Far Cry 2 Triple-Format Face-Off
PC vs. PS3 vs. 360.
One of the most eagerly awaited shooters of the year, Far Cry 2 boasts a cutting edge new game engine which, combined with its very strong 8/10 Eurogamer score, makes it a more than worthy candidate for Eurogamer triple-format bonus round comparison coverage.
For the sake of the one person out there who hasn't read one of these features yet, the aims and methods are fairly straightforward. Xbox 360, PlayStation 3 and PC versions of the game are played simultaneously, hooked up via their digital outputs to a state-of-the-art capture system.
Every single pixel rendered is stored in a completely lossless manner. From there, the games are compared and the differences judged - technical details are revealed and impact on the game experience is also judged.
The HD captures allow us to perform all manner of unholy acts upon the software in question. For a start, you can compare the same scenes across all three formats via the 720p comparison gallery. Simply access the screenshot you want, and then press the 360, PS3 or PC tabs to see the same scene from the selected version of the game. Nice.
More than that, we can crop down the video output, slow it down and encode it into precision h.264 video. Forget the murky scaled-down comparison videos seen almost everywhere else - one pixel in the player is one pixel on your HDTV.
In the case of Far Cry 2, here's a basic introductory comparison video:
(Action from the Xbox 360 and PlayStation 3 versions of Far Cry 2. Want to see more? Check Eurogamer TV for Xbox 360 versus PC
, and PS3 up against PC.
)
If you're that mad keen on comparison videos, the author's blog has bandwidth-sapping full HD downloads to take a look at, optimised for playback on Xbox 360, PlayStation 3 or dual-core PCs... full resolution, full speed - the complete picture.
First impressions? Ubisoft has done a very good job here. To the casual viewer, there's little to tell the console games apart from the PC version. Our test computer for this feature is our evergreen 'everyman' gamer's PC as used in the Call of Duty: World at War and Fallout 3 face-off features: Q6600 quad-core CPU (GBP 120), 512MB NVIDIA 8800GT (GBP 90) and 2GB of 800MHz DDR2 RAM (GBP 30), powered by the ever-reliable Windows XP Pro. It's a machine significantly more powerful than either console, and while Far Cry 2 runs best on this system, perceptually, the margin of difference isn't as huge as you might think.
Flaming Dunia
Far Cry 2 is the debut offering featuring Ubisoft Montreal's Dunia engine, designed from the ground up for parallel processing on multi-core PCs and current-generation consoles. It's pretty impressive stuff in that virtually everything in the game is dynamically generated on the fly as opposed to being pre-baked: there's destructible and indeed regenerating scenery, along with wind effects that affect foliage and dust movement, and even the spread of fire.
Super-realistic trees (thousands in any given scene, apparently) and underbrush are also taken care of as a matter of course. Dunia's attention to detail even extends to the clouds, which are procedurally generated, forming above as you watch. A real-time day/night cycle is the icing on what is a substantial, technically impressive cake. We'd still give the nod to CryEngine 2 in terms of overall performance, but Dunia is working in the here and now on both PC and console, while Crytek's 360 and PS3 work remains under wraps in Frankfurt.
The fact that Dunia was rolled out simultaneously on three entirely different gaming platforms is impressive in itself, but if you take a look at a video designed to showcase the engine, you'll see that the results of the conversion process are quite uncanny.
(Dunia is at its best on PC, but it seems as though the Xbox 360 and PS3 games have been cut-down to fit in almost identical fashions. The console games are seen here, but check the PC vs 360
and PC vs PS3
edits over on Eurogamer TV.)
The PC game is obviously the master version, possessing the highest-quality lighting options, superior anti-aliasing and tweakables covering many aspects of the environment, such as the vegetation, shading, texture quality and ambient effects. Both Xbox 360 and PS3 versions of the game have all of their variables hard-locked, so it's difficult to tell exactly what has been pared down, but it's fairly obvious that texture quality has taken quite a hit (that said, it's only really noticeable close-up and on ground textures). Water, shadowing and environmental effects have been dialled back significantly, but during the course of the action, such window-dressing is hardly essential to the gameplay.
The overall impression is that the console versions are doing a supremely impressive job of emulating the superior PC visuals. Nothing is missing in terms of actual environmental objects; the African wilderness has been left unmolested in its transition to console. Even on measurable, repeatable instances of pop-in, both PS3 and 360 worked in the same way as the PC code.
However, there are some minor gripes. You can't have failed to notice the poor shadows in the 360 code. Dunia is using the NVIDIA hardware PCF technique (percentage close filtering - Google 'NVIDA PCF' for arguing-the-toss purposes) to merge its shadows with the environment - no problem for PC and PS3, but PCF isn't implemented on the ATI Xenos chip. Rather than try another solution that produces a similar look, Ubisoft simply turned off transparencies on shadow edges. All shadow edges. Instead, there's an interlace/screen-door style effect that looks a lot worse than the PS3 or PC versions and is by far the biggest blemish on the Xbox 360 game's copybook.
PS3 for its part invokes quincunx anti-aliasing to smooth off its jaggies. In that respect it works well, but as is usually the case with this technique, the entire screen is blurred a touch as a direct result. The overall effect isn't so bad in this case, but the 360 game, with its more usual multi-sampling anti-aliasing has both the required smoothed-off edges and the retention of fine detail.
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Comments (50) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I love watching the videos for a resounding game of "they look the same".
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Wasted life :/
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Shame.
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I have Far Cry 2 for both the Xbox 360 and PC. The PC version, as the article says, is the best version, looking and running better on my ageing setup without any screen tearing and with better shadows and textures, and at a much higher resolution of 1680x1050. That said, it has crashed more than the 360 version (which actually hasn't crashed at all) and has a tendency to corrupt my sound card's EAX presets for some reason thus wiping out my sound so the 360's shortcomings are more than made up by its stability IMO!
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spot on.
getting fed up of being shot to fuck everywhere i go
im still playing it religiously though, its got an atmosphere.
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The game itself is a mess,both off and online,its only saving grace the awesome map editor.
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I disagree.FarCry 2 has noticeable objects pop-in in the driving sections and no texture pop-in,because the texture quality on the console versions is average at best.The Unreal games has their own issues,but for eye-candy almost nothing comes close on 360.
Do you have large screen?I have noticed that on smaller screens stuff like GTA4 looks more impressive than Mass Effect.However on 75'' screen GTA4 looks like PoS,while Mass Effect is simply jaw-dropping and you can really appreciate the advanced texturing and high polygon counts.
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Whatever, my point was that the game corrupts the sound on my PC when it crashes because that's the nature of games on the system - there's so many trillions of combinations of hardware that it is impossible for any two people to enjoy the exact same experience on the system. Sometimes getting the games to work properly means you end up spending more take doing that then actually playing it. Not so with the 360 or PS3 so while the console versions may well be inferior, they work perfectly out of the box and run the same for everyone on that particular platform. Thus poor looking shadows are a worthy compromise for the convenience of actually been able to play the bloody game!
Oh, you've nodded off again, I see...
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The reason EG can afford the bandwidth for these super high resolution comparison videos is because noone fucking watches them.
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Eh, what? Works perfectly fine in 16:10. Unless you're on about the old widescreen non-issue. Hint: 16:10 on the PC gives you exactly the same field of view as on the consoles (apart from that it's 16:9 on the latter). It's designed for widescreen, and 4:3 adds stuff on the top and the bottom.
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Besides, I like them, and many others do too.
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Honestly, some people here do find these articles interesting, and if there's any negativity associated with these articles, it comes stictly from thje people who don't like these comparative articles, not fanboys.
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The "widescreen" implementation is clearly cropped 4:3 rather than designed for the aspect ratio and 4:3 being 'expanded'; FarCry 2's "widescreen" makes the driving more difficult for one thing and good portion of the gun/arm graphic is cropped off the image.
But the killer proof is if you split the display over three screens the 4:3 image is cropped so much that it becomes a thin slit!
Just because it's also broken on the consoles does not mean it's not broken on PC, same was true of Bioshock on Xbox 360 and 2K fixed it.
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At the 5040x1050 rez its completely unplayable, you cant see anything. It's cropped to ludicrous levels.
Widescreen should give a wider view than 4:3. How hard is that for people to get
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He drops by to talk amount the comments. Freaky stuff... .
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In nearly all the cases where these articles have suggested screen tearing on 10-20+% of the frames (regardless of which console version we're talking about, though I do buy the PS3 version of nearly all games), it really hasn't matched what I've actually been witnessing during gameplay on my 40" 1080p Samsung M87.
A few torn frames here and there, sure, but I sure as hell don't see those ugly tear lines running down my screen for an average of 6-12+ seconds every minute.
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Indeed, sometimes the comparison-fanboys are so ardent they post before the anti-comparison fanboys, foretelling of the comparison-hating commenters that will post imminently, themselves trying to warn of impending fanboys.
Of course the additional irony that many posts chastise others for not being able to ignore these articles, whilst themselves posting about eminently ignorable comments, is entirely lost.
Keep up the good work!
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spot on - and I am one of them! But you're right, we are amusing
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Also pisses all over the bollocks about HD gaming from the console manufacturers as well, when a lot of their games barely run at above SD resolutions.
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I agree PC's will always eventually win the price/performance battle but not in the first year... anyone attempting to say as such needs to learn about the overhead associated with PC gaming compared to console gaming, the CPU has the greatest overhead and to a lesser extent the GPU(5-10%) , plus any attempts to just match up the exact paper specs regardless of architectual differences and efficiencies ect is just pointless.
I could build a PC instead of getting a 360 early next year but:
a) I find the whole upgrading side of PC gaming wastefull, even if you could upgrade to a better performing machine for the same price, the sell on value of your existing gear is typically poor (good luck selling the parts on and trying to make something back off it) and you are only paying for the gaming performance then too since your existing setup can do all those boasted about extras used to justify the cost.
b) Power consumption: fine build an expensive PC with SLI cards and quad cores and whopping great big PSU and indeed electricity bill to power it but you can also explain to Bono why the Polar bears are getting sun tans.
c) Consoles are more portable and plug and play ect... gaming just feels right done that way, its also exactly as the devs chose it for that platform.
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It's just vaguely annoying to me that Sony and to a slightly lesser extent Microsoft go on and on about HD gaming and how fantastic it is when half the time their consoles are only just about running above SD anyway. To be honest, i don't really even care about HD, it just annoys me that the console manufacturers made it out to be so important and then couldn't really achieve it anyway.
So that's why it's slightly satisfying to see them getting blown out of the water by PC. See?
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and lol they have to pay to play the multiplayer..lolz
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I remember someone, I think it was one of Microsofts devs after Sony's(the irony) claim of "360 does 720p but we do true HD = 1080p"(before MS introduced HDMI) who did actually make some fair and sensible points about the sacrifices that would have to be made for either of the consoles to run games at 1080p native... the fanboys(mostly Sony fanboys) blasted him for it obviously. Its funny how its turned out that PS3 is the one that most often has to drop to a lower res to keep up.
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wha
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Anyway, it seems the PS3 version has smoother shadows, but the 360 version has more apparent detail, less screen tearing, and a better frame rate. I have watched all the videos and I didn't think the shadows were that noticeable--they were a little smoother on the PS3, that's all. The 360 version looked more detailed and I did notice less screen tearing in the 360 version even in the videos. I didn't notice the difference in frame rate, but videos are never going to show you framerate differences the way you will see on an actual HDTV. My eyes are very tuned to notice screen tearing and frame rate drops and those are much more important performance criteria than the question of smoother or rougher shadow edges. Based on this analysis it is clear that the 360 version is the better performing version. So that is the version that I will get.
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But despite these differences, and having a PC of the same spec to the test machine, I ended up going for the PS3 version. Old age and rsi overuled the graphic whore component of my brain.
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See the ES4: Oblivion head-to-head.
I really can't decide whether to go for the Xbox 360, PS3 or PC version. My 'PC' is actually a 24" iMac Dual Core 3.06GHz with 4GB DDR2 RAM and an NVIDIA GeForce 8800 GS, but then it is confined to a study without comfy sofa to sit on (or decent surround sound speakers). Previously the PS3 always won out for being quieter, but since the Xbox dash update and the Talismoon Whisper Max Xbox 360 fans that arrived this morning, I think the Xbox 360 might now win by default.
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I dont think Oblivion would be a valid comparrison though do you? Consider that A) Oblivion was a launch title for the 360. B) it came out over a year later on the ps3. So it would be a given that they'd be some improvements there right? Although saying that.. check out Bioshock on the ps3, a years extra development didnt do that any favours.
If you want to compare Bethesda's work as being a developer that can finally put the ps3 above the 360 in their multiplatform games then you should really check out A)the oblivion expansion packs. B) Fallout 3.. neither of which had an extra year to hit the ps3, and neither (funnily enough) perform or look better on the ps3. Fancy that.
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I have absolutely no intention of selling my ps3 I love it but if I only wanted one gaming console I would wait for a jasper based 360 and concentrate on that making sure that I got one with a decent dvd drive. Wii gaming is generally mediocre, ps3 gaming is good but 360 gaming is great if you don't have to put up with reliability issues. People go on about the ps3 coming of age but 360 games seem to be improving generally too above the speed of ps3 improvements.
Lets not forget though that the 360 has been a massive commercial failure and has cost Microsoft huge sums of money. Its not rosy for Sony either although their gaming/console loses are tiny in comparision. The only real winner is Nintendo. Thats what I like about Microsoft they continue to massively subsidise their consoles so we can play fantastic quality games for a pittance really.
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