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The Darkness First Impressions

Xbox 360 PlayStation 3 First Impressions by Rob Fahey

12 June, 2007

Page 1 of 2. Page 2 ->

The concept of the hero, it strikes me, has become somewhat diluted in recent years. Where once the chivalrous knight in shining armour was the absolute, straight down the line gold standard of heroism, these days we like our heroes a bit more tortured; a bit darker. Modern heroes wear black trenchcoats, blow up buildings, grapple with their conscience more often than you or I grapple with a bowl of corn-flakes, or dress up like bats and shout in the faces of upside-down men until they wet themselves. Errol Flynn it ain't.

In fact, the modern hero has become such a dark and twisted character that he's started seriously crossing over into the territory formerly occupied by the anti-hero - the black knight, committing evil deeds with a sneer on his lip but somehow endearing himself to the audience with his sarcastic quips and the basic, brutal justice of his quest. The anti-hero is backed into a corner. So where do we draw the line these days?

Swedish developer Starbreeze Studios loves anti-heroes. In Chronicles of Riddick: Escape from Butcher Bay, the team's absolutely stunning Xbox title, you were an (alleged) serial killer escaping from a brutal prison. In their next title, The Darkness, there's equally little confusion as to which side of the hero/anti-hero divide you're on.

Let's put it like this: heroes, even dark heroes, kill their enemies and then make blackly humorous, off-colour quips about the manner of their demise. Anti-heroes kill their enemies, and then rip their faintly pulsing hearts out of their chests, devouring the slick, blood-filled organ with gulping, animal relish. Guess which one Starbreeze has opted for in The Darkness? This isn't a game which is just dark. This is a game which is, with the Riddick pun fully intended, pitch black.

Video(game) Nasty

'The Darkness' Screenshot 1

Two pistols, a raft of vicious darkness powers, or a Berserker darkling armed with a pneumatic drill. It's not whether he dies or not - it's how unpleasant the end is...

The Darkness is based on a graphic novel series of the same name, which despite being penned by fantastic comic scribe Garth Ennis, isn't exactly one of the finest examples of the genre. The franchise may or may not also spawn a movie this year - everything seems to have gone a bit quiet since Dimension Films grabbed the rights three years ago.

It is, in other words, something of an inauspicious background - but anyone familiar with Starbreeze knows that that shouldn't be off-putting. The Chronicles of Riddick was simultaneously one of the worst films of the year and one of the best games. Starbreeze are old hands at digging down to the core elements in a character and a universe which make it fun and appealing - and, frankly, a little bit nasty. Nasty enough to keep us hooked.

The Darkness, then, is nasty. You probably guessed that from the bit about the heart-guzzling. It's actually relentlessly nasty in places; there are moments when you revel in your own unpleasantness, and moments when you recoil a little bit, because that's just a little bit too unpleasant. The balance here is important. From our hands-on experience with the game (we've played the whole way through a preview build), it feels like Starbreeze has found just the right mix, deftly applying the intuition of a horror storyteller in balancing out excitement and discomfort.

'The Darkness' Screenshot 2

Ah, impaled on a massive, evil tentacle of purest darkness. At least it isn't the kind of place where you worry about staining the carpets.

Like a vulture choosing only the finest morsels from a fresh corpse, the developer has expertly plucked the finest concepts from a decade of The Darkness comics, weaving them into an origin story for the character which is unlike the story of the comics, but almost certainly works better as a videogame. The bulk of the action takes place in a seedy, run-down set of New York environments which remind us of nothing more than Deus Ex's Hell's Kitchen levels. Two grotty subway stations act as hubs for the various levels, and you can pass through them and explore the game world to your heart's content. In this relatively small space, Starbreeze weaves its nasty tale of a contract killer, a mob godfather, and a particularly unpleasant evil power.

We join the anti-hero of the piece, Jackie Estacado, on his 21st birthday - working as a professional hitman for his mobster boss, Uncle Paulie, and out on a job which is going badly, badly wrong. The intro sequence betrays the developer's cinematic aspirations - you start in the backseat during an intense, entirely scripted car chase through a tunnel. Borrowing from Half-Life, the game introduces interaction only gradually; first you can look around from the backseat, then you're moved to the front (after the game's first gruesome death, we might add - under a minute in!) and given a weapon.

The next ten hours or so is a spiralling descent into the mob-run underworld of New York. Jackie is set up by the godfather of his family, the ranting, despotic Uncle Paulie, but survives because of an astonishing dark power which manifests itself in him. This power gives him the tools for a crusade of revenge that gradually escalates in body-count, blood-letting and violence.

'The Darkness' Screenshot 3

It's around this moment that you realise that things have taken a turn for the weird - and that's AFTER you start impaling people on ten-foot tentacles.

The power in question is the eponymous Darkness, and as the screenshots reveal, it manifests itself in the form of two nasty snake-heads on either side of your screen, as well as a multitude of tentacles. The basic strategy behind this manifestation is simple: the Darkness, well, likes darkness. When you're in shadow, it absorbs power; when you're in light, it gradually weakens until such time as it disappears, and you have to find some more shadowy areas to stand in to regain your strength.

Darkness power is important, for a wide variety of reasons. Firstly, it acts as a shield that protects you from bullets - you're far from invincible with the Darkness shielding you, but at least you don't crumple like a sack of spuds at the first touch of a bullet. Secondly, it allows you to see in the dark, surrounding objects in darkness with a ghostly halo which lets you navigate even through pitch black environments.

Finally, it gives you the special powers that this game, at its purest level, is all about.

To Page 2 ->

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Comments: 1-43 of 43 in total

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IAmBatman
12/06/07 @ 10:53
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The video of this on marketplace looked shockingly poor for this dev. And having those two big head things taking up half of the screen seems to be an odd choice.
Pike
12/06/07 @ 10:55
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Sounds good to me.
DB2k
12/06/07 @ 10:58
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Is there no cake decorating in this game? :(
smoothpete
12/06/07 @ 11:02
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It looks damn good IMO. The close up finishing moves with the guns look utterly brutal. It may not be the most amazing game ever but I enjoyed Riddick so much that I can't pass this one up. I do have reservations about the big snake things taking up so much of the screen but I guess you get used to it
Shinji [mod]
12/06/07 @ 11:03
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IAmBatman - I actually thought at first that the amount of Darkness stuff on screen would be distracting, but I never found that to be the case. If anything, it's a really great continual reminder of WHY all the little humans are running around, screaming, and what have you... They don't take up that much space, and since they also provide about the only visual HUD element, it's hard to begrudge them the small area they do occupy.
smoothpete
12/06/07 @ 11:17
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I dunno shinji, they take up a fair bit of your peripheral vision, more than an HUD would. I think it will be fine, but it'll take some getting used to
Pike
12/06/07 @ 11:20
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Starbreeze really are good at doing away with the traditional HUDs. The way things worked in Riddick was very clean and enjoyable.
Edited 1 times, most recently on 12/06/07 @ 12:23
ccfb
12/06/07 @ 11:30
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Watching the credits? Did you finish the whole game?
IAmBatman
12/06/07 @ 11:32
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> the small area

So those screenshots are pretty unrepresentational then? Those things take up loads of space.
nickthegun
12/06/07 @ 11:32
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Maybe too much Legend of the Overfiend, but the main, central tentacle looks a bit, well.........y'know........
Shinji [mod]
12/06/07 @ 11:37
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ccfb - Yes. I didn't really expect to do that before writing a first impressions piece, but it was pretty gripping :)

IAmBatman - I guess your mileage may vary. I can certainly say that having played through the entire single-player game, they never annoyed me or felt like they were restricting my viewing area, even once.
w00t
12/06/07 @ 11:41
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Looks good. Starbreeze have a good record and this looks like quite a bit of fun.
wayn3h^!
12/06/07 @ 11:44
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gah, no pc version? I would rather eat my own excrement than try and play this with a gamepad.

/sigh
absolutezero
12/06/07 @ 11:46
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If you can put up with the Spartan LAZOR then those tentacles should prove no problem.

Im buying this for Mike Patton, which is rather sad. Still really looking forward to this, its just something different.
MrBiggles
12/06/07 @ 11:47
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That's because you're a wanker Wayne
Edited 1 times, most recently on 12/06/07 @ 12:47
kelly's_h
12/06/07 @ 11:59
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Really looking forward to this it looks incredible. The only thing that bothers me is the extreme violence. I got that "uncomfortable feeling" from watching gameplay movies. Will definitely get it nonetheless. So it's The Darkness for June/July. Bioshock for August, Halo 3 in September and then the big one (for me in any case) GTA IV. Things are looking good!
ChromeMud
12/06/07 @ 12:02
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This shooter's got style and I like it.I hope Online play is good too but I've
already made my mind up.
The DAAaarknesssssss.....it's all mine...HAHAHAHAHAHAhahahahahaaaa....
wayn3h^!
12/06/07 @ 12:10
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MrBiggles; why thank you. Yes, it's so clear to me now that wanting a PC version makes me a wanker.

Go get a clue, imbecile. :)
dr_faulk
12/06/07 @ 12:15
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Yaaaaay!
SBfistfun
12/06/07 @ 12:23
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"garbage skips "

What?

"like last generation's gaming wrapped up in a beautiful shell of modern graphics"
Welcome to the next gen......
itamae
12/06/07 @ 12:30
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That guy looks an awful lot like Ashton Anchors, of Star Ocean 2 fame.
G-Money
12/06/07 @ 12:30
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Do the tentacles not sway off and on the screen? i.e. if I turn quickly to the right the left snake goes off the edge...

This might negate peripheral vision issues.

Desperate to get excited about this but comments RE 'last gen feel, with next gen graphics' have killed my enthusiasm... for now.
Shinji [mod]
12/06/07 @ 12:39
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G-Money - yes, they do. When you're turning, they move to the side to free up your peripheral vision, just as you've described.
Overlush
12/06/07 @ 12:46
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Why do they bother with reviews anymore?

Stick a 9 at the end of this and bob's your uncle.
Shinji [mod]
12/06/07 @ 12:50
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Because we only review final code. But, I'll grant you, this is a lot closer to a review than many of our previews, since I've actually been able to play the entire single-player game. Normally we don't get a chance to do that for a preview.
Les
12/06/07 @ 12:53
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"Desperate to get excited about this but comments RE 'last gen feel, with next gen graphics' have killed my enthusiasm... for now."

Expect to see those type of comments a lot this console cycle... :(
dirigiblebill
12/06/07 @ 12:56
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I think this looks great- nothing all that new, but so damnably stylish!

Time for some pointless comparisons, methinks.

Darkness + Bioshock > Halo 3 + GTA4
souljacker2000
12/06/07 @ 13:18
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Looks so damn good fun...
bcolter
12/06/07 @ 13:42
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Looks like it might be interesting... I understand the concern about the 2 heads instead of a HUD, it would probably take a few minutes to get used to.

Call me crazy, but I actually liked Chronicles of Riddick... lol
G-Money
12/06/07 @ 13:49
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Cheers for confirmation Shinji ; )
Ryuken
12/06/07 @ 14:00
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Ah well, hoping for another great Director's Cut version on PC.
SomaticSense
12/06/07 @ 15:02
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Funnily enough I'm in the mood for a mostly generic but, but slightly innovate and fun FPS. The darkness powers sound great and even the whole tentacle hud thing sounds like it adds a different experience to the game in how powerful they might make you feel (ie, actually feeling like an monster scaring the shit out of NPCs).

Really looking forward to this now :)
JonFE
12/06/07 @ 15:39
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Shinji, are the ten hours mentioned on the first page indicative of its average length or Starbreeze have withheld some of the single-player content?
Jmek
12/06/07 @ 16:36
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I'm counting down the days to this bad boy. Looks excellent.
Diabeu
12/06/07 @ 17:18
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hmmmmmmmmmm tentacle


hentai hentai:f
Scimarad
12/06/07 @ 17:40
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I'm definitely convinced considering how much I loved Butcher Bay. The only question is which version to buy? I must admit I'd be inclined towards the PS3 version (assuming it doesn't suck!) but I do like the triggers more on the 360 pad.
Scimarad
12/06/07 @ 18:28
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Congratulations on your enlightening and entertaining post.

/clicks ignore
effinwooly
12/06/07 @ 19:26
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go away lavalant !
NegativeZero
13/06/07 @ 01:30
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You have tentacles? If there's schoolgirls in the game then this could be a runaway hit in Japan. :P
Darren
13/06/07 @ 07:30
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I too was debating over whethe to buy the PS3 or 360 version. The PS3 version has move movies and stuff playing on the TV as a plus but against it, it could be another game with an iffy framerate and rougher anti-aliasing compared with the 360 versuib and, of course, it lacks rumble...

I've decided to go for the 360 version for now but if the reviews say that the PS3 is the best version then I'll change my pre-order accordingly.
Darkuss
13/06/07 @ 10:07
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Should I go along with this game or wait for Ninja Gaiden Sigma later in the summer?

/thinks
Benno
21/06/07 @ 11:08
#42
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3rd from bottom screenshot on second page looks like some sort of sick sexual horror film
Papalaz1
22/06/07 @ 19:19
#43
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Game has leaked - seen it on Usenet. I will of course wait for the proper release....

Comments: 1-43 of 43 in total

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