The Battle For Middle-Earth II

Plotting against presumably evil people.

There's something dishonest about RTS multiplayer. Your enemy is not a single avatar to be hunted and shot - he is a system, a mechanism, an unseen controlling force. And he's out there, with malign intentions. With the fog of war blanking the field you can't tell exactly what he's up to. But it must be something sinister. It must be, because you know he's out to get you.

--- ENTERING LOBBY

"Hi"

"Hello there."

And then deafening silence as we engage each other for a tentative hour, ending in a mysterious disconnection... You face a neutral-green stats screen. He was winning! Did he just get bored? Did he fear my dwarf siege machines? We may never know.

Forgive me if I come across as a little paranoid, but playing extended sessions of RTS multiplayer gives me the willies. Silent, highly organised opponents array their powers against stupid, fumbling me, and it's a little bit frightening. I never quite got over the years of being pummelled at Warcraft 3 by my former boss. We were in the same room then, but nevertheless awkwardly silent. Clicking, always clicking... Deathmatch I can handle, racing I can handle: it's an honest man's work. But this secret resource management is the thing of the perfidious, the treacherous... A week of The Battle For Middle-Earth II multiplayer beta (on the PC, natch) has left me a bit jittery. And I keep thinking about self-mending towers and magic upgrades. Ah yes, the mithril shirts - just like what Kieron wears when we're out clubbing.

'The Battle For Middle-Earth II' Screenshot 1

Let sleeping giants lie.

BFME2 may not be the most interesting RTS game I've played (that was Perimeter), but its one of the most intricate and well presented. The towering tech-trees provide a certain compulsion - if just to see how well your dwarven war machines are going to do against flying beasts and goblin hordes. As with the original game it all unfolds rapidly, but there's a lot to unfold - like undoing someone's clever origami, just to annoy them. Units have rather specific strengths and weaknesses and so applying them in the wrong situation is going to be fatal. The correct filling out of the tick-box list of clever play means putting your men in the right place at the right time, and not forgetting to use that fear spell. Usually this mean penetrating enemy defences with a wall-smashing entity of some description and following it up with deft application of the special powers of a few squads of shock troops - do all that without getting distracted and you're on your way to a win.

This rapidly realised sequel is, of course, just as pretty as its predecessor, but it also expands that basic model enormously. Previous combat dynamics (which now rely heavily on fortifications) remain much the same, but fresh meat comes with the new content. The newest factions include goblins and their ugly minions, dwarves and their engineers, and the poncy elves, who boast a voice-over by Agent Smith (who played the actor Hugo Weaving at the LOTR Oscars ceremony). Naturally each faction is fit to burst with heroes, and they are each capable of fielding dozens of specialised units against your silently clicking foe. Dragons and powerful magics represent the most epic moments of Tolkeinesque RTS fun, with my personal favourite being a giant meteor-lobbing tower that crests the dwarf fortresses. Watching your opponent's infantry go flying like in that first scene from Jackson's Fellowship of The Ring is deeply agreeable - that'll teach him to go plotting against me.

'The Battle For Middle-Earth II' Screenshot 2

You can't quite make out the supercilious faces on the elf captains.

But there are tonnes of less spectacular units that are just as interesting and useful - sneaky hobbits, for example, or the many different hero characters (each with powers of his own) that you can bring into play. This is a game where unit upgrades count for everything, so getting the peripheral buildings up and your men into their maximal super-charged battle-axes is essential for victory. You can also supplement their abilities with a tech tree of mystical powers, which allows you to conjure up new monsters, defensive towers, lightning or healing energies to aid your troops. Come to think of it, that was a bit annoying and I kept forgetting about it, but it's there all the same...

And there's more! (Gosh!) The final game is going to be packed with new and fiddly-sounding features, such as being able to customise game avatars and have your personal heroes in-game. You'll also be able to customise the main fortress - the hub around which your battles revolve. (Building an unnecessarily elegant lattice of defence of defensive walls is already a grotesquely nerdy pleasure.)

'The Battle For Middle-Earth II' Screenshot 3

Dancing giants amuse all who behold their giant toes.

In the single-player campaign this nonsense will once again be integrated into a macro-war that you wage across the face of the entire continent - like Total War only with more Hobbitses. Details like these should put BFME2 a few steps ahead of its contemporaries, and if it can maintain the balance and speed of warfare that it has displayed in the beta testing then this could genuinely be one to look forward to.

And you can look forward to it ten thousand times as much if you're an Xbox 360 owner (PC owners have their anticipation diluted by that same factor because there are already ten thousand RTS games available for their machine). But just how all this is going to pan out on poor old Xbox 360 is another matter. We'll let you know if EA's touted 'console specific' control system craps things up later in the spring. We're staying cautiously optimistic. (Or is that optimistically cautious?)

Anyway, how do I make a joke using the phrase 'digging your own glaive'? Anyone?

Comments (17) Latest comment 6 years ago

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  • theidiotsarewinning #1 6 years ago

    hopefully more entertaining than final fantasy xi on the 360. mind-numbing, that one.
  • a_random_gnome #2 6 years ago

    I believe that the first BFME was an above average RTS, that wasn't innovative, but was beautiful and based on a beloved literary trilogy. The second installment though seems to move even further away from Tolkiens world. I mean dwarf war machines and new goblin minions? That sounds more like warhammer...
  • Furbs #3 6 years ago

    Can you build where you want in this one? Thats what REALLY put me off the first one. Basically turns it from a strategy game into a unit construction game.

    I know other games limit you to where you can build your main bases, but after that you usually have free reign.
  • a_random_gnome #4 6 years ago

    On this you are right FluffyTucker... BFME is indeed Generals in Middle Earth...
  • reality_cheque #5 6 years ago

    theidiotsarewinning: Good name, very accurate :) FFXI is surely the same on all platforms? (mind-numbing tediousness for all!)
  • theidiotsarewinning #6 6 years ago

    yeah it probably is...id just like to see a big online multiplayer on a console thats a bit more than: fight things to get money to get better weapons to fight things to get money to get better weapons for ever and ever and ever. what happened to when final fantasy had a story.

    (sorry, realise this is in a thread about a different game but i played ffxi for the first time yesterday and wanted to cry with boredom after an hour.)
  • Machetazo #7 6 years ago

    I'm looking forward to more news on the Xbox 360 version. Battle for Middle-Earth looked like a great game just from the scale of the assaults shown in the videos I've seen. I just didn't have a decent enough PC at the time to get it running good enough, unfortunately. So i'm looking forward to seeing how its sequel turns out on 360.
  • Xerx3s #8 6 years ago

    If J.R Tolkien only knew how they would rape his universe....
  • Furbs #9 6 years ago

    He'd probably be quite happy since it draws people in to his literary world.

    Notice how sales of the books shot up when the movies came out? This is just maintaining the interest and getting more people (kids especially) to read more can only be a good thing no?
  • Feanor #10 6 years ago

    Meh, he sold the film rights for cash.
  • jack_klugman #11 6 years ago

    BFME has provided me with many happy hours of online multiplayer pleasure. I welcome a shinier sequel.
  • joephish #12 6 years ago

    If it plays anything like the Myth series, I want it.

    EDIT: Sorry, should've actually read the text rather than just taking one look at the screenshots and posting a comment :-) Apparently it has resource management! Damn it.
    Edited by 1 at 20/01/06 @ 19:23
  • ImGameCube #13 6 years ago

    @ theidiotsarewinning

    [/i]Stop laughing! You're all idiots! Shut up! You're idiots!
  • Genji #14 6 years ago

    Yes... resource management is what gets me in RTS games. Turn-based is fine - I play Civ4 religiously. But with RTS, I get to the point where I'm required to handle about 5 things at once, under a ticking clock, and I just can't cope. This problem that I have probably won't be fixed with a console control scheme.

    I don't know. What I might like to see is an RTS which did away with resource management altogether, and dealt solely with combat. The RTS junkies probably wouldn't like that, though.
    Edited by 2 at 22/01/06 @ 11:56
  • SentientNr6 #15 6 years ago

    I hated the first due to the way which you had to babysit your own troops.
    Where's my cavalry? Seems like they charged those pikemen again!!!
    And when lining up your troops for one big assault.
    Do not attack that tower. Do not attack that tower. Do not attack that tower. OMG they attacked the tower.
    Exit to windows.
  • Stickman #16 6 years ago

    Rome Total War - BFME mod.

    That's where the future lies.
  • Spanker #17 6 years ago

    Enjoyed the single player of the first...superb use of all the movie assets.