Burnout 3: Takedown

Ban this evil, in-depth, hands-on preview of the finished build of the game, and ban the sick people who wrote it.

Order yours now from Simply Games.

"Ban These Evil Games" screamed the front page of The Daily Mail on the morning of Friday 30th July. We reflected on our bemusement that the bastion of the nation's morals had shifted war, famine, and even Sven Goran Eriksson's latest bedroom exploits off the front page. We contemplated turning the tables on the hysterically misinformed tabloid droids by changing our name for the day to Evilgamer, changing our reviews policy from a simple score out of ten to an Evilometer. Kind of like a wheel of misfortune, starting with ratings like "Give them a slap" to "Gouge their eyes out with a spoon", to fully evil intent like "run over 100 innocents in under a minute". C'mon, on Oxford Street it would be easy. The Getaway told me to do it.

And what of the evilry inherent within the terrifyingly dangerous Burnout series? Scaring the bejesus out of oncoming traffic, encouraging the youth of today to go on a fender bending cruise of mayhem, risking theirs and others' lives through the means of reckless driving? Even Criterion's Alex Ward admitted that the rozzers take a dim view of their real-life hunger-crazed 'got-to-get-home-in-time-for-tea-or-the-wife-will-kill-me' antics of late ["you're not setting a good example, sir - you can't drive like that in real life. Next time you're getting a ticket", etc]. Surely Burnout 3: Takeaway - sorry, Takedown - will be the series' most graphic display of pure evil yet?

The fast, the furious, and the plain evil

'Burnout 3: Takedown' Screenshot 1

Like everything in the tweak and tune obsessed world of fast cars, Burnout 3 is everything you loved about the last one, but with the dial whacked up to 12. How on earth the once humble PS2 can possibly pull off the kind of tricks it evidently now does with aplomb must embarrass rival developers. You really will believe that they're "melting" your PS2. It might have to come with a health warning attached before you slap it in the disc tray - "might cause your machine to become evil", or something to get our moral guardians all hot under the collar.

On arrival in Criterion's unassuming Guildford-based office, there was an air of jubilation the minute we walked in. As it turns out, the team had finished the game literally the night before and sent off what they hoped would be the final, approved builds. We were to be the first people outside of the company to have played the finished Burnout 3 in all its glory, playing online against the people that had spent the previous two years slaving away on what could well be the finest arcade racing game to date.

In what has ostensibly been designed from the ground up to be an online racing game, don't be fooled into thinking that it's a hollow experience offline. It's simply that the online factor adds in that extra element of human competition that merely racing against drones could never hope to achieve. During our play test, we ran through all of the game's modes a few times, with all the tracks and cars unlocked for us to mess around with.

Not very easy rider

'Burnout 3: Takedown' Screenshot 2

The first thing that hits you about the game is just how vast it is this time around. The one overriding criticism most people had about Burnout 2 was that it was simply too easy to blitz through the game and unlock everything in a matter of a couple of days extensive play. Quizzing the Criterion chaps about how long it will take to unlock everything, even those that have been playing the game for months claim that the best anyone's managed is 24 hours in gameplay time. The chances are, for the mere mortals, you're easily talking double that.

So why is it so huge? Well, for a start, every conceivable mode has been ramped up to almost ludicrous proportions. There are now 100 of the popular Crash junctions (instead of 15), the Race mode has been extensively expanded, taking in various worldwide locations including Europe, the island of Koh Samui and North America, the number of cars has been upped to 67 (including a Fire Engine, various F1 cars, and the usual array of muscle and Super cars, alongside the more traditional), while an all new Road Rage mode has been added in addition to the usual Time Attack you'd expect.

But before we talk about the game, the small matter of how it looks is something we're still having a little trouble getting to grips with. Upon our first glance at it running during E3 we told Criterion's Alex Ward that what they were doing with the PS2 now was basically "taking the piss". In an interview with Eurogamer recently Ward claimed that Burnout 2, in retrospect, was only perhaps using 60 per cent of the PS2's power. Burnout 3, he said, maybe still only uses 90 per cent. Quite how Criterion's rivals rate their own efforts is another matter, but they must be scratching their heads at how it can be done.

Hey, why do the Yanks get all the treats?

'Burnout 3: Takedown' Screenshot 3

The aim has always been to make the PS2 version look like "the most amazing Xbox racing game you've ever seen", and right at this moment, until someone does something better, it does. Running at 60 frames per second in 480 progressive scan (US version only, folks. Hey, this is the modern equivalent of the 50/60Hz issue!), there's nothing quite like it, with not just crisp textures and a rip roaring sense of speed, but all the extra embellishments that you could possibly want - reflections, lighting, over the top sparks, speed blur, immense particle effects and simply the most incredibly visceral damage modelling system ever attempted. We're sure crash site recovery teams don't appreciate such horrendous scenes of carnage being trivialised this much, but let's put it in context. This is videogame entertainment; crashing cars in a game is what every gamer in the history of gaming has ever wanted to do.

Burnout 3: Takedown taps into that need to smash up metal as fast and hard as possible, adds SSX/Tony Hawk/Tiger Woods-inspired terminology (that they basically had to make up, having realised that unlike in Skateboarding, there's no language of crashes), and delivers something entirely unique that no other racing game really even comes remotely close to offering. Comparing serious racing games to Burnout 3 is about as relevant as observing that Iron Maiden's pop sensibilities don't quite match S-Club 7's. Criterion has its own niche now, and intends to mine it for all its worth - and why not?

The revamped Crash mode, for example. Previously it just tasked you with roaring full pelt towards a packed junction with the intention of causing as much insurance damage as possible. This time, it's almost an entire game on its own, with all manner of ramps, score multipliers/reducers, and extra ways to create quite ridiculous levels of carnage. Rack up 15 crashes and the game gives you the opportunity to set off the Crash Breaker, which is basically like hitting the button on a detonator. Not only does your car explode in a dramatic ball of flaming metal, but the chain reaction will cause everything within the vicinity to do the same. As if that wasn't entertaining enough, the addition of an After Touch facility allows you to add spin while your car is flying through the air, enabling you to make that last minute adjustments that sets off a huge chain reaction.

Our Priory visit is pre-booked

'Burnout 3: Takedown' Screenshot 4

Meanwhile the old two-player turn-based approach has been tweaked so that all six online players start the junction at the same time, with the winner decided over three rounds. All scores then go towards your overall rank - in terms of stats, the game's just as loaded with them as before. Another ingenious addition is the co-operative Crash mode, where two players hurtle down the same junction with the intention to pair up to cause ultimate destruction. In truth, it could well end up being the mode we play the most. It's ridiculously addictive. All this and we've not even touched upon the racing.

As before, it's simply a case of getting to the finish line first, but with a myriad of rewards for being stylish along the way. The game rewards all manner of dangerous driving; shunts, oncoming, air, and all the familiar means of increasing your boost meter, which you use at any time. What's new this time is the addition of Takedowns - an array of ways of removing your opponent from the race in as violent and spectacular a way as possible. Realising that online play always tends to end up with players trying to ram one another off the road, Criterion decided not to fight it and instead made it the online game's ethos. During the game there will be specific areas where players will be able to execute these Takedowns, such as by as cliff edge and so on. Inspired by EA's long held policy of always informing the player of new moves and modes, loading screens will give hints on how to perform them, and the desire to break the US market runs throughout, with a far more excitable feel, American voiceovers talking you through the tutorial and offering quips that had us pumped, psyched and takin' names before lunchtime.

The more reserved home audience in the UK might raise a quizzical eyebrow at such hysterical exuberance, but remember, this is a game about crashing cars in style. Not a Sunday drive through the leafy avenues of Oxford. It positively screams at you in the way Crazy Taxi did the first time you careered headlong down the San Franciscan hills, only it realises that crazy potential and makes it feel like a sport in the process, rather than merely a race. SSX on wheels wouldn't be far off the true aim of Burnout 3.

So what of Road Rage mode? Split into two teams, your aim is to essentially either pursue or escape to the finish line untouched. Get hit, and you're out of the race (although you can continue to try and put off the pursuers), while a race can only be won if at least one of your team makes it to the end. It's admittedly something of a sideshow compared to the rest of the game, but nevertheless a solid addition to a package already bursting at the seams with new ideas, extra content and unlockables galore.

Burn This City

EA's influence is bursting through every element of the package, but not in a negative way. The soundtrack, for example, far from being the "punk" worryingly described by Ward, it's actually more along the lines of alternative rock, with the likes of Franz Ferdinand, The Von Bondies and The Ramones popping up during a particularly excellent soundtrack. The in-game audio in general should make the most of everyone's systems, with full surround support in both versions and brilliantly realised effects throughout - particularly while you're in slow motion in the Crash mode. Turn it up to eleven. [I thought you said 12? -Ed]

After scoring a few moral victories between us on the various modes, we also had time for a quick burn through the Xbox version, which looks practically identical to the PS2 version, albeit with better reflections on the car, and, of course, the benefit of a simpler online interface that arguably will give it the nod for those who own both machines. In terms of content, both versions are utterly identical, so nothing to worry about on that score, and very likely should be regarded as essential purchases when it arrives on retail shelves on September 10th. If you're expecting benchmark crashes, spectacular visuals at insane, unwavering speeds, and constant entertainment then you won't be remotely disappointed.

Expect a full review nearer to the game's September 10th release.

Order yours now from Simply Games.

Comments (46) Latest comment 8 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • prettyboytim #1 8 years ago

    So many great games coming out... So little time....
    Splitscreen is still in I presume? (yay!)
    Only 2-player splitscreen though? (boo!)
  • Twisted #2 8 years ago

    Any word on them optimising the loading times, as they were my only complaint with the admittedly fantastic demo.
  • Wobbler #3 8 years ago

    Sounds good :) What about the PSP version... I can't wait for that too!
  • UncleLou #4 8 years ago

    Meh.




    JUST KIDDING.

    It sounds too good to be true.
  • bionutz #5 8 years ago

  • Tweakmonkey #6 8 years ago

    Ack - don't remind me about the Daily Mail. Evilgamer would have been a classic.

    Sounds like it's worth getting the broadband adapter for this then.
  • cyk #7 8 years ago

    What about saving replays? This game NEEDS to save replays.
  • valli #8 8 years ago

    I wonder how long it will take before other PS2 developers pick their jaws from the floor and start delivering similar results. The Ratchet and Clank team - Insomniac, right? - are good too and so is Polyphony Digital but Criterion are just insane.
  • mouse Verified Graphic designer, Eurogamer Network #9 8 years ago

    Since when should you listen to anything Gamesmaster has to say?
  • Machiavel #10 8 years ago

    Somehow the flicking of my eyes from "Burnout 3" to "Ban These Evil Games" made me read it three times as "Buy These Evil Games." Sigh...
  • lost_soul #11 8 years ago

    September is going to be a good month!

    This, HL2 (maybe) and Rome TW. Hurry up Autumn.
  • Aga #12 8 years ago

    "We contemplated turning the tables on the hysterically misinformed tabloid droids by changing our name for the day to Evilgamer"

    - surely the tabloids use euro for evil anyway, so it wouldnt matter
  • Dizzy #13 8 years ago

    Nice nice.. looking forward to this.

    But "the most amazing Xbox racing game you've ever seen". ROFL.. with sprite trees? What's up with that. I looks killer, but no reason to go a bit insane with praise here guys.
  • Tiger_Walts #14 8 years ago

    Actually, I noticed the PS2 demo drop a few frames when I played it. ;)
  • alcolepone #15 8 years ago

    pha, a few frames when u crash maybe.

    Kristan, can u tell me if u are able to turn off the takedown camera, distracts from the driving after a while.

    and i presume the slowdown option when u crash isnt there when u play mulitplayer?

  • Eighthours #16 8 years ago

    Is there Guest support on Xbox LIVE? That's what my girlf wants to know!!
  • lordofdeadside #17 8 years ago

    it does indeed move the ps2 to a new level, but it also shows the gap between the ps2 and the xbox / pc or even the cube. its not noticable when your playing it, but notice, slightly odd relections, sprite trees+ senery, frame rate drops, low quality road and scenery textures, a reliance on 'moviotn blur' to cover everything else up. It would have been nice to see criteron making an xbox version which pushed that machine instead of a ps2 port with 'better reflections'. oh well, im getting less and less enthusiastic about burnout3 the more i hear about it.
  • krudster #18 8 years ago

    Be realistic. The PS2 version will sell, what, 70, 75 per cent of the units. Why would any developer interested in making money not go all out on the PS2. I think your comments on frame rate drop are a little exaggerated - and how would you even know? Played the two month old demo? A lot has changed, even in the last few weeks of dev.
  • BLACKSHEEP #19 8 years ago

    Well who cares what it looks like! I'd rather play the game than pick on tit-for-tat fanboy stuff ;)

    This is THE game that my mates want online for their PS2's even though they have never played an online console game!

    Still not long till GTA time ;) ;)
  • perilikid #20 8 years ago

    Methinks I'll only be playing this online with friends. Don't think I could deal with shunting/getting shunted by complete strangers all the time.
  • Whizzo #21 8 years ago

    Don't think I could deal with shunting/getting shunted by complete strangers all the time. There's always driving about in reality for that...
  • Eighthours #22 8 years ago

    Is there Guest support on Xbox LIVE? That's what my girlf wants to know!!

    Anyone? :)
  • krudster #23 8 years ago

  • volb #24 8 years ago

    Cuneyt : how is it possible to get these graphics out of the PS2 [...] when this goes on I will switch to PS3 insted of XBOX2.

    It has more to do with the PS2 leading the market than with the hardware's brand. Developers are now really uncovering the PS2's potential because they know the software sales figures are worth it. Although there was a lot to uncover on this particular platform, in the end dev support means everything, as usual.
  • alcolepone #25 8 years ago

    Kristan, can u tell me if u are able to turn off the takedown camera, distracts from the driving after a while.

    and i presume the slowdown option when u crash isnt there when u play mulitplayer?

    ??? :D

    sorry eager to find out ow this will play in multiplayer mode

    really looking forward to it :D
  • alcolepone #26 8 years ago

    oh and does the game play faster than the demo, the demo felt a little slow, in comparrison to burnout 2

    seen some movies that play very fast, but would be nice to know from someone who has played it :D
  • Aretak #27 8 years ago

    The graphics are incredible... O_O
  • smelliot #28 8 years ago

    *clicks order link*
  • IronGiant #29 8 years ago

    "it does indeed move the ps2 to a new level, but it also shows the gap between the ps2 and the xbox / pc or even the cube. its not noticable when your playing it, but notice, slightly odd relections, sprite trees+ senery, frame rate drops, low quality road and scenery textures, a reliance on 'moviotn blur' to cover everything else up. It would have been nice to see criteron making an xbox version which pushed that machine instead of a ps2 port with 'better reflections'. oh well, im getting less and less enthusiastic about burnout3 the more i hear about it. "

    You gotta love console snobs.. how on earth anyone even remotely interested in racing games can turn their nose up at Burnout3 is beyond me, get a life. In fact don't buy the game then as millions of us will!!
  • krudster #30 8 years ago

    I really didn't get to play it for more than a couple of hours, so, I'm sorry but I didn't find out whether you can remove the takedown camera. I only managed a couple of takedowns anyway. I guess, like NFS's slow mo moments (and Shox), EA will have said to give the player the option.
  • lordofdeadside #31 8 years ago

    i dont mean to be a console snob iron giant, ive got a ps2 and an xbox, i jus meant i thought burnout3 was a little underwhelming cosidering all the praise and hype its been getting in the press. And that, considering i'd splashed out for an xbox all i was getting (for the most part) was ps2 games with better reflections.
  • sir_tripod #32 8 years ago

    Burnout 2 was immense fun and now I need this one.

    Damn you, Eurogamer. I was going to sell my X-Box and stop the earache from my missus. Now not only am I not going to sell it, I'm going to end up buying a new game for it.

    Woe, woe is me!
  • valli #33 8 years ago

    oh and does the game play faster than the demo, the demo felt a little slow, in comparrison to burnout 2

    You must have played a very early demo or you have some super reflexes. Both the demos that exist - the earlier 1 level demo and the later 3 level demo - are obscenely fast.
  • Feanor #34 8 years ago

    The demo I got today with my September edition of the Official US PSM didn't seem super-fast, but I'm sure the car in it driving isn't the quickest in Burnout 3. After you've completed Midnight Club 2, things have to be zipping by at quite a rate for a racing game to seem very fast.

    I also found the Takedown cam a bit of a pain, so I'm sure there will be an option to turn it off.
  • alcolepone #35 8 years ago

    burnout 2 was fast, that got to the stage where u're eye streamed with tears becuase u were afraid to blink :D

    played the demo you get for pre-ordering at game.

  • Caps Lock #36 8 years ago

    i just hope that they've changed the AI of the other cars so that when you 'burnout' they don't too. It rendered the whole 'burnout' accleration boost pointless.
  • #37 8 years ago

    "Almost proof that the PS2 is as powerful as the Xbox."

    yes.. of course it is.. *eye-rolling action*
  • bromwin2001 #38 8 years ago

    you are able to turn the takedown camera off and the slow/takedown camera is off in the multiplayer and online mode.
  • IronGiant #39 8 years ago

    oh god not another "my console is better than yours" debacle..
  • UncleLou #40 8 years ago

    Come on, spill the beans, there are many people here not from the UK who can't get a copy of Edge anyway. Like me.

    A 6?
  • UncleLou #41 8 years ago

    Come on, spill the beans, there are many people here not from the UK who can't get a copy of Edge anyway. Like me.

    A 6?
  • UncleLou #42 8 years ago

  • valli #43 8 years ago

    11?

    (my bet is a 10 though)
  • Freek #44 8 years ago

    It's Edge, they're the elitist bastards of the gaming industrie, sometimes taking that role a bitt too far. So for an EA sequal game, with mass market apeal it would mean they'd usually score it as 4 or a 3. But that woulden't be surprising so they gave it an 8 or a 9 ?
  • UncleLou #45 8 years ago

    Sorry, this takes too long. I just succesfully googled for "edge scores burnout 3 doom 3". ;-)
  • Talha #46 8 years ago

    Well, I think only now people are realising what a beast PS2 really is. It certainly is underrated, but still keeps selling like hotcakes. It is safe to say that even though XBOX is technically superior, it is PS2 that is delivering the best games (NFS HP2, GT4, Burnout) and is being exploited to its fullest. What use is a fancy machine if no one bothers to develop for it? Accept it, XBOX is beat.
  • #47 8 years ago

    it probably won't be released for pc. the previous ones weren't.
  • Evil Twin #48 8 years ago

    Where's the review guys?

    I've been playing Burnout 3 for two days now, and to cut a long story short, its great.
    Its faster than Burnout 2 (bewilderingly so), and to be honest, a totally different kind of racer, with the emphasis on combat rather than boost-linking.
    Its not a replacement for Burnout 2, rather a more aggresive stablemate.

    Faults- yes, there are some glaring ones...

    The EA "extreme attitude (tm)" is a total annoyance.
    The "cool" DJ and "cool" soundtrack absolutely suck, and don't sound like anything Criterion came up with.
    Both can be turned off. Thank god.

    But, (grits teeth), the worst crime in the history of EA's long list of offences is the inclusion of EA advertising billboards on the tracksides.
    Drifting round a bend between two oncoming cars at 200mph while boosting was supposed to be a smooth, instinctive process.
    Getting distracted by a 25ft tall grinning Tiger Woods whilst doing so is one of the most irritating and intrusive examples of corporate in-game advertising of all time.
    Its shameless, and actually impacts negatively upon the gameplay.

    It doesn't spoil the fun, but it really should never have been allowed.

    EA make enough money from the ignorant public, for god's sake.

    Finally, while you can choose 50/60hz, there is NO widescreen mode included.

    That said, Burnout 3 is, overall, brilliant, and deserves the praise that is being heaped on it: 9's and 10's out of 10? Yup, indeed.

    I just pray that the obvious corporate influence EA has upon its development houses doesn't impact negatively on more games.
    I mean, what next?
    Tiger Woods as a bonus character in "Black"?
    Car tuning options in "Timesplitters: Future Perfect"?

    The mind boggles.


    Edited by 1 at 10/09/04 @ 18:53