Vivendi's PlayStation 3 version of F.E.A.R. will be released on 20th April, the publisher confirmed this afternoon.
Originally scheduled for release at the console's launch last Friday, the game, which is about men with guns investigating the unknown, was set back for reasons unknown. Someone give me a gun.
That reminds me - there's a rapid-fire shotgun in your PS3 arsenal that isn't included in the PC and Xbox 360 versions, as well as "a bonus mission that lets the player jump into the shoes of the Special Force Operational Detachment (SFOD) soldiers that investigated the original Armacham disturbance - basically the incident that was the trigger for the events of FEAR". Thanks Rob Loftus, senior producer at Sierra! Got anything else to say? "We won't be changing the plotline, but we'll certainly be adding to it with the bonus mission. You'll get to see what happened to the SFOD squad that the FEAR team is trying to locate in the original storyline."
Marvellous. So there's 16 player deathmatch over the Internet at launch? "Yes." And the Instant Action arcade mode that involves surviving and causing loads of damage in repeating levels and then uploading your score to PS Network leaderboards? "We don't support SixAxis in this current iteration of F.E.A.R." Eh? It's almost as though he's talking to someone else. In a Q&A provided along with the release date.
Any chance of more F.E.A.R. on PS3? The Extraction Point PC expansion, perhaps? "Stay tuned. It all depends on the demand. If people want some more FEAR on the PS3, we'll certainly look at ways to make that happen."
Well that's jolly good of you. Meanwhile, PS3 fans might want to hold their noses and read the F.E.A.R. Xbox 360 review elsewhere on Eurogamer to get an idea of how the console ports, handled by Day 1 Studios, have come together. Alternatively, there's F.E.A.R. PS3 first impressions. What more could you want?