Far Cry 2 Preview

Safari so good?

This is not the Africa of the brochures, of mustard savannahs, shimmering waterholes and slow-motion cheetah kills. There are no excitable anthropologists roaming these villages, no jeeploads of middle-class safari goers heading out in search of big game. This is not the Africa of the National Geographic.

This is, rather, the Africa of an unassuming sidebar story at the back of the international news section, of indecipherable conflicts waged on forgotten grounds. This is the Africa of the guerrillas, those who fight over a carcass land stripped of resources by long-gone colonialist vultures. This is the Africa of potholes, of rusty AK-47s, worthless money, dusty shantytowns, sweltering poverty and buzzing malaria.

Far Cry 2 is a third world FPS; a place where your guns might lock up and fail at any moment, where medical attention takes the form of prising bullets from wounds with heavy pliers and where, if you want to buy a round of drinks for your buddies, you better hope you brought diamonds for the down payment.

Gone are the sci-fi elements, the clicking aliens and Wolverine-like feral abilities of Crytek's Far Cry games. In their place Ubisoft Montreal conjures a heavy kind of realism beyond the stretch of most of the game's immediate rivals.

All this is made clear during the game's opening section, a long taxi ride from a small, makeshift airport to your hotel lodgings - 10 minutes and 3 per cent of the game away. The verbose driver delivers a near comprehensive overview of the socio-political situation that provides the backdrop to this most hyped and anticipated first-person shooter.

'Far Cry 2' Screenshot 1

Ubisoft claim there's no in-game loading, which would explain why the initial load takes a fair bit of time.

Your character, chosen from a roster of nine multinational options, lounges in the backseat. He admires whatever you point his eyes at in the 360-degree view that's rolling past: a farmer driving oxen through a shallow river, light aircraft streaking overhead ("they're not coming back...") or dusty military convoys.

En route checkpoints must be tactfully eased through ("You guys thirsty? You want me to pick you up a beer on my way back?") while on the radio you hear for the first time about the United Front for Liberation and Labour (UFLL) and Alliance For Popular Resistance (APR), two warring factions who control the area and your destiny in the game.

Your mission is to assassinate The Jackal, an arms dealer supplying both sides of the conflict with guns and ammunition, stoking the fires of ongoing conflict as he does so. And your mission, as your character spills from the backseat onto the sand and into the throes of early onset malaria, is over before it's even begun.

'Far Cry 2' Screenshot 2

Look out for green lights blinking on your GPS - this indicates diamonds are nearby.

Sick and incapacitated. It's a brave way to begin a first-person shooter, a genre defined by violence, aggression and power. But make no mistake: the Portal-esque twisting of convention doesn't for last long. Five minutes later, dazed and blurry-eyed, you're staggering to your feet from a bed on the floor, groping for your pistol in an effort to fight your way out of a UFLL/APR skirmish that's erupted outside your bedroom window. From here on in, the rules are as old as videogame time: shoot them before they shoot you.

Of course, most gamers are less concerned with all this plot, premise and geography than they are with the game's much-vaunted visuals and, in this regard, the tested Xbox 360 version satisfies rather than amazes. Far Cry 2, the console version, certainly matches its closest system rivals - but it rarely surpasses them, save perhaps in the small details.

Explosions chuck fistfuls of leaf confetti into the air; driving through the undergrowth sees foliage whip back to attention after passing bowed underneath your axels; direct sunlight and deep gloom cause your eyes to adjust; forest fires creep and devour everything in their path, their speed and ferocity defined by whatever the dynamic weather's doing at the time.

The details: these are the graphical trimmings that ensure Far Cry 2, at least in part, matches its hype. Still, there's no denying that, with its waxy surfaces and awkward cross-hatch shadows, console Far Cry 2 falls short of its PC counterpart's high mark.

In terms of raw mechanics the game is evolutionary, not revolutionary. Along with a machete you can carry three other weapons, each mapped to the d-pad according to type. Pushing left selects your primary weapon (an assault rifle, sniper rifle or shotguns). Pressing right calls up your secondary gun (a handgun or SMG) while down selects the heavy-handed option: a rocket launcher, machine-gun or flamethrower. Weapons can be purchased over the counter at arms dealer shacks (ordered in via the lime-green interface of an ancient Amstrad) and, as in hyper-traditional RPGs, they degrade with repeated use.

Beyond its guns the game takes many of its cues from the most recent Grand Theft Auto. Along with a hand-drawn map your character also carries with him a chunky, Soviet-chic GPS tracker which is then stuck to any vehicle windscreen you appropriate. The device marks your objectives, updating your position automatically as you drive, mimicking the real life challenge of keeping one eye on the road and one on the Sat-Nav. Thanks to the narrow, winding and gulleyed tracks you'll often crash into a tree trunk simply because you were plotting the best route via GPS and missed the turning.

'Far Cry 2' Screenshot 3

Militia safehouses are located throughout the jungle. Eliminate the residents to unlock save points.

Maps are crucial when going off-road too. Reach a high point above a settlement and you'll be able to use a monocular to target items in the camp, which in turn adds them to your map. Using this method you can scout for ammo piles, sniper points, mounted weapons, health stations and new vehicles, forcing you take responsibility for recording where things are in the world.

Soon enough you'll fall in with your first buddy, a sympathetic character pulled from the eight others you didn't choose to play as. These befriended characters offer benefits such as bonus mission objectives or evacuation from sticky combat situations, as in GTA, but mercifully you don't have to take them ten pin bowling for the privilege.

Then, once you reach Pala, one of the region's main towns, you'll have the chance to meet with both UFLL and APR leaders, taking on missions and switching sides as you see fit - and it's in this area that the game promises to deliver freedom to the player.

'Far Cry 2' Screenshot 4

Malaria pills are required to keep you healthy. You get them by helping refugees flee the country.

The similarities to Rockstar's well-known systems are palpable. Even if the style, execution and character perspective is wholly different, the streaming world, dynamic weather, day/ night cycles, vehicle theft, map and buddy systems and branching narrative all ring familiar.

But it's a mechanical familiarity that's welcome. With Assassin's Creed, Ubisoft Montreal demonstrated an ability to pick out unusual, unfamiliar but deeply interesting game locations. Indeed, that was a title in which the delightful minutiae of the world helped distract from a lack of big picture design. Far Cry 2 presents an Africa beyond the brochure and the cliché, and it seems the development team has designed a collection of systems to compliment the focus on glorious, exacting detail.

Comments (49) Latest comment 3 years ago

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  • daveaka #1 3 years ago

    looks quite good, i do like a good Jeep..

    Malaria pills ?? WTF, can't you get a jab nowerdays 1
    Edited by 1 at 24/09/08 @ 14:13
  • agparrot #2 3 years ago

    Sounds like it could be a grown-up Mercenaries 2, although here is hoping that the implementation is a little more robust than that title.

    Comparisons with GTA aren't a bad thing in my book... and thanks for the preview, I think it gave a good flavour of what to expect, and was crafted well.
  • dsmx #3 3 years ago

    How long to reckon before the main stream media picks up on this and says it racist?
    Edited by 1 at 24/09/08 @ 14:13
  • PearOfAnguish #4 3 years ago

    console Far Cry 2 falls short of its PC counterpart's high mark.

    This isn't surprising. Given the vast amount of storage and RAM available on a typical PC compared to a console something had to give. The important thing is that it has the same huge playing area.
  • Cadence #5 3 years ago

    How I wish I could play this on my 5 year old PC. Somebody give me 2 grand. Anyone?
  • Yossarian #6 3 years ago

    Barring bad reviews, this is my next purchase.
  • mkreku #7 3 years ago

    Weird. That preview ended rather abruptly. I was looking for page three after reading that last paragraph..
  • mcbi4kh2 #8 3 years ago

    How I wish I could play this on my 5 year old PC. Somebody give me 2 grand. Anyone?

    Would be easy to build a PC for a lot less than a grand that would knock spots off both console versions.
  • Darren #9 3 years ago

    Looks surprisingly accomplished and fun from the videos I've seen (360 version)... definitely one I'm keeping my eyes on but having being burnt by the awful, awful Far Cry Instincts Predator, I'm kind of leaning toward buying it for my PC. If I do though then I won't be getting it this year as I plan on buying a new PC and that might not be while early next year. My current PC (GF 7900 GT graphics, dual-core Athlon64 X2 4200+ CPU and 2 GB of RAM, Windows XP) could probably run it OK at 1680x1050 with no AA but obviously not as well or as prettily as newer machines with better graphics cards. Upgrading isn't an option as it has an AGP motherboard. The only thing putting me off upgrading is Vista, IMO it's beyond awful for games (I'm running a dual-booting PC now with XP and Vista on it)...
  • Cadence #10 3 years ago

    You're right. I need the other grand to feed my crack habit :)
  • Lexx87 #11 3 years ago

  • PatrickEwing #12 3 years ago

    so there are no mutants in this? brilliant if so, those buggers scare the shit out of me.
  • frostcircus #13 3 years ago

    @mkreku: I was about to post the very same thing. It's one of the stranger bits of article pacing that I've
  • Rirekon #14 3 years ago

    "10 minutes and 3 per cent of the game away"

    Are you being serious? That makes the game 5 1/2 hours long, which doesn't sound like much...
  • Dizzy #15 3 years ago

    BTW normally you need just one malaria pill a day (or a week depending on the type).
  • aldo_14 #16 3 years ago

    Oh bugger, another game to sneak up, twat me over the head and run away with the contents of my wallet......
  • peteb #17 3 years ago

    BTW normally you need just one malaria pill a day (or a week depending on the type).

    Then the type in this game must be "crap malaria pills", they are as worse to the 1 a day type as the 1 a week type are better to the 1 a day type. :)
    Edited by 1 at 24/09/08 @ 15:03
  • IneptPercy #18 3 years ago

    I built a PC for my brother which made the 360/PS3 look poor and that was for £350.

    My PC will handle this quite nicely, looking forward to this.
  • kestral #19 3 years ago

    @IneptPercy guess he didn't need a monitor then. You can buy 2.5 xboxes for that money.
    Edited by 1 at 24/09/08 @ 15:20
  • Miths #20 3 years ago

    ""10 minutes and 3 per cent of the game away"

    Are you being serious? That makes the game 5 1/2 hours long, which doesn't sound like much... "

    I rather imagine the percentage is probably referring to how much of the world map you've traveled and not how far along the quest line you are.
    Hasn't the length - just for the main quest - been mentioned as being in the neighbourhood of 30 hours? And well over 60 if you want to "do everything".
    Edited by 1 at 24/09/08 @ 15:25
  • mcbi4kh2 #21 3 years ago

    @kestral guess those 2.5 xbox's wouldn't need a TV then?
    Edited by 1 at 24/09/08 @ 15:36
  • kangarootoo #22 3 years ago

    "Maps are crucial when going off-road too. Reach a high point above a settlement and you'll be able to use a monocular to target items in the camp"

    This worked really well in Crysis. Am growing increasingly interested in this.
  • mikeck #23 3 years ago

    "@mkreku: I was about to post the very same thing. It's one of the stranger bits of article pacing that I've "

    Hehe, made me chuckle that - liked the abrupt ending ;)

    I was so ready for a third page to this preview - what happened, I want the rest :D
  • mikeck #24 3 years ago

    "Oh bugger, another game to sneak up, twat me over the head and run away with the contents of my wallet...... "

    Indeed. I saw in another thread somebody mention the 'F week' - dammit - Fallout 3, Fable 2 and Far Cry 2 - expensive week, and I've not even managed to pick up my new PC yet to start playing WAR. All these games and not enough time :(
  • OrangeGoblin #25 3 years ago

    Dead Space, Fable 2 and Far Cry 2, all out on the same day. Fallout 3 the following week, and Gears of War 2 after that. I really want to play this game, but I can't help put it on the back burner knowing I can probably pick it up for a tenner less after Christmas...
  • sergeantdisco #26 3 years ago

    If I've got through a few games I already own by the time this appears then I'll get it.

    What will actually happen though is that I'll have bought several more by that time and this will have to wait even longer. Looks good though, I like the sound of some the stuff previewed here.
  • ps3owner #27 3 years ago

    the side effects of too many (or even regular dose) malaria pills is death... great stuff ;)

    at least you won't get malaria then
  • BlackKraken #28 3 years ago

    @Dizzy & Peteb, The malaria pills you were talking about were preventative, the one a day/one a week u get if going to Africa. The character you play already HAS malaria, so its different.

    I cant help but think itll be annoying to have to keep getting the pills though, or slog your way through hundreds of enemies to suddenly fall down and die from malaria.
  • Enkeixpress #29 3 years ago

    This preview could have been better...
  • frycrayola #30 3 years ago

    I skim-read.

    This is coming to the Amstrad, you say?
  • bugmenotforever #31 3 years ago

  • hiddenranbir #32 3 years ago

    Does my char have to by white? I don't want easy sunburn!
  • polaris70 #33 3 years ago

    The Producer on the game said the main story would take 40+ hours and to do all side missions and the rest would take 80+ hours. It seems to be more RPG in scope than an FPS. If it's like GTA in design then that'll do for me because the combat in Far Cry 2 will blow GTA out of the water (not to mention the graphics and physics too). Can't wait for this game.
  • sirtacos #34 3 years ago

    adds to wanted list
  • septimus #35 3 years ago

    One to get I suspect. But later.

    My queue of games to get through is already pretty big due to having bugger all time.
  • bonker #36 3 years ago

    "How long to reckon before the main stream media picks up on this and says it racist? "

    It's Africa - noone gives a toss.
    Edited by 1 at 24/09/08 @ 20:16
  • ph101 #37 3 years ago

    This looks really rather cool no? Free world FPS. Done slickly..?!
  • barchetta #38 3 years ago

    AI might be the tsetse fly in the ointment though.

    From the videos I have seen showing assaults on enemy encampments I saw precious little intelligence invoked by the CPU enemy. Heres hoping they were showing a low difficulty example and that the challenge / deadly threat found on higher levels offers a suitable challenge.

    These vids alone have cooled my interest - the level builder has me intriuged though.
  • IneptPercy #39 3 years ago

    As mentioned the PC I built didn't need a monitor as it was plugging into a TV.

    If I exclude other things not needed directly for games (twin tuner tv card and 5.1 speakers) then it comes in at £330, it does have the added advantages of the other tasks PCs a capable of aswell, he wasn't bothered about blu-ray and HD-DVD but I could have added playback of both for £45.

    I must admit I did ion the cheap, I got a lot of parts 'used' off ebay, I say used but the reality was most of it was people buying the wrong parts etc, a good example was 2gb of kingston 667mhz ram for £8, I will also add the that the machine is overclocked.

    Prices:
    2GB ram £8
    Board (gigabyte p31 chipset) £25
    Case + Power supply £20
    250GB hard disc £27
    DVD-RW £15
    ATI 4850 £115
    Intel E2160 £20
    Uprated processor heatsink and fan £20
    Wireless multimedia keyboard and mouse (media centre jobbie) £20
    Vista License £60

    The processor is the weakest link but is more than capable as its now running at 3ghz overclocked and due to the overclock is running at a 1:1 ratio with the ram which gives it a great kick.

    Eitherway it does seem to be pulling better results than the 360/PS3 right now.

    It does cost a bit more but yo can save £15-£20 per game, Pure being a good example at £17.99 so what is a small difference now soon pays for itself.

    As it is I alos got him a set of refurnished creative 5.1 speakers for very little (£15, can't remember the exact model) but they are very good speakers not the top of the range but very good.

    I dare anybody to get 5.1 out of there PS3/360 for £15, I have done it myself with the 360 with the decoder etc, I am not saying it costs a fortune but it does cost more than £15.

    I am not saying we should all drop consoles and go for PC's, just trying to dispel this £2k PC myth.
  • Harmonica #40 3 years ago

    Not sure about the references to GTA in the article, but the game design does seem to have some interesting elements, wait and see how it handles on console because I sure as hell can't afford a new PC right now.
  • AphoticCosmos #41 3 years ago

    May get it but I prefer actual Crytek games . . . Crysis Warhead/Wars is good enough for me :D
  • LukeFX #42 3 years ago

    map builder for life, get a phat bag of skunk, a few cans and a whole weekend, watch me rip it up!

    Cant wait!
  • glaeken #43 3 years ago

    I like everything I hear apart from the idea of degrading weapons. That sounds arse. Hopefully it won't be too much of a bind to keep them in good working order.
  • bonker #44 3 years ago

    "I am not saying we should all drop consoles and go for PC's, just trying to dispel this £2k PC myth. "

    I've had PC gaming on my mind for a while now and yes, the £2k thing is BS. The only thing that needs to be "this year's model" is the graphics card. Any core duo will oc like mad and the rest of the components can be two years old without making a blind bit of difference to your gaming experience ...
  • dsmx #45 3 years ago

    To be even fair if you had bought a 8800GT you'd still be fine as since it launched to this day it still runs every game released well, yes even the fabled crysis. People seem to under a huge delusion about the cost of PC gaming and who on earth has created this myth really needs to be shot as it's not helpful and is totally untrue.
  • IneptPercy #46 3 years ago

    "To be even fair if you had bought a 8800GT you'd still be fine as since it launched to this day it still runs every game released well, yes even the fabled crysis. People seem to under a huge delusion about the cost of PC gaming and who on earth has created this myth really needs to be shot as it's not helpful and is totally untrue. "

    This is the exact point, the PC I spec'ed above was exactly that, its true that a 8800GT would be fine for a budget system, I would say that was the best bang per buck card for a long time, that crown has now been taken by the 4850 (you can now get the OC versions with better heatsinks for £120)

    Basically you can beat 360/PS3 for not much money, for more you can widen that margin.
  • Harmonica #47 3 years ago

    I'm no console warrior, but you say that, but it's very debatable what exactly it's worth owning a high range PC for at this precise point. And if you pin your hopes on one game, you run the risk of having the year after being a completely draught of good releases.

    Consoles (or the 360) might be starting to get a bit leggy versus top-range PCs, but as far as having a solid back catalogue and future releases which will play at a very high quality, they are more than worth the money, unless someone has a preference for PC gaming.
    Edited by 1 at 28/09/08 @ 00:27
  • IneptPercy #48 3 years ago

    I suppose that is the main bonus with the consoles, they are cheap, games will look exactly like they do on the box and you pad will work flawlessly with every game.

    With that PC's have got a lot better in recent times, pad support is much better (mainly down to the 360 pad), games are cheaper (£15-£25) most multi platform games are on the PC and good (if not better) versions.
  • Martin #49 3 years ago

    As a console platform matures the developers can squeeze some amazing stuff out of it.

    Look at God of War for the PS2 - beautiful stuff!