F.E.A.R. factor
Hands-on with the PS3 version.
It's been almost a year now since the release of F.E.A.R., Vivendi's spooky, gory and really rather excellent PC FPS. It arrived complete with all the right ingredients - good solid gameplay, spiced up a bit by the addition of a slo-mo element; a wide range of big fat weapons (the nail gun, which allowed you to pin people to walls, being a particular favourite); and plenty of atmosphere, generated by everything from flickering light bulbs and mysterious off-screen noises to terrifying demon children and vast rivers of blood.
For a full overview of the original game, you're best off reading Tom's review. It'll also give you a good understanding of the PS3 and Xbox 360 versions, in fact, seeing as they're almost the same game - featuring the same storyline, environments, weapons, set pieces and so on.
However, there are a few notable additions - as we found out when we got to test the PS3 version on a recent trip to Vivendi's LA office. For starters, there's the new instant action mode, which sees you hammering through levels dispatching of wave after wave of enemies. When it's all over, you can view an extensive list of stats such as your hit-rate, which weapon you used most, how many grenades you lobbed, the number of medipacks you got through and more. You also get bonus points for any time remaining on the clock, and your final score will appear on online leaderboards so you can see how you match up against other players around the world.
Diff'rent strokes
Senior producer Rob Loftus sums up instant action as an "arcade-style mode". Which begs the question, was the decision taken to include it in the PS3 and Xbox 360 versions because they reckon console gamers want more of an arcade-style experience?
"I'm thinking maybe," says Loftus. "We wanted to add a mode for console gamers and we thought, well, what do we have that we can capitalise on? And we knew that F.E.A.R. had great AI, so we thought we'd do a mode which highlights that, and allows you to play in different scenarios.

"Instant action mode definitely works more in the console space than on PC. With the single-player experience, uploading scores to the leaderboards, you can really see the fit."
Playing instant action mode certainly presents a new side of F.E.A.R. You can forget the creepy atmosphere and impending sense of doom that pervades the story levels; IA is all about fending off vast numbers of enemies which come at you relentlessly from all sides, relying on quick reflexes more than tactical manoeuvres. The end result is an awful lot of fast-paced blamming, an awful lot of frantic button mashing and - unless you're an absolute master of the game - more than a little bit of swearing.
There are only four IA levels to choose from on the game disc - Distribution, Rooftop, Construction and the impossibly hard Vault (we challenge even masters not to swear during that one). But by the sounds of things, it's highly likely that more will be made available in the future. "Doing downloadable content in an episodic way, or just piecemeal - I'd love to explore that. We're totally looking at it," says Loftus.
So what kind of content will they consider releasing? "I'd consider it all, really. I can't confirm any of it, but think of maps, obviously, for multiplayer; instant action stuff; models... Those are all things that are options for downloadable content. And if it makes sense for the game, we'll do it."
History repeating

The console versions also feature an extra level that didn't appear in the original game. It's unlocked after you complete the Watchers level, during which - as PC players may recall - you come across a room containing the remains of a Delta Force team and awful lot of blood.
In the bonus mission, you take on the role of one of the team members and play through the events that led up to their unfortunate demise - finding out who was responsible for their deaths along the way. Because you're not playing as the main character you can't use slo-mo, which makes for a bit more of a challenge.
Then there are the extra weapons - one for each version of the game. Xbox 360 owners will get to play with SN15 dual machine pistols, while the PS3 game features the SAS 12 - a street sweeper shotgun with a very rapid rate of fire that's highly satisfying to use. "We wanted everybody to feel like they got something special," explains Loftus. "But at the same time, we didn't want to put more content in one version and have the other version suffer for it."
While we're on the subject of extra content - it seems a bit of a shame they didn't also include the content from the PC expansion pack, Extraction Point, which is due out later this month. How come?
"That's an easy question. The reason was because the expansion pack is being developed at the same time, and it's just not done," Loftus says. "It's going through its own process right now, and we wouldn't be able to fit it in there complete, so..."
So is there any possibility it might also be released as downloadable content? "It's not something I can comment on right now, but we're totally looking at it," comes the reply.
Control issues

In short, then, the console versions offer a new weapon, a bonus level and the new instant action mode, alongside all the original stuff from the PC game. However there is of course one rather important difference between the various versions - the control system. How much of a challenge has it been to translate the mouse and keyboard mechanics to console joypads?
"The initial implementation of it is fairly simple, but it's just a matter of getting the ramp up - going from the dead zone to controlling it," Loftus reckons.
"There's something to be said for the precision of mouse and keyboard, definitely, but the control challenges can be overcome. I think we've done a good job with it in F.E.A.R."
However, for some PC gamers, console controllers will never quite match up - a fact Loftus is aware of. "The biggest thing that everybody always talks about is, 'I'd never want to give up my mouse and keyboard'. But you play Halo 2 and somehow you forget that," he observes.
"I like the FPS experience on the PC; I've always played FPSs on the PC. But playing games like Halo 2 on the couch with my buddies - there's something very cool about that, and it's something you just can't replicate on the PC."
Fair enough. But let's say our Mr Loftus could only play F.E.A.R. on one machine - PC, PS3 or 360 - as a gamer, which would he choose?
"As a gamer? Wow... As a gamer, I would play F.E.A.R. on the PC. I like being upfront, having the action right in front of me, that's just my kind of style," Loftus replies.
"On Xbox 360, it's a little bit different for me. I like playing it, it's really cool, but I've been a PC gamer ever since I can remember, so it's kind of hard to get rid of it."
There's a 'but' though, of course. "The one thing I can say that I love on the 360 - and I have to, as part of my PR stuff, but I honestly, truly love this - is 5.1 sound.
"Sitting in a room with 5.1 sound playing F.E.A.R., that's really cool. I can't get that on the PC, I wish I could. Hearing all that sound design in the context of your home theatre system... You can't really replicate that on the PC. If I could blend those two, I'd love it." [Um, EAX anyone? - Ed]
Friendly fire

Then there's the social aspect, Loftus continues. "Console gaming, you're sitting on a couch with friends a lot of the time. With the PC, you're not really trading seats, but with consoles you can pass the controller... I play a lot of games with friends, so for me that's the draw of the console versions."
That, of course, plus the 5.1 sound, the bonus mission, the extra mode and the new weapons. But is it enough to make the console version of F.E.A.R. worth buying if you've already played the PC game? To be honest, probably not. The story mode is just the same, and the extras, while decent enough, are not much more than diversions, really.
However, things might change in the future. There's the possibility of downloadable content, for starters. And consider that the PS3 version of F.E.A.R. won't be coming out in Europe till March now the console's been delayed, which might give them a bit more time to shove in some extra content for us latecomers... Any chance?
"Well, maybe. It's on the table right now," says Loftus. "[The delay] is news to us just as it is to you, so we're looking at that right now and deciding what we're going to do." Fingers crossed, then.
But even if the Xbox 360 and PS3 versions of F.E.A.R. don't have much new to offer fans of the PC game, it's worth remembering what a great game it was. In other words, if you're a console gamer who missed out last time around, you might not want to make the same mistake again...
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Comments (51) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Great, just great. If this is the mantra of the next generation, please wake me when the generation after that is on.
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Nope, nothing there.
Grow up and bring back Kate Archer you fools.
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If you want to play only multiplatform games, and genuinely have no interest in any PS3 exclusives, then there really is no reason to buy a PS3 for you. Personally, there are plenty of PS3 exclusives I'm willing to buy a PS3 for.
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Because you're an idiot. And MadMirko. Stay asleep. Because you clearly don't care about the medium as a medium.
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FEAR was next-gen before the next-gen arrived, mind.
Best FPS since Half-Life 1, no doubt about it. Rocks.
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"That's an easy question. The reason was because the expansion pack is being released later on as a full priced game for the consoles so we can rip ppl off even more" Loftus says.
Fixed.
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Because you're an idiot."
The biggest idiots are people who make posts like this of course. Eh, doesn't matter I guess, as effinwooly is just a trolling Xbot(An Xbox fanboy, trolling?!?! Never thought I'd see the day!). So you just insulted one of your own
Still found this game a bit balls on PC. It'll probably be even more rubbish played using a joypad too. If you have an FPS and don't have a keyboard and mouse, there really is no point.
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It's sad that Wii is the only console to get it right in that respect, being somewhat limited in the performance department.
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I found the story interesting for about 20 minutes, then I was fighting the "Got hit? Sorry, you can't shoot back while the AI pumps you full of lead. Die and try again" gameplay mechanics.
It's hardly a "film" game as much as it originally claimed to be. It's just a run, hide, pop out, shoot, run hide, pop out, shoot game. With visuals that really didn't get any better once past the inside of the car (that's at the start of the game for those not in the know). Empty rooms, blank walls (ie. 2 polygons) but for some reason required a hell of a processor to run.
TBH, the AI was the best thing going for the game - at least that's something Monolith gets consitently right.
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oh btw, i prefer pads to a mouse............i know that makes me bent or something but there you go ........
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Erm no! Currently to enjoy 5.1 sound from your PC you have to either feed analogue cables to line in or use a freeware application that transcodes the audio into Dolby Digital and sends it through SPDIF.
EAX is a just a processing API / standard which can apply spatial effects through your onboard soundcard. Doesn't help you transfer that sound to your Home Cinema Amp.
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I'm not sure I get what you are saying, I'm no native speaker and too lazy right now to figure it out, but I can tell you what I don't care for: Yesteryears' PC games on tomorrows' consoles, especially not ports that don't even try be more.
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Woweee. Here's a wowwypop.
/sits at console in a social setting (you know, with friends around).
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This probably isn't aimed squarely at me, but in all fairness, I dislike the current trend of FPSs where "reality" needs to be inserted into a moment in an encounter that disrupts the enjoyment of the gaming experience. My ragging about being shot at by the AI and not being able to respond is something that's crept into many FPSs (recents ones of which I can only ashamely list two): COD3 and FEAR.
It makes the whole developers argument "we're trying to make a game more immersive" redundant when they cling onto the health bar depletion method - the AI must shoot at you (whilst you can't respond, and they don't move) until your health is at zero. It just brings about frustration and detachment from the game when you're fighting the mechanics as each step forward brings another moment of quickload/quicksave. I found that in NOLF2, which surprise, surprise is another Monolith product which appeared initially interesting until hoards of those pesky ninja women showed up!
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I don't know about this idiot but probably every game released on the pc in the last 5 years has had 5.1 surround support... FEAR happens to be one of the most commendable games to utilise good 5.1 sound design?!?
wtf is he smoking?
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I dunno, like, humm, how are the platforms to develop for, how are the team coping, are you utilising the motion sensor aspects of the Sixaxis (gay) in any way?
ED: Spleling
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On a control issue I find the high left analogue stick on the 360 pad makes movement far easier than the dual shock PS pads. I found Half Life on PS2 a bugger to control yet Halo was as easy as mouse/keyboard.
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"if you're a console gamer who missed out last time around, you might not want to make the same mistake again...
Great, just great. If this is the mantra of the next generation, please wake me when the generation after that is on."
Aw come on man! We're bound to get a few PC ports here and there. Now that consoles have got the horsepower is that really such a bad thing? It's not like it's a blueprint for the whole generation y'know!
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"The biggest idiots are people who make posts like.."
"If you have an FPS and don't have a keyboard and mouse, there really is no point"
Not without a sense of irony that these two comments appeared in your post methinks.
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a) consoles suck becuase they only get PS ports
b) PS3 sucks because it only gets 360 games for twice the cost
c) joypads suck becuase you can't play FPS with them
Erm...how about:
a) console players a well-pleased that their chosen platform is equivalent to a high-end PC and they can now play more decent FPS
b) PS3 does still have a healthy stable of exclusives
c) people who play FPS with joypads are quite happy thankyou and can think of (as the dude from Monolith can) plenty of reasons to use a console over a PC but only lower themselves to a mudfight when their PC bretheren get all bitter and bent out of shape for no good reason
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The AI is indeed the game's strong point, and an arcade blastathon would really take advantage of that. Maybe Vivendi will include something along those lines in the PC expansion.
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Do any PC sound cards have optical out? Without this there is no true 5.1 sound.
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Er, no you don't. You could just use analog speakers designed for this purpose, hook them up to your soundcard. If you're deadset on connecting to your home cinema set up, then yeah it's a bit messy, but it's not the only way of getting 5.1 on your PC, analog PC speakers are just fine (actually, better in some ways, because they'll use all the outputs and use EAX properly).
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The only thing I was to comment on is the FPS controls issue. My aim when I play an FPS is to have fun shooting things from a first person perspective. Thats it. I don't care if I can shoot the centre from a needle, neither do I care about impressing my friends my telling them just how hardcore I am. I just want to have fun playing the game.
Where on earth does the whole keyboard+mouse vs sticks thing come into that? So long as either control system is well enough designed and implemented that I can have fun playing the game, what else matters?
No-one is going to tell me that a good fps control system can't be implemented on sticks because I've seen it done. Admittedly a lot of console fps games have a poor system, but that is the fault of the devs not the console or the control pad.
"If you have an FPS and don't have a keyboard and mouse, there really is no point"
What?! Perhaps you could expand on what your aims and objectives are when playing an FPS game, because you don't seem to be on the same page as many other gamers. If you tell me that when playing an FPS you also NEED to be able to use MSN in the background, then cool, I agree that for you a keyboard is the only way. But if all your needs are the same as mine, i.e. have fun playing the game by shooting stuff, then I'm not sure I see what is missing besides a decent implementation and a bit of adjustment on your part.
Its worth noting that I'm not saying your "preference" is wrong. preference can't be wrong, its just a matter of taste. But to say "there is no point" suggests you are confusing your personal preference with some universal law. Maybe you would like to clear up my obvious confusion?
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"The full reproduction of 5.1 sound in Dolby Digital, DTS or THX requires an optical cable. You can only get Dolby Pro Logic II through analogue cables. "
That is a colossal over simplification and its also not true if taken literally.
First off a digital signal can be sent along a copper cable. In fact, the nature of a digital signal transmission makes the quality of cable less important SO LONG as a minimum signal quality can be maintained so that data is not lost. In other words, the 1s and 0s need to reach the other end. So long as they reach the other end, thats it. You can't get better 1s and 0s by using a posh cable.
When transmitting an analogue signal the properties of the cable before far more relevant for all sorts of reasons that you can look up yourself (or indeed may already know).
Often as not optical cables are completely uneccessary in surround sound systems, they just happen to be standard.
Secondly, if I might sink to pedantry for a second, I guarantee that your speakers are analogue (sound being analogue and all), so at some point the signal becomes analogue. I only mention this because you can't just talk about digital and analogue as if they never meet. In the case of sound systems, they ALWAYS do at some point.
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Consoles often had the power to play last-gen PC games. Ports are ok, too. What's not ok is selling the same game with toned down visuals, no extras, no changes (to take into account the different controller situation) for more money than they originally charged.
If it turns out to be a good way to make easy money... it might well become the blueprint for the entire generation. I prefer tailor made content for each games machine instead of the least common denominator that will run on all or most platforms.
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Not sure if we are talking at cross purposes here. When I was referring to analogue cables I meant a single stereo-mini-to-stereo-RCA connection as most sound cards come with a stereo-mini connection and I was over simplifying it as it didn't want to get into the complexity of it.
And I did ask the question if you could get sound cards now with optical outs and after a bit or research you can
I don't really keep up with PC tech that much anymore, I spend all day in front of a PC programming. I don't like sitting in front of one when I'm home. Which links back nicely with my preference of playing FPS on a console...
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"What's not ok is selling the same game with toned down visuals, no extras, no changes (to take into account the different controller situation) for more money than they originally charged."
It's a well known fact that console games cost a bit more than PC games (usually around a tenner) but are you seriously suggesting that someone like me (an ex-pc gamer with a love for FPS) should give Fear a miss out of principle?
"I prefer tailor made content for each games machine instead of the least common denominator that will run on all or most platforms"
Considering next-gen console power, spiralling dev costs and the ever growing console market those may be words that PC gamers come to regret over the course of the next-gen. Ah well, at least you'll have your RTSs
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Hehe, sorry dude. When I don't have much time to throw down a quick post I don't always read properly and can get a bit firey in my responses too. I was a bit out of line going off on a science lecture like that.
"When I was referring to analogue cables I meant a single stereo-mini-to-stereo-RCA connection as most sound cards come with a stereo-mini connection and I was over simplifying it as it didn't want to get into the complexity of it."
Fair enough. Thats the bit I was barking at, but I fear in hindsight I went pointlessly off on a pedant's mission.
"And I did ask the question if you could get sound cards now with optical outs and after a bit or research you can"
Quite right. I shall chill out now I have my lunch in hand
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Half-Life 2 with FEAR's enemies - that would be my dream game.
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You're confusing "level design" with "interesting setting". Level design was brilliant, with multiple paths everywhere, which let the AI shine, and gave you a gazillion options to play each section. Setting was boring, but then that's as relevant as Tetris not having an interesting setting.
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The new action mode sounds like it would be similar to the Mercenaries mode in RE4.
K
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No it wasnt.
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Are you going to do that thing again where you criticise FEAR using unspecific sentences of less than 10 words and THEN get all upset when people call you a troll?
You've been warned about that before
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I hope everyone involved in creating this game dies. Also the people who bought it or is planning to buy it on PS3/X360.
Fuck you all, this game sucks.
btw im kdding of curs!!! ^____^