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The Lord of the Rings: Return of the King First Impressions

PC PlayStation 2 GameCube Xbox
First Impressions by Kristan Reed

15 July, 2003

It's not often we find ourselves actually looking forward to licence-based games, but EA Redwood Shores surpassed itself with The Two Towers and its immensely slick and enjoyable take on the hack and slash genre.

Unsurprisingly, the franchise meisters at EA have their fingers hovering over the launch button for the all format autumn release of The Return Of The King, and on the evidence of its sterling showing at Camp EA it's another Christmas Top 5 certainty.

Available across five formats, three of the game's 14 levels were playable at the event; Cirith Ungol, Minas Tirath Courtyard, and Paths of the Dead, with a total of eight playable characters selectable at different stages of the game; Aragorn, Legolas, Gimli (all previously playable in The Two Towers), Frodo and Sam, along with three secret characters.

Under wraps

'The Lord of the Rings: Return of the King' Screenshot 1

In keeping with the authenticity running throughout the game, each character is voiced by the film's actors, who also make an appearance via the excellent cut-scene/gameplay transition that incorporates key chunks of the movie prior to each level. And before you ask, no we didn't get a sneak preview of the movie, thanks to the level of secrecy such a huge movie commands.

The game follows largely the same gameplay formula as The Two Towers, again with the emphasis on relentless third person swordplay action, insane numbers of enemies on screen, and scripted events based upon authentic set-pieces from the forthcoming Peter Jackson movie epic.

The difference this time around, most interestingly, is the co-operative multiplayer mode, allowing gamers to "form their own Fellowships", and making the inevitable Golden Axe comparisons even more relevant. Meanwhile the new context sensitive control system enables players to interact with the environment, with the ability to jump and swing from ropes, fire catapults, and kick boulders.

In addition, EA has also promised an enhanced combo system that allows players to pull off multidirectional attacks for both melee and ranged combat with the right stick. The almost totally linear gameplay of The Two Towers has also been improved, mercifully, with the promise of multiple paths for different character - hopefully increasing the temptation to play through again and unlock the three secret characters.

Stool pigeon

'The Lord of the Rings: Return of the King' Screenshot 2

The already exceptionally rich backgrounds, busier-than-Oxford Circus levels and superb animation make an enhanced return, with EA taking care to faithfully reproduce twelve of the film's environments, including the Paths of the Dead, Minas Tirith, and the Pelennor Fields before players must battle the evil Haemorrhoid forces in the Crack of Doom. At least that's what our notes said.

As previously, the inevitable boss encounters will punctuate key moments in The Return Of The King, including the mighty Shelob, the Witch King, and the final showdown with the Dark Lord Sauron.

The game itself is already looking pretty solid, despite EA's protestations that it's pre-Alpha (yeah, right!). The typically dark and moody Cirith Ungol level tasks you with infiltrating a fortress with Sam, who couldn't fight his way out of a wet paper bag but can stealthily use his elven cloak to duck past the masses of Orcs and Uruk-Hais who are busy hacking seven shades out of one another. Trouble is, the cloak's 'charge' depletes pretty quickly, so you have to tiptoe your way to a safe area in order to use the cloak again. Luckily, your cloak isn’t your only means of progression, and the occasional use of interactive areas, such as flaming pots, helps you take out groups of enemies.

Hack, slash and hack again

'The Lord of the Rings: Return of the King' Screenshot 3

Next up, the Minas Tirath Courtyard level reprises the intense hack and slash chaos of The Two Towers with the goal of saving 200 women from the attention of assorted slavering evil, including the menacing rock trolls which appear towards the end of the level, before you can finally make your escape. Most impressively there was no hint of slowdown despite masses of enemy on screen at once, although to be honest this made things fairly confusing at times.

Finally, the beautiful Paths of the Dead level was a great demonstration of the enhancements to the graphics engine, with the Xbox version in particular capable of displaying some excellent background mist effects, while the character detail and animation appears to have improved significantly.

From what we've seen so far EA Redwood Shores has done a fine job of tweaking and enhancing the foundations of last year's solid effort, and as long as it maintains a degree of gameplay variety this could well be the best licensed effort of the year.

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Comments: 1-18 of 18 in total

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disc
15/07/03 @ 14:17
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I love it how they take highres pictures for xboxshots....
nick_f
15/07/03 @ 14:17
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Hey, first time being first. Maybe. (edit: damn, beaten to it)

It probably is pre-Alpha by EA standards. I have had the unfortunate experience of having to conform to the industry-defying definitions of "EA alpha" (i.e. beta) and "EA beta" (i.e. gold master candidate). Gits.
Edited 1 times, most recently on 15/07/03 @ 15:17
otto [mod]
15/07/03 @ 14:22
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Three secret characters eh?

My guess: Faramir, Eowyn, Shelob... ;)
UncleLou
15/07/03 @ 14:36
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surpassed itself with The Two Towers and its immensely slick and enjoyable take on the hack and slash genre.

/cringes

That must be the worst game of my whole collection - bought it, and bloody hated it. I didn't expect more than a good hack'n'slash game, mind, but it just didn't deliver.
krudster [mod]
15/07/03 @ 14:44
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Really? Two Towers was classy, albiet repetitive. Shit, even Edge liked it!
renzo
15/07/03 @ 15:01
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If the 'Two Towers' was anything like the 'Fellowship of the Ring' game then it most probably sucked, cos that was awful.
Midnight Raven
15/07/03 @ 15:05
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From what I gathered, TTT is a lot better than the Fellowship one (played neither myself, so it´s all hearsay, mind). Still, the Towers one just didn´t interest me at all... just hack´n´slash repetiotion? Sorry, done that too often already, thanks.
Dizzy
15/07/03 @ 15:28
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The story of EA..... "more of the same"!
boabg
15/07/03 @ 15:30
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Final showdown with the Dark Lord Sauron

What final showdown with the dark lord? ;)
UncleLou
15/07/03 @ 15:35
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Done right, a hack and slash game can be just brilliant fun - see Diablo2. But it needs that certain something to really satisfy me. TTT did the hacking bit right, but I didn't like the slashing bit. Or something.

And I hate it when there are invisible barriers everywhere, meaning your character can only walk on that 1 ft wide path the developers wanted him to walk on. Nothing against linear gameplay, but that one just streteched it too far imo.
Errol
15/07/03 @ 17:20
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Dildo Baggins. heh.
Nemesis
15/07/03 @ 17:27
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The only real pain in the arse part of TTT was the annoying "unskippable cutscenes" bit. Grr.

Still. Looking forward to the next one and hurry up with the damn film Pete! GO on, you know it annoys Ottosan.
MaTTy_P
15/07/03 @ 17:35
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boabg
15-Jul-03 15:30:39 Final showdown with the Dark Lord Sauron

What final showdown with the dark lord? ;)


indeed...what showdown. As far as im concernd ******* never meets ****** and ****** never actually takes proper **** and as for **** he does'nt meet any form of ****** .

Maybes EA are going for the alternate ending that tolkien decided was'nt worth of going into a masterpeice of modern english literature...well done EA im sure he's very proud of you
inpHilltr8r
15/07/03 @ 18:22
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Errol: Shurely, Dildo Bugger, from the incredibly cheesy parody Bored of the Rings. Available at an charity shop near you, and at all good jumble sales.
reto
15/07/03 @ 19:50
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and the final showdown with the Dark Lord Sauron.

Did you actually see this? I’ve read so much controversy about it.
Khab
16/07/03 @ 00:49
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Um...they're shurely not implying it's going into the MOVIE, are they? ARE THEY???
krudster [mod]
16/07/03 @ 09:24
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If they did they didn't tell us! Besides, the Camp EA stuff is on their own website!
Midnight Raven
16/07/03 @ 09:43
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/thinks he´s the only person ever not to like Diablo games...

Comments: 1-18 of 18 in total

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