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Devil May Cry 4 First Impressions

PlayStation 3 First Impressions by Rob Fahey

22 September, 2006

Whatever else you may feel about the Devil May Cry titles, there's no denying the astonishing level of polish and style with which Capcom has executed each instalment in the series. With both environments and lead character dripping with near-fetishistic Gothic style - the former laden with brooding architecture and stained glass, the latter clad in rich leather and bondage-like straps - the series has sailed through all arguments about style over substance by simply providing so much style that you're not even sure you care by the time you get to the second clause.

For the PlayStation 3, many of whose titles still look a little on the rough and ready side, that could well be just what the doctor ordered - and despite the relatively lukewarm sales of Devil May Cry in much of the world, the release of early details of DMC4 about a week ago was pretty well received in most quarters, as was the news that the game was going to be playable at TGS. As such, it was an early port of call at the show today - but unfortunately, even my nimble feet couldn't make it there before the wily Japanese gamers had had time to form one of their beloved hour-long queues. Curses.

This did give me the opportunity, however, to study the trailer video in some detail (about thirty times or so, in fact). This short video reveals three things of major interest. Firstly, the characters look absolutely fantastic, with wonderful levels of detail on the facial features, flowing leather that glows with an authentic dull lustre, and of course, floppy white hair that somehow manages to look ridiculously cool and hard, rather than camp and effeminate. Don't try this at home, kids - things that look ace in videogames are just disasters waiting to happen in the real world. Like Ron "Mario" Jeremy's moustache, for example. Or John "Nemesis" Reid's home office policies.

Secondly, the combat in the game also looks absolutely brilliant - especially in the cut-scenes, where the excellent direction and choreography which was brought to the second game by the contribution of Versus action choreographer Yuji Shimomura has been retained (who's back at the helm here too) and put to great effect. There's a sequence where the new protagonist Nero and former main man Dante - back in this game sporting a lovely bit of bumfluff stubble and a bad attitude - go at it hammer and tongs (that's fighting, and not whatever you're thinking - down, Dante fangirls!), which wouldn't look out of place in any over the top Far Eastern action flick. Style, style, and more style.

'Devil May Cry 4' Screenshot 1

Finally, fans of the Devil May Cry series can relax - the plotline is just as ridiculous and frankly rubbish as all the previous games, which should provide ample opportunity for loads of daft wisecracks and ensure that brilliant weapons and powers can be introduced with gay abandon, because continuity is for losers. As mentioned, Dante now sports some silly stubble (which oddly, makes him look a bit like Solid Snake in drag) and runs around the place menacing young Nero and generally being a bit of a git. Nero, meanwhile, looks exactly like a younger version of Dante, because having created one pretty cool character design for the series, Capcom is determined to get their money's worth out of it (and no, according to the chap I spoke to on the stand, Nero isn't just a new name for Dante's nasty-piece-of-work brother Vergil - although he did look pretty confused when I asked the question, which may indicate a fundamental Japanese failure on my part).

Okay, that's enough queue-based information. Let's play the game.

The demo scenario is a fairly simple and presumably typical one which feels like it's from very early in the game. Starting in an outdoor courtyard, full of pillars, wrought iron, fancy sculptures and so on, you move through a progressively grottier building before exiting into a dock area and then finally climbing up to a grim-looking village, where a large, unpleasant demon confronts you. Fin.

'Devil May Cry 4' Screenshot 2

It gets progressively tougher as you go along, too, with more and more enemies appearing in each room - and while all of the enemies are variations on a theme ("burlap bags stitched together and filled with evil" is today's fancy dress rule, apparently), there's a fair bit of deviation from the stock design. One type of enemy holds a long blade; another has a scythe foot which drags along the ground; and so on. In a series which has previously suffered from a dearth of variety in enemies, that's a promising sign.

In gameplay terms, so much so familiar; you can attack with your sword, or fire with your guns, toss enemies into the air and shoot them there in slow motion, or carry out complex-looking air juggles using a few simple enough button presses. The R1 button acts as a modifier for your actions, essentially beefing them up to some extent - so a sword swing on its own will set you off on a simple button mashing combo attack, while when pressed with R1 it will power up and execute a forward lunge with a sword smash at the end, which scatters your enemies around the place and can hit several of them at once.

The chief new addition to the mix is something called the Devil Hand, which is - believe it or not - an enchanted arm. What on Earth is with the Japanese and magical appendages? The glowing limb in question has the ability to send out a spike of energy that grabs enemies and pulls them towards you - and also has a finishing-move style attack that picks up an enemy and slams them into the ground. It appears to form a major part of the plotline, too - the trailer video showed Dante growling something about "give it back and I'll let you live", to which Nero responds that the arm has been given to him to "send guys like you back to Hell!" Obviously a bit of an amateur diplomat, our Nero. A diplomacy enthusiast, in a sense. He dabbles.

'Devil May Cry 4' Screenshot 3

Now, maybe it's a limitation of the demo we played - where the enemy types were all pretty simple - but at this point in time, the Devil Hand feels like a little bit of a gimmick in gameplay terms. There's not a lot you can do with it which you can't do perfectly well using the existing gun and sword combination, and in a game where many of your best moves are executed by powering up something at a safe distance from your foes and then jumping forward to unleash it, the ability to drag enemies towards yourself is, perhaps, less useful than it could be. However, we do have confidence in the team behind Devil May Cry - after all, two out of three ain't bad - so it's quite probable that as you go through the later stages of the game, new abilities or simply a deeper understanding of the combo system will make the Devil Hand more useful.

So... The graphics. On this front, well, Devil May Cry certainly looks nice. The environments are really detailed and beautifully designed, the enemies are pretty unique and well-designed, and more importantly, the game renders easily a dozen of them on screen without any sign of slow-down. Special effects in combat look great, and just to let you know you're on a next-gen console, there's a wonderful over-saturation glow effect from strong light sources or reflections which is common to many of the PS3 games on the show floor, but which is arguably used to a more subtle and attractive effect here than anywhere else.

However, there's a strong sense that Devil May Cry 4 is doing little to really push the PS3 hardware. There's certainly nothing in this game graphically that hasn't already been done on the Xbox 360, and although the level of detail is certainly far beyond the original Xbox, there are times when the comparison with games like Ninja Gaiden holds up reasonably well. In other words, this is no showcase for the PS3's graphics - but thanks to the talent of Capcom's artists and the fact that the developers of DMC4 have buffed even this TGS demo to a beautiful shine, the game comes out looking fantastic despite being technologically unambitious.

'Devil May Cry 4' Screenshot 4

One other problem, however, is that all that style looks best in cut-scenes, rather than in gameplay - and in the demo at least, the designers seemed happy to wrest control from the player on a regular basis to show you a brief, and very pretty, but nonetheless jarring cut-scene. It's all in-engine and so on, but it still grates to have control removed from you almost every time you walk into a new room - we can only hope that Capcom thins out these scenes a little in the final product, giving people a chance to properly get into the flow of the combat system.

Walking away from the short demo, and dodging the inevitable leaflets and tat on the way out, Devil May Cry 4 had made a good impression overall. Of all the games on show for the PS3, it was definitely the most accomplished in terms of polish and presentation, and it kept up a solid, high framerate and a good graphical standard - although better anti-aliasing would have been nice to remove some of the more jagged edges. It certainly isn't revolutionary, however - there's nothing here in gameplay terms that you couldn't have done on the PS2 - but as an early next-gen update to an existing franchise, it certainly scores highly for looking nice and featuring tight, well-implemented game mechanics. Probably not a system-seller, then - but definitely one to look forward to for the prospective PS3 owners in the audience.

Devil May Cry 4 is due out exclusively on PlayStation 3 in Q1 2007.

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lambtron
22/09/06 @ 13:52
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"Whatever else you may feel about the Devil May Cry titles, there's no denying the astonishing level of polish and style with which Capcom has executed each instalment in the series."

Err DMC2 anyone?
TripleSeven
22/09/06 @ 13:53
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Bingo.


@ lambtron:

Part 2 is no instalment in the series ;)

Nikanoru
22/09/06 @ 13:59
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DMC sucks donkey balls. Style over substance indeed.
Shinji [mod]
22/09/06 @ 14:01
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DMC2 still had style. It just had absolutely no substance at all, whereas at least the other ones put SOME meat in the puff pastry.
captainrentboy
22/09/06 @ 14:02
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I loved one and two,but as i'm a pussy I found three a lil too hard.
This sounds nice from the preview,but it's not enough to justify a PS3 purchase from me.
Dr.Mott
22/09/06 @ 14:09
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"I loved one and two"

OK, I couldn't read past this point, on account of fainting and being physically sick at the prospect of DMC2 being loved.
mike_mgoblue
22/09/06 @ 14:13
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Sony listed their games into several groups:

1. There were six Japanese launch games -- the same number of launch games as the Xbox 360...and the Xbox 360 actually had BETTER launch games!!!

2. Games that will be released in 2006.

3. Games that will be released in 2007.

4. Games that will be released "TBA" with a date likely to be sometime in 2008.

Devil May Cry 4 was listed as a TBA game...which is the equivalent of MIA--Missing In Action!!! We won't be seeing Devil May Cry 4 for a LOOOOOONG time on the Playstation 3...and even this website said the graphics are only as good as the Xbox version of Ninja Gaiden...I guess that is the reason why Playstation 3 gets a "port" of Ninja Gaiden from the original Xbox, but the Xbox 360 will be getting the true Ninja Gaiden 2 sequel.
Edited 1 times, most recently on 22/09/06 @ 15:14
captainrentboy
22/09/06 @ 14:14
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It's ok dr_mott you didn't miss much.
Was DMC2 that bad?Admiteddly I haven't played it for years,but I'm sure I remember liking it:/ What was so awful about it again?
RabidMonkey
22/09/06 @ 14:14
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Probably not a system-seller

Speak for yourself, man!
Feanor
22/09/06 @ 14:19
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"DMC sucks donkey balls. Style over substance indeed."

Nope, DMC 3 had both in spades. Raally technically gifted players can do absolutely amazing things with the combat styles and real-time weapon switching (something Ninja Gaiden doesn't have) and players like me who are only decent at action games can still put together great looking combos.

Maybe next time you'll make a worthwhile comment, but I doubt it.
Hog-lumps
22/09/06 @ 14:22
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@mike_mgoblue

Yawn.......

@ lambtron

DMC2 still had a high level of 'polish and style' though, but just wasn't very good!
nickthegun
22/09/06 @ 14:25
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and real-time weapon switching (something Ninja Gaiden doesn't have)

Heh....you said 'real-time weapon switching.........
Shinji [mod]
22/09/06 @ 14:27
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Devil May Cry 4 was listed as a TBA game...which is the equivalent of MIA--Missing In Action!!!

It's on Capcom's release schedule - and in their last set of financials - as an FY2007 title, which means a release before March 31st 2007. Given that it's one of the most polished and complete-feeling of the PS3 titles on display, that seems entirely reasonable.

By the way, I didn't say the graphics were only as good as the Xbox version of Ninja Gaiden, I simply said that there were points where that game held up reasonably well. Just as it does to the majority of Xbox 360 titles we've seen, in fact. Are you planning on twisting the journalists' words and spouting your appalling blinkered fanboy nonsense on every preview we do from the show? Please tell me you're not. That would be terribly depressing :(
Lex_Luthor
22/09/06 @ 14:28
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lol@ Shill_mgoblue

Still bitter that you made yourself look a twat for claiming DMC4 wouldn't be coming out on PS3 at all? :)
trevd72
22/09/06 @ 14:37
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DMC is a franchise i want to like but some how the tedium sets in and i lose interest. it there any thing to change that in the 4th???
Darren
22/09/06 @ 14:38
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Nice preview...

I've read that this game uses 4X AA and runs at 60 fps, show me an Xbox 360 game that matches that spec and looks as good? The majority of 360 games use 2X AA and seem to struggle to run at 30 fps. /wink

(And before anyone accuses me of being a PS3 fanboy, I own an Xbox 360 and love it... so there!)
JediMasterMalik
22/09/06 @ 14:39
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This game is gonna be so awesome, Only DMC2 let me down, but it still was ahead of loads of action games in the previous generation. I think DMC has both style and substance, the substance is definitely in the gameplay rather than the story though.
captainrentboy
22/09/06 @ 14:41
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I've read that this game uses 4X AA and runs at 60 fps, show me an Xbox 360 game that matches that spec and looks as good? The majority of 360 games use 2X AA and seem to struggle to run at 30 fps. /wink

Didn't the preview just say that this title could have done with AA being turned on as there were quite a few jaggies? :/
Artemus
22/09/06 @ 14:43
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This and MGS4 is a system seller for me.
disc
22/09/06 @ 14:44
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Darren: Come on we don't really care. It looks good and it looks like it plays well. That's all I need to know.
Shinji [mod]
22/09/06 @ 14:44
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Yeah, if it's running in 4x AA it wasn't really showing it. The jaggies weren't awful or anything - they were the kind of thing you'd only see on a good HD monitor, for a start - but the stepped edges were a bit surprising in a game which was otherwise so slick. I guess they might have turned off AA for performance reasons, since I doubt the code is totally optimised yet, and it may well be enabled in the final game.
disc
22/09/06 @ 14:45
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Yup.

DMC4 + MGS4 = One 20 gig ps3 for me. DMC4 at launch in Europe or would that be too much to ask?
kangarootoo
22/09/06 @ 14:49
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I like snow in games, maybe its because I just love outdoor environments, but snow in particular warms my heart (no pun intended).

Any game that can do a convincing "scrunch scrunch" noise for walking in snow (like Lost Planet for example) wins big browny points with me.

Aside for my somewhat distorted priorites when it comes to snow, I have nothing more to add.
Dizzy
22/09/06 @ 14:54
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"I've read that this game uses 4X AA and runs at 60 fps, show me an Xbox 360 game that matches that spec and looks as good? The majority of 360 games use 2X AA and seem to struggle to run at 30 fps. /wink "

This game uses the same engine as Dead Rising FYI.
special_move
22/09/06 @ 15:00
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@ Dizzy

No it doesn't (I hope that was a joke.....)
disc
22/09/06 @ 15:01
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Plz don't.
Dizzy
22/09/06 @ 15:09
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"@ Dizzy

No it doesn't (I hope that was a joke.....) "

All of Capcoms next-gen titles run on a custom Capcom 3D engine. Dead Rising, Lost Planet and PS3 titles.
BTW Engine is called "framework".

The Framework engine is adopted in games including Dead Rising, Lost Planet, Resident Evil 5, Devil May Cry 4, Monster Hunter 3.

Linky: http://www.rbbtoday.com/news/20060904/33...

Some of us are developers you know.... we don't pull shit out of our ass like most fanboys here.
Edited 2 times, most recently on 22/09/06 @ 16:15
Les
22/09/06 @ 15:18
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@ mike_mgoblue

Is posting to forums like this your fulltime job at MS or is it something you do during your breaks?

"but the Xbox 360 will be getting the true Ninja Gaiden 2 sequel."

So Ninja Gaiden 3 then? At the rate Team Ninja produces games and MS releases consoles, we'll probably see that on the 1440...
Edited 1 times, most recently on 22/09/06 @ 16:21
Shinji [mod]
22/09/06 @ 15:20
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Not really a meaningful comment though, Dizzy. As you'll know perfectly well if your'e a developer who has worked with an engine used acros multiple titles, running on the same "engine" just means they don't reinvent the wheel when building a new title - it doesn't mean you're going to get the same graphics or even the same performance out of two different titles on two different systems. Flicking a switch between 2x and 4x AA would be the LEAST of the differences you could find under the hood between two different titles, from different development teams, on different platforms, but using the same engine :)
drumbaby
22/09/06 @ 15:34
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Looks fooking amazing. Capgod up to their usual tricks.
kangarootoo
22/09/06 @ 15:46
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Burnout runs on the same engine as Black I believe, just to throw some soot on the fire (or something, I just made that saying up).
Eighthours
22/09/06 @ 15:48
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Not really a meaningful comment though, Dizzy. As you'll know perfectly well if your'e a developer who has worked with an engine used acros multiple titles, running on the same "engine" just means they don't reinvent the wheel when building a new title - it doesn't mean you're going to get the same graphics or even the same performance out of two different titles on two different systems. Flicking a switch between 2x and 4x AA would be the LEAST of the differences you could find under the hood between two different titles, from different development teams, on different platforms, but using the same engine :)

As an example, wasn't Renderware the basis for both Pro Evo 3 and Grand Theft Auto 3?
disc
22/09/06 @ 15:52
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Renderware was used in Burnout 2/3/4 and Gta 3/Vc/Sa. Bit better comparison on differences.
devil_bunny
22/09/06 @ 16:00
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Cor. I really fancy Dante.
NAC
22/09/06 @ 17:06
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DMC3 was one of my favourites games of all time, shame that capcom can not build from that game instead of doing the evil twin thing twice in a row. If Nero is not Vergil, then Dante must be one of triplet half demon brothers :0/
Nikanoru
22/09/06 @ 17:06
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Fuck off, DMC pwns Ninja Gaiden with one flick of Dante's hair!

lol

That's nice dear, but I've never played Ninja Gaiden or owned an Xbox, so I wouldn't know. Or care.


Nope, DMC 3 had both in spades. Raally technically gifted players can do absolutely amazing things with the combat styles and real-time weapon switching (something Ninja Gaiden doesn't have) and players like me who are only decent at action games can still put together great looking combos.

Maybe next time you'll make a worthwhile comment, but I doubt it.


Again with the Ninja Gaiden, wtf? Just saying DMC was the most horrible disappointment I've ever had the misfortune to stain my hands with, especially considering I got into it all hopeful after reading how awesome it was supposed to be. Afterwards I figured it must've been the over the top hardrock demon thing that must've made fanboys out of people because there sure isn't much else to it.
Feanor
22/09/06 @ 17:44
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I see I was right to doubt. Shameful.

Not much else to it? Tell it to the people who made videos like this:

http://www.youtube.com/watch?v=b8Y2mQhgu_o
Edited 1 times, most recently on 22/09/06 @ 18:50
penhalion
22/09/06 @ 18:17
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Actually if anyone looks at the PS3 game screenshots I haven't seen a single PS3 game with AA turned on.

For the record on the 360 you pretty much get AA for free due to the chipset design and frame buffer. Any games not using it will show up jaggies on even the most basic of Hi-Def tv sets. It get's worse at 1080p unless you upscale from 720p.
Les
22/09/06 @ 18:33
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"It get's worse at 1080p unless you upscale from 720p."

So 360's weakness is actually a strength? You shouldn't make it so obvious, maybe some people then might actually believe you and rush out to buy a 360...
JHuxley
22/09/06 @ 18:56
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DMC is an aquired taste - it's a very demanding game that can feel too repetitive if you don't take the time out to learn its intricacies - but in terms of the genre I think it's maybe second only to God of War. Plus it gets lots of brownie points for wearing its influences on its sleeve - namely Devil Man.
JediMasterMalik
22/09/06 @ 19:31
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The combat in DMC is simply astounding in my opinion. Not only can you pull off very long combos, but it requires skill, you can't just press the same button over and over aain, different directions, timing, and the enemies which you face are all important when making combos.
toy_brain
22/09/06 @ 19:41
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"Burnout runs on the same engine as Black I believe, just to throw some soot on the fire (or something, I just made that saying up)."

Go take a look at your copy of BLACK everyone, because when I had it on the Xbox I couldn't find a single Renderware logo anywhere. Not on the box, or the manual, or the game itself.
Usually if a game is based on Renderware the logo is somewhere to be found (back of the box and on the games startup screens in most cases), but in BLACK - nowhere.

Quite odd for a Criterion game. Mabye the final code was too far removed from the basic Renderware build that they couldnt claim it was a genuine Renderware game... or something....
Les
22/09/06 @ 20:15
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"DMC is an aquired taste - it's a very demanding game that can feel too repetitive if you don't take the time out to learn its intricacies - but in terms of the genre I think it's maybe second only to God of War."

GoW looks better from a technical perspective and I love it's finishing moves but DMC has way more style. But it's a matter of taste.
The12thMonkey
22/09/06 @ 20:46
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DMC was ace.
DMC2... well.

It's the only game I've ever taken back for a refund in as long as I can remember. It lasted about 40 minutes. There are some games you just know aren't going to get any better, and DMC 2 was one of them.

Off the strength of DMC 2, I avoided 3, and my involvement with the series has fallen away altogether. I don't expect DMC4 to pull me back.
JediMasterMalik
22/09/06 @ 21:28
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Off the strength of DMC 2, I avoided 3

VERY VERY Big mistake. DMC3 really brought the series back. Trust me give it a try, it's far far better than 2, and at least on par with 1, though I prefer 3.
CitizenGeek
22/09/06 @ 22:00
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Well, I'm quite weary of the DMC series as my introductiuon to it was the awfully tacky/cheap/hollow/dull/repetitive/insanely difficult DMC 2....
mike_mgoblue
22/09/06 @ 23:05
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The Playstation 3 is apparently NOT BACKWARD COMPATIBLE!!!

You can read about this at this website: next-gen.biz/index.php?option=com_content&task=view&id=3862&
Itemid=

Sony says that PSOne and PS2 games can be played on the Playstation 3 "as downloadable content, for a fee."

If PS2 and PSOne games need to be downloaded for a fee in order to be played on the Playstation 3, it means the Playstation 3 is NOT BACKWARD COMPATIBLE like the Playstation 2 is. Looks like Sony was deceiving people all along...AGAIN!
Shinji [mod]
22/09/06 @ 23:19
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mike_mgoblue: Congratulations on your ongoing descent into self-parody. It's going really well for you.

(FYI, the PS3 is fully backwards compatible with games you already own - what Kutaragi was talking about is the ability to purchase PS1 and PS2 games over the network, download them and play them. That's in addition to being able to play games you already own - there's absolutely no indication whatsoever that you'll have to re-purchase them.)
The Bodybuilder
22/09/06 @ 23:27
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>"Nope, DMC 3 had both in spades. Raally technically gifted players can do absolutely amazing things with the combat styles and real-time weapon switching (something Ninja Gaiden doesn't have) and players like me who are only decent at action games can still put together great looking combos."

Don't you dare bring NG into this, unless you want an izuna drop and your lifeforce sucked out of you with my kititsu (it's a sword, by the way).
The Bodybuilder
22/09/06 @ 23:30
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>"(And before anyone accuses me of being a PS3 fanboy, I own an Xbox 360 and love it... so there!)"

Isn't that what BNP members do?
"I'm not racist. My best friend is a n***er and my sister-in-law is a p*ki"

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