy being swept away by the impossible and sometimes-bewildering action sequences. One of which, a motorcycle sword battle stretching over and under several highways and tunnels, is so fast and ferocious that our palms started to sweat. And that was before Cloud found himself suspended high in the sky using twin blades to simultaneously clamber up some aerial monstrosity and cut a path through mountains of tumbling debris. Oh that sword.

We're not film critics. You may have noticed that. But we do know what we like - and we like what Square Enix is doing with Final Fantasy VII: Advent Children. If we had to criticise, we might argue that some of the crash zooms (we think that's right) and little cuts between characters in battle are a bit too in-your-face to be completely fluid and engaging - a criticism that we recall was levelled at some of the fight sequences in the first Lord of the Rings film - but then we're not certain that Square Enix wasn't merely teasing us with them anyway, particularly when they started to intersperse them with menacing shots of certain familiar villains and our friends in peril. Upon which note: speaking to composer Nobuo Uematsu about his favourite battle themes over the years on the same day, the veteran musician noted that the climactic battle with Sephiroth at the end of FFVII produced his personal favourite. As the credits spiralled off-screen at the end of our 25 minutes with Advent Children, we recalled that we felt much the same way. Then we clapped. A lot. We've lived with these characters before, been one of them even, and the film so far seems to know to use that to strum our emotions with a sombre but unforgettable melody.

We'll be bringing you more of our thoughts on Advent Children, as well as the full details of our discussions with Hashimoto-san and Uematsu-san, later in the week. And if you want to hear how one of the most important composers in the history of RPG music felt about the music on our iPod, amongst other things, you'll want to tune in. In the meantime, we've eagerly drained the press disc we were handed of some 88 captures from the film, which you can find here.

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Comments: 1-50 of 59 in total | next 50 »

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Nemesis
08/12/04 @ 15:45
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/hands out tissues
Eighthours
08/12/04 @ 15:49
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Thing is, is the script better than Spirits Within? That's the key, key point!! If not, no matter how visually great it looks, this film is going to be bad.
Dizzy
08/12/04 @ 15:49
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Just a quick question. Did you guys like the "other" FF movie?
spindizzy
08/12/04 @ 15:50
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Just so as I know how seriously to take this, did you guys like The Spirits Within?
spindizzy
08/12/04 @ 15:50
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Wow. Great minds think alike! ;-)
tengu
08/12/04 @ 16:03
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When is it actually out then?
Shinji [mod]
08/12/04 @ 16:04
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I liked TSW. It was really good-looking and I can handle the vaguely existential bollocks that passed for an ending, because I'm used to the Japanese doing that with their stories to some extent. I don't recall if Tom thought much of it, though.

Advent Children looks like a totally different kettle of fish, mind. Rather better, tastier, more succulent fish. In a shinier kettle, with brass bits.
Artemus
08/12/04 @ 16:08
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Now can Square add the gameplay bits inbetween please.

/longs for true game sequel
sephy
08/12/04 @ 16:18
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/hunts shinji down with a masamune

Im curious though. Back in the summer the movie was said to be completed at60mins, now they are taking a long time to add 10mins. Was it actually complete before they decided to extend it, or was it exagerated???

Looking forward to the Uematsu interview
gamingdave
08/12/04 @ 16:24
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But have they come up with any of there own ideas for direction? The last film was "spot which film they took that from"
praetorian
08/12/04 @ 16:25
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Weird, I thought Uematsu-san was no longer with Square.
sephy
08/12/04 @ 16:30
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Weird, I thought Uematsu-san was no longer with Square.
it's not *as* weird as it seems

Firstly Uematsu wrote/is writing the AC OST.

Secondly, he is still undertaking FF related projects (he wants to do more Black Mages albums)
FredMT
08/12/04 @ 16:31
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S-E is missing yet another great opportunity to make some bucks: ReMake FFV11 for the PS3. Or is it their plan all along?
Blerk
08/12/04 @ 16:31
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Oh no! I was quietly ignoring this and now... I really want to see it. And what's more, I really want to play FF7 again.

Curse you, EG!

/shakes fist

Does it start with a 'previously on Final Fantasy 7' bit for people who didn't get to the end of the game? ;-)
sephy
08/12/04 @ 16:39
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S-E is missing yet another great opportunity to make some bucks: ReMake FFV11 for the PS3. Or is it their plan all along?

Urge to kill rising! :p

joking aside, I think their policy is still "we won't do it while the original is still playable on modern systems". If the ps3 retains ps1 playing abilities like it will ps2 playing abilitys, then they may pass it up
Blerk
08/12/04 @ 16:44
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Bet there'll be a PSP FFVII very soon. Betcha.

FFVII sold the Playstation to the masses, chances are Sony will want to repeat that success in handheld form.
sephy
08/12/04 @ 16:46
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They probably would. But then, it's not Sony's choice.

I don't think S-E would need much persuasian though.

Blerk
08/12/04 @ 16:51
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Well, given that Sony own a chunk of Squenix and have very deep pockets... Couple that with the fact that a re-released FFVII would make buckets of money for Squenix for a small amount of effort (in comparison to how much effort it takes to build a new RPG) and it suddenly would be a hell of a lot more surprising if they didn't release a port.
Killerbee
08/12/04 @ 16:55
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Sounds good. I will definitely at least give this a rental when it arrives over here.

Imho TSW was a decent enough film, but just lost it at the end when it failed to deliver the big set piece battle we were all hoping for and opted for the philosophy and meaning of life bollocks we got instead. The animation was excellent - not perfect, but very good indeed - so if Square can improve on that I'll be impressed.

:)
space ace
08/12/04 @ 17:00
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yes i like spirits
sephy
08/12/04 @ 17:14
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Well, given that Sony own a chunk of Squenix and have very deep pockets... Couple that with the fact that a re-released FFVII would make buckets of money for Squenix for a small amount of effort (in comparison to how much effort it takes to build a new RPG) and it suddenly would be a hell of a lot more surprising if they didn't release a port.

Well im not sure about the status of sony's financing in S-E since the merger. I certainly don't think they have a controlling presence as Square have commisioned 4 Ninty games in the past 2 years. I would imagine that S-E make what they want for whatever platform they want.


Megapocalypse
08/12/04 @ 17:19
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"Secondly, he is still undertaking FF related projects (he wants to do more Black Mages albums)"

Really!? I loved the first one. More would be great. (followed by a UK perfomance! ;p )
gamingdave
08/12/04 @ 17:21
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FFVII sold the Playstation to the masses, chances are Sony will want to repeat that success in handheld form.

Did it? Id have thought it was Wipeout and Ridge Racer, certainly over here.
uiruki
08/12/04 @ 17:28
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What is it with modern journalism and adding -san to the end of Japanese peoples' names? It seems superfluous, especially since western peoples' names aren't prefixed with Mister, Miss or whatever. It's not used in formal writing, nor is it used in academia. Indeed, all it seems to transmit is Japanophilia, something which videogame writing definitely needs a lot less of.

What really rankles though, is when people interview doctors and such, and they still call them -san. It's not only superfluous, it's just plain wrong.
sephy
08/12/04 @ 17:48
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Really!? I loved the first one. More would be great

Black Mages 2 is out on the 22nd :D

What is it with modern journalism and adding -san to the end of Japanese peoples' names? It seems superfluous, especially since western peoples' names aren't prefixed with Mister, Miss or whatever. It's not used in formal writing, nor is it used in academia. Indeed, all it seems to transmit is Japanophilia, something which videogame writing definitely needs a lot less of.

It's politeness and a sign of respect. Something that frankly, we lack for the most part. It's hardly limited to journalism either.

O-Fox
08/12/04 @ 17:50
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Does the film have about 15 minutes of menu sorting between each major battle?
max
08/12/04 @ 17:51
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On the topic of Japanese movies, I can highly recommend Casshern, which I imported from play-asia.com recently. Absolutely beautiful live action conversion of a 70s anime, with almost 100% green screen sets. The story is some pretentious ("war is bad!"), but the fights are great and the art direction is fantastic.

Max
Red Moose
08/12/04 @ 17:58
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gamingdave: "Did it? Id have thought it was Wipeout and Ridge Racer, certainly over here."

Actually, PSX sales were neck and neck basically with Saturn until Square announced that FFVII was going to be exclusively on PSX - effectively turning their backs on Nintendo where FF was born. It generally put the nail in coffin of Saturn and made the PSX a very strong Jap platform by Sony who was a newcomer at the time.

Must have been nice for Sony for Square to jump ship as Nintento pulled out of the original PlayStation in 1992. Final Fantasy does to a large extent dictate a console's success and did it to PSX in 1995.
Edited 1 times, most recently on 08/12/04 @ 18:01
Zero Beat
08/12/04 @ 18:32
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Funnily enough, relatively few people seem to know that Crisis Core - Final Fantasy VII (working title) for PSP has already been announced. Apparently it's going to be another prequel between the events of Before Crisis Final Fantasy VII and Final Fantasy VII.

Great naming scheme!
Shinji [mod]
08/12/04 @ 21:21
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uiruki :-

It's a cultural difference thing. Over here, it's normal to refer to someone without putting "Mr." in front of their name. In Japan, that's pretty rude. If I'm speaking to a Japanese person, I'll use -san with their name, and I don't see why it's any different if I'm writing about them.

You're right about the doctors thing, though. It annoys me a touch that publications just use -san as a blanket term, where they should clearly be using -sensei for many of the people they write about. If you're going to do it, do it right.
uiruki
09/12/04 @ 00:45
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Shinji: I can see what you're getting at, but my main point is that it doesn't seem to be done with people of any other nationality. I rarely use -san when talking to Japanese, but that's a combination of the fact I mostly talk with my own age group and my own self-importance :)

Don't get me wrong, I know the cultural difference first-hand, having lived in Japan as a student for a year, studying it for three and a half as a full time course, and returning to Tokyo tomorrow for four weeks. However, like I said, in formal and academic writing which are arguably more rigid in style than internet journalism, people writing are encouraged not to use the personal honorific, just to write their name in Japanese order. For example, when writing about the author Natsume Soseki in a literature piece, I wouldn't write 'Natsume-san', and he's the guy who appears on the 1000 yen note!

Whew, it became a lengthy comment indeed. In the end, it's a personal preference though, and to me it almost seems obsequious to use foreign words like that.

Back on topic, the film looks very cool, and I'm glad they're committing to a relatively short running time, rather than trying to make it an hour-and-a-half long and ruining the pacing. I've a lot of fond memories of playing FF7 for the first time.
Scimarad
09/12/04 @ 07:36
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Oh dear god, don't go there....
Royal Fool
09/12/04 @ 08:24
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Meh. I am so not interested in this film. At all.

(And I'm quite the FF fan...)
Blerk
09/12/04 @ 09:13
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Wouldnt it make more sense to port FFVII eventually to the Nintendo DS?

Not really when you consider that the original came on three CDs. That'd be one hell of an expensive cartridge, or one hell of a cut-down version.
Bezzy
09/12/04 @ 09:18
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"Now can Square add the gameplay bits inbetween please. "

No. Don't. Please.
boabg
09/12/04 @ 09:19
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They should should stick to making cut-scenes. Instead of FFX-2 I'd much rather have had FFVII-2.
Galvanizer
09/12/04 @ 09:56
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------------------------------------------------------------
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Can't wait for this flick!! :-D

The Spirit's Within was COOL!! Great graphics and story in my opinion.

I hope they take this film to the cinemas coz it deserves to be on the big screen.

Why?
> It looks GREAT!
> It is based on the BEST RPG story ever made, in my opinion.

Hey EuroGamer (or anyone else that knows)!!

> Where was this screening? In London?
> Was it Square Enix Ltd that organised it?
> Does the screenshot section include "ALL" the pics on the press disc?

Thanks in advance!! :-)
------------------------------------------------------------
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Galvanizer
09/12/04 @ 10:01
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BTW Before Crisis: Final Fantasy VII could be on it's way to the DS and a Final Fantasy VII remake could be on it's way to Revolution!!

Feels GREAT to be a Nintendo fan right now!! :-D
Blerk
09/12/04 @ 10:09
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Great. Yet more remakes on the next-gen Nintendo machine. Doesn't Nintendo ask people to make new games any more?
Shinji [mod]
09/12/04 @ 10:22
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> Where was this screening? In London?
> Was it Square Enix Ltd that organised it?
> Does the screenshot section include "ALL" the pics on the press disc?


1) Yes.
2) Yes.
3) Yes.

So there you go :)
Edited 1 times, most recently on 09/12/04 @ 10:23
boabg
09/12/04 @ 10:43
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Great. Yet more remakes on the next-gen Nintendo machine. Doesn't Nintendo ask people to make new games any more?

Christ, Nintendo don't even bother making new games now. Why would anyone else bother their arses?
Donglebomb
09/12/04 @ 11:02
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What ultimately gave me a downer on Spirits Within was the lip-synching, or lack of it. How's that looking in Advent Children, and have they wisely avoided conversation whever possible in favour of massive stupid fights with man-sized swords and motorbikes and dragons and guns and mutants?
sephy
09/12/04 @ 11:36
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BTW Before Crisis: Final Fantasy VII could be on it's way to the DS and a Final Fantasy VII remake could be on it's way to Revolution!!

Feels GREAT to be a Nintendo fan right now!! :-D


That seems rather fake rumour like to me
bionutz
09/12/04 @ 11:54
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I'm buying ff7 right now!
Galvanizer
09/12/04 @ 15:33
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[quote]That seems rather fake rumour like to me[/quote]

The Revolution "Final Fantasy VII Remake" is a rumour. Some words are flying about, saying it is for GameCube!! :-)

The DS "Before Crisis: Final Fantasy VII" post is official. It will be the 1st game using the DS's PlayOnline service that is jointly being developed by Squeenix and Ninty.

Edited 2 times, most recently on 09/12/04 @ 15:35
tengu
09/12/04 @ 15:46
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/Is surprised no one has mentioned Cloud's 'M0t0rb1k3'
sephy
10/12/04 @ 12:29
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it can be done. it would take a lot of video compression. back when the N64 was out, they manage to fit resident evil 2 double disk on one cart. The Ds cart can hold more information then the N64 so it could happy but it would take a lot of video compression to pull it off.

It's not likely
FFVII is 1.6+gb for all 3 discs. 1.3gb+ of that is cutscenes, and around 350mb is the actual game. Even with a codec like Divx they would still not get the whole game on a single cart. I don't know how big the first DS carts are, but I'm pretty sure they wont be able to handle the game.
Azu87
10/12/04 @ 13:38
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"gamingdave: "Did it? Id have thought it was Wipeout and Ridge Racer, certainly over here."

Actually, PSX sales were neck and neck basically with Saturn until Square announced that FFVII was going to be exclusively on PSX - effectively turning their backs on Nintendo where FF was born. It generally put the nail in coffin of Saturn and made the PSX a very strong Jap platform by Sony who was a newcomer at the time."


Hmm... FFVII sold a lot outside Japan and brought FF to the masses. It wasn't THE game that sold psone outside Japan, it just made FF known everywhere. At least that's what I think...
Vince
18/12/04 @ 03:12
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Yes, I have to agree with the reply above mine.
Vince
18/12/04 @ 04:03
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Hell no i aint sayin im gay! Who the hell calls themselves gay!?! I agree with the guy who is calling the other guy gay!



Dushce Bag!

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