Devil May Cry 4
TGS: Not a dry eye in the house.
Whatever else you may feel about the Devil May Cry titles, there's no denying the astonishing level of polish and style with which Capcom has executed each instalment in the series. With both environments and lead character dripping with near-fetishistic Gothic style - the former laden with brooding architecture and stained glass, the latter clad in rich leather and bondage-like straps - the series has sailed through all arguments about style over substance by simply providing so much style that you're not even sure you care by the time you get to the second clause.
For the PlayStation 3, many of whose titles still look a little on the rough and ready side, that could well be just what the doctor ordered - and despite the relatively lukewarm sales of Devil May Cry in much of the world, the release of early details of DMC4 about a week ago was pretty well received in most quarters, as was the news that the game was going to be playable at TGS. As such, it was an early port of call at the show today - but unfortunately, even my nimble feet couldn't make it there before the wily Japanese gamers had had time to form one of their beloved hour-long queues. Curses.
This did give me the opportunity, however, to study the trailer video in some detail (about thirty times or so, in fact). This short video reveals three things of major interest. Firstly, the characters look absolutely fantastic, with wonderful levels of detail on the facial features, flowing leather that glows with an authentic dull lustre, and of course, floppy white hair that somehow manages to look ridiculously cool and hard, rather than camp and effeminate. Don't try this at home, kids - things that look ace in videogames are just disasters waiting to happen in the real world. Like Ron "Mario" Jeremy's moustache, for example. Or John "Nemesis" Reid's home office policies.
Secondly, the combat in the game also looks absolutely brilliant - especially in the cut-scenes, where the excellent direction and choreography which was brought to the second game by the contribution of Versus action choreographer Yuji Shimomura has been retained (who's back at the helm here too) and put to great effect. There's a sequence where the new protagonist Nero and former main man Dante - back in this game sporting a lovely bit of bumfluff stubble and a bad attitude - go at it hammer and tongs (that's fighting, and not whatever you're thinking - down, Dante fangirls!), which wouldn't look out of place in any over the top Far Eastern action flick. Style, style, and more style.

Finally, fans of the Devil May Cry series can relax - the plotline is just as ridiculous and frankly rubbish as all the previous games, which should provide ample opportunity for loads of daft wisecracks and ensure that brilliant weapons and powers can be introduced with gay abandon, because continuity is for losers. As mentioned, Dante now sports some silly stubble (which oddly, makes him look a bit like Solid Snake in drag) and runs around the place menacing young Nero and generally being a bit of a git. Nero, meanwhile, looks exactly like a younger version of Dante, because having created one pretty cool character design for the series, Capcom is determined to get their money's worth out of it (and no, according to the chap I spoke to on the stand, Nero isn't just a new name for Dante's nasty-piece-of-work brother Vergil - although he did look pretty confused when I asked the question, which may indicate a fundamental Japanese failure on my part).
Okay, that's enough queue-based information. Let's play the game.
The demo scenario is a fairly simple and presumably typical one which feels like it's from very early in the game. Starting in an outdoor courtyard, full of pillars, wrought iron, fancy sculptures and so on, you move through a progressively grottier building before exiting into a dock area and then finally climbing up to a grim-looking village, where a large, unpleasant demon confronts you. Fin.

It gets progressively tougher as you go along, too, with more and more enemies appearing in each room - and while all of the enemies are variations on a theme ("burlap bags stitched together and filled with evil" is today's fancy dress rule, apparently), there's a fair bit of deviation from the stock design. One type of enemy holds a long blade; another has a scythe foot which drags along the ground; and so on. In a series which has previously suffered from a dearth of variety in enemies, that's a promising sign.
In gameplay terms, so much so familiar; you can attack with your sword, or fire with your guns, toss enemies into the air and shoot them there in slow motion, or carry out complex-looking air juggles using a few simple enough button presses. The R1 button acts as a modifier for your actions, essentially beefing them up to some extent - so a sword swing on its own will set you off on a simple button mashing combo attack, while when pressed with R1 it will power up and execute a forward lunge with a sword smash at the end, which scatters your enemies around the place and can hit several of them at once.
The chief new addition to the mix is something called the Devil Hand, which is - believe it or not - an enchanted arm. What on Earth is with the Japanese and magical appendages? The glowing limb in question has the ability to send out a spike of energy that grabs enemies and pulls them towards you - and also has a finishing-move style attack that picks up an enemy and slams them into the ground. It appears to form a major part of the plotline, too - the trailer video showed Dante growling something about "give it back and I'll let you live", to which Nero responds that the arm has been given to him to "send guys like you back to Hell!" Obviously a bit of an amateur diplomat, our Nero. A diplomacy enthusiast, in a sense. He dabbles.

Now, maybe it's a limitation of the demo we played - where the enemy types were all pretty simple - but at this point in time, the Devil Hand feels like a little bit of a gimmick in gameplay terms. There's not a lot you can do with it which you can't do perfectly well using the existing gun and sword combination, and in a game where many of your best moves are executed by powering up something at a safe distance from your foes and then jumping forward to unleash it, the ability to drag enemies towards yourself is, perhaps, less useful than it could be. However, we do have confidence in the team behind Devil May Cry - after all, two out of three ain't bad - so it's quite probable that as you go through the later stages of the game, new abilities or simply a deeper understanding of the combo system will make the Devil Hand more useful.
So... The graphics. On this front, well, Devil May Cry certainly looks nice. The environments are really detailed and beautifully designed, the enemies are pretty unique and well-designed, and more importantly, the game renders easily a dozen of them on screen without any sign of slow-down. Special effects in combat look great, and just to let you know you're on a next-gen console, there's a wonderful over-saturation glow effect from strong light sources or reflections which is common to many of the PS3 games on the show floor, but which is arguably used to a more subtle and attractive effect here than anywhere else.
However, there's a strong sense that Devil May Cry 4 is doing little to really push the PS3 hardware. There's certainly nothing in this game graphically that hasn't already been done on the Xbox 360, and although the level of detail is certainly far beyond the original Xbox, there are times when the comparison with games like Ninja Gaiden holds up reasonably well. In other words, this is no showcase for the PS3's graphics - but thanks to the talent of Capcom's artists and the fact that the developers of DMC4 have buffed even this TGS demo to a beautiful shine, the game comes out looking fantastic despite being technologically unambitious.

One other problem, however, is that all that style looks best in cut-scenes, rather than in gameplay - and in the demo at least, the designers seemed happy to wrest control from the player on a regular basis to show you a brief, and very pretty, but nonetheless jarring cut-scene. It's all in-engine and so on, but it still grates to have control removed from you almost every time you walk into a new room - we can only hope that Capcom thins out these scenes a little in the final product, giving people a chance to properly get into the flow of the combat system.
Walking away from the short demo, and dodging the inevitable leaflets and tat on the way out, Devil May Cry 4 had made a good impression overall. Of all the games on show for the PS3, it was definitely the most accomplished in terms of polish and presentation, and it kept up a solid, high framerate and a good graphical standard - although better anti-aliasing would have been nice to remove some of the more jagged edges. It certainly isn't revolutionary, however - there's nothing here in gameplay terms that you couldn't have done on the PS2 - but as an early next-gen update to an existing franchise, it certainly scores highly for looking nice and featuring tight, well-implemented game mechanics. Probably not a system-seller, then - but definitely one to look forward to for the prospective PS3 owners in the audience.
Devil May Cry 4 is due out exclusively on PlayStation 3 in Q1 2007.
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Comments (58) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Err DMC2 anyone?
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@ lambtron:
Part 2 is no instalment in the series
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This sounds nice from the preview,but it's not enough to justify a PS3 purchase from me.
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OK, I couldn't read past this point, on account of fainting and being physically sick at the prospect of DMC2 being loved.
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1. There were six Japanese launch games -- the same number of launch games as the Xbox 360...and the Xbox 360 actually had BETTER launch games!!!
2. Games that will be released in 2006.
3. Games that will be released in 2007.
4. Games that will be released "TBA" with a date likely to be sometime in 2008.
Devil May Cry 4 was listed as a TBA game...which is the equivalent of MIA--Missing In Action!!! We won't be seeing Devil May Cry 4 for a LOOOOOONG time on the Playstation 3...and even this website said the graphics are only as good as the Xbox version of Ninja Gaiden...I guess that is the reason why Playstation 3 gets a "port" of Ninja Gaiden from the original Xbox, but the Xbox 360 will be getting the true Ninja Gaiden 2 sequel.
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Was DMC2 that bad?Admiteddly I haven't played it for years,but I'm sure I remember liking it:/ What was so awful about it again?
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Speak for yourself, man!
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Nope, DMC 3 had both in spades. Raally technically gifted players can do absolutely amazing things with the combat styles and real-time weapon switching (something Ninja Gaiden doesn't have) and players like me who are only decent at action games can still put together great looking combos.
Maybe next time you'll make a worthwhile comment, but I doubt it.
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Yawn.......
@ lambtron
DMC2 still had a high level of 'polish and style' though, but just wasn't very good!
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Heh....you said 'real-time weapon switching.........
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It's on Capcom's release schedule - and in their last set of financials - as an FY2007 title, which means a release before March 31st 2007. Given that it's one of the most polished and complete-feeling of the PS3 titles on display, that seems entirely reasonable.
By the way, I didn't say the graphics were only as good as the Xbox version of Ninja Gaiden, I simply said that there were points where that game held up reasonably well. Just as it does to the majority of Xbox 360 titles we've seen, in fact. Are you planning on twisting the journalists' words and spouting your appalling blinkered fanboy nonsense on every preview we do from the show? Please tell me you're not. That would be terribly depressing
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Still bitter that you made yourself look a twat for claiming DMC4 wouldn't be coming out on PS3 at all?
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I've read that this game uses 4X AA and runs at 60 fps, show me an Xbox 360 game that matches that spec and looks as good? The majority of 360 games use 2X AA and seem to struggle to run at 30 fps. /wink
(And before anyone accuses me of being a PS3 fanboy, I own an Xbox 360 and love it... so there!)
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Didn't the preview just say that this title could have done with AA being turned on as there were quite a few jaggies? :/
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Any game that can do a convincing "scrunch scrunch" noise for walking in snow (like Lost Planet for example) wins big browny points with me.
Aside for my somewhat distorted priorites when it comes to snow, I have nothing more to add.
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This game uses the same engine as Dead Rising FYI.
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No it doesn't (I hope that was a joke.....)
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No it doesn't (I hope that was a joke.....) "
All of Capcoms next-gen titles run on a custom Capcom 3D engine. Dead Rising, Lost Planet and PS3 titles.
BTW Engine is called "framework".
The Framework engine is adopted in games including Dead Rising, Lost Planet, Resident Evil 5, Devil May Cry 4, Monster Hunter 3.
Linky: http://ww w.rbbtoday.com/news/20060904/33...
Some of us are developers you know.... we don't pull shit out of our ass like most fanboys here.
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Is posting to forums like this your fulltime job at MS or is it something you do during your breaks?
"but the Xbox 360 will be getting the true Ninja Gaiden 2 sequel."
So Ninja Gaiden 3 then? At the rate Team Ninja produces games and MS releases consoles, we'll probably see that on the 1440...
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As an example, wasn't Renderware the basis for both Pro Evo 3 and Grand Theft Auto 3?
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lol
That's nice dear, but I've never played Ninja Gaiden or owned an Xbox, so I wouldn't know. Or care.
Nope, DMC 3 had both in spades. Raally technically gifted players can do absolutely amazing things with the combat styles and real-time weapon switching (something Ninja Gaiden doesn't have) and players like me who are only decent at action games can still put together great looking combos.
Maybe next time you'll make a worthwhile comment, but I doubt it.
Again with the Ninja Gaiden, wtf? Just saying DMC was the most horrible disappointment I've ever had the misfortune to stain my hands with, especially considering I got into it all hopeful after reading how awesome it was supposed to be. Afterwards I figured it must've been the over the top hardrock demon thing that must've made fanboys out of people because there sure isn't much else to it.
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Not much else to it? Tell it to the people who made videos like this:
http://www .youtube.com/watch?v=b8Y2mQhgu_o
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For the record on the 360 you pretty much get AA for free due to the chipset design and frame buffer. Any games not using it will show up jaggies on even the most basic of Hi-Def tv sets. It get's worse at 1080p unless you upscale from 720p.
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So 360's weakness is actually a strength? You shouldn't make it so obvious, maybe some people then might actually believe you and rush out to buy a 360...
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Go take a look at your copy of BLACK everyone, because when I had it on the Xbox I couldn't find a single Renderware logo anywhere. Not on the box, or the manual, or the game itself.
Usually if a game is based on Renderware the logo is somewhere to be found (back of the box and on the games startup screens in most cases), but in BLACK - nowhere.
Quite odd for a Criterion game. Mabye the final code was too far removed from the basic Renderware build that they couldnt claim it was a genuine Renderware game... or something....
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GoW looks better from a technical perspective and I love it's finishing moves but DMC has way more style. But it's a matter of taste.
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DMC2... well.
It's the only game I've ever taken back for a refund in as long as I can remember. It lasted about 40 minutes. There are some games you just know aren't going to get any better, and DMC 2 was one of them.
Off the strength of DMC 2, I avoided 3, and my involvement with the series has fallen away altogether. I don't expect DMC4 to pull me back.
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VERY VERY Big mistake. DMC3 really brought the series back. Trust me give it a try, it's far far better than 2, and at least on par with 1, though I prefer 3.
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And the inverse, the pathological fear that I may be the one missing out, that's there too. Boy, is my head fucked up..
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You can read about this at this website: next-gen.biz/index.php?option=com_cont ent&task=view&id=3862&Itemid=
Sony says that PSOne and PS2 games can be played on the Playstation 3 "as downloadable content, for a fee."
If PS2 and PSOne games need to be downloaded for a fee in order to be played on the Playstation 3, it means the Playstation 3 is NOT BACKWARD COMPATIBLE like the Playstation 2 is. Looks like Sony was deceiving people all along...AGAIN!
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(FYI, the PS3 is fully backwards compatible with games you already own - what Kutaragi was talking about is the ability to purchase PS1 and PS2 games over the network, download them and play them. That's in addition to being able to play games you already own - there's absolutely no indication whatsoever that you'll have to re-purchase them.)
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Don't you dare bring NG into this, unless you want an izuna drop and your lifeforce sucked out of you with my kititsu (it's a sword, by the way).
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Isn't that what BNP members do?
"I'm not racist. My best friend is a n***er and my sister-in-law is a p*ki"
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/Looks at solid snake.
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"Isn't that what BNP members do?
"I'm not racist. My best friend is a n***er and my sister-in-law is a p*ki""
Are you serious? What an atrocious prick you are.
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@Tayl - Excellent response.
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"Are you serious? What an atrocious prick you are."
From all I've seen, this is very true.
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Certain retards on this thread have reminded me why I have, up until now, avoided PS3 articles. Tayl, you rock my world
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"Are you serious? What an atrocious prick you are."
From all I've seen, this is very true."
Probably a side effect of all those steroyds...
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Not much else to it? Tell it to the people who made videos like this:
http://www .youtube.com/watch?v=b8Y2mQhgu_o
So it's not a worthwile comment unless I agree with you? Haw.
I guess some people are just bitter that someone who got into the game late after all the hype has subsided doesn't get swept up in the whole thing anymore and sees the game for what it is. Just because you can do cu-rayzeeh combos doesn't make the bad parts any less bad. So, I'm still waiting on it...where's your worthwile comment?
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Got the game when it was platinum and enjoyed (almost) every minute of it. It has great style, a great and varied combat system, very challenging enemies and good level design. The story was no literature but entertaining none the less. The only thing I hated was the shooter part near the end. One of the few games that keeps you constantly on your toes: if you button-mash, you die.
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I know where you are coming from. I agree with you about the fact that the Playstation 3 will NOT be backwards compatible. Mike, you have pointed out that Sony has changed their story about backwards compatibility FOUR times! This is very accurate information tracking. Even Sony's Ken Kutaragi said that as few as 50% of Playstation 2 games will work on Playstation 3. So, I can definitely understand why you would think what you were thinking when Ken Kutaragi made these controversial announcements.
You know, it has since been discovered that the Playstation 3 will not be able to download games like that. This was a mistranslation to the English language. You can read about that on another part of the Eurogamer website. I am sure about that, though, because it seems like you are more aware of videogame information than anyone else on this website.
Plus, it bothers me that people would give you such a hard time. You did use the disclaimer word "apparently" when you made that statement. I can't believe people are so immature lately.
I think you did a great job, Mike. I thank you for reporting this information to us.
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