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Doom III First Impressions

Xbox First Impressions by Kristan Reed

19 May, 2004

'Doom III' Screenshot 1

Assuming you weren't at E3 (or even if you were), you can download an official, high resolution version of the E3 trailer for Doom 3 Xbox right now via Eurofiles. Please refer to the usage guide if you've never used Eurofiles before or have any questions.

After the horrors of the E3 convention centre, we can fully comprehend the concept of a massive demonic invasion. At times, the deafening din of a dozen big name publishers trying to outdo one another coupled with the whooping of thousands of frenetic and sweaty gamers all desperate for their very own DS stylus toy was enough to convince you that this was the very entrance to Hades.

Despite the obvious excitement of getting to play Doom III on Xbox after the interminable wait, it was almost a challenge too far for this embittered hack. Feeling not dissimilar to a five foot girl caught in the mosh pit at Glastonbury, the throbbing mob seemed determined to make the queuing process a memorable one. Next time I'll bring body armour. Scratch that, a cattle prod will do nicely. Security don't check that closely anyway.

Unlike most booths, the Doom III area of the Microsoft stand had the foresight to supply headphones to blot out the cacophony of whooping Americans busy getting pumped, psyched and takin' names. It was to prove one of the masterstrokes of the show. Doom III with headphones is the future.

Moody reds

'Doom III' Screenshot 2

The demo kicks off in typically moody style, but technically an entire universe away from where it all started 11 years ago. Stuck in a darkened room somewhere on Mars in the Alpha Labs, with just a torch, machine gun, pistol and grenade for company, it's a surprise to see the Xbox carry all this meticulous detail off without too much in the way of compromise, save for a few moments of frame rate loss, which given the game is a few months away from completion is forgivable. Sweating in the glow of blinking console display lights and long sinister shadows, it's hard not to be instantly taken with the visceral intensity. With a background drone of indefinable effects creating an equally vile atmosphere, it's clear this is more than your average run and gun. It's a template for fear.

Clicking a nearby console switch, the door lock releases, and you get your first taste of the action. As far as FPSs go, this is as basic as they come; vile creature from hell emerges out of the shadows, chases scared space marine, space marine pumps lead and vile creature from hell dies a quick death as it crumbles into its own skeleton and vanishes. Rather than overwhelm you with clusters of baddies, from the evidence of the Doom III demo, it's about tight corridors and encounters in ones and twos. We can't speak for whether this is representative of the entire game, but the Alpha Labs sections we've seen over the past two years all appear to follow a similar pattern.

In terms of level design, there's little to say other than it's about as linear as you could possibly imagine, with occasional backtracking to grab a key or enable a console switch. We're unsure how this will translate in the full finished product, but we'd fully expect things to develop from a demo that surely must have been deliberately simplistic for the purposes of the show. Meanwhile, the controls feel slick and the weapons pack a punch - in true Id style, you're looking forward to the weapons as much as the progression of the game itself, and that's always a good sign.

Fear effect

'Doom III' Screenshot 3

What is undeniable is the fear factor the sparse use of light and shadow engenders. Add in the sound layer and it's almost an unbearable exercise in being alone in the dark as the otherworldly din kicks in to remind you you're somewhere near hell. Regularly zombie marines and the variety of other twisted, malformed and thus far unnamed hell spawn creep up from behind from an area you're sure you'd cleared beforehand.

You can't take anything for granted in Doom III. It's vital to reload after every firefight. The chances are, that next corner you walk round or the next door you walk through will be your next opportunity to snuff it. It might seem like a cheap trick to just keep using the shadows to launch the next assault, but in the right environment (at home, alone, curtains drawn, 5.1 surround set up turned up) the eerie, maniacal and deliberately hellish atmosphere will plainly work. Even in the bowels of hell that is the LA Convention Centre it was a plainly uncomfortable playing experience - and if that's the point, then job done, Id.

You might wonder how on earth Vicarious Visions has managed to do such a fine job of converting the game. So did we. Okay, the PC obviously offers a much better visual experience, with better texturing and sharper resolution, but as far as console games go, you won't find many titles pushing the machine this hard. The character models might not to be everyone's taste, but in technical terms there's little in the way of compromise - and take the possibilities of FPSs to 'a whole new level'. The shambling zombies might not be the most imaginative thing in the world, but in this context it'd be stupid not to wheel out this most overused of gaming clichés. Still, as mighty fine as the backdrops undoubtedly look, with the most insane level of detail possible right now, it's a shame there's little evidence of destruction - other than pre-defined moments when monsters decide to burst through walls or whatever.

Fated

Where Doom III undoubtedly succeeds is through sheer technical brute force, overlaid with a surprising degree of subtlety in terms of its atmosphere. No-one should expect a revolution of gameplay design, but as an experience that pushes the right buttons it does precisely what fans of Id titles would hope. With Live play thrown in, there's plenty to look forward to, and we left with our cynicism buried. Check out the official Xbox trailer and die.

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Kami
19/05/04 @ 11:44
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Looking a little better - the last batch of Doom3 XB shots were jaggy to hell. These look a mite more polished and clean.

Looking forwards to Doom 3... I'll still pick up the PC version but I'm sure the X-Box version will do well as well.
mcmonkeyplc
19/05/04 @ 11:48
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/prepares to shit ones self.
templar wizard
19/05/04 @ 11:50
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nice.
i knew those dudes VV wouldnt fk it up.
Blerk
19/05/04 @ 11:51
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it's a surprise to see the Xbox carry all this meticulous detail off without too much in the way of compromise, save for a few moments of frame rate loss

Aha - that's what I was worried about after looking at the trailer. The frame rate seemed very low in the actual 'action' bits. Sounds like it was better in the game itself.
Khab
19/05/04 @ 11:52
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Um... Somehow I find it REALLY hard to be excited about this one at all... Maybe it's because I never really played Doom properly when it came 'round the first time, or maybe it's because it's looking more and more like it's a typical iD game.
Blerk
19/05/04 @ 11:57
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Somehow I find it REALLY hard to be excited about this one at all...

Hey, isn't that my line? :-)
Killerbee
19/05/04 @ 12:31
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Rather than overwhelm you with clusters of baddies, from the evidence of the Doom III demo, it's about tight corridors and encounters in ones and twos.

Hmm... personally I prefer the wide open spaces and hoards of baddies to shoot at, like Halo or Transformers. Closed spaces are fine if there's some puzzle solving element to the game to keep you otherwise amused, but for a pure shooter, surely big, open spaces and lots of baddies is where it's at?

TBH, the graphics are amazing, but I can't see what advances they've made in gameplay terms here.

Put it this way, I won't be placing a pre-order just yet.
KraftWerk
19/05/04 @ 12:31
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..or maybe it's because it's looking more and more like it's a typical iD game.
---

So.. This is a bad thing?
BravoGolf
19/05/04 @ 12:31
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....to blot out the cacophony of whooping Americans busy getting pumped, psyched and takin' names....

LOL! Glad you agree
Edited 3 times, most recently on 19/05/04 @ 13:35
Mirkan
19/05/04 @ 12:33
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First off, brilliant article. Few sites manage to keep this level of inspired mix of humour and information that makes for a delightful read.

Kristian, when you say "not to everyone's tastes", do you mean the design or the quality of the models? Some screenshots seem to indicate blockyness, the kind I'm not even used to seeing in games these days, but it seems way less apparent in movies.
joephish
19/05/04 @ 13:17
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I agree with kevf123 about the fading - arrrg soooo annoying!

As for the game itself... yaaaawwwwn. Yay, the graphics engine is pretty pretty, but the game looks reeeally yawn. A combination of 'sick' and 'booorring'
rygel
19/05/04 @ 13:22
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Hmm... Actually this seems like a complete departure for iD regarding gameplay... A sort of First-Person resident evil (without the hella annoying door animations).
martyngates
19/05/04 @ 13:26
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Doom III with headphones is the future.


Heheee :-)
Just ordered a set of 5.1 surround sound headphones.


-- dont forget to put your xbox live headset on your 6th ear!, but i wondered about that too?
HarryB
19/05/04 @ 13:27
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graphics look pretty bad in the pics
I dont even think this looks very good on pc really - far cry was much better for me

and im much more excited about half life 2 - looks more realistic
disc
19/05/04 @ 13:34
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I'll play em both... and I'll play stalker as well...

to me the 3 games are different enough to not make me sick of fps'ing...

on pc of course... I still feel lobotomized when I start playing fps-games on a console...
krudster [mod]
19/05/04 @ 13:37
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Thanks Mirkan

/slips fiver under the desk

When I mentioned the character models, I meant the style won't be to everyone's tastes. But then what is? In terms of technical accomplishment, it's pretty much benchmark. But then Ressie 4 is pretty astonishing too, in a more lifelike sense, and on the Cube!
HarryB
19/05/04 @ 13:38
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so did you play it - im just interested in the responsiveness of controls etc
because when i played it on pc before my framerate was really high but the actual game moved in a pretty sluggish way...
MikeD
19/05/04 @ 13:39
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The anti-ID crowd is out in full force. :-)

Personally I thought the old doom games and quake were brilliant single player games. Quake 2 was a tad bit of a disappointment, but still not bad. If they pull it off correctly this should be one of the scariest games evar! Think first level undying!
krudster [mod]
19/05/04 @ 13:47
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I liked the controls personally - a lot tighter than, say TimeSplitters 3 (which I play after this), but had no issues with them at all. Not much different to Halo 1 or 2 really.
HarryB
19/05/04 @ 14:15
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ok thats fine then probably been changed since that dodgy alpha thing that was out on the net

Khab
19/05/04 @ 14:35
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Wasn't that like three E3's ago now?
Cubfan
19/05/04 @ 14:46
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"....to blot out the cacophony of whooping Americans busy getting pumped, psyched and takin' names...."

Americans... we're so stupid and unsophisticated! Its TRUE!!!!!!
MikeD
19/05/04 @ 15:16
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He didn't say Americans are stupid, just that they get stupidly excited.
Cubfan
19/05/04 @ 15:44
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And what about the Asians, what were they like?
prettyboytim
19/05/04 @ 15:50
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I think I'm probably too much of a pussy to play this game.
krudster [mod]
19/05/04 @ 15:56
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Asians are literally the quietest people on Earth. No wonder they like ghost stories.
perilikid
19/05/04 @ 16:00
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I'd probably have to agree with prettyboytim. I'm not sure I could go through a whole game constantly being surprised/horrified/freaked out. Mind you, if all they have is things coming out of the shadows - or predictably juxtaposing moments of eerie quiet with jumpy bits (see the end of the E3 trailer) - I might just be bored.

Personally, encountering the Flood in Halo, and the first time I saw one of them get up after I thought I'd killed it, were enough to get the adrenaline going.
Edited 1 times, most recently on 19/05/04 @ 17:00
Slippy
19/05/04 @ 16:05
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I'm looking forward to this. I like being made to jump during games although a history of heart problems on both sides of my family doesn't bode well for the future!

Anyone played Return to Castle Wolfenstein with a 5.1 set-up in the dark? Seriously spooky in the Egyptian ruins bit :o)
UncleLou
19/05/04 @ 16:05
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The anti-ID crowd is out in full force. :-)

Personally I thought the old doom games and quake were brilliant single player games. Quake 2 was a tad bit of a disappointment, but still not bad. If they pull it off correctly this should be one of the scariest games evar! Think first level undying!


/is in full agreement with MikeD
krudster [mod]
19/05/04 @ 16:40
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It sort of crumbles as if toasted with a flamethrower. It's a way of keeping up the frame rate on Xbox I'd imagine. The PC versions I've seen all have the bodies lying on the floor, and still react to your gunfire etc.
disc
19/05/04 @ 17:25
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I can come up with a nice excuse for bodies crumbling... memory...

Now I dont know if id software has implemented a seamless world, would surprise me if they have... But if they have then they would have to make bodies disappear or they might end up having 20 different types of monsters that has tracked you back to a slaughter-room that you built for yourself in the first segment of the game...

Now there are cheats there, like monsters having zones to stop chasing you... But memory is the biggest issue on consoles...

Second excuse framerate, these monsters have X number of passes to be rendered and if you have a lot of these corpses in the room, even if they are the same corpse, they still have to be drawn...
perilikid
19/05/04 @ 20:09
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What's the point in making a game for a console if you have to compromise to the extent that it'll affect the gameplay?
MikeD
19/05/04 @ 22:00
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The slowdowns will.
Badass
19/05/04 @ 22:44
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All I can say is - I got the leaked e3 demo and ran it on my laptop last year...the framerate was really crap ('cos the graphics card was shite and it was obviously never meant to be played on anything other than a dev machine), but it managed to scare the shit out of me..having played silent hill 2 on my own, in a dark room, with full 5.1 surround sound and loved every scary moment (had to stop playing at times), this game is most certainly be on my pre-order list.
quite apart from that, the original doom was ace.
Pirotic
20/05/04 @ 01:42
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Been playing a recent build of the PC version recently (April 04 build) its a cracking game so far, and now that its starting to get optimized the framerate is pretty decent on a modest spec PC (30fps on a 9600 with most settings on high)

I was a bit unsure about Doom before getting my hands on it, i was a big fan of the Quake series in multiplayer but ID's single player games lacked atmosphere, you dont really care whats around the next corner and just side-straff with guns a blazing.

Doom 3 is a different style of game, they really use the shadows and the ambient sounds to make you paranoid something is watching you, and half the time your right and some scary-ass alien starts tearing you a new hole.

the levels, as mentioned - are very tight and most of the wide open areas are either in the dark or fogged off which does sorta reduce the "wow" factor (i suspect its for performance issues just as much as for gameplay).

the AI is pretty stupid (as always) but the animation has some nice touchs, humanoids now have heads which 'tilt' to look at you, so if your on a higher up platform than say a "fat man" he'll star up at you while clawing the air, its like Dawn of the Dead.

Co-op should be fantastic if they can keep the atmosphere, really looking foward to this one.
3william56
20/05/04 @ 05:33
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"it's about tight corridors and encounters in ones and twos" and dissapearing corpses?

Surely this is a hardware limitation, not a style choice? Sounds like the Box (and the PC? Is it the same?) can't handle more than a couple of the character models at a time. Must be one heck of a background to suck up that amount of processor power.

Not that this is neccesarily a serious downer, but one of Doom's defining characteristics was the claustrophobic wobblies created by being suddenly surrounded by fire spitting / gun toting / slime spitting horrors on all sides. The article sounds like there's been a radical change in gameplay - from frantic run and gun Doom insanity towards a slower Resi Evil or Silent Hill Survival Horror mechanic. Though as Doom's been copied to death, it might be a good thing.

BTW: the persistant corpses were a neccessary game mechanic in the old Dooms - sometimes it was the only way to navigate - by the carnage you left behind.
beep
20/05/04 @ 06:25
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The character models don't look that amazing. Take away the bump mapping and you basically have Quake 3 calibre models. Doom 3 looks more like a light and bump mapping extravaganza. I'm sure the next next wave of games will be high poly and bump mapped up the rectum.
rygel
20/05/04 @ 10:22
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I'm sure the next next wave of games will be high poly and bump mapped up the rectum.

Sounds painful...
MikeD
20/05/04 @ 13:03
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I'd say you're not completely wrong Steven. The videocard in the gamecube is the same core that later became the radeon 9700-9800 series. But besides videocard there are other issues like memory and processing power, on which the cube falls behind the Xbox.

And you can't be serious about the ps2, right? :-)
steven
20/05/04 @ 13:26
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"I'd say you're not completely wrong Steven."
:)
" The videocard in the gamecube is the same core that later became the radeon 9700-9800 series."
Actually i never knew that. Out of curiosity, do you have proof?

" But besides videocard there are other issues like memory and processing power, on which the cube falls behind the Xbox. "

Processing power? I refuse to believe the Xbox has better processing power. They are two completely different architectures but even then a 485 Mhz power PC is just as effective as an Intel 733 Mhz processor.

As for Memory. You have a point. But remember 64 MB DDR RAM (XBOX)of memory is shared, and is one of the slower memory in the industry.
On the other hand, 24 MB 1T-SRAM (fastest memory around)whch gamecube uses is dedicated to graphics. 16 MB of DRAM is very slow i know but it is mainly for sound and you could even use it for other things that don't require a fast memory. Lets not also forget the extremely fast 3 MB embedded memory on the graphics chip too. All this means the cube isn't far behind in memory.

"And you can't be serious about the ps2, right? :-) "
Actually I am.


Edited 1 times, most recently on 20/05/04 @ 14:28
Pirotic
20/05/04 @ 13:37
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the PS2 would be out of the question, while it can move data around faster than any other console - it just doesn't have the processing power required to do the lighting techniques used.

if you know a way of getting the PS2 to do xbox quality pixel shading i'd like to hear it ;)

As for Gamecube, i agree with Steven - it can do anything the xbox can (minus the hard-disk).
MikeD
20/05/04 @ 13:40
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proof? I thought it was well-documented. Though I think it was designed before ATI bought the ARTX design team.

anywho, here's an interesting article about all the tech in current consoles:

link
I've conceniently linked that to the gamecube section.

any more info about cube/ati must be easily found by googling I imagine.

And if you say you are serious about the ps2 you would convince me a lot more by telling me what techincal achievements have been made on it that are comparable to the doom 3 on the xbox instead of just saying 'Actually, I am'. :-)
rygel
20/05/04 @ 13:48
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Pirotic: As for Gamecube, i agree with Steven - it can do anything the xbox can (minus the hard-disk).

Erm... Actually no... The gamecube "Flipper" chip has actually a fixed function pipeline. So no programmable vertex and pixel shaders can be used.

MikeD: The videocard in the gamecube is the same core that later became the radeon 9700-9800 series.

I don't see how this could be the case given what I have just said above; as we all know the 9700-9800 have vertex and pixel shaders in abundance.

Edited 1 times, most recently on 20/05/04 @ 14:50
steven
20/05/04 @ 13:54
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Seen it before.

What i wanted was proof thatwas the videocard in the gamecube is the same core that later became the radeon 9700-9800 series. I just wanted a link to that NOT the comparisons of all three consoles.

Poly Counts: PS2 is up to the Job.
Unified lighting model: PS2 is up to the job (ala Silent Hill 3)
Bump Maps: Can be done on PS2 via software (Yes it takes a hit on hardware but still feasible)

As for technical achievments, Onimusha 3 on PS2 have you seen the effects used in that game?
steven
20/05/04 @ 13:55
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"Erm... Actually no... The gamecube "Flipper" chip has actually a fixed function pipeline. So no programmable vertex and pixel shaders can be used."

Why then does Star Wars rebel strike used that effect extensively?????
Edited 1 times, most recently on 20/05/04 @ 14:59
MikeD
20/05/04 @ 14:08
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I've seen onimusha 3 and you can't really compare a prerendered background with some guy walking around with an fps. That's just not the way it works.

Ignoring that i still wasn't impressed with onimusha 3 graphically, sorry.

Bumpmaps the way and quantity Doom 3 has are not feasible on the ps2, considering it's hardware. And then there's still the memory.


The gamecube flipper chip is of course not exactly the same as the 9700. But it's the same team that designed it. There must be at least some similarities. In any case it should be as powerful as the ramped up geforce 3 the xbox has.
steven
20/05/04 @ 14:14
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"I've seen onimusha 3 and you can't really compare a prerendered background with some guy walking around with an fps. That's just not the way it works."

You admit that Onimusha 3's backgrounds are good enough to be called pre-rendered eh? But guess what? They are rendered in FULL 3D. Amazing eh?

"Ignoring that i still wasn't impressed with onimusha 3 graphically, sorry."
I can also say I am not impressed with DOOM 3 XBOX. Point?

"Bumpmaps the way and quantity Doom 3 has are not feasible on the ps2, considering it's hardware."

Proof?

"And then there's still the memory."

I accept but you could load data via checkpoints can't you?

"The gamecube flipper chip is of course not exactly the same as the 9700. But it's the same team that designed it. There must be at least some similarities. In any case it should be as powerful as the ramped up geforce 3 the xbox has."

You still haven't shown me proof?
Edited 1 times, most recently on 20/05/04 @ 16:29
MikeD
20/05/04 @ 14:20
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proof schmoof. You want proof on bumpmapping, you won't get it because there is no proof. But you have to wonder why many games manage to look better on xbox/gamecube. Often because they have the power left to do extra anti-aliasing and such. (splinter cell looked better, prince of persia and so on).

You want proof the core is exactly the same, you won't get it because there is no proof, and of course it's not exactly the same. But if you discuss hardware this way there is very little to discuss, because you'll always have to speculate to some degree unless you work at all companies.

I haven't played onimusha 3 long, but I remember I wasn't too impressed. I'll pay more attention next time.
MikeD
20/05/04 @ 14:24
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Looking at the onimusha 3 screenshots in Eurogamer right now I'd say: no it is not at all impressive, and I wouldn't have mistaken it for prerendered backgrounds. It's been more than a week since I played, and I don't have photographics memory.
steven
20/05/04 @ 14:26
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"proof schmoof. You want proof on bumpmapping, you won't get it because there is no proof. But you have to wonder why many games manage to look better on xbox/gamecube. Often because they have the power left to do extra anti-aliasing and such. (splinter cell looked better, prince of persia and so on)."

Its you trying to prove me wrong about a version of DOOM 3 being possible on PS2 and for me to believe you, you need to give substantial proof otherwise your statements are as valid as me claiming the SNES could do Resident Evil 4!

"You want proof the core is exactly the same, you won't get it because there is no proof, and of course it's not exactly the same. But if you discuss hardware this way there is very little to discuss, because you'll always have to speculate to some degree unless you work at all companies. "

So if there is no proof then its OK. I wanted to believe you here but since there is no proof?

"I haven't played onimusha 3 long, but I remember I wasn't too impressed. I'll pay more attention next time."

Please pay more attention :)

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