FFXIII sells 5.5m units for Square Enix
DQIX, Batman help make record results.
Final Fantasy XIII and Dragon Quest IX have driven Square Enix sales through the roof.
The Japanese company today revealed a 42 per cent rise in revenue and a 50 per cent rise net income for the financial year ended 31st March 2010. Accountants were so pleased they used colour in the annual report.
Final Fantasy XIII - released early March 2010 - was the company's best performer. The role-playing game sold 5.55m units worldwide.
But Dragon Quest IX recorded the most individual sales, amassing a whopping total of 4.26m in Japan alone. DQIX will be released in Europe this summer.
Square Enix's acquisition of Eidos in March 2009 also paid dividends. Batman: Arkham Asylum sold 3.24m units globally and Just Cause 2 sold 1.19m.
Other games of note were Kingdom Hearts: 358/2 Days (1.49m), Dragon Quest VI (1.29m) Dissidia: Final Fantasy (1.81m) and Kingdom Hearts: Birth By Sleep (760,000).
Square Enix highlighted calendar 2010 big-hitters as Kane & Lynch 2: Dog Days (27th August), Final Fantasy XIV Online (2010) and Front Mission Evolved (2010).
The company also plans to "strengthen own IPs" as well as "create new AAA brands". Among those mentioned in colourful circles were Deus Ex, Tomb Raider and Hitman.
But it's not all smiles, as Square Enix revealed that around 400 staff were laid off during the year [This sentence has been edited -Ed].
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Comments (54) Latest comment 2 years ago
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Also, Did I see Hitman in that story? I'd love a new hitman, I've played the last one to death.
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I'll admit I was one of them, but I also didn't expect it to be sooooo boring. My dishwasher has more interactivity then that blasted game. I wouldn't even call it that anymore. Just a great looking game simulator.
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+1 if you did
-1 if you didnt
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As the first Final Fantasy game I really put the time in, I'm enjoying XIII. The things that may put the faithful off seemed to have interested me eg.linear. It's Just Cause 2 I'm unsure about. Still, they have some good brands and hopefully will continue to have positive financial reports. I wouldn't mind seeing a sci-fi FF someday, show Bioware how to do a RPG.
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Quite worried about the lack of batman AA 2 as well, the first was an awesome little game, although im more worried about how much they are going to fuck up Deus Ex. Fingers crossed, eh?
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Sometimes, they're not even trying to hide their laziness. Like the area made up of branching rooms, with the exact same monsters you have already hunted. Boooooring!!
FF13 is an insult! Anyone who found it remotely entertaining, well, good on you that's perfectly fine with me. I thought boss battles were hectic, if and only if it's the first time you do them and you had your characters maxed up so you don't inevitably die. That was "remotely" enjoyable. My mind was blown by the attack of the "mother ship" on the balcony, GREAT!
Otherwise? Inanition. Corridors. Boringness.
I don't know what you guys thought of FF12, but I thought FF13 was a logical continuation of it. The kind of robotic logic only idiots with no understanding of what makes an RPG enjoyable could come up with. Rationalize, standardize, cut the fat!
JRPGs are stupid, bland, tasteless, empty, unfun, robotic. Square (square!) found the "essence" of JRPGs: what people like in them. In the end, there is nothing. Although it used to work. It still worked for me with Chrono Cross 2 years ago. So... square succeded.
Bravo Square!
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Hey now, Lost Odyssey was pretty decent.
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Maybe it had the special something Square is missing... you know.. talent with a sexy mustache.
I'm not saying the whole genre is bad, I'm only saying it's a very hard genre to tackle, because, deep down, it's ultra boring if unbalanced.
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There's still a lot of good western talent under the Eidos banner though, and now their product is more diverse than before. I hope both Deus Ex and Front Mission Evolved turn out well. And while I'm not a Lara Croft fan, I hope the can do something positive with that IP.
What, I'd like to see from SEE, is less FF, but I know that's not going to happen.
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Somehow I managed to finish it though and sold it on Amazon to some mug (sorry whoever you are) for only £3 less than I paid for it.
Whoever mentioend Nier, I took a risk and bought it the other week and completed it, I enjoyed almost every minute of it despite it's shortcomings. Superb story and characters and a nice combat system. Way more enjoyable than FFXIII.
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It also needed a better story, less Cie, and more variety. A LOT MORE!
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What is very telling is among group of five mates. I was only one to get to end and two other chosen to trade in less than half way in. Two more are still aiming to finish sometimes 'soon'.
The most successful FF to date? Andecotes speak for themselves as well as critical reviews.
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Hardcore (who I am not, btw) love the game, at least it's what it seems when I read papers describing the combat system, or crafting guides around the net - it's almost surreal the dedication/love of some users.
To me, heads and shoulders above average, well worth the money and a fine collection item of popular digital culture.
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Who wanna beat that it will be canned?
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Like the Games TM review claiming it all comes together halfway through. FUCK THAT. I have a job, a GF, a life, I don't waste 30 hours on crap. Maybe if you're a games journalist you have plenty of time ti fuck around with it, but what kind of twat are you if you don't actually think about your readers and who plays games besides them at all and say fuck you internet, you have it wrong,
Any game that takes 30 hours to get good is a massive failure in my book. And I finished plenty of JRPG with 80 on the clock.
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Still, LO rules!
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As for Hitman they better refress it in the way Splinter Cell did ( I think it needs it ).
About Tomb Raider I hate the fact they made it arcadish but im glad it has a very aplaudable pricing on XBLA.
Now... About Deus Ex, Enix I'm talking to you! You better not let s down and revive apropriately that IP cause if you ruin it i'll hate your guts.
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Sorry
Also "demanding" isn't the word I would use with FFXIII, not by a long shot.
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Demanding is ambiguous, it does "demand" some patience and "sense of mission" (aka wasting time, to some)
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LO DLC on the other hand has one of the hardest bosses (imo) to ever spawn in a jrpg. Lovely fight. One to remember.
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But then again, I also really liked FFXII with its Gambit system and I never really cared that much for FFVII and FFVIII so I'm probably not a good example of a 'true' FF fan
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It also didn't help that it had the most annoying character in video game history. I wish they put Vanille in Dissidia just so I could batter her.
Over and over again.
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Exactly how I felt. Patronizing. For instance, looking at the minimap and seeing a straight line pretty much all the time, then every so often the predictable little wart of an optional path, which EVERY SINGLE TIME would be a 10 foot detour to a dead end with that little IDENTICAL orb of loot bouncing in a corner. In the back of my head I would hear a voice say, "Good dog, here's your biscuit. Now be a good boy press your X button some more." (The game never made me care enough to find out what all the little crap in the orbs was for anyway. Maybe if I saved up enough of them I could buy an... orb.) I actually stopped playing this game because I was afraid it was going to kill my X button sooner or later. Well, there were a dozen reasons to stop playing it, but the fact that actually crossed my mind bears mentioning.
It's a beautiful, beautiful game to look at, but in every other regard it is a turd. Right down to the script and that god-awful Titanic-wannabe theme song. It might turn to gold after 30 hours but that doesn't even begin to change my mind. If anything it seals the case *against* the game.
P.S. Forgot to mention how utterly non-intuitive/ off-putting the character advancement (as in, you know, "RPG"
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So you never looked in the menu? Retard.
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There are so many better games that surpass FF, but simply don't get the reconciliation they deserve.
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Imagine it. WTF is this? I have to wonder all over this stupid town checking every identical room and every identical house just to find some granny hiding in an attic so I can advance the story?! There would be an outrage. Hunting through towns is BORING, and why is it an accepted norm that you should be allowed into peoples houses so you can interrogate them and steal their stuff?
And the fighting. Sure the opening of the game takes you by the hand and all you have to do is press x. But come chapter 11 that wont get you very far. I was quite levelled up by that state but unless I was careful and used status effects and paradigm shifts I would see a game over screen fast. There is quite a lot of strategy there if you look.
Personally I hope that RPGs don't go back to the 'wonder all over the map till you speak to the correct sequence of people to trigger the next event' style of play. FFXIII is a step in the right direction.
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Some things they could have really improved:
- The story. After I finished the game, I was too confused to understand. End game FMV is just bizarre. Needed to look at it on YouTube and read wiki to understand what was going on.
- New Game+ -- seriously, why not!
- Chapter 13: All the red and floating stuff and... just no. Graphical disaster.
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I think you're over simplifying grievances there. Personally my main bone of contention is not the lack of towns, far from it, the game is just tedium personified. ALL you do is walk, fight, watch crap conversation about L'Cie.
Games like FFVII deviated a lot, little things like the bike chase, the snowboarding, the part when your strapped to a chair being tortured and have to hammer a button, things like that really break it up. FFXIII does nothing! It's watered down beyond belief.
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exploring towns is boring? get the fuck out. Thats one of the main staples of RPG's. Exploration. Go back to fucking MW, and GoW and leave the RPG's to people with more than one fucking braincell.
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One big example is the weapon upgrading. You get all these different items to enhance your weapons, but they all do the fucking same. You slap 5 dinowings on a weapon, and it's 25%+, but if you slap 5 chickenhooves on it, it's exactly the same. Totally pointless incorporating all these items at all (at least as far as I played, but that's 30 hours).
The whole game is just a huge freaking lie. It let'[s you think it has deep systems, but they're either fake or computer controlled.
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And no, after 25 hours FFXIII is nowhere near as good as that either.
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Walk into town.
loading...
walk into house.
loading.....
talk to npc. press x. press x. press x. press x.
follow every wall looking for something to interact with. walk up stairs.
loading....
follow every wall looking for something to interact with. walk down stairs.
loading....
walk outside
loading....
X12
story wont advance...
repeat process.
You consider that to be fun, yet you say I and the brain dead one.
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@Milky - Oh, so occasionally you use not one but TWO buttons!!! Well, obviously I overlooked the incredible depth of this game, then.