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Far Cry 2 Review

Xbox 360 PC PlayStation 3 Review by Christian Donlan

21 October, 2008

Page 3 of 3. <- Page 2

But the game certainly tries to, most notably with the buddies. A gaggle of fellow mercenaries (many of them will be the characters you chose not to control), your buddies are collectable NPCs who will pop up to offer mission advice, or stage daring rescues when you're downed, often taking it between the eyes in the process. Filling in around your actions, living and dying based on your choices, they're charming character sketches drawn with lightness of touch. Some are generous, others curt, surly, or even obnoxious, but all of them have genuine personalities, which makes the first time you jab them with a health syringe and they still die, at odds with the usual videogame laws of cause and effect, all the more memorable.

Other ventures into unpredictability are not necessarily so successful. Far Cry 2's taste for realism is a mixed blessing. It's hard to locate the fun in guns that jam unpredictably and cars that need to be ceaselessly nannied, especially when it's a spanner in the works of a machine that otherwise runs on skill (and, in the guns' case, arguably just a cheap way of adding tension to an unremarkable battle).

Ubisoft might protest that these are elements which move Far Cry 2 beyond mere entertainment - that focusing on the perishable nature of machinery and the need to constantly control the malaria they've given you are crucial to immersing you in a real environment. That's not entirely convincing, however, as the game is, ironically, at its most artificial at the very moments it thinks it's being realistic. The idea that any car can be fixed by repeatedly tightening a single screw in the radiator is just as ridiculous as a floating health-pack when you get down to it, and the malaria you've been saddled with is pure stage-management, an artificial means of prodding you into a series of repetitive side-missions to obtain drugs.

'Far Cry 2' Screenshot 3

AI very occasionally pulls off some odd tactics, such as leaving the safety of a mounted gun to drive twenty feet and try ramming you with a Ford Capri.

And so the game grinds against itself, its onscreen prompts and collectables wildly at odds with a design that ensures each gun you find has a believably finite lifespan. This shorthand is definitely preferable to a deeper, but more frustrating mechanic (each time I magically fixed my car, I offered a silent prayer of thanks that there wasn't some arcane mini-game where I actually had to repair specific engine problems) but it does make you question why Ubisoft insisted on going even halfway with the artifice in the first place.

On much safer ground is the multiplayer, thanks to a careful raiding of COD4's encampment, making off with the levelling system and load-outs, while adding the single-player's flammable environment and vehicles. Elsewhere, the level editor is actually more of a full-blown level creator, allowing you to tweak the geography itself, and even telling you how smoothly the finished product will run.

'Far Cry 2' Screenshot 4

The hanglider is a nice addition to the vehicles, and useful for staging surprise attacks on trees.

Ultimately, the most immediate reference for Far Cry 2 is not Crytek's original, but Deus Ex (Invisible War, sadly), in the way it presents interesting ideas, often slightly heavy-handedly, and features a gently saggy seriousness that can sometimes come at the expense of pacing. The result is a fascinating game with successes and failures that are both equally mystifying; one that rebuilds its story regardless of how badly you mistreat it, and yet struggles to spice up a simple escort mission. Far Cry 2 is unforgettable rather than perfect, then; brilliant, frustrating, sombre and comical, it offers freedom within extremely curtailed limits, and strives to treat its players like adults. In the end it remains, true to its source material, a game that was born to struggle with itself.

8/10

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Comments: 1-50 of 165 in total | next 50 »

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Huntcjna
21/10/08 @ 16:03
#1
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Hmmm it still sounds like I will enjoy it despite its obvious limitations. One of those destined to be a marmite title I think. Very good review regardless. Should sit nicely next to Fable 2 in my weekend gaming pile for a bit of ying yang gaming.
LockeTribal
21/10/08 @ 16:03
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Better than that fucking Jackal Hunt mini-game anyway.
Bill Door
21/10/08 @ 16:03
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You two didn't read the review did you?
bcolter
21/10/08 @ 16:04
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"and there are enough explosive barrels to keep even the most unhinged joyseeker happy."

/groan

Edit - The review doesnt read like an 8/10, at least the MP sounds good.
Edited 1 times, most recently on 21/10/08 @ 17:10
local_celebrity
21/10/08 @ 16:05
#5
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Fuck me, all the reviews are coming in.

Wait a whole year, and then it's one after the other.
LockeTribal
21/10/08 @ 16:07
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@ Bill Door - Maybe, maybe not

¬_¬
oxymoron
21/10/08 @ 16:08
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looking forward to this personally, nothing wrong with a bit of mindless fun now and then, god, whats it called again, oh yeah thats it 'gaming'.

ffs ppl, my pallette is sophistacted as the next person, but sometimes al you wanna do is kill shit. this sounds like a great dose of that.
Huntcjna
21/10/08 @ 16:09
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I read it bill you Jezzabel!

dryden555
21/10/08 @ 16:11
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So there are no indoor environments then? It looks great but it all looks the same too.
gabsta69
21/10/08 @ 16:11
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The first far cry was really good, by the looks of it they have done a good job, will definitely be getting this one!
bcolter
21/10/08 @ 16:12
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oxymoron "my pallette is sophistacted as the next person"

Epic Fail
groovychainsaw
21/10/08 @ 16:14
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Eh? I was in no way interested until you said it was like deus ex? Do you really mean that? I can't see the ocmparison, but i guess the different approaches to every mission could be similar. If so, this is much higher on my list than it was ever going to be...
Edit: Did you change the article to read 'invisible war', or did i just miss that whilst reading?? Oh well, invisible war was pap, too much shooting, not enough thinking. Sounds the same here..No sale.
Edited 1 times, most recently on 21/10/08 @ 22:34
oxymoron
21/10/08 @ 16:14
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@ bcbolter

why epic fail?

how much international cinema and art do you view on a weekly basis? how many art shows have you exhibited at? how many visual fx have you and your company developed for cinema and television? I got culture and sophistication coming outa my ass.
Edited 1 times, most recently on 21/10/08 @ 17:16
Benno
21/10/08 @ 16:17
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Not good enough. Too many AAAs coming out.

I'll pick this up next year when its cheap.
Triggerhappytel
21/10/08 @ 16:17
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Expectations for this were so astronomical that somehow an 8 feels a little dissappointing.

I should go and read the review first though...
Eraysor
21/10/08 @ 16:18
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I liked Invisible War, so I'd probably enjoy this one a lot.
Huntcjna
21/10/08 @ 16:18
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You certainley have something coming out of your ass oxymoron, but it doesn't smell like culture and sophistication...
kangarootoo
21/10/08 @ 16:20
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Gun that break have never been good in my eyes. Where is the fun?

Its not even realistic. Some guns (AK-47 being the obvious one) could be stored up a cow's bum for a week and still probably fire first time after retrieval.
bcolter
21/10/08 @ 16:20
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@oxymoron - nevermind... lol
gohda
21/10/08 @ 16:21
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I saw that coming
Cider86
21/10/08 @ 16:22
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Nice review, shame it's coming out at the same time as ever other good game this year. Will get this during the next summer drought
drumbaby
21/10/08 @ 16:24
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Sounds like having teeth pulled.
bioreit
21/10/08 @ 16:27
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@ kangarootoo

In fact, that was one of the very tests specified in the design process... ;-)

I was always gonna get this game, to be fair - the choice to approach targets from any angle in any way, rather than forced down a narrow corridor (be it a brick and mortar corridor, or a hedge and tree one) with a pre-determined set of weapons always appealed.

And the level editor is just an awesome bonus!
Emth
21/10/08 @ 16:27
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The negatives are definitely emphasised more than the positives in this review, it sounded more like a 7. Hmm tough choice now.
mainaman
21/10/08 @ 16:29
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Looks more appealing to me than COD5 and GOW2.It is gonna be a tough choice between this and Mirror's Edge.I am talking about this autumn AAA FPSs only,of course.I wasn't impressed by Socom either(played the beta),its sim pretensions don't seem grounded enough.
kangarootoo
21/10/08 @ 16:29
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@bioreit

I agree. The level editor alone is worth a massive nosey.
21/10/08 @ 16:30
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Which to get tho? Did the reviewer mention which version they reviewed, I only scanned the article quickly.
kangarootoo
21/10/08 @ 16:30
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"Sounds like having teeth pulled"

I had my first tooth pulled not that long ago (my first pulling, not my first ever tooth).

I found the process quick, almost completely painless, and mildly intriguing.
andromeda
21/10/08 @ 16:31
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arsebiscuits..
this was gonna be my friday purchase..but somehow that review has soured it slightly. Im confused now, certainly dont want fable as it looks like a camp Oblivion, its looking like Dead Space now,just on sheer atmosphere..
Unclebenny
21/10/08 @ 16:32
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Sounds good to me and two very well written reviews in a row. Its really interesting to see how next gen tech is finally allowing games to slightly twist well worn formulas. Far cry 2 especially. Although Deus ex may have done this before but to be honest I've never played it due to lack of a gaming PC.
Can the maps be uploaded to a website through xbox live? Can you play custom maps over live with strnagers and stuff? Does anyone know?
Loser
21/10/08 @ 16:32
#31
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I can't believe the amount of people that read the score before the review....
Darren
21/10/08 @ 16:32
#32
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I'm glad the game didn't get a gushing-with-praise 9 or 10/10 review because there's too many games I want at the moment and I'd already decided to buy Far Cry 2 for my PC sometime next year. The game certainly looks good from the videos I've seen but then so do umpteen other games and, for me, Dead Space looks like the more interesting of the two shooters released this week.
gypsumfantastic
21/10/08 @ 16:34
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Take five marks off for SecuROM DRM cripplage (which seems to have been inexplicably glossed over by the reviewer) and you get the true score.

Of course, if you get this from the torrent sites, it's DRM-free and really is an 8/10 rather than a 3/10 of the crippled version.
CunningLinguist
21/10/08 @ 16:34
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@Christian Donlan

"your closest points of contact being when you stumble across nasty tableaux he has constructed - slaughtered bus passengers, or a downed airplane"

Mate stop using words without having seen them being used in the proper context at least once before. It will only make you look like a "try hard". And don't even bother bringing in the French argument here, I know what I'm talking about. It's like painting a piece of turn white and calling it a marshmallow.
TurboBailey
21/10/08 @ 16:35
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Still sounds really interesting - i think i might actually buy a PC GAME!!
RedSparrows
21/10/08 @ 16:35
#36
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Yarrr seems to be good. I'll get it but it's not the kind of game I buy day one. Still, another one to add to the exhausting back catalogue I need to buy...
StrayBezza
21/10/08 @ 16:36
#37
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As an PS3 and 360 owner, would it be too much to ask which platform this was reviewed on? And before the flaming I like both systems equally and merely want to pay for the best gaming experience Far Cry 2 can offer, whether its on Microsofts or Sony's. P.s I notice we were told it was the PS3 version of Midnight Club.....
Triggerhappytel
21/10/08 @ 16:37
#38
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Hmmm. It sounds good, although quite irritating too. I'm guessing you were really anticipating this game, Christian, as this review is written in a very downbeat manner?

I'll still check it out, but perhaps after Christmas now. Still looking forward to playing it at the EG Expo later this month though.
mikeck
21/10/08 @ 16:38
#39
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I will read this review later this evening - leaving the office now - but I must say, I got my copy yesterday (perfectly legal boxed copy too before anybody moans about piracy), whacked it on last night and had a blast for a few hours (although my xbox gamertag on this site hasn't updated yet for some reason) and it's a sublime game, an absolute joy to play.

I'm really intrigued to see why it got an 8, as to me so far it plays like a 9, maybe even a 10. There's so much scope in this game, and the physics, and AI is really good. I had an awesome surprise yesterday when I threw a grenade at a hut to try and kill two guys, only to find a massive explosion of bullets flying everywhere - seems I blew up an ammo dump without realising - it's moments like that which for me are priceless.

I'm sure there will be things that let this game down, but from my few hours playing single-player yesterday I'm in love with this game, sucked me right in. I'm also really looking forward to the release on Friday, so I can try the multiplayer out too when more people are online with this.
sirtacos
21/10/08 @ 16:38
#40
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BY GOD,

IT'S...

mildly disappointing. I'll still get it at around Christmas time.
This and Fable 2... and probably Fallout 3... as well as Mirror's Edge.
This is an amazing year for videogames.
Lebowski
21/10/08 @ 16:39
#41
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Epic expansive FPS Farcry 2, or the RPG depth and fun of Fable 2?

... Fallout 3?
teabagger
21/10/08 @ 16:39
#42
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Would probably have picked this up if it wasn't for Fable2, Dead Space, Fallout3, PES, GOW2, Mirrors Edge, Prince of Perisa and Resistance2 all coming out over the next few days/weeks/months.
Not sure we've ever had it so good for titles to choose from, pain in the arse they're all at once pretty much.
Edited 1 times, most recently on 21/10/08 @ 17:40
mikeck
21/10/08 @ 16:39
#43
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"arsebiscuits..
this was gonna be my friday purchase..but somehow that review has soured it slightly."

Give it a chance, I really think this game is great. The PC version got 94% in PC Gamer, and the write up is brilliant.
Moonprince
21/10/08 @ 16:42
#44
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Good read, thanks. Feels lower than an 8 from the text though but nevermind!
mikeck
21/10/08 @ 16:47
#45
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"Worse still are the regular roadside checkpoints, home to irritatingly fast respawns. They'll whittle away your health and reduce vehicles to smoking wrecks on most drive-bys, so early on you'll likely fall into the routine of stopping before each intersection (and there are a lot in the game), shooting as many people as you can from a distance while they turn your ride into shrapnel, before climbing down, finishing off any stragglers, and stealing one of their jeeps to proceed. It's ballistic musical chairs, but without the music. And it also isn't as much fun as I just made it sound.

It's a mechanic that struggles to find any variation, and, due to a bizarre piece of sadistically repetitive design, you'll be doing it on average at least twice every five minutes."

This is the one thing that did slightly annoy me, and unfortunately the respawn rate is mercilessly fast! The only other option seems to be sneaking past in the undergrowth, but then where's the fun in that!
karstux
21/10/08 @ 16:47
#46
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From that review, I'm fairly sure it's at least a subjective 9 for me. Too bad I can't support that DRM bollocks in good conscience.
RedPanda
21/10/08 @ 16:48
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"This is the one thing that did slightly annoy me, and unfortunately the respawn rate is mercilessly fast! The only other option seems to be sneaking past in the undergrowth, but then where's the fun in that!"

shhh, you'll have the MGS fans on you laddie! :)
woodnotes
21/10/08 @ 16:50
#48
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Neverending reviews of good games this week. My credit card might not live through the credit crunch.
Abscido
21/10/08 @ 16:53
#49
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Another brilliant review. Nice one Christian.
Chufty
21/10/08 @ 16:58
#50
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What about the PC version? Any good?

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