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F.E.A.R. 2: Project Origin Review

Xbox 360 PC PlayStation 3 Review by Kieron Gillen

10 February, 2009

Page 1 of 2. Page 2 ->

A robot suit and quick-time events.

If you grabbed me in a bar and asked me what was memorably new in FEAR 2 (I'm not using the bloody full stops), that's all I'd be able to come up with. While it's a rock-solid corridor shooter, the lasting impression is one of a woeful lack of inspiration. There's plenty of stuff to talk about but nothing that demands to be discussed over a drink with friends. The most interesting thing about FEAR 2 is the history of its development - Monolith's split with Vivendi, leaving the former without the name, working on a game with the key cast, propagating another title ("Project Origin"), buying the name back when it seemed Vivendi didn't want to make a sequel after all and... Oh, it's quite the epic, exciting saga. Unlike this.

With the two semi-sequels to the first game, made by other developers, removed from continuity, FEAR 2 itself picks up slightly before Monolith left off. You explore an alternate part of the world as another FEAR team, and see the conclusion of the first (a big old explosion) from a distance. In theory, it's a clever method of setting up the devastated city and getting the new gamer up to speed. In practice, it's not totally effective.

FEAR 2 is guilty of the arrogance of videogame sequels which do little to reintroduce their plots - the sort of thing that tarnished Halo 3's experience for anyone who didn't read the tie-in novels. Who are these corporate groups? What's a FEAR team? None of this is explained, which makes it difficult to care too much about what's going on - at least initially. It's been four years since that first game. Pretty much all I remember is the spooky little girl and a lot of slow-mo fighting in corridors. Give me a clue, guys.

'F.E.A.R. 2: Project Origin' Screenshot 1

Project Origin lets you take control of those robot walker things from the first game.

While you start out as a normal chap, the plot finds a way to give you the game's signature slow-down abilities quickly. Things then continue in FEAR's recognisable quick-quick-slow rhythm. Most of the time you're involved in fire-fights against human soldiers (with the occasional monster to deal with). These are interspersed with psychological horror sections where you start experiencing psionic interference, odd visions and visual distortions that make it difficult to locate the exit.

It's an easy structure to dissect critically. The hyper-violence and the psychology make odd bedfellows, but in practice both are executed so solidly that the whole thing just about holds together. Especially with regard to the latter, there are moments of flair reminiscent of Monolith's flourishes in games like No One Lives Forever and TRON 2.0. While most of the game is in tunnels (though no longer always grey), doing things like, say, fighting your way around a school and using bits of stage-production for cover is quite witty. The visions, for their length, are well performed too - in fact, you wish Monolith had pursued that side of the game more.

But this seems to put even more emphasis on the combat, and at its core it's an oddly old-fashioned approach. For example, the game features health-packs and armour-vests, like grandma used to program. You can carry up to three of the former, which makes it a question of resource expenditure - deciding when to top up your bar at the risk of dying because you waited too long.

'F.E.A.R. 2: Project Origin' Screenshot 2

Is that a Shogo 2 t-shirt on Nick Nolte's evil twin?

Elements of the kinetic combat have been removed, oddly. The close-combat flying kicks have been excised, reduced to the standard weapon-bash. You are able to flip furniture and take cover behind it- which your opposition will do too, showing the generally robust AI. Cute, but fundamentally it's not that relevant.

(CORRECTION: Since this review was published, it's been pointed out the information in the above paragraph is incorrect. Kieron writes: "Well, the flying kicks weren't excised - just my ability to notice 'em, either through them not being introduced in the training sequence or me simply missing them. In practice, FEAR 2 seemed to keep the enemy at the range most of the time, with the close-combat being primarily defensive. Returning to discover my error, I realise I *did* actually set off the kick a couple of times, but since it was at the end of the jump, it looked more like a slide along the floor than a dramatic boot-in-face and I presumed it was some kind of slide-to-cover thing." We apologise for the error. After discussion we feel the score below still fits the game.)

This isn't a game like Gears of War where cover-hopping is paramount, because the slow-motion ability tops anything as passive as hiding (except to recharge your slow-motion ability). Get the angle, go into slow-motion, headshot, take cover, repeat. You often feel like you're being a little mean to the poor old bad guys, but this adds a dramatic flair to almost every takedown. I may be belabouring the point, but it's the core mechanic's solidness which makes FEAR 2 impossible to condemn.

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andywilkie35
10/02/09 @ 00:06
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confirmed no buy, bang!
NotSoSlim
10/02/09 @ 00:08
#2
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Finally a proper review as the demo was crap imo
ASHBERY76
10/02/09 @ 00:12
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The review doesn't read like a 5 score game.
absolutezero
10/02/09 @ 00:15
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Remember EG gave the first game 9/10. and by the sounds of things not much has changed in this follow up, if thats worth halving the score then all games bar the first the series should be under 5/10 aswell.

Gillenlol
Eraysor
10/02/09 @ 00:15
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Bollocks. I was looking forward to this for ages. Good job I bought Chrono Trigger instead.
Xerx3s
10/02/09 @ 00:20
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"I found myself thinking the back-handed compliment, "Well, at least I haven't done a gun-turret bit yet." Then, predictably, one turned up. Every time I started a new level I ended up wondering whether this one would be the moving-platform-train-bit. Surely it would arrive eventually? And it did."

I'm not going to buy this game but this raises an eyebrow. EG has - recently - highly reviewed many games that have exactly those bits.
Yossarian
10/02/09 @ 00:23
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Zing!

Demo pushed me from an instabuy onto the fence, and this confirms it. Money well saved. Monolith are now 2 for 2 this generation when it comes to fucking up good games with bad sequels.
Hangman
10/02/09 @ 00:24
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right, so worse than files? i don't think so.
DUFFMAN5
10/02/09 @ 00:24
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Really, oh well
Katsumoto
10/02/09 @ 00:25
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EG =! KG. Not a hive mind. No.

"The close-combat flying kicks have been excised" - they were in the demo! How silly.

This sounds like something to pick up once the price has gone down. Plenty of other games to get in the mean time, thankfully.
Eraysor
10/02/09 @ 00:28
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"The close-combat flying kicks have been excised" - they were in the demo! How silly.

I noticed that too >_
Hangman
10/02/09 @ 00:29
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"The close-combat flying kicks have been excised, reduced to the standard weapon-bash"

Oh dear. Not only are the flying kicks in, but also the melee slide, and the jumping roundhouse.

" I may be belabouring the point, but it's the core mechanic's solidness which makes FEAR 2 impossible to condemn"

5/10!




Anon_642
10/02/09 @ 00:31
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I will copy what I wrote on the IGN Board:
"I don't think I will be picking this game up unfortunately. I enjoyed the first F.E.A.R on PC which I played at a friends house but when I got the same game on the Xbox 360 it was lacking.

My PC is not very powerfull so it was always X360 or nothing and I guess in this case in will be nothing, which is a shame as I was looking forward to this game right up until the demo which I honestly thought was EXACTLY the same as the original F.E.A.R albeit with slightly more intresting enviroments and SLIGHTLY better graphics.

Shame that the developers could not deliver, perhaps I will rent it one day when it is dirt cheap but not worth spending £39.99 on if I am not sure it will be decent or not.
Anon_642"
mkreku
10/02/09 @ 00:32
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Well, seeing as the first game was horribly overrated by Eurogamer, I guess the sequel is getting a bit of the blame left over from the first review.
Katsumoto
10/02/09 @ 00:36
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"" I may be belabouring the point, but it's the core mechanic's solidness which makes FEAR 2 impossible to condemn"

5/10!" I don't think 5/10 is condemnation really. Read EG's scoring policy, 5 is marked as "not as disaster" whereas its only at 4/10 they talk about "getting into the realms of poor"
Postumo
10/02/09 @ 00:38
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There are kicks in this game, but not as good as in the first one.

They were my primary weapon!
polaris70
10/02/09 @ 00:39
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Jeez, did the reviewer get kicked in the nuts by his girlfriend while opening a letter from his landlord saying he's getting evicted, just before he wrote the review? Maybe you shouldn't write reviews until you've been out for a few pints, won money at the local casino and got the number of the hottest chic in the nightclub. 5/10 lol.
muters
10/02/09 @ 00:43
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Oh dear. With the first FEAR, I could appreciate the mechanics of the AI and gameplay, but couldn't get past how unremittingly dull the level design was. I played the demo of this and liked that it wasn't all offices, but once I got into a mech suit it just felt like any other shooter. And I couldn't see what the hell was going on half of the time. One for the inevitable '£9.99 at play.com' list then, I think.
Hangman
10/02/09 @ 00:44
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edge gave it 8/10, higher than killzone.who to believe?
polaris70
10/02/09 @ 00:48
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Well, It's still a buy for me, I even thought the demo was worth more than 5/10 lol. Best 15 minutes of FPS gaming I've had for a while, especially considering the deluge of over-hyped garbage that came out at the end of last year :)
Snidesworth
10/02/09 @ 00:48
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I rather liked the demo, and it felt quite similar to FEAR 1 (which is a good thing in my eyes). Is this a case of more of the same with no improvement, or is it remarkably worse than the first? If it's the former I'll still be picking it up.
hmmmmm
10/02/09 @ 00:48
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Must say the demo scared me shitless and thought this would get higher. I don't actually mind, but it will be interesting to read the forthcoming Resident Evil 5 review. 5/10 because it follows the previous formula: small houses, windows, zombies, tunnels, slow turning... ?
Ged42
10/02/09 @ 00:54
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And there's me hoping it would be good enough to help put enough money Monolith's way, for them to make NOLF 3, oh well 'sigh'
local_celebrity
10/02/09 @ 00:55
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Props to Kieron for the use of belabouring. That's probably the most bedazzling word to befall here for a while.

Can't say I'm all that surprised at the overall verdict, though. Downloaded the demo for this the other day. Five minutes in, I started dozing off. Now I just fire it up to combat the insomnia.
nardop
10/02/09 @ 01:03
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im sorry, but that review is pretty much BS tbh.
MrED209
10/02/09 @ 01:06
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5/10 is the score you should have given the first version of this game instead of wasting my money by wanking an 8 or 9 all over it, or whatever it was.
Katsumoto
10/02/09 @ 01:06
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@nardop, STKD - Have you guys played it then? What did you think? What is that you disagree with in this review in particular?
Edited 2 times, most recently on 10/02/09 @ 01:09
nardop
10/02/09 @ 01:08
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yes
3william56
10/02/09 @ 01:12
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I thought the FEAR2 demo was ok, with excellent sound design, ok visuals and a bit of style in the ghosts and visions, right up until the ping of the Killzone2 download complete sounded. Comparing the two side by side, and FEAR2 is definitely relegated to the bargain bin. Unless the demo was very different to the final game, the AI was shocking (running brainlessly backwards and forwards between 2 or 3 cover points is about it), little scenery interaction (I spent 5 minutes last night just shooting tables and chairs and barrels and tittatin KZ2 just to see how it reacted) and corridor after corridor after corridor. I resumed the reason I didn't know why I was shooting the other soldiers was demo-itus, but obviously not. Sure KZ2 is a little generic, but it does everything so well that it covers any (deliberate) lack of innovation, which ruthlessly highlights lesser games with neither innovation or KZ2's polish.

On the PS3 at least, Killzone has changed the game, and other FPSs are going to have their work cut out keeping up. Which is excellent news - a real kick upm the ar$e for a genre that has stagnated so badly recently.

BTW: anyone else suffer a sound bug where every sound apart from the backgrond wind noise cuts out when you exit the underground train station? Happens every time for me, and nothing will sort it except a die and restart.
Hangman
10/02/09 @ 01:14
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"Well, at least I haven't done a gun-turret bit yet." Then, predictably, one turned up. Every time I started a new level I ended up wondering whether this one would be the moving-platform-train-bit. Surely it would arrive eventually? And it did"

what, like in Killzone 2, where there is actually a turret sequence on board a fucking train! 9/10 for that one though, make up your minds...
Katsumoto
10/02/09 @ 01:16
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The reviewer for this game had nothing to do with the KZ2 review, though? He's probably not even played the demo, in fact..
Sidgo
10/02/09 @ 01:29
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So far the reviews have been pretty good. IGN UK just gave it an 8.5.

http://xbox360.ign.com/articles/952/9525...

And VideoGamer just gave the game a 9/10.
http://www.videogamer.com/xbox360/projec...

All I can say is that I'm not letting one reviewer decide whether or not I buy a game. Especially a review that's inconsistent with the score (his review sounds like he's going to give it a 7 or so). Crapping all over an FPS game because it does all the right things perfectly but doesn't innovate is like bitching about a incredibly well made slasher flick because it sticks to the established rules. If it's well done, it can still be a lot of fun.

I don't need in innovation every time I fire up a movie or play a game. I just want something that's fun to watch or play and keeps me entertained.
Edited 1 times, most recently on 10/02/09 @ 01:34
N@
10/02/09 @ 01:35
#33
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This scored higher than Killzone 2 in the latest edition of Edge.


:/!
figaro7
10/02/09 @ 01:35
#34
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I purchased the original fear based on eurogamers review, traded it within a month, i just couldnt see what was so special about it. I might pick this up when its cheap later down the road if theres no other decent FPS down the line that is.
Ywap
10/02/09 @ 01:37
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If the full game is anything like the demo, then 5 seem to be a very generous score. Personally i think it felt as shallow and simple as the junk they call Gow and Cod. Fear 1 was a great game but with the sequel Monolith seem to have lost the magic and sold their souls.
Edited 1 times, most recently on 06/08/09 @ 03:30
N@
10/02/09 @ 01:41
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"Shooters nowadays need to meet the bar which was raised by Halo 3. The problem is that's an extraordinarily high bar to reach"

O_o


Replace Halo 3 with Killzone 2=(y)
skillian
10/02/09 @ 01:43
#37
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I loved the first game - really did love it - but I really couldn't get on with the demo for this.

Don't know exactly what it was, but the "feel" was all wrong and even the general combat just didn't grab me. It was almost like I was playing at a low framerate although my FPS was fine at around the 50 mark. The shotgun was about a quarter as much fun as that in the original, and by the time I got in the mech suit thing I was just thoroughly disappointed with the whole thing.

Perhaps the full game could have sucked me in if I gave it some time, but honestly this isn't something I'm going to buy now so I guess I'll never find out.

edit: talking about the PC, by the way.
Edited 1 times, most recently on 10/02/09 @ 01:44
pWnz0r
10/02/09 @ 01:47
#38
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"You explore an alternate part of the world as another FEAR team"

Thats just not true.

"The close-combat flying kicks have been excised, reduced to the standard weapon-bash"

Neither is that.

"FEAR 2 is guilty of the arrogance of videogame sequels which do little to reintroduce their plots"

Its a sequal...

I can always count on eurogamer for a pretty innacurate, worthless review :D
Think ill be picking this up on PC.
Jim Bob
10/02/09 @ 01:50
#39
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"FEAR 2 is guilty of the arrogance of videogame sequels which do little to reintroduce their plots"

This should read:

"Keiron Gillen is quilty of the arrogance of a former. Edge freelancer which is most unhelpful in determing whether this game is any good or not"

Read the review and my brain speaks 7 or 8, but 5 come on - traffic whoring if ever I saw it. Even Edgegave it an 8 Gillen!
AdamVGR
10/02/09 @ 01:53
#40
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More proof that EG has no fucking clue how to score. I've played this game already and can tell you it's definitely not a 5, just like Rise of the Argonauts wasn't a 3. But give them Killzone 2 which is a incredibly short game and they give it a 9, god what a bunch of snobs.
Baranga
10/02/09 @ 01:59
#41
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Oh dear. How on earth could he miss the flying kicks?
Ghost5786
10/02/09 @ 02:01
#42
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From the demo I played of this and the last FEAR game, it is my opinion that they are exactly the same, bar a difference in graphical quality.

On a side note, is anybody else fed up of audio/text logs dotted around levels? As a narrative device it is overused and from a gameplay perspective it forces the player to stop playing the game, usaully to read/listen to somebody's really inconsequential and banal writing/acting.

And also, not catching the flying kicks as being in the game is an obvious faux-pas Kieron. 5/10 however is not inconsistant with what you've written considering you believe the game to be highly formulaic in a lot of ways. Again, it leads back to a problem with a 10-point scoring system in which several reviewers give 7/10 scores to average games which in reality should technically be receiving 5s.
Edited 1 times, most recently on 10/02/09 @ 02:06
markgreyam
10/02/09 @ 02:34
#43
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"Shooters nowadays need to meet the bar which was raised by Halo 3. The problem is that's an extraordinarily high bar to reach."

I think you're confusing yourself with the bar you raised for Halo 3.
actionfitz
10/02/09 @ 02:49
#44
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harsh. i've read more scathing reviews that got far better sores on this site.
confused :/
- add this to the rent b4 buy pile (just in case).
rodpad
10/02/09 @ 03:06
#45
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Halo 3 raised no bar whatsoever. Utter pish.
Ferose999
10/02/09 @ 03:56
#46
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I just read d review of fear 2 by eurogamer. In d review i didnt find dat reviewer had any true problem wd game vch is fantastic infact n reviewed fairly by other sites. Isnt it cheap to give a game like fear 2 just 5 out of 10. They cant deteriorate gaming n media dat way. I hav usually seen d reviews 4m eurogamer r not so relevant both in terms of context n rating. They dont speak true gaming...fable 2 got 10 out of 10 despite its so many problems. Amazing na?
Ferose999
10/02/09 @ 03:56
#47
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I just read d review of fear 2 by eurogamer. In d review i didnt find dat reviewer had any true problem wd game vch is fantastic infact n reviewed fairly by other sites. Isnt it cheap to give a game like fear 2 just 5 out of 10. They cant deteriorate gaming n media dat way. I hav usually seen d reviews 4m eurogamer r not so relevant both in terms of context n rating. They dont speak true gaming...fable 2 got 10 out of 10 despite its so many problems. Amazing na?
rob177467
10/02/09 @ 04:05
#48
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Ferose999, that is some of the worst English I have ever read.
Ferose999
10/02/09 @ 04:33
#49
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Rob wts bad wd ma english?
Ferose999
10/02/09 @ 04:33
#50
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Rob wts bad wd ma english?

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