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Eternal Sonata First Impressions

Xbox 360 First Impressions by Rob Fahey

27 September, 2006

Last generation was easy. If you wanted to play Japanese RPGs, you bought a PlayStation 2 - preferably investing in a dirt-cheap GameCube later on in the cycle when the likes of Tales of Symphonia tempted you to the platform. Microsoft's failure to crack Japan meant that this entire genre of gaming remained largely untouched on the Xbox, and the opinion-polarising properties of JRPG styling and gameplay meant that the majority of Xbox owners were perfectly happy with that situation.

Next generation won't be so easy. Change has been on the wind since before the Xbox 360 appeared, with legendary names in the JRPG field like Hironobu Sakaguchi signing up to produce titles for Microsoft Game Studios - and now there's a strong upswell in third party support for the console in Japan as well. Whether it's the lure of Bill's Billions or a genuine belief in the potential of the platform that lies behind it, Microsoft is no longer the little boy that Japanese developers forgot - and nowhere was that more obvious than at TGS last weekend, where the firm's line-up of locally developed software actually gave the PS3 a serious run for its money.

Lost Oddysey and Blue Dragon are the headline titles for Microsoft in Japan, of course, but it would be wrong to assume that they're stand-alone RPGs on a platform otherwise bereft of turn-based goodness. Also on display at TGS, in a lengthy playable demo which occupied an entire row of machines, was the latest RPG from developer Tri-Crescendo - creators of quirky but eminently likeable GameCube title Baten Kaitos. Called Trusty Bell: Chopin's Dream in Japan, and due for a 2006 launch there, we'll be seeing it in the west in 2007 under the somewhat less snigger-worthy title Eternal Sonata.

A little background, first. The game is, as the name suggests quite heavily focused on music - specifically, the music of Polish pianist and composer Frederic Chopin. The slightly absurd conceit of the title is that three hours before he died (in 1849, at the relatively young age of 39, from tuberculosis, morbid fact-fans), a delirious Chopin entered into a dream world, and there met a young girl called Polka, who also has an incurable illness, along with her companions - who wield magical powers all based around a musical theme. Contributing to the musical focus of the game, the score will be composed by the always-superb Motoi Sakuraba, whom fans will recognise from the Tales of... series, the Star Ocean series, Valkyrie Profile and, of course, Baten Kaitos, while Russian pianist Stanislav Bunin will be performing the Chopin pieces for the game.

'Eternal Sonata' Screenshot 1

Unfortunately, much of this aspect of Eternal Sonata was lost on us at TGS, for the simple reason that the show is really very noisy - which meant that while we could play the game perfectly well, actually hearing it was quite tricky. Even hearing the voices (essential when, like me, you're a lazy type who has learned to understand spoken Japanese but never managed to get to grips with the written language) was a bit of a strain, so Chopin's delicate melodies were rather lost in the melee; however, we're assured that they play a very key role in the game, although how exactly that works is something we just don't know right now.

The section of the game which we played is fairly straightforward, and sees the player running through a series of very lovely countryside environments, battling occasional enemies, and chatting to a few NPCs in a small village that you run across. There's not a lot of variety here, but it's certainly enough to get a strong feeling for how the game looks, feels and plays - and on all of those counts, it certainly seems that Tri-Crescendo have outdone themselves, producing a lovingly crafted game with a strong artistic sense and a stylish and unique battle system.

Graphically, Eternal Sonata is far from the most technically accomplished game on the Xbox 360, but like many Japanese titles, its strength lies in its art rather than in the programming accomplishments underlying the game. Characters and environments are beautiful, detailed and most of all, colourful; the game, heavily influenced by the same kind of manga styling which can be seen in titles like Final Fantasy: Crystal Chronicle and, indeed, in Baten Kaitos, uses the full palette of colours to great effect. Unlike many games, especially on the Xbox 360, it's happy to create cheerful natural environments, and the demo we played featured forests, meadows and village areas which were relentlessly upbeat and incredibly pretty in a homely, pastoral sort of way.

'Eternal Sonata' Screenshot 2

As with most JRPG titles, gameplay on the field is simple - you walk through the various environments, taking occasional side trips to find chests and so on, but primarily just progressing towards your next destination. Where things get interesting is when you run into a monster on the world map - yes, that's right folks, this developer is a fully signed up member of our crusade to see an end brought to the curse of random battles - and you transition, absolutely seamlessly and incredibly quickly, I might add, into the battle system.

For this demo, we had three characters in our party, which seems to be the maximum number available to you. Like many modern RPGs, this game is one where your position on the map is relevant to the actions you and your enemies can make - but unlike most RPGs, Eternal Sonata combines real-time and turn-based combat in a completely unique way. Each character on the field has a chance to move and attack in turn - but while it's their turn, everything happens in real-time, with four or five seconds in which to execute whatever commands it is you want to carry out. In essence, this works by giving you direct control of a character (you can always tell which character, or enemy for that matter, will have the next slice of time by looking for the "Next Up" label above their heads), letting you run around and unleash a variety of melee or magic attacks, and then wresting control from you once more when the timer runs out and moving on to the next character.

It's an interesting mechanic, because it forces the player to take into account the length of time that each of his attacks or spells will take to execute. While the game does adopt a Magnus Magnusson "I've started so I'll finish" approach to the various moves - so you'll never find one abruptly cut off when the timer runs out - it's still important to work out what you're doing from this standpoint, because firing off a lengthy attack at the start of your movement period will eat into your time seriously, while doing it at the end means you'll take advantage of the game mechanics to finish the move in "free" time after the end of your time slice. It's a system which is incredibly easy to use, but which we suspect is very complex to master - and the potential for timing-based tactics was only really becoming clear to us by the time the demo ended. It's the sign of a good game that a few hours later on a train back in to Akasaka, we were still having ideas for things we'd like to try with the battle system.

'Eternal Sonata' Screenshot 3

Within the framework of that system, the game tends to stick largely to RPG convention - you have a central character with strong melee attacks, another young chap (at least, we think he's a chap - the character designs are very pretty but definitely err on the androgynous side) with ranged weapon attacks, and a girl who has magical abilities and healing spells. All of these attacks depend heavily on positioning - so for example, to heal someone you need to be quite near them, and various other spells have an area-of-effect nature, as do many enemy attacks. This leads to an interesting trade-off - if you bunch your characters up, it's easier to heal them but also easier to hit them - and we expect that similar trade-offs will be in the balance as the game becomes more difficult and strategy becomes more important.

Walking away from Eternal Sonata, there was a feeling that - more so with this than with any other game at the show - we had only scratched the surface of what the final product will offer. The use of music in the game remains something of a mystery to us, but with the works of Chopin forming a key part of the title's proposition, and the involvement of a composer of Sakuraba's calibre, we'll be intrigued to see how that shapes up; while the combat system itself has plenty to offer and looks like making this into one of those rare RPGs where you can happily fiddle with your strategy for ages to work out exactly how to utilise your characters and their abilities to the best effect.

Most of all, however, Eternal Sonata looks like a Japanese RPG which would be fantastic regardless of what platform it appears on, which is both surprising and welcome on the Xbox 360. Cheerful, colourful and beautiful, it belies the reputation of the system for being a platform devoted to military sims and marines-killing-aliens testosterone-fests, and suggests that Microsoft is finally managing to expand its software portfolio beyond the teenage boys with anger management problems market which the original Xbox had firmly in its sights. At TGS, Japanese consumers didn't seem convinced, and flocked to the PS3 stand in their droves, leaving the Xbox 360 area looking comparatively quiet (albeit still very busy) - but whether Japanese consumers get it or not, western audiences hungry for Japanese style content almost certainly will. The Xbox 360, unlike its predecessor, looks more and more like a must-purchase for JRPG fans with each passing day, and Eternal Sonata is shaping up to be one of the best reasons yet to add it to the shopping list.

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Comments: 1-43 of 43 in total

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RedPanda
27/09/06 @ 14:33
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First I suppose
TakeTheVeil
27/09/06 @ 14:37
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your a prat ^^^
Derblington
27/09/06 @ 14:39
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That's one hell of an art style. Very nice!
itamae
27/09/06 @ 14:44
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No-one over here will buy it. No-one over there will buy the console it runs on. I just hope that this endeavour pays off for tri-Crescendo.
lambtron
27/09/06 @ 14:46
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I will buy it! I promise! Even if I have to buy a 360 to play it on!
disc
27/09/06 @ 14:47
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I wonder if these new rpgs will sell the Xbox 360 in Japan. I also wonder what would happen if they wouldn't sell.

I mean, the genre is not one with a lot of fans on the Xbox side of the universe. After all, they bought their Xbox for Halo and Project Gotham Racing not for the Japanese Rpgs. In fact they probably avoided the PS2 precisely for that reason.

I'm still not convinced Microsoft but I bet they are good games and I will play all three of them; well maybe not Lost Odyssey but definately this and Blue Dragon.
Yossarian
27/09/06 @ 14:47
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sounds pleasant, but I think Lost Odyssey looks more like my kinda thing
Blerk
27/09/06 @ 14:52
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This looks great! Loved the footage from TGS.
alpha-0ne
27/09/06 @ 15:00
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had the pleasure of see a hd version of the gameplay graphically very very impressive :-)
Tonka
27/09/06 @ 15:05
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Damn my weakness for cell shading. Damn it all to HELL!
Mick
27/09/06 @ 15:12
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loving the style, shame the story sounds cack
Azazel
27/09/06 @ 15:18
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I'll probably give it a go. I'm really getting into my jrpgs atm, having never really 'got it' much in the past, currently playing through FFVI for the first time - enjoying it so far.
UncleLou
27/09/06 @ 15:18
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loving the style, shame the story sounds cack

Exactly the opposite is true for me. :p
Xerx3s
27/09/06 @ 15:21
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One of the first JRPG's in years that could tempt me. \0/

This looks great! Loved the footage from TGS.

Wow, blerk being positive about something! Comman, give us some pessimism! :)
morriss
27/09/06 @ 15:21
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Hear about the stroy-concept ages ago. Was interested even then. Now I can't wait!
Wash
27/09/06 @ 15:21
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Sure is pretty, a must purchase for me.
Edited 1 times, most recently on 27/09/06 @ 16:21
boabg
27/09/06 @ 15:21
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Looking forward to this.
Darren
27/09/06 @ 15:23
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I watched one of the TGS GameSpot videos from the 360 Marketplace and I'm sure I heard the guy say that Trusty Bell: Chopin's Dream is exclusive to Japan, implying that it won't be released over here. If that's the case then it would be a real shame as it looks lovely and it's definitely not going to sell in big numbers in Japan, is it?
Shinji [mod]
27/09/06 @ 15:24
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It's been confirmed for US release. No word on a UK date though.
Blerk
27/09/06 @ 15:29
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It's been confirmed for US release. No word on a UK date though.

And given that it's Namco, don't hold your breath.
morriss
27/09/06 @ 15:35
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Well, I hope it's region free then. :(
Carrybagma
27/09/06 @ 15:40
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The 360 catalogue is really starting to fill out now, isn't it?
MrChuckles
27/09/06 @ 15:41
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I'll buy it, and i already have a 360. (If i'm allowed with the region stuff...)
JonFE
27/09/06 @ 15:41
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Blerk in positive about an xbox game shock...
Hmm, actually there are two shocks laid in there :)

I have to admit JRPG's are not my cup of tea (no time to devote to them, I guess), but they are welcome in x360's portfolio by all means.
Salubrious_K
27/09/06 @ 16:27
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I'm a teenage boy with anger management problems, but strangely this game kinda appeals to me. It sounds good.
Hicksy
27/09/06 @ 16:40
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7/10? :o)
Kos-Mos
27/09/06 @ 17:05
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Might Come to the PS3 ^_^
ilmaestro
27/09/06 @ 18:05
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Please, please, don't make me look like the pedant that I am; stop putting the 't' in tri-Ace and tri-Crescendo as a capital letter and then I can go happily about the less petty aspects of my life.

As for the game, I want it quite a lot.
Lex_Luthor
27/09/06 @ 18:40
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Hah, I only like JRPGs when they're on my favourite console indeed :)

Looks pretty ace. Clearly a buy.
Edited 1 times, most recently on 27/09/06 @ 19:43
Scimarad
27/09/06 @ 18:42
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I've been really hyped up for this but then I had the misfortune to read...

"...the latest RPG from developer Tri-Crescendo - creators of quirky but eminently likeable GameCube title Baten Kaitos"

Nooo! Baten Kaitos looked good as well but then turned out to be awful - Hopefully there won't be any hint of cards near the battle system.
sharpfish
27/09/06 @ 18:46
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Why do people assume "the masses" bought a 360 purely for racing and shooting? Many people had never played an RPG on the PS1 before FF7 came along and suddenly all those macho teenagers were drooling over one of the best games on that system. It can and will happen again if the game is good. good reviews and word of mouth will turn narrow minded gamers on to such things.

I think most people who bought a 360 are already clever enough to expand their horizons if they indeed need expanding. It's the PS3 hold-outs who are blinkered if anything. Most 360 owners bought the console because it was available, with an intention to pick up another console when released (or play on PC), to enjoy many genres of games on multiple systems. Those who refuse to consider a Box or even a Wii are genereally brainwashed into thinking a PS3 will solve all their gaming "problems" just because it's Sony behind it.



edit to respond to below posts > no I'm not blinkered. I plan to buy a Wii, I play DS and PC (and Cube) and I will even buy a PS3 when the games/price warrant it. That is not blinkered. If it had been the ps3 that had been out for a year and had the games that attracted me to the Box (Dead Rising, PGR, Gears etc) then I would have bought one already... that is if it wasn't over £400 (which it is). I'm saying that a lot of people are defending sony or attack MS based on what they belive is promised on PS3 (it's specs or it's games) and not actual evidence. They are holding out for it (which is fair enough) but they to continually play down the brilliant games coming out for the Box in the mean time (inc the newly announced exclusives) is where the blinkered-ness is coming in to play. A real gamer will keep his options open and go where the good games are.
Edited 1 times, most recently on 27/09/06 @ 20:17
Scimarad
27/09/06 @ 19:05
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Trouble is, it sounds from that post that you are equally blinkered in the opposite direction - Apologies if this isn't the case, of course.

Lex_Luthor
27/09/06 @ 19:08
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How ironic sharpfish.
Mr_Brown
27/09/06 @ 19:30
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ohh so this is Trusty Bell! Another RPG I can't wait for on the Xbox 360...didn't think I'd be saying that. Extremely happy with my purchase of my 360 now. Don't think I'll be tempted to part with my money for a PS3 now.
RedPanda
27/09/06 @ 20:30
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"your a prat ^^^"

Ah well. I guess the tired cynicism of me comment wasn't quite apparent.

I suppose I'll console myself with the knowledge I know the difference between "your" and "you're".

A prat perhaps, but at least a literate prat. :)

YourMessageHere
27/09/06 @ 22:42
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I'm with UncleLou on this. Good idea on paper, and the combat mechanic sounds really interesting, but I couldn't bear to play it because it looks so horrible, in a graphically intensive, doe-eyed Chibi/Lolicon way.
NegativeZero
28/09/06 @ 00:23
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This combined with Blue Dragon may be what tip me over into finally getting an X360.
kissthestick
28/09/06 @ 02:06
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really hope namco bandai release this in europe
J_C_X
28/09/06 @ 10:06
#39
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I think MS have confirmed this along with Lost oddesy and Blue Dragon for a european release. Woohoo! It's looking good for JRPG's on the 360.
nightride
28/09/06 @ 10:42
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this looks awesome!! too bad i don't have a x360, i hope a ps3 version will come out
Edited 1 times, most recently on 28/09/06 @ 11:43
Pike
28/09/06 @ 11:47
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Why are people impressed with the style? It looks like hyper generic JRPG art to me.
boabg
28/09/06 @ 11:48
#42
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this looks awesome!! too bad i don't have a x360, i hope a ps3 version will come out

Why? Do you have a PS3 like?
reality_cheque
02/10/06 @ 09:59
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I'm so glad that when I was told Trusty Bell "isn't coming out in Europe" that they meant "isn't coming out in Europe WITH THAT NAME"

Comments: 1-43 of 43 in total

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