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Fatale: Exploring Salome Review

PC Review by Christian Donlan

22 October, 2009

Page 1 of 3. Page 2 ->

So you're John the Baptist - sell me that one, GameStation - and you're knocking around in a dripping cistern, waiting to be killed. The walls loom closely out of the grey mist, water ripples gently beneath your feet, and a single artful blast of light beams down from above. You're wedged tightly into an awkward variation on the first-person perspective, the viewpoint beloved by disciples of shooting, neck-breaking, and wonky hand-to-hand combat everywhere, but none of that appears to be on the cards today.

The controls are familiar enough, but they're quirky and sluggish. There are crates lying around, but they're only there to mock you for your traditional dependence on crates and the ridiculously handy things you tend to find within them. There's even a jump button: useless, given the circumstances, but still present, like a knotty lump of vestigial tail. Not to worry, all of this stuff is just theatre, really, just false hopes built to reinforce - deep in this dark, wet, underground cell, where your ever-approaching death is already a matter of record in, oh dear, the Bible - just how very screwed you are.

But that's only the half of it, because you're also the player, stuck behind your PC or Mac, wondering what it all means, wondering where it's going, and wondering, possibly, if lurking around the corner there's an on-rails shooting section where you get to take out a Judas Iscariot while clad in a giant amphibious Mech outfit (the answer's no, sadly, but there's always DLC).

Fatale: Exploring Salome's opening third - the John-the-Baptist-waiting-to-die bit - can be a disorientating experience, and one that takes a long time to play out, as you bump around in the dark, kicking at crates, and perhaps stabbing at the keyboard to see if the prophet who foresaw Christ, the patron saint of French Canada and Newfoundland, has picked up any modish parkour skills in his latest incarnation. He hasn't, of course, and the blocks of luminous text sporadically appearing in the air as you wander aimlessly aren't tutorials teaching you how to punch, zip-line, swap weapons, or crouch. They're brief, fairly shrill quotes from Oscar Wilde's interpretation of the story.

'Fatale: Exploring Salome' Screenshot 1

Tale of Tales' latest is another GameFAQs disaster, in other words: what do I do? Where do I go? Why won't the door open? How do I get my seven quid back? If Fatale had a hints hotline - and I really wish it did - I'm pretty certain players' calls would be patched directly to Mark Lawson and Umberto Eco, dressed as mimes, answering all queries in Aramaic.

If you're in the wrong mood, it would be possible to take Fatale rather badly: to feel that you're being made fun of, or patronised, and that your decades of accrued traditions - the crates with handy stuff in them, the jumping, the not-getting-killed-in-the-first-scene - are being poked and prodded by people who think that you and your games are stupid and juvenile. But then the door to John the Baptist's cistern opens, and you realise no-one's trying to make fun of anyone, really. The team of art junkies at Tale of Tales possibly love games just as much as a Gearbox or a WayForward, but they're trying to take the form in different directions: to bend it, stretch it, tease it into new shapes. They want to see what it can do.

And it's possible they aren't entirely successful on this outing - certainly not as successful as they were with The Path, mid-March's gothic frolic through the grim fringes of Little Red Riding Hood. Fatale lacks the folk-tale immediacy of The Path, but it lacks the strange coherency of its mysteries, too - it lacks the feeling that behind the horror and the developers' troubling smirks, there was something easily accessible to at least focus your interpretations around.

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Comments: 1-31 of 31 in total

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Br0ken_Engli5h
22/10/09 @ 10:18
#2
+23
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Congratu-fucking-lations!
Matthew_Hornet
22/10/09 @ 10:31
#3
+9
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I am happy that this game exists, that Eurogamer has reviewed it, and that it was reviewed in this manner. Makes a person feel like new things are happening.

Still, though the style of the review was well judged I think it went on a bit too long. Two pages might have been better, specifically leaving out such a detailed blow-by-blow description of the game. Being so short, the game suffers if the player is too familiar with it in advance.
Malek86
22/10/09 @ 10:37
#4
+1
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I want to get this. By the way, isn't it coming out on Steam?
loopholezero
22/10/09 @ 10:49
#5
+8
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the scene description is perhaps a bit too detailed, but that was probably unavoidable, considering how short fatale is.

anyway, it was a great read and it's good to see more obscure stuff being reviewed here besides the usual console/mainstream games :)
lmephisto
22/10/09 @ 10:58
#6
0
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i cant find it on steam so maybe no
thedaveeyres
22/10/09 @ 11:03
#7
+12
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Perhaps the greatest EG tagline ever. :D
Wendelius
22/10/09 @ 11:23
#8
+1
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I agree that the description is too detailed. Thank you for experiencing it for us. But did you have to tell us all (most?) of what it has in store?
Boomerang
22/10/09 @ 11:47
#9
+6
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Jesus. This sounds more depressing than watching Antiques Roadshow while someone saws my cat in half.
DrR0b3rts
22/10/09 @ 11:53
#10
+2
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That sounds quite exciting to me, Boomerang.
pervertron
22/10/09 @ 12:20
#11
+3
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Yes, yes, that's exactly what they do. I think they also type "blah blah blah" for the whole review unless they see something different.
Skurmedel
22/10/09 @ 12:22
#12
+6
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Milky: I could accurately predict you whining in the comments as soon as I saw that seven.
Mentalist(air)
22/10/09 @ 12:33
#13
+5
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Throw in a mention of how haggard Fergie is looking these days

York, Man U or Black Eyes Peas?
DasBooter
22/10/09 @ 12:57
#14
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Good review but god this game sounds a bit pretentious.
b00n
22/10/09 @ 13:00
#15
+2
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7 pounds for half an hour sounds a bit much, or did I miss something?
SuperBas
22/10/09 @ 13:06
#16
-8
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Too long, didn't read (attention span destroyed by playing games for 20 years now). Is it pretentious bullshit like The Path, or is it playable?
doveroxford
22/10/09 @ 13:42
#17
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This review gave me a headache so I skimmed through, basically this "game" sounds worse than a mid-90s "interactive movie" because you don't even solve shitty puzzles or make "choose-your-own-adventure" choices?
Alterego-X
22/10/09 @ 13:51
#18
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The Path was the best thing to be created since The Lion King.

This one was not that great, but still a fascinating piece.
kwarive
22/10/09 @ 16:24
#19
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This sounds interesting. Might need a big smoke before I play it though. I'm a big wilde fan but I don't know his work on this so discovering it through a game? installation piece? like this might be just the ticket. After said big smoke.
loopholezero
22/10/09 @ 17:01
#20
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@doveroxford: you don't make any choices, as far as i've seen. and calling it a game isn't very fitting, i think the tale of tales guys describe it as an interactive vignette.

@kwarive: yeah, a smoke is prolly good advice, it was enjoyable for me after one :)
Edited 1 times, most recently on 22/10/09 @ 18:02
YourMessageHere
22/10/09 @ 18:17
#21
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Given that I'm not familiar with Wilde's Salome in the first place, and care nothing for the Christian mythos, I suspect this will be somewhat wasted on me. I applaud its developers in principle though - it sounds like the sort of thing that should exist, but I question their choice of such a (relatively) obscure text. It also seems a subject that's curiously irrelevant to, well, pretty much everything, to make games about; biblical morality belongs in the bible, not in the world.

Tom Wolfe once argued that a grotesque transformation is taking part in the world of art, in that critical theories are becoming more important to a specialised audience than the work itself. He joked that, in the future, galleries will be filled with the rambling, self-indulgent spewing of academia covering the walls, with the painting and sculptures turning up only in the form of little photographs to illustrate the text.

Already happened, and not just in art - anything that has critical theories seems to be overtaken by them, so that the actual thing is of miniscule importance compared to what people say about it. Which is presumably why I'm commenting on this, not playing it.

EDIT: I laughed for a straight minute at "Hide the Salome." by the way. Buy the writer of this a cookie, please.
Edited 1 times, most recently on 22/10/09 @ 19:19
Chufty
22/10/09 @ 18:23
#22
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"FFS, not another 3-page review," I thought, until I saw it was by Christian.

I'm always partial 3 pages of Christian, but please don't extend this new 3-page-review fad to Ellie and the like.

I think I'll give this "game" a miss though.
OrgasmicMutton
22/10/09 @ 18:40
#23
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While I was willing to throw the Path some money and give it a shot I have to say I wasn't particularly impressed by the experience (though the art and music was very good).

Don't think I'm ever going to be a Tale of Tales fan so I'll give it a miss. Fair play to them for trying something different though.
SheffieldSteel
22/10/09 @ 20:04
#24
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Worth 3 points more than Risen? Hmmm.

Challenging postmodern artistic reinterpretation of a classic biblical tale? Hmmm.

Hmmm.

At the risk of seeming like one, I think I'll stick with the Philistines, the fanboys and the idiots, and not bother.
Edited 2 times, most recently on 22/10/09 @ 21:07
john_silence
22/10/09 @ 23:34
#25
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If only Tale of Tales didn't come off so pretentious...

YourMessageHere, while I absolutely disagree with the view that Wilde's play is too minor a text to support such an endeavour, I do think it's a problem here in that it's too precise a starting point, and that indeed can smother the creative impulse; I'm not sure I trust Tale of Tales to manage a really meaningful reinterpretation of such a text. I'll have to buy this to find out.

Red Riding Hood was a better starting point I'm sure, because there's a folklore that creates a great, vast background to any new creative interpretation.
darc
23/10/09 @ 14:21
#26
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Have read two reviews of this now and one thing is still unclear: is an understanding of the tale of Salome etc. prerequisite to interpreting this "game", or does the story present itself sufficiently in the course of playing it?

No idea what "Night Nurse" is (a British product, presumably) and no way I'm Googling that at the office. :)
darc
23/10/09 @ 16:32
#27
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"I agree that the description is too detailed. Thank you for experiencing it for us. But did you have to tell us all (most?) of what it has in store?"

I feel this is true of most game reviews lately. Especially where RPGs are concerned. 50% review and 50% spoilers, and at the end of 3 pages you still have questions, somehow.
Edited 2 times, most recently on 23/10/09 @ 17:33
frenchlies
23/10/09 @ 17:34
#28
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That was a fantastic read. I'm happy that there's a company out there making these games and that there are reviewers eloquent and well-read enough out there to give them a proper analysis.
morbidflyer
24/10/09 @ 19:26
#29
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Christian, when you beat this game, was it a rapturous experience?
YourMessageHere
24/10/09 @ 21:04
#30
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John_silence, having not read or seen it, I can't really argue; I didn't mean to say it was a minor work or of little importance, simply that it's unknown to far more people than it is known to. Going by the impression the review gives, it sounds really obscure and really something that isn't going to interest anyone who's not heavily into bible stories. Of course, I could be totally wrong.
Gunzberg
25/10/09 @ 17:51
#31
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Did not enjoy this review, it doesn't flow well. Also who would actually pay £7 for this when you can get AAA 2nd hand or on ebay for that price...

Comments: 1-31 of 31 in total

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