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Fatal Inertia EX Interview

PlayStation 3 Interview by Tom Bramwell

29 April, 2008

Page 1 of 2. Page 2 ->

After the Xbox 360 original took a bit of a kicking, KOEI could have been forgiven for slinking away and giving up on Fatal Inertia - its stab at a WipEout-style futuristic racer - altogether.

Instead, lead designer Mike Bond and his team got back to work on the PlayStation 3 version, and next month will release the result - Fatal Inertia EX - exclusively on PSN. Backed up by a downloadable demo, new tracks and a host of refinements, it aims to make up for mistakes made on Microsoft's platform.

We caught up with Bond to talk about the game's chequered past and what KOEI Canada has in store for PS3 owners.

Eurogamer: When Fatal Inertia was first unveiled at TGS in 2005, it was aiming to be a PS3 launch title - what happened?

Mike Bond: Well, a lot of stuff contributed to the delays. We got a pretty late start on the project, considering the launch of the PS3 was supposed to be in early 2006. The development on the TGS demo and video started literally a month and a half before the show. Added to that, we were a relatively young team, working with new technology, on a platform that was still under development. You might say we just bit off a little more than we could chew. Fortunately, our team is very talented and dedicated and we have taken the time to make Fatal Inertia EX live up to our original vision.

'Fatal Inertia EX' Screenshot 1

Left a bit.

Eurogamer: It's been reported that the PS3 release was originally delayed due to problems with Unreal Engine 3. What kind of problems did you have?

Mike Bond: Unfortunately, due to the current legal climate, I think I'll have to decline to comment on that one. Sorry!

Eurogamer: What lessons did you take from the Xbox 360 version?

Mike Bond: I think the biggest lesson we took away from the Xbox 360 version was related to game balance. After developing and playing Fatal Inertia for so long, it became very easy to underestimate the difficulty for a beginning player. Our goal was to make FI challenging, but many players found the level of difficulty to be much higher than anticipated. With Fatal Inertia EX, we were given the opportunity to spend more time testing with inexperienced players. As a result, we've added a new venue, the Fatal Inertia Proving Grounds Facility. Not only does this include extensive new training elements, but the Proving Grounds are home to eight new racetracks as well.

Eurogamer: In terms of changes, what sort of things have you focused on? Track design? Physics? Gameplay style? Or a mixture?

Mike Bond: For FI EX, we've focused on making the game much faster, slicker, and more accessible for the player. We've made major changes to the flight model to allow for way more speed, a lot less crashes, and much more fun in general. When the player first loads the game, however, the most obvious improvement will be the new interface and menu environment. Added to this, we've designed a whole new natural world to race in (including eight new courses). FI EX's visuals have been given a substantial improvement as well, from general polish and better lighting to new water and weather effects. To make the game easier to get into, we've also overhauled the early part of Career Mode to give players a smoother introduction to the mechanics of FI.

We've also added a ton of other stuff including co-operative split-screen Career Mode, online leaderboards for best times, Sixaxis and DualShock3 support and even a new difficulty level to give elite players an added challenge!

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Comments: 1-19 of 19 in total

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Scimarad
29/04/08 @ 18:05
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I'm very curious to see how this comes out but I suspect it's always going to be compared unfavorably to WipeoutHD.
seasidebaz
29/04/08 @ 18:35
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thank god there's a demo!

at least then i can see if it's as dire as the 360 version...

and if it is, koei should stick to dynasty warriors :)
JediMasterMalik
29/04/08 @ 18:38
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Making it a PSN release makes this a slightly more attractive proposition.
Xerx3s
29/04/08 @ 19:17
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All the tuning in the world won't save this. One of the worst games I have ever played, the game feels wrong on so many levels.
Vertical Stand
29/04/08 @ 19:43
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Many games just need more time, very few get the chance to rework 'failed' projects, maybe the core ideas won't work but lets put the cynicism aside and wait till we've tried it eh?
Machetazo
29/04/08 @ 19:46
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I'm not averse to this. It seems they've taken the steps needed to help their game achieve its potential. I look forward to it, having wondered where the PS3 version had gotten to. (spring08lol)
DFawkes
29/04/08 @ 19:49
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In a thread about worst game you've played I chose the original Fatal Inertia, so unless they've changed the gameplay, controls, soundtrack, visuals and Wipeout is cancelled, I won't bother. I could give the demo a chance, but I [i]really[/i] hate FE!
Miths
29/04/08 @ 19:53
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Since it sounds like it will be out before WipEout HD, I guess I'll end up buying it - but solely to tie me over until the real thing arrives.
SeesThroughAll
29/04/08 @ 19:54
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Making it a PSN release makes this a slightly more attractive proposition.

No, they're just hoping people will download it by accident, thinking it's Wipeout HD, or because they grew too impatient.

^ Above post proves my point.
Edited 1 times, most recently on 29/04/08 @ 20:54
Hughes.
29/04/08 @ 22:11
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It sounds like UE3 licensees are under legal instruction not to say anything that would add fuel to the SK vs. Epic bonfire.
Tiel
30/04/08 @ 06:54
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I wanted to like it, and am prepared to try again.

But will not pay over 15 quid for a download, however good.

If it was 9.99 they would probab;y sell it by the bucketload. For me that is in the impulse/disposable zone like xbla and psn games should be.

Gripshift had a lot of content, and I think that was 6.99
farticusmaximus
30/04/08 @ 07:38
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I actually liked FI quite a lot, nice to see it gets a fixed version, even if it's for the 'wrong' console ;)
IronGiant
30/04/08 @ 09:02
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"Koei's upcoming futuristic racer, Fatal Inertia EX, is coming out next month. But don't look at retail store shelves. It'll be distributed exclusively via the PSN at the end of May. The downloadable title will cost $29.99, according to MTV Multiplayer."

Hmmm if that means it'll be 15 quid then i'll give it a miss, at 9.99 i would be tempted.
DFawkes
30/04/08 @ 11:37
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Pixeljunk Monsters is £3.49. Motorhead is £3.49. Bishi Bashi Special is £3.49. Heck, the original Wipeout is £3.49, and I like it better. get all them and it's still only £13.96, with lots of varied gameplay, even if the visuals won't be as good.

I can't see me ever paying for it, especially on PSN. At least in stores no-one would buy it and you could get it cheap in a couple of months.
ShiftyGeezer
30/04/08 @ 14:09
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Warhawk's £20, and well worth it. If people are unwilling to support pricier (but still cheap) titles on PSN or other download networks, they'll seriously limit how adventurous developers can be.
Buggs
30/04/08 @ 14:57
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Facial Inertia
Edited 1 times, most recently on 30/04/08 @ 15:57
DFawkes
01/05/08 @ 12:33
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Don't get me wrong, I'm all for more expensive PSN games - being able to but the likes of Warhawk, Tekken, or GT5P on the spur of the moment, even if it's pissing down with rain outside is brilliant. But those games have a good reputation, Fatal Inertia was of a significantly inferior quality to even the PS1 games, so unless it's a whole lot better, I could never bring myself to pay that for it. Plus those games can all be bought on disc too (admittedly Tekken only on PSP).
Devil-_-King
14/05/08 @ 17:56
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I think the PS3-version is better than the Xbox360-version.

At the PS3-version there are a lot of innovations...
Stepharneo
22/06/08 @ 13:54
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IIRC the developers original comments were that it could only be done with the power of the PS3. Now i know as well as anyone that that was an advertising ploy, but after playing the revamped demo i can't help but feel its almost too much of a coincidence how bad it was on the 360. i don't mean to sound like a fanboy, i've played many good games on the 360, but is it possible that this really can only work on the ps3...i dunno, maybe Sony has finally gotten to me, but i can't help feeling it would be an amusing advertising ploy at the very least "Fatal Inertia, it really can only work with the power of the PS3"...even if they would very likely get raped through the teeth by sueing from microsoft.

Comments: 1-19 of 19 in total

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