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Canis Canem Edit First Impressions

PlayStation 2 First Impressions by Tom Bramwell

28 September, 2006

Page 1 of 2. Page 2 ->

At the risk of plagiarising John's excellent review of Pathologic... Actually, where's the risk in plagiarising John? I can simply poke him in the stomach! Prod. So: "Living city". It's a misnomer, for the most part. The city only ever lives when you start changing it. If you don't start, it never will.

It's a good point. Trees in games don't make a sound when they fall over in a forest and no-one's there, because they don't fall over. They don't even exist unless you're there. Grand Theft Auto has this problem, but then the whole point of GTA is that you're bigger than the city. It's subservient. GTA's not a Truman Show; it's a God Game, where everything bends to your whim - even time. It's still annoying though. It's a game where you can stand still for 50 days and it's as though nobody noticed.

Dead Rising turned this on its head to some extent. One of the reasons I love it so is that the trees do exist, they do fall over, and you've no chance of getting to all of them in time to see or hear it happen. And while Canis Canem Edit doesn't quite go that far (nor, sadly, does it allow you to hack up the other students), it does break free of its structural education in the Scottish playgrounds of Liberty, Vice and San Andreas in another way: you've got to work around the school bell. Tommy Vercetti, Tony Cipriani, Carl Johnson - Rockstar's criminals have a pliable relationship with time. Jimmy Hopkins has a pliable relationship with authority, but he's still forced to work within boundaries - this is one of many things that separates Canis Canem Edit from its rivals.

From the first morning after you arrive at Bullworth Academy, your adventures need to be undertaken in the context of your other obligations. You can roam around, meet people, explore the grounds looking for hidden surprises; but if you're caught out of class during the morning or afternoon period, you'll be hotly pursued by prefects - little red dots with visible cones of vision on your radar - until you can hide, or until you're brought to heel and sent to lessons. If it's after curfew, you're sent to bed. Add to that that certain things are only open at certain times of day, and some missions only occur on special occasions - like Halloween - and it lends the unliving city of Bullworth more credence. You're under pressure, and it's compelling. You're like Harry Potter with a slingshot and a skateboard.

'Canis Canem Edit' Screenshot signs

Sticking signs on people's backs - always a winner.

It's a bit of an existential point, but it's one of many things that struck us when we went back to school with Rockstar this week. Given the chance to spend over three hours exploring the first chapter of Canis Canem Edit, we were given a really good sense of the game's tone, pace, content and structure.

It's best thought of as a kind of Grand Theft Auto spin-off where the authority has yet to lose control, but where your exceptional talents as the world's key player are much more carefully integrated. Tossed out of the car by your unlikable parents, you almost immediately have to fend for yourself. On the way to the dorm, you're tackled by the preps, grounding you in basic combat techniques - fisticuffs! Separated and sent on your way, you're met by Gary, a poncy kid with ADD who clearly wants to build an empire and use you as a blunt instrument for doing so; in the dorm, you change into your school clothes, save your game in your diary, and pass the bed where you'll have to sleep at night in order to recoup energy. You also meet Pete, an effeminate young fellow whom Gary likes to pick on, but it's Gary who drags you on a whistlestop tour of the school and how to do wrong in it, learning how to spot prefects and hide from them, pick your way into lockers (rotating the analogue stick to fiddle with the padlock tumbler), and when all else fails how to apologise (L1 + X).

You also meet Eunice, a chubby girl whose chocolates have been pinched, and by greeting her (L1 + X, again), you're able to take on the task of getting them back, for which she thanks you by planting herself on your lips. As you move about the school later, you hear other students mentioning this - partly a nice example of how the world changes its view of you, and partly the first signs of Gary's Machiavellian counter-intelligence. Into the cafeteria you then go, to meet the groups that make up the student body - the preps, the greasers (think T-Bird jackets and pomade), the nerds and jocks - and their relative levels of respect for you will also vary as you integrate with the campus. Then the school bell goes, the pocket-watch takes its permanent place in the top-left of the screen, and the pressure begins to manifest itself.

'Canis Canem Edit' Screenshot vehicle

There'll be several types of vehicle to master, although this certainly isn't GTA's 'mission-based driving'.

You might imagine attendance of your classes is the punishment mechanism, but in reality it's not; punishment comes from the confiscation of tools and weapons when you're caught by prefects. Classes themselves are actually quite useful. Chemistry is a rhythm-response mini-game, which is simple and doesn't overstay its welcome; the upshot of completing it successfully is that you gain the ability to create fire-crackers using the chemistry set in your dorm. Art involves drawing lines over a picture, as little eraser icons try and break the bits you've already drawn, and improves your chances with the ladies; completing level two of art gives you a 50 percent health boost whenever you kiss someone. English helps you apologise more convincingly, thus getting out of having to fight everyone, and the English lesson itself is actually, believe it or not, mildly educational. The idea is to take a group of scrambled letters and form as many words out of them as possible in two minutes. There are five completable levels for each class, and - it's almost amusing - your education is effectively character development.

The game continues to present itself through various missions that Jimmy undertakes during his first days in school. Thanks to GTA there's a familiarity to some of the controls and other fundamentals, but there's still quite a lot to take in, and it speaks well of Canis Canem Edit that much of the tutelage is handled subtly, without shoving reams of text in your face - although I suppose a decent education system was a bit of a prerequisite for a game about school-life.

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indotoonster
29/09/06 @ 07:34
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"You also meet Eunice, a chubby girl..."

Hot coffee with full-fat milk beckons.
TheDifficult3rdAlbum
29/09/06 @ 07:39
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Is this PS2 exclusive? Would there be an XBox version on the cards?
Qbert2k
29/09/06 @ 07:40
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Xbox version was canned.
Les
29/09/06 @ 08:01
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"Extensive hands-on with what looks like Rockstar's best game since GTA"

Wow, it's better than Table tennis? So another 10/10 game... ;-)
Dire
29/09/06 @ 08:03
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Best game since GTA.. when was GTA first released? mid 90's I think.

Been a long time coming!
pauleyc
29/09/06 @ 08:08
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Oh boy, you-know-who will be furious that you dared to write a positive preview...
towser
29/09/06 @ 08:11
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Looks bull-y-shit
el_pollo_diablo
29/09/06 @ 08:13
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Skool Daze was always ripe for an update.

The only shame appears to be that you cant rename your fellow students and the teachers.
JonFE
29/09/06 @ 08:14
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Sounds nice. Any chance for a PC version to come later?
Stickman
29/09/06 @ 08:34
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JT's going to kick your ass!
smelly
29/09/06 @ 08:34
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>Looks bull-y-shit

What are you basing that on?

The preview says it's great.. No-one else has played it.. So are you basing it purely on the video/screenshots?
sgeddes
29/09/06 @ 08:35
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Sounds like they've got the game mechanics right, then, and it'll be a rewarding experience to play. Plus it has a fairly original context.
Honestly though - do you REALLY want to play the sort of tw*t that you're glad not to have seen again since leaving school? Is it a good thing to play a character that looks and acts like that and being regularly rewarded by doing so??
Give me an overtly-mustachiod Italian-Japanese plumber any day over this, or even chainsawing wave upon wave of mutants in half for that matter...
penhalion
29/09/06 @ 08:36
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As my own school motto used to go, "Ad astra per aspera".

To the stars what? You sure you got that right....I know my latin is a bit rusty but...well anyways.

I'm not touching this as I'm going off the whole grand theft franchise. Ultimately they are all the same when you re-visit them. Setting this in a school makes for a more contained and therefore more feature rich environment so maybe I'll persuade a friend to get it first.
Edited 1 times, most recently on 29/09/06 @ 09:37
towser
29/09/06 @ 08:46
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"What are you basing that on?

The preview says it's great.. No-one else has played it.. So are you basing it purely on the video/screenshots? "

LOL. Calm down mate. It was a gag. pure and simple.
mingster
29/09/06 @ 08:50
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prepare to feel the wrath of Jack Thompson.

i bet they didn't, in his own words "allow gamer lapdogs like you to play well into the game to see the "missions" that show the greater violence?"

you have been subliminaly exposed to a violence simulator by rockstar you will go on a rampage and kill people very soon.
Perry
29/09/06 @ 08:51
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Can not wait. PS2 has been gathering dust recently - so this will get it fired up again!!
trav
29/09/06 @ 08:51
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Does that mean that monkey is going to start to post comments on Eurogamer yelling about how the game, he has never played, is the work of the devil and needs to be sent to the depths of hell?
asphaltcowboy
29/09/06 @ 08:57
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"Quit hittin' yourself!"
"Quit hittin' yourself!"


This game looks awesome, looks much better than GTA!
The article reads like a review almost! Can't wait for my PS2!
asphaltcowboy
29/09/06 @ 08:59
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The thing I love most is the fact that it seems to be nowhere near as controversial as all the ignorant, I-wanna-be-in-the-limelight people suggested/wanted :)
JLP88
29/09/06 @ 09:03
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Internet translation says: "Ad astra per aspera" means "To star very violent,"
but then it also says "Canis Canem Edit" means "Dog canem the publishing of a book," so...

I think this looks interesting, I wasn't too keen on GTA to be honest, too clunky, but I quite like the look of this.
3william56
29/09/06 @ 09:04
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Bully for them...
Mr_Brown
29/09/06 @ 09:26
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I'm more interested than I was. Will see how the reviews go really. Lets hope you can't beat a bit of Bully!
Carrybagma
29/09/06 @ 09:31
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"It was 7pm and Rockstar wanted to go home"????!

HA! HA! HA!

Anyway. Sounds fun.
Really does sound like Skool Daze 2 (which is good).
Are there shields to fire your catapult at?
Mr_Whacker
29/09/06 @ 10:10
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You're all in detention until I find out who ate the school goldfish.

Sounds like a well put together game, I was worried it might be a bit flimsy once the obivous gagas are done but that doesn't sound the case at all. Using lessons to boost your character is clever. A+
ilmaestro
29/09/06 @ 10:12
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Repeated about eleventy-one times on the first page of a google for 'Ad astra per aspera':

"Ad astra per aspera means 'to the stars through difficulties' and is the state motto of Kansas"

some people need to sharpen their google skills/common sense.
Mr_Whacker
29/09/06 @ 10:24
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Hey EG - can you write on blackboards? Mr Creak's face when he saw 'teacher dun a guff' was priceless!
varsas
29/09/06 @ 10:48
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Looks good to me and seems to be the opposite to GTA in tone.
pollster
29/09/06 @ 10:53
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Can the teachers dole out "six of the best"
Hughes.
29/09/06 @ 11:49
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From not giving a toss about this, I'm now quite interested.
brainbird
29/09/06 @ 12:01
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Per aspera ad astra. With ambition to the stars.
Quod erat demonstrandum.
Beati sunt pauperes animi.
mkreku
29/09/06 @ 12:26
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Why does the main character look like Rooney?
smoison
29/09/06 @ 14:04
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This looks like its made for school kids.


They should have made you the bully, would have been much more interesting.

Too bad.
twelveways
29/09/06 @ 16:36
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PC version?
Balfa
29/09/06 @ 18:13
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How does an article like this get out without some sort of comparison to skooldaze? o_O
bystander
29/09/06 @ 23:02
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"As my own school motto used to go, "Ad astra per aspera"."

That was the same as my school's motto. For the school their interpretation of it was "To reach the stars through hardships" /wonders if it is the same school
8bitMofo
30/09/06 @ 03:29
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"Audere est Facere"

since we're all doing it
smelly
30/09/06 @ 11:03
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geesus u lot went to posh schools!

our motto was "if it's not nailed down, steal it"
L0cky
30/09/06 @ 17:12
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Mine was 'Thanks for attending'
Tomo
01/10/06 @ 11:08
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About time I actually read a preview. This really does sound excellent. I was wondering how the actual gameplay would work out but it sounds really good fun. Moving out into town is a great move too as being confined to school might have been very restricted.

Nice write up.
dcangel
15/10/06 @ 13:45
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Wow. This actually sounds like it could be a really great game. Kudos to Rockstar.

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