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Dead Rising First Impressions

Xbox 360 First Impressions by Mathew Kumar

22 May, 2006

Catharsis. The simple purging of emotional tensions, if we're going to take the dictionary at face value, it's the kind of thing that drives us to watch scary movies or play scary video games to allow us to experience, say, fear, an emotion we wouldn't get to (nor want to) experience naturally, and purge that tension from our systems.

I, for example, am mortally afraid of zombies. I mean, of course I understand that they don't exist, probably never will exist and never have existed, but man they freak me out. That relentless passion for brains. The near indestructibility. And the swarming... Oh god, the swarming. There's rarely a night that I don't waste hours cursing my decision to live in a ground floor flat and my lack of suitable zombie bludgeons until I fall asleep, but yet, somehow, I love zombie films and video games. Love them to bloody, gory bits. It's just a natural form of catharsis.

But yet, somehow, that's not the only cathartic reason that Dead Rising is without a doubt my personal (drum roll, please) game of the show E3 2006. The other reason might be because after spending three days with crowds of near brain dead, corpse stinking E3 attendees, swarming around demo pods and grasping and moaning clumsily for swag, it was near orgasmically pleasurable to kill the hell out some zombies. Just to bloody murder 'em.

Dead Rising is astounding. It really has made me wonder why I've accepted guff like the Resident Evil series (bar 4) as zombie game with their ponderous requirements of puzzle solving and their paltry amount of zombies floating about. Opening with the only story section of a game that managed to be wholly captivating on the sensory overload of the E3 south hall show floor, it introduces main character, journalist Frank West, who quite clearly is a total lunatic, choosing to take a helicopter to a quarantined city in an attempt to get a scoop. As you fly over the town, in control of your camera and able to take shots of what you see, it soon becomes clear that the town is catastrophically over run with zombies. So what does Frank do? Drops himself off at the mall and decides to get a closer look.

'Dead Rising' Screenshot 1

YES.

Now Frank, though he may be an ugly moron, does at least have the strength required to take on at least a few zombies at a time. With three days (translating to about 3 hours in real time) to explore the town, killing zombies, saving people (or not!) and taking great pictures, you're entirely left to your own devices as to what you want to do. You could literally just stand Frank at the helipad for three days and when the helicopter came back you'd still win the game.

By providing a short story mode that can be played through repeatedly for different plot occurrences and outcomes, Dead Rising's structure is almost a complete rejection of gaming's now-traditional demands. If that doesn't already fill you with a weird kind of anticipation, then, well, get out now.

For example, one time I found myself in a section of the mall with a population of zombies significant enough that if I wasn't careful I'd end up in trouble. I simply ran into the nearest toy shop, grabbed an inventory full of teddy bear masks, ran back out and carefully placed one of them on each zombie, blinding them, before hastily snapping off a quick picture to get a 'comedy' bonus. Have you ever seen a room full of zombies wearing teddy bear masks bumping into each other? It's priceless. But probably not as priceless as whipping out a samurai sword and cleaving the majority of them into two blood geyzering chunks. Or simply picking up pot plants and piles of CDs (a skewed Shaun of the Dead reference, perhaps?) to chuck at them.

'Dead Rising' Screenshot 2

Why don't you... TAKE A SEAT?

The amount of things to do and fun to be had with zombies seems to be utterly limitless. It's a wonderful sandbox design, made even more wonderful by the amount of objects in the game that are fun to play with but serve absolutely no use, such as Frisbees (just bounce of zombie's heads stupidly) or toy lightsabers. For example, within a couple of minutes I'd decided to change the originally quite conservatively dressed Frank West into children's clothes that were far too small for him, white suede shoes and topped it all of with a Servbot mask. Wandering around becoming increasingly blood splattered from smashing zombie skulls with a fire axe, it was like my very own deranged psychopath simulator.

There are more top quality references for Capcom fans in the game over and above Tron Bonne's lovable Servbots from Megaman Legends, with my particular favourite going to a little eatery called 'Jill's Sandwiches' but it's not as if this game is relentlessly silly after it's atmospheric opening. The beauty, you see, is that it offers you the chance to play the game that way. Much like, say, Katamari Damacy, it allows you to just enjoy, and attempt to seek out the most pointless things for the sheer joy of them. It's entirely up to you if you want to play it straight.

'Dead Rising' Screenshot 3

Seriously, We're 'bowled' over with how good this title is [ You're Fired! -Ed.]

Which, of course, is perfectly possible, as this game can (particularly if you step outside) turn from being amusing into genuinely terrifying as you find yourself surrounded by hundreds, if not thousands of swarming zombies. While initially it's easy to be unimpressed with Dead Rising's generally unspectacular visuals (it looks nice, don't get us wrong, but not fantastic) once you see the swarms, oh god, the swarms, you'll change your tune.

Dead Rising is probably the first game on the 360 that's would make me go out and buy the console just to play it. It really is that good.

Dead Rising is due on Xbox 360 in September 2006 from Capcom.

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Comments: 1-50 of 85 in total | next 50 »

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richardiox
22/05/06 @ 07:26
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Definately looks like a lot of fun and like Matthew, this is one game I'm considering getting a 360 for.
BartonFink
22/05/06 @ 07:31
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Oooo sounds like a lot of fun.
towser
22/05/06 @ 07:33
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3 hours total game time?! that can't be right! Can it?
espadachin
22/05/06 @ 07:37
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wow! always liked the sound of it, but this has sealed the deal
AaronTurner
22/05/06 @ 07:40
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This should be done more often. Short games that change each time you play them.

I siad they should have done this with The Thing, have a quick 2 hour game where different people were infected each time.
dartt!
22/05/06 @ 07:40
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I think the idea is that you'd replay the game over and over to explore new areas and try and have different plot outcomes.

You could choose to play one time as a hero, risking your neck to save everyone you see who is in trouble and the next time you play you could be a complete bastard, setting people up for gruesome deaths just so you can take pictures of them!
Xerx3s
22/05/06 @ 07:41
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This game would be even better if it had coop. :(
jlaakso
22/05/06 @ 07:43
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Sounds like a blast. Lots of points to Capcom for abandoning the story structure and thus the inevitable Resident Evil comparisons.
Tejstar
22/05/06 @ 07:45
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This game really seems to have had a turn around. A while back it seemed everyone was panning it, but now (post-E3) it seems that Capcom really pulled all the stops to turn this into the game everyone wanted. I for one can't wait. Also loved the Romero ZOmbie flicks, this looks like I can actually play the film! :)
boabg
22/05/06 @ 07:53
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Been looking forward to this for ages with fingers crossed and muttering "please don't be shit" repeatedly to myself :)
Razz
22/05/06 @ 07:56
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I TOLD YOU ALL THAT IT WAS GOOD!!! HAHAHA!

/does a little dance
Teeth
22/05/06 @ 08:00
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Katamari is spelt wrong BTW.

Yeah, got to get a 360 really, this being the top-most reason on my list ATM.
insane_cobra
22/05/06 @ 08:01
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It's also my favorite game of the show, judging by the trailers I've seen, but three hours? Surely we're not getting it right, gotta be more than that.

Btw, Eurogamer's "Speak your brain..." button seems eerily appropriate.
Edited 1 times, most recently on 22/05/06 @ 09:02
Dizzy
22/05/06 @ 08:01
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This was apparently the surprise game of the show for many people (together withs Gears). I must say I love zombie movies and this game really looked pretty fun. I am glad that apparently it really *is* fun ;) Good read guys.. thanx.
djchump
22/05/06 @ 08:01
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mmm... Dead Rising and Lost Planet... Capcom are selling the 360 to me :-)
Trip SkyWay
22/05/06 @ 08:06
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Cool, sounds great. Wasn't too sure about where this game was going, but I'll be giving this a crack.
Teeth
22/05/06 @ 08:08
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"three hours? Surely we're not getting it right, gotta be more than that. "

Way Of The Samurai has a similar theme, where you play through the game many times but choose different ways to go through the story. Play time is roughly three hours. It works, believe me.
peterfll
22/05/06 @ 08:13
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When is it due out?

I wonder if they'll release a live demo? Was playing Lonley Planet quite a bit of the weekend...

*loving Capcom*
insane_cobra
22/05/06 @ 08:13
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Well, if it's really freeform and cleverly designed, maybe it might work as a three hour game, but still... It better be absolutely cathartic three hours. :)
I_Have_The_Power
22/05/06 @ 08:15
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"I TOLD YOU ALL THAT IT WAS GOOD!!! HAHAHA!

/does a little dance "


/makes alittle love

/and gets down tonight ;)

Can't wait for this - its sounds great and look at all the zzooommmbbbiieesss!

Tomo
22/05/06 @ 08:28
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This really does sound bloody fantastic! I'm gradually being swayed by the X360 with these second wave of games, plus I missed the Xbox1.

I'm not so much concerned by the 3 hours (Resident Evil 1 and 2 weren't much longer!) but more about whether the sandbox design will live up to expectations. From what Matthew says, it sounds great, but will there be enough interesting things to do and will it be enough to play it over and over again?
OnlyMe
22/05/06 @ 08:30
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I'm gonna buy this game as soon as it's released. When is that again?

Oh, short game, different each time? Sounds great. Just like the forgotten Konami gem Shadow of Memories.
El_MUERkO
22/05/06 @ 08:41
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"Dead Rising is probably the first game on the 360 that's would make me go out and buy the console just to play it. It really is that good."

la la la la i cant here you la la la
Blerk
22/05/06 @ 08:41
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Out 15th of September in Europe.

Glad to see it's actually turning out alright after those very, very shaky first demos. But it still doesn't sound like it's my kinda thang.
Sud0g
22/05/06 @ 08:45
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This will push me to actually purchase a 360. Roll on the 15th Sept.
Skooch
22/05/06 @ 08:57
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"With three days (translating to about 3 hours in real time) to explore the town..."

Can we get this checked please? I'm sure I read in OXM that the playing through time was about 12 hours in total. Does anyone know for sure? You can't even do that much in three hours....
Dizzy
22/05/06 @ 09:02
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"With three days (translating to about 3 hours in real time) to explore the town..."

I think one game lasts 3 hours max but you are supposed to replay a couple of times doing different things. A bit like 24 :)
jlaakso
22/05/06 @ 09:11
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Very cool that people are rooting for this despite it having the looks of a last-gen game (crowds notwithstanding). At least, to my eye the screenshots aren't anything much to look at.
Bezzy
22/05/06 @ 09:15
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The three hour game thing makes me really happy. Look how much fun bill murray had in GroundHog day!

A focus on depth rather than length. I love it!
Edited 1 times, most recently on 22/05/06 @ 10:16
UncleLou
22/05/06 @ 09:17
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Sounds great.

Nice concept with a game lasting 3 hours, but offering replayability. As long as there are no unskippable cutscenes you have to watch again and again.

/glares at Way of the Samurai
Skooch
22/05/06 @ 09:21
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Some clarification from IGN:

"It should be noted that the game doesn't actually take 72 hours to finish. How long you can expect the game to last is, however, a murky issue. We've previously been told that if you stood in a closet for the whole time limit, it would take around three or so hours to count down. When asked, Capcom did not specify a time limit, though there will be no way to add any additional time to the clock. The game will always last 72 game hours, though time progression may be suspended during cut scenes"

Seems like it is 3 hours afterall. Hmmm, interesting..... >:I
jlaakso
22/05/06 @ 09:29
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I don't see what's the problem with the three hour gametime, provided that there is replayability. This isn't a linear adventure kind of game (apparently).

A game of OutRun 2 lasts five minutes. Any beat 'em up lasts 0.5-2 minutes. Most shmups take 10-30 minutes. It's the same concept, just spread out wider.
manic_mouse
22/05/06 @ 09:59
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A very interesting concept. Especially the whole 3 hours playtime, but loads of replayability thing. Would be perfect for going round to someone's house for an evening and having a blast.

Really looking forward to this one. The PS3 is going to have a tough time convincing people to shell out when games like this will already be out on the 360 when it launches.
Universal Hamster
22/05/06 @ 10:01
#34
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Well said jlaakso, its just some people seem to get a bit hysterical when anything under 8 hours is mentioned. Its the length of a (long) film, but the film is different every time you watch, ok folks?
symmetry
22/05/06 @ 10:14
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It's kind of like an old arcade game where you have to start at the beginning every time, but here there are loads of different things to do every time.
Teeth
22/05/06 @ 10:22
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"/glares at Way of the Samurai"

No! You stay away from my baby!

/comforts WOTS

It's OK, the bad man didn't mean it
JonFE
22/05/06 @ 10:27
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"Dead Rising is probably the first game on the 360 that's would make me go out and buy the console just to play it. It really is that good."

Great...
Another bloody preview (on a game I had no great expectations of, if I may add) that I, now, have to read, thanks to that conclusion...
As if I did not already have way too much stuff to do this morning...
Thanks a bunch, Matthew...





/sarcasm off :)
Edited 1 times, most recently on 22/05/06 @ 11:28
lefizz
22/05/06 @ 10:28
#38
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Fair play after res evil four, lost planet and this capcom arent so much having a renaissance as just turning into THE japansese developer full stop.

The 360 lineup is just looking so much stronger than the PS3 to me.

Seems like i made a decent investment.
morriss
22/05/06 @ 10:34
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/wants too
asphaltcowboy
22/05/06 @ 10:39
#40
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Can't wait for this! Looks and sounds amazing! I may well by a 360 for this! With that cool 3 hour limit, sounds like there might be some frantic mad dashes back to the chopper pad?
octo
22/05/06 @ 10:50
#41
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From the videos I've seen it looks like we will also be treated to some resident Evil style shitty dialogue! Huzzah! To me it looks a little bit like state of emergency. Would that be right?
alpha-0ne
22/05/06 @ 11:04
#42
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people are getting the wrong end of the stick with the time limit....

the leaderboards for a start;

most kills in 3 hours
most objects used to kill zombies in 3 hours
etc etc

while whole point of the game is to survive for 3 hours, how you do that is the fun in the game hide away, help other people, do a commando impression and just kick ass, build up the characters skills and unlock the special moves, hunt out all the hundreds of possible weapons that can be used etc etc
Nige
22/05/06 @ 11:05
#43
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like state of emergency, but good.
Netfreak
22/05/06 @ 11:08
#44
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3 hours ain't the shortest time for a game. Fighting games always had the shortest time of gameplay (15 mins or less).

Sud0g
22/05/06 @ 11:15
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I'm sure Capcom will have a few more modes hidden away in the game.
coojam
22/05/06 @ 11:35
#46
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It might be presented as different visits to the same city...so a series of 3 hour jaunts. I wonder what happens if you miss the chopper tho...
nickthegun
22/05/06 @ 11:44
#47
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I saw a preview for this in GamesTM this month and the shots for the lead character were strangely inconsistant. Im thinking specifically of the one where he looks like Mel Gibson with a flat top.

But, yeah, ive seen vids and bits and pieces of this game for a while and this preview just confirms its position on my 'want' list.

My life isnt at the point anymore that I can spend 10 hours a day, 7 days a week hammering through a game.

Having 3 hours to come up with as many creative ways as possible to kill zombies is absolutely inspired and would fit perfectly in my life. I know it probably wont feature it, but the live potential for this game is amazing. Imagine a whole wrecking crew tear arseing around a city.

glaeken
22/05/06 @ 11:46
#48
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The 3 hour figure makes perfect sense. It takes 3 hours to play it through but there is far more than 3 hours worth of content. Meaning you have to play multiple times to see and do everything.

This sounds good to me. It sounds like there are so many things to do that virutally every game will be quite different.
AHiFi
22/05/06 @ 12:15
#49
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This one was always going on my 'To Buy' list. Maybe I should put it there before I become infected and start gnawing at the monitor. Then I'll have some kind of instinct - memory, of what I used to do. Gaming was an important part of my life...

;]
Zero_
22/05/06 @ 12:15
#50
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I have been watching this game closely, because it has alot of Megaman Legends reference, which I love. This, and Gears of War may persuade me to get a 360.

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