Far Cry Instincts

Don't tell me what I can't do!

Writing about Xbox ports of PC games is hard. Well, it's not hard to do, but it is hard to start. Those of you who've played the PC version are always going to be skimming for the new bits, and the rest of you are going to want a full appraisal. Striking a balance is very difficult.

Which is probably... [a light bulb appears over his head] how Ubisoft felt about doing a console version of Far Cry! Hurrah! Crisis averted.

Seriously, it must be tricky. After all, Far Cry, released on the PC to much acclaim last year, is generally remembered by those who brushed against it as a vast and gorgeous first-person shooter that offered a degree of choice in how you approached things, forcing you to consider your options in the face of enemies who not only wanted you dead but actually had the ability to kill you rather expertly. The console version, Far Cry Instincts, is due out this September - ages after its PC forebear - and despite its Xbox exclusivity it's unlikely to look as good. Which, given that most people will probably just pick a path and stick to it, leaves the clever enemies. Now, we might be thinking of another big black console where the FPS genre led the way with a rip-roaring sci-fi epic, but we seem to recall it already has a couple of games full of clever enemies. We can't remember what they're called, but a few people bought them. Something about cooking...

But this is Ubisoft Montreal, a team renowned for being a bit good, and the team which started it all was Crytek Studios - also a bit good. So we shouldn't be too surprised to learn that between them they've managed to create something that has the potential to excite Xbox owners and raise the odd PC-man's eyebrow. And, almost as if the Gods of Multimedia are nodding in approval, it's just in time to seize on the popularity of TV show Lost. Idyllic tropical island setting. Scary things in the jungle. It's not an exact match, but plenty of us do want to explore a jungle right about now.

'Far Cry Instincts' Screenshot 1

Wafting down the river shooting people is always fun. Did I mention my Dad's just bought a boat?

So let's do it. With big guns. Far Cry Instincts puts you in the boots of tour operator Jack Carver, who turns up at an island and soon discovers it's not very friendly - and, interestingly, discovers it in a different way to PC players, underlining the addition of several new areas to the Xbox version. With Jack's boat destroyed and a strange man whispering stuff in his ear about mercenaries and whatnot, he sets off to try and escape. Working his way from butterfly knife up through all manner of guns and launchers, and pinching various vehicles along the way, he wages a one-man-war on the indignant-but-not-indigenous population. And they're wise to his antics - approaching an outpost, he needs to be mindful of men in watchtowers, troops gathering next to weapons tents (who can also be eavesdropped upon with his special binoculars-with-amps-in), groups patrolling the jungle around him, and far worse things that make their presence known later on. Once his presence is felt, they'll use their nasty-man skills to circle him, working as a group, taking cover, calling reinforcements, and not simply letting him mow them down.

The actual combat is savage and exciting, and you tend to have to think it through beforehand. Sneaking up on enemies beforehand and knifing them is exhilarating because there isn't much chance of getting away unscathed if you foul it up, and ducking in and out of the jungle to take pot-shots is tense and rewarding - a bit like playing knock-and-run when you were 15 and had just discovered what beer did to your sense of inhibition. What's more, the Xbox version gives you new options. You can now dual-wield guns (a wonderful thing), there are new vehicles to seize control of, and there are new ways to take people down in the jungle.

First of all, traps. Traps are a good move. Remember the trip-mines in Duke Nukem 3D, or Half-Life? You can set up things like that to thin out the numbers in patrol groups, luring them in by making a bit of a racket so they'll head in your direction. And although the game is largely free-form in how you approach combat, a bit of investigation often reveals some manner of scripted surprise - like a couple of logs you can roll down a hill toward a cluster of gormless gun-toters.

'Far Cry Instincts' Screenshot 2

Convincing foliage on the Xbox. What's next? A keyboard?

Second, feral abilities. At some point, somebody sticks a needle in you and things start to get a bit twisted. Your muscles start to bulge, and you find you have a whole inner beast to unleash. At first, you find you can move faster to hunt down your prey - good news if you've a vast area of jungle to cross. But things soon get more interesting, as you develop a sort of smell-o-vision to complement your already Alien-esque movement, and you discover that you can take on the role of that sinister shadow in amongst the trees. Often you can see them when they can't see you. We like the look of that.

Speaking of looks (and it was inevitable), there's every sign that, contrary to our expectations, Ubisoft's various minions have managed to build a convincing Far Cry facsimile onto Xbox. The levels of detail will probably still pale next to our massive PC's best efforts (particularly as the European version will obviously lose out on the progressive scan front, unlike its American counterpart), but the foliage remains highly detailed, the water highly reflective, and the explosions extremely emphatic. Enemies move convincingly, and the engine manages to transmit the sense of muggy warmth that the PC version did rather well - and isn't afraid to waste some of its available processing power on subtler effects, like the way water takes a couple of seconds to drain from your eyes whenever you clamber out of a river or the ocean.

We still have some concerns about the controls (but then we always worry about FPS controls on dual analogue sticks, and it's a topic we'll discuss properly in the review) and the level-of-detail effect that makes it rather hard to look convincingly into the distance, but the frame-rate seems to be quite solid, and the general impression we have is that Far Cry is coming to Xbox - and it's mapped out a sensible path.

'Far Cry Instincts' Screenshot 3

Barrels: not always your friends.

If you disagree, you can always avail yourself of one of its other new features. With multiplayer on Xbox Live, split-screen and LAN (which is what we've tried), and a few fairly original gameplay modes (including one that pits a single souped-up predator with all his feral abilities against a group who don't respawn once he's downed them), Ubisoft is hoping Far Cry will help keep its name in the top ten most popular online games alongside some of its Tom Clancy numbers. (6 3, Cell 3, etc). To help facilitate this, it's gone a similar route to the otherwise-misguided Pariah and included a simple map editor.

And we do mean simple. Using the triggers to call upon various blocks, you just slap down pre-fabricated chunks of land, items and bits of foliage and then hit a button to jump in and run around. When you're done, you can upload it to your friends via Xbox Live. (Incidentally, that's exactly the sort of thing Microsoft built its Xbox 360 "Live Marketplace" feature to support.)

Xbox ports of PC games don't always build on what's come before. Which is fair enough in some respects, as a lot of Xbox owners presumably don't have top-end PCs. But it's always nice to see. Far Cry Instincts will be nice to see, partly because it's built on what it was already doing, and partly because what came before was already worth experiencing. Join us again next month to see if Ubi's Instincts are correct.

Far Cry Instincts is due out on Xbox this September.

Comments (35) Latest comment 6 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • InfiniteFury #1 7 years ago

    'Don't tell me what I can't do!'

    Heh - very good :-)
  • #2 7 years ago

    You can't back up with a truck worth shit, woman. Let me drive.
  • Lunch #3 7 years ago

    Will the save system be the same as in the PC version, I wonder?
  • President_Weasel #4 7 years ago

    someone was watching Lost last night I take it?
  • gizmo #5 7 years ago

    Sounds interesting. I'd rate Far-Cry in my most fun to play games ever top 5. Very close to the top.
  • Lothar Hex #6 7 years ago

    "Now, we might be thinking of another big black console where the FPS genre led the way with a rip-roaring sci-fi epic, but we seem to recall it already has a couple of games full of clever enemies. We can't remember what they're called, but a few people bought them. Something about cooking..."

    OK, half my brain is thinking "Halo" but the other half is going "Shh! Don't be stupid! It's not that, don't post anything and nobody will ever know you don't get it!"
  • Derblington #7 7 years ago

    Lothar - yes, it's Halo. The cooking joke is Master Chief/Master Chef.

    edit: Master Chef is an old tv program, for those that don't know.
    Edited by 1 at 25/08/05 @ 10:19
  • Diabeu #8 7 years ago

    Lothar you are not alone

    I dont get it either :f
  • Talha #9 7 years ago

    There is a strange lameness to the preview. 'Indignant-but-not-indigenous'? Gawd! Surely one of the most awful wordplays you are ever likely to come accross. It seems time is ripe for me to apply for a reviewer job at EG!!!

    Seriously though, when you say Far Cry was released to the PC 'to much acclaim', I think you are trying to downplay the effect. People who had the rigs to run the game in full motion (all 3 of them) could hardly believe what they saw. And I can say the same after taking a year to build the required rig. Doom III makes you vomit wads of cash in order to display samey dark corridors and admittedly gorgeous monsters - but this one DOES reward your upgrade in unprecedented ways. I am sure, by the looks of it, that the XBox version will be the best looking XBOx FPS. Only problem is, the people at Ubisoft seem to have added a lot of content - bloody greedy criminals! I don't want to (can't) buy an XBox right now!
  • Teeth #10 7 years ago

    I didn't get it either, and I feel really stupid!

    /is stupid
  • Darkedge #11 7 years ago

    I want Far Cry 2 really..
  • Teeth #12 7 years ago

    aha, masterchef, ok, with you now, after re-reading it
  • PearOfAnguish #13 7 years ago

    There weren't that many choices in Far Cry.
    I can go one way and shoot some bad guys, or can go another route and shoot a different set of bad guys. Who look the same.
    The controls plain sucked, too.
  • oceanmotion #14 7 years ago

    Hehe nice quote. I liked the demo. Controls were not smooth as Halo but still good. The game is'nt open ended with a lot of invisible walls which piss me off to no end. Can't wait to see what Far Cry 2 will be like. Hopefully on Xbox 360 too.
    Edited by 1 at 25/08/05 @ 10:23
  • deaner #15 7 years ago

    Sold!

    Actually, I'm just going to play through Far Cry again.

    How did being in a plane crash somehow make that disabled guy able to walk again?
  • Moonprince #16 7 years ago

  • deaner #17 7 years ago

    Well it was Crytek's first game. They were never going to invest too much in voice acting and script. But the gameplay and game design are superb.
  • mcmonkeyplc #18 7 years ago

    Love the sub title of the review. Great epsiode last night.

    Good game too, played the demo. Controls not halo smooth but close enough I guess.
  • Talha #19 7 years ago

    Redexter: it is very easy to criticize Far Cry for weaknesses that exist in almost ALL FPS games. The voice acting was atrocious, but did it matter to the story? About shooting the bad guy thing, what ELSE do you get to do in shooters? And the very fact that there were DIFFERENT sets of bad guys scattered around the painstakingly crafted levels, is an achievement in itself. The game is as much tropical adventure as anything else. What did you expect from a company's first game?

    Other than the unbelievable scenery, the AI of the enemies is exceptional as well. I think people who criticize this game are very ungrateful, since in Half Life 2 and Doom III, you get to go only on one path, where the SAME monster pounces on you every time. And speaking of boss fights, how many decent boss fights have you seen in games? I think FC;s fights were still decent.

    Again, it is very easy to lay the burden of an entire genre's shortcomings onto one game. All I can say about Far Cry is that it had very few. If you are still so pissed off about the game, there is little sense in posting on this thread is it?
  • deadlock #20 7 years ago

    I thought the voice acting was fine in a dumb, Michael Bay-esque* way. Playing cat and mouse in the jungle with the bad guys was greate craic as well, but the game went downhill in the later stages. And I hate boss fights. Fucking lazy way to challenge the player.

    *In the sense that it's childishly macho (I'm gonna open a can of whoop ass on you!).
    Edited by 1 at 25/08/05 @ 12:06
  • MoFo #21 7 years ago

    deaner, disabilities are not always permanent and can be induced merely by shock. As such, sometimes the trauma of being in a high-intensity adrenaline situation can cause your body to produce a high level of annomorphines which have been known to counter previous shock-induced disabilities.

    or

    I'm talking bollox and Lost is just an entertainment-for-the-masses fictional TV series which as such can do whatever the feck it likes.
  • deadlock #22 7 years ago

    Also, there's very definitely a supernatural element to the island. In other words, a wizard done it.
  • deaner #23 7 years ago

    Alright... why didn't the monster eat him?

    If it's a T-Rex, I'm gonna make a complaint.
  • BLACKSHEEP #24 7 years ago

    Lost could almost be a series created from a game!

    I wonder if the 'monster' is actually the island that actually brought down the plane and is using it's powers to play with the emotions/strengths/fears/weaknesses of it's 'captured' victims!!!
  • The-Bodybuilder #25 7 years ago

    Who stole the bottles of water?
  • knif3r #26 7 years ago

    I've watched season 1 already and let me tell you - it gets weirdier all the way - Hurley's episode is particularly cool...
  • kangarootoo #27 7 years ago

    My take on Farcry.

    Free form combat against grunts in a jungle. Outstanding.

    Indoor corridor combat against rock hard monsters that walk towards you. Load of cock.

    I really liked Farcry until it went indoors, then it sucked, then it went outdoors again and was fun, then it went indoors again and never really recovered. So long as they keep it out in the jungle against the reletively smart human AI I'll probably be happy.

    I found the "shoot, move, shoot" mechanic worked pretty well, with enemies closing on your last known position and you working to flank them. Even a bit like Ghost Recon at time, which is for the most part a completely different pace of gameplay. I can see traps being a good addition to this if they are well implemented.

    Its on my watch list, and having one of the most comprehensive level editors I've seen on a console wins more points with me (even if I never use it, the fact it is there is good in principle).
  • kangarootoo #28 7 years ago

    One other thought, its interesting that EG mention the FPS controls. This is a potential deal breaker for me. Halo got it right, MOH didn't, and if FC doesn't it probably won't make it past my rental test.

    My litmus test is, if I find myself strafing to correct my aiming instead of just being able to easily aim by turning my facing, problems are afoot. I've seen the work that goes into a good dual stick aiming system and it shouldn't be overestimated.
  • Cregser #29 7 years ago

    kangarootoo, agree with your indoor/outdoor opinions there. I prefered battling the human AI. The stupid monsters were only interesting in that bit where you jump down the waterfall. And that took me about 100 attempts to beat.

    The ending was anti-climatic IMO. But overall, a f***ing brilliant game.

    I bought my shiney new PC with the idea of playing Doom3 then FarCry and then the pinnacle being HalfLife2. After playing the demo of Doom3 I though "nah, skip that". Loved FarCry, and now HL2 doesn't seem that good... at all. I stopped playing about 3/4s of the way through.
  • quantumsheep #30 7 years ago

    I Thought, personally, that the map editor was pretty cool. You can raise and lower the terrain for example to create hills, cliff edges etc etc

    And Predator mode is great fun. When will someone make a great multiplayer Predator game, eh?
  • kgthatsme #31 7 years ago

    Is there really a need for a review now? Seems pretty well summed up
  • Tiger_Walts #32 7 years ago

    Mercs vs Ferals multiplayer looks great although the Ferals may be a bit too powerful.
  • kangarootoo #33 7 years ago

    Demo? Where can I get a copy of that?
  • Yossarian #34 7 years ago

    sounds good. if the HL2 port works out as well there'll be at least two solid games worth buying for the system before the X360 hits
  • Hilton #35 7 years ago

    Well i played the demo today too, what annoyed me was when i tried to push the barrels over it didnt work it was hard, but apart from that very very minor thing the game was ace, worth buying. o and kangarootoo, if your english and living in the uk the demo for far cry instincts came out today (2nd sep) for the official xbox magazine thats how i played the demo
    (was eddited because one word!!! was missspelt)
    Edited by 1 at 03/09/05 @ 00:00
  • jonnyreb #36 6 years ago

    So, anyone picked this up today on it's Euro release?
    Most of the web based review sites are giving it betwen 8 - 9.5 / 10, Gamespot raved about it giving it a 9.2

    I picked it up on the way home from work......haven't had a chance to play it yet.

    The only thing that I was sad to hear was that they have continued with the checkpoint save system and haven't opted for a quicksave....usually no problem but if memory serves the PC version of Far Cry had some very unfair and irritating checkpoint choices.
  • Xerx3s #37 6 years ago

    Bought it. Think its ace. Some levels almost make you feel like beeing on a holiday :D