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Call of Duty 3 First Impressions

Xbox 360 PlayStation 3 Wii
First Impressions by John Walker

13 October, 2006

What stands out most distinctly when previewing a Call of Duty game is the severity with which the subject matter is taken. Sorry, both subject matters. Because FPS games are subject to two very important matters: being games, and being about something. Within the development of all four Call of Duty titles, whether by Treyarch or Infinity Ward [or Spark, don't forget - Ed], both sides are taken so seriously that you begin to realise why the finished games are quite so affecting.

I've been to two CoD preview events, and both times I've not been allowed to see the game before I've been taught something of the history behind what I'm about to play. You might argue that this is promotional puff, a trick to manipulate me before I sit down. You might be right. It probably is. But while previewing the game's development, it's so very revealing. If watching a series of interviews with elderly American, Polish and German men, dressed in their age-old uniforms, describing the horror of their experiences, can affect me at a brief glance, then how can it not affect those making the game? If you ever wondered how it was that Call of Duty made you need to quit out after completing a mission, just so you could calm down for a bit, then this might be why.

Military advisor to the series, Col. Hank Keirsey, is at great pains to ensure that everyone knows this is the last chance to speak to these people, and to hear their stories. In ten years time, he points out, they will all be dead. He sees the games as an opportunity to record that history in a new art form.

'Call of Duty 3' Screenshot 1

See, the reason wars in the future will be better is improved exterior lighting. It's just so dingy in the past.

And then, seemingly in direct conflict with the respect and awe generated from their interviews with those present at the conflicts they seek to replicate, is their need to entertain. Everyone involved in developing recites the same mantra: "great cinematic intensity", closely followed by, "entertainment must come first." The two halves seem in conflict over the intent of their product. And here are the two peaks across which CoD has so far spanned - a tribute to those who fought, and an entertainment product trying to blow our socks off. So can Call of Duty 3, this time for next-gen consoles only, do it all over again?

Treyarch, taking over the main franchise from Infinity Ward this time around, is bringing some of the ideas it fostered in Big Red One. Rather than the series' previous detached chapters of different nation's battles, Big Red One followed one group of soldiers throughout some of the First Infantry Division's most significant conflicts. In CoD 3, where the multi-nation perspective is a requirement, a potentially imaginative change has been made. This time a chronological narrative will logically link it all together.

You'll play squads from America, Britain, Canada and Poland, but moving back and forth between them, so as to experience the story in historical order. Despite even the team's own early fears of running out of significant events to recreate, they were stunned to find so many more important stories untold. The main theme this time follows the weeks from the Normandy landing to the liberation of Paris, in the battle for Chambois, seen from the four distinct angles.

'Call of Duty 3' Screenshot 2

Gone once more are silly things like health bars, replaced with the even sillier need to dodge out of the way and rest for a few seconds.

Each squad, like Big Red One, will have its own narrative, told through their appearances throughout the game, with the four combined forming the tale of the full campaign. Gone, we're promised, are the load points, with their awkwardly worded 'letters home', that attempted to justify the leaps in story, replaced by cut-scenes that will conceal load times completely. Executive producer, Marcus Iremonger, points out that the team won last year's Academy of Interactive Arts and Sciences 'Best Story' award with BRO. "Quite an achievement for an FPS," he notes pointedly.

However, this doesn't mean there will be an abandoning of the traditional linear nature of the previous games. CoD 2's slightly unwise foray into offering multiple paths was a tactic quickly abandoned by anyone playing, once it was realised the rest of the squad would be sticking to the main route, and you'd be dying a lonely man. There's no such silliness this time around, we're promised, with alternate routes clearly flagged, generally with a scripted sequence explaining the likely consequences of either.

During my time with the game, I was crawling along at the bottom of a hill with my American squads, when someone informed me that half the team would be taking a bridge, while the other half would be clearing out the route beneath it. Choosing to go under rather than over, halfway along I passed under said bridge, and saw the other half of the guys overhead taking out the soldiers who would otherwise have slaughtered my men, letting us pass safely. Had I gone the other way, I'd have been up there protecting those below. Still sturdy tracks, but giving a greater impression of freedom.

'Call of Duty 3' Screenshot 3

Tom and John's fighting over who gets the next Mario review has grown somewhat out of hand.

This is combined with much 'wider' paths, which Iremonger explains offer another degree of choice. "People want to have this adrenaline-pumping experience, and sometimes that requires that the player is funnelled into areas," he begins. "But if you look at things like the scale of battlefields, they're much wider, so you have much more ability to choose your route across an area."

There's a huge step forward in graphics. CoD 2 was a 360 launch title, and as such was developed with little knowledge of the intricacies of the machine. Now with more of its power tapped, the visual effects are stunning. Realistic rain splatters, making soldiers wet, heavy rain streaming off the roofs of tanks, while lighting rips through the sky over distant hills, highlighting the fog; It looks pretty awesome. And developing for this new technology is the reason given for the lack of a PC release. "When it comes down to it, the team has to focus on those new platforms, and that's a major thing to do," explains Iremonger. "Working with the Wii, and the PS3, takes a great deal of concentration, and so we deliberately focused on that."

This perhaps misses quite a trick for next year's potential with Live Anywhere, and the 360's burgeoning online player base receiving a boost from the long-established PC crowd. Of course, this hasn't been too big of an issue for the series, what with CoD 2 being the 360's number one online game since launch. And this is despite the relatively limited multiplayer offered. CoD 3 intends to ramp it all rather a lot.

'Call of Duty 3' Screenshot 4

A quick and effective answer to, 'Oi, gerrorf ma laaaand.'

First of all, now 24 players can join any one game, much improving on the piddly numbers previously. Oh, and there's new vehicles controlled by multiple players. Indeed - Battlefield's having an effect. There's even a little flavour of Team Fortress, with soldier classes now available, which as you'd expect include Scouts, Medics, Light and Heavy Assault, etc. Each will be endowed with advantageous abilities, which will hopefully manage the rock/paper/scissors balancing act necessary.

There's obviously all the usual Capture The Flag and Deathmatch modes you'd expect, played in various war-torn locations. But there's some more imaginative games this time around as well. The most interesting mode I had a chance to die in an awful lot is being called, slightly superfluously, "War". It works a bit like PlanetSide meets Battlefied. Teams begin at various points on the map, and must advance, whether on foot or in the vehicles, to take territory - or spawn points. This is a frenetic approach, which unlike so many throwaway online modes, gives the sense of progress, or indeed the lack of it. It's an intense experience, and a slightly unsettling one. With the depth of authenticity, and the improvements in weather and environment effects, there's a chance the multiplayer will offer the same degree of emotional intensity that the single player series is famous for. It could be remarkable.

From an early look, Call of Duty 3 looks like it's making the correct adjustments to keep the series up to date, but still leaves the slight worry that cosmetic changes might not be enough to ensure it feels fresh. It's only a worry, and even if the game doesn't hugely advance from the first two, repeating them won't exactly be a bad thing. Infinity Ward left big boots to fill, so it will be interesting to see how far Treyarch achieve this. However, no matter the success of the single player campaign, we'd bet our bums that this is going to be the big Live game to look out for.

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Comments: 1-50 of 78 in total | next 50 »

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Emilia'sHorse
13/10/06 @ 07:57
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"Now with more of its power tapped, the visual effects are stunning, and of course only more so on the PS3"
So are you saying the PS3 has better graphics than 360? Ouchy that could get some backs up.
Azazel
13/10/06 @ 08:04
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Backs are for lashing!
neil_likes_bums
13/10/06 @ 08:08
#3
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Yay, my favourite war is back.
lambtron
13/10/06 @ 08:18
#4
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The war with no end! (No, not WWII the fanboy war).
Spydez
13/10/06 @ 08:20
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"Now with more of its power tapped, the visual effects are stunning, and of course only more so on the PS3"

The PS3 version may have a slight advantage in the graphics dept, and if this is the case, I'll be interested to actually see what improvements have been made. However, the COD3 online experience is surely set to favour 360 and that's what really counts for me.
Bill_Gates_Bitch
13/10/06 @ 08:23
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"Now with more of its power tapped, the visual effects are stunning, and of course only more so on the PS3"
So are you saying the PS3 has better graphics than 360? Ouchy that could get some backs up.

its the power of the Real Next Gen.
disc
13/10/06 @ 08:24
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No online for COD3 PS3? Is that what you are inferring? If so could you please back that up?
Steroyd
13/10/06 @ 08:25
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"Now with more of its power tapped, the visual effects are stunning, and of course only more so on the PS3"
So are you saying the PS3 has better graphics than 360? Ouchy that could get some backs up.


meh!

It reaches equilibrium when you find out that at the moment Treyarch have got the PS3 version running at 30FPS and the Xbox 360 version at 60FPS.

I think i'll stick with Resistance, WWII with a twist. :)
Emilia'sHorse
13/10/06 @ 08:26
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I did read an article that RS Las Vegas was using the 360's floating memory to give best effects, then would be converted to the PS3 with hopefully minimal loss of quality due the memory limitations. It makes me confused and tired...mostly tired.
Edited 1 times, most recently on 13/10/06 @ 09:27
Psi
13/10/06 @ 08:26
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could we do away with wwii ? can we not have games based on the war in iraq with us as the bad guys?
Green-Midget
13/10/06 @ 08:27
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what about the Wii? Is it going to be any good?
bloodflowers
13/10/06 @ 08:28
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What was the frame rate like? That was one of the best things about COD2 on the 360 - silky smooth and a pleasure to look at, which few games are managing even now.
bauhaus
13/10/06 @ 08:30
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and once more, with feeling...

"Now with more of its power tapped, the visual effects are stunning, and moreso on the PS3."
MadMirko
13/10/06 @ 08:30
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"Working with the Wii, and the PS3, takes a great deal of concentration, and so we deliberately focused on that."

That line caught my eye. I guess regarding the Wii they are referring to the controller and how they need to create a different control scheme? But what's with the PS3? Cell difficult to program?

Mr. John Walker, please clarify. :)
captainrentboy
13/10/06 @ 08:37
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Just that one simple PS3 praising line will get this msg board over 100 replies :) Either smug potential PS3 owners(as one day they'll be playing the better looking version...one day),or 360 owners getting really defensive and angry,here we go.
Mind you if it's true about the frames per sec on both,I suppose it's a good trade for the 360 version.
Emilia'sHorse
13/10/06 @ 08:37
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So what are Infinity Ward upto now?
Emilia'sHorse
13/10/06 @ 08:40
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The cheeky little monkeys at EG edited the original article to sound less controversial...for shame EG
Guff-Pipe
13/10/06 @ 08:41
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"Now with more of its power tapped, the visual effects are stunning, and moreso on the PS3."
On visiting a few major developers over the last few months (I capture game footage for internal and external games trailers) This is what they have been saying and I quote the guy last week saying to me "If you think it looks good now, you should see it running on PS3!" Although they would not let me see it running on PS3 for some reason just yet?! Sounds like they can get more out of the machine, but not as much as Sony would have liked you to think.
Steroyd
13/10/06 @ 08:47
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Well yeah with 2x more CPU power who knows what devs can accomplish? ;)

I wonder if they have the PS3 version running at 1080p or something, that's the only thing i can think of when they say "moreso on PS3".

That raises my eyebrow, if true then doesn't that mean the 360 at 30fps would look better than the PS3?

Only at the moment, Treyarch might reach 60FPS on the PS3 version in the final build and a decrease in Framrate would enable them to put in more stuff than just more graphical effects.
Edited 1 times, most recently on 13/10/06 @ 09:52
Foundry
13/10/06 @ 08:48
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So was this the original quote?

"Now with more of its power tapped, the visual effects are stunning, and of course only more so on the PS3"

and this the edited one

"Now with more of its power tapped, the visual effects are stunning, and moreso on the PS3"

"Of course"? why would you put that in?

And why would you say something so contentious and not clarify it? How much more so, and in what way?

BTW - Psychonauts is available for D/L on Steam. Didn't see the news on the frontpage. ta.
Edited 1 times, most recently on 13/10/06 @ 09:53
JetSetWilly
13/10/06 @ 08:49
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Is it deliberate that the article tells us nothing about the Wii version?
kangarootoo
13/10/06 @ 08:51
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YAAAWWWWWNNNNN.

Can this thread possibly recover from spiralling into a "lets compare HW sizes" pit?

How about someone try and talk about the game. Otherwise we may as well all just go an old PS3 vs 360 vs Wii thread and just read that back. Its not like anything new ever gets said when threads head this way.


So, who played a lof of CoD2 and what was the verdict? I liked the demo but never got started on the full game (for no particular reason really).
cooper
13/10/06 @ 08:56
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COD2 = very generic shooter with very high production values.
Looks extremely nice though (I've played it on PC, 1600x1200 with graphic options maxed out).
smoison
13/10/06 @ 08:59
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COD 2 was GREAT on PC.

Looked really nice, and having ALL the bodies (hundreds) remaine on the ground once dead was awesome. Too bad no consols can do that....
DutchDemons
13/10/06 @ 09:02
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YEa, let's talk about the game.

I played CoD2 on the 360, though mostly singleplay..cause the multiplay was awfull at launch, so i never looked back, even when they apparantly really improved it.

From what i've gathered from other previews, CoD3 is really gonna be awesome. I like the whole team fortress meets battlefield idea and unlike so many jaded gamers out there..i don't get tired of WW2 games.
Emilia'sHorse
13/10/06 @ 09:05
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I really enjoyed COD2 but the tank levels were a bit poor.
Eighthours
13/10/06 @ 09:06
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"Of course"? why would you put that in?

Bit of a slip-up there!
Machiavel
13/10/06 @ 09:27
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Hmm, if the team had interviewed German survivors as well, perhaps it wouldn't be such a one-dimensional duck shoot.
krudster [mod]
13/10/06 @ 09:29
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The "of course" bit was originally edited out by me, unfortunately the unedited version went up. Then I saw the first comment, slapped my forehead and re-edited it. Such is the way of things on t'internet.
Kurgan
13/10/06 @ 09:30
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"Realistic rain splatters, making soldiers wet, heavy rain streaming off the roofs of tanks, while lighting rips through the sky over distant hills, highlighting the fog. E.g. It looks pretty awesome. "

That should be i.e. not e.g., E.G.

"E.g., i.e., fuck you!" - Ray 'Bones' Barboni
Edited 1 times, most recently on 13/10/06 @ 10:31
Eighthours
13/10/06 @ 09:45
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The "of course" bit was originally edited out by me, unfortunately the unedited version went up. Then I saw the first comment, slapped my forehead and re-edited it. Such is the way of things on t'internet.

Bit worrying that it was even in there in the first place, krudster! Do you routinely edit flame-baiting bias from EG journos? :)

We'll be watching Mr Walker's comments in future, oh yes! [/shadowy intelligence figure]
JetSetWilly
13/10/06 @ 09:49
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krudster - but why zero Wii details? Aside from the obvious differences in graphical fidelity I can't tell from the article whether I should expect what you say of the game to be just as true for the Wii.
Rusta
13/10/06 @ 10:00
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Shame it's not on the PC anymore........ahhh didums
Xerx3s
13/10/06 @ 10:04
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I don't get it why they have to fuck around with health. Use health bars ffs. And if you really want to make it more realistic, make it so that the only way that your health can recharge is by medics. That might even make it more realistic because you would have to camp the fucking medic against snipes.
Mordum
13/10/06 @ 10:07
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CoD2 was great in single player (the veteran setting made for an intense experience), although back when I had the game the multiplayer almost unplayable. So I'm really looking forward to CoD3 in a big way, I hope they get the Live side of things spot on, maybe that'll finally stop me playing Halo 2.
I'll be buying it for the 360 simply because the PS3 won't be around upon release, so an easy decision there.
Mordum
13/10/06 @ 10:14
#36
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@Xerx3s
"And if you really want to make it more realistic, make it so that the only way that your health can recharge is by medics."

I LIKE THE SOUND OF THAT IDEA.
Azazel
13/10/06 @ 10:25
#37
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Only ever played the original on PC... thought it was top bit of entertainment really.
botherer
13/10/06 @ 10:31
#38
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I'm very sorry for the error. I wrote a sentence that came out completely wrong and it was rightly edited. Apologies for the worries caused to people of all agendas. Lay the blame at my feet, send your poo-bombs to my address.I still love you, and I hope you can learn to love me again.
Edited 1 times, most recently on 13/10/06 @ 11:32
kangarootoo
13/10/06 @ 10:31
#39
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I feel need to mention (as its a bugbear of mine) that I thought the control stick system in the CoD2 demo was pretty good. I don't remember that much about it, but that is almost certainly a good sign as bad systems always stick in my memory.

What did everyone else think of the controls compared to Halo (the benchmark in my eyes)?
PearOfAnguish
13/10/06 @ 10:32
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I think i'll stick with Resistance, WWII with a twist. :)

From what I saw of that, it's just another generic FPS, nothing really stands out apart from the visuals.

never played a Call of Duty game, are they any good?

Yes.

They're linear and scripted which allows for plenty of intense setpeices. Better than most of the MoH series. Never done multiplayer though, BF1942 fulfils all my WW2-multiplayer needs.
Edited 2 times, most recently on 13/10/06 @ 11:34
Emilia'sHorse
13/10/06 @ 10:36
#41
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Control felt really good now you come to mention it. It's true that you only really notice bad controls not good ones.
Darren
13/10/06 @ 10:36
#42
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I don't see why people are getting excited over the implication that the PS3 version of Call of Duty 3 looks better than the Xbox 360 version.

Since both games share the same assets, they're both going to look pretty much identical in terms of textures and modelling and likely only differ in their use of graphical effects like lighting, smoke and explosions. I seem to recall developers last year saying that the PS3 was more adept at doing more graphical effects than the Xbox 360 so presumably this is what John Walker is referring to here? Of course, a little clarification wouldn't go amiss... /wink
Emilia'sHorse
13/10/06 @ 10:39
#43
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I think John wanted to add a little spice to our lives.
Steroyd
13/10/06 @ 10:44
#44
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From what I saw of that, it's just another generic FPS, nothing really stands out apart from the visuals.

The only thing that does it for me in FPS's these days are the weapons, so to me COD3 will be just like COD1... i get that "I've played one i've played them all" vibe with the COD series in general.
Arwin
13/10/06 @ 10:46
#45
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I just wanted to say that allthough the focus has been very much on next-gen in many articles on this game, the PS2 version is actually nearly finished too and coming along really well. In fact, it is an almost identical game experience apparently to next gen, with only graphical sacrifices (most notably smoke looking more like fog), fewer enemies on screen, and fewer players in multiplayer online (16).

All in all, actually rather impressive!
Xerx3s
13/10/06 @ 10:59
#46
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Similar to Black then.

But a lot better implemented and without the boring stuff.
ProfessorChaos
13/10/06 @ 11:16
#47
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Does anyone know if this just a FPS or does it have the 'over the shoulder' GRAW gameplay
The Bodybuilder
13/10/06 @ 11:24
#48
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>"could we do away with wwii ? can we not have games based on the war in iraq with us as the bad guys? "

The game would never end.
BBIAJ
13/10/06 @ 11:30
#49
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@ ProffChaos:

What part of FPS do you not understand!?
Foundry
13/10/06 @ 11:43
#50
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You've edited the article again. Now it doesn't even state the graphics are better on the PS3.

I think you have ever right to compare the graphical output of the various platforms - the original "of course" was wrong ( this made it sound like its a foregone conclusion ), and you should have given details of why you believed is was superior on PS3, and by how much.

Ta.

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