Far Cry 2 Preview
Safari so good?
This is not the Africa of the brochures, of mustard savannahs, shimmering waterholes and slow-motion cheetah kills. There are no excitable anthropologists roaming these villages, no jeeploads of middle-class safari goers heading out in search of big game. This is not the Africa of the National Geographic.
This is, rather, the Africa of an unassuming sidebar story at the back of the international news section, of indecipherable conflicts waged on forgotten grounds. This is the Africa of the guerrillas, those who fight over a carcass land stripped of resources by long-gone colonialist vultures. This is the Africa of potholes, of rusty AK-47s, worthless money, dusty shantytowns, sweltering poverty and buzzing malaria.
Far Cry 2 is a third world FPS; a place where your guns might lock up and fail at any moment, where medical attention takes the form of prising bullets from wounds with heavy pliers and where, if you want to buy a round of drinks for your buddies, you better hope you brought diamonds for the down payment.
Gone are the sci-fi elements, the clicking aliens and Wolverine-like feral abilities of Crytek's Far Cry games. In their place Ubisoft Montreal conjures a heavy kind of realism beyond the stretch of most of the game's immediate rivals.
All this is made clear during the game's opening section, a long taxi ride from a small, makeshift airport to your hotel lodgings - 10 minutes and 3 per cent of the game away. The verbose driver delivers a near comprehensive overview of the socio-political situation that provides the backdrop to this most hyped and anticipated first-person shooter.

Ubisoft claim there's no in-game loading, which would explain why the initial load takes a fair bit of time.
Your character, chosen from a roster of nine multinational options, lounges in the backseat. He admires whatever you point his eyes at in the 360-degree view that's rolling past: a farmer driving oxen through a shallow river, light aircraft streaking overhead ("they're not coming back...") or dusty military convoys.
En route checkpoints must be tactfully eased through ("You guys thirsty? You want me to pick you up a beer on my way back?") while on the radio you hear for the first time about the United Front for Liberation and Labour (UFLL) and Alliance For Popular Resistance (APR), two warring factions who control the area and your destiny in the game.
Your mission is to assassinate The Jackal, an arms dealer supplying both sides of the conflict with guns and ammunition, stoking the fires of ongoing conflict as he does so. And your mission, as your character spills from the backseat onto the sand and into the throes of early onset malaria, is over before it's even begun.

Look out for green lights blinking on your GPS - this indicates diamonds are nearby.
Sick and incapacitated. It's a brave way to begin a first-person shooter, a genre defined by violence, aggression and power. But make no mistake: the Portal-esque twisting of convention doesn't for last long. Five minutes later, dazed and blurry-eyed, you're staggering to your feet from a bed on the floor, groping for your pistol in an effort to fight your way out of a UFLL/APR skirmish that's erupted outside your bedroom window. From here on in, the rules are as old as videogame time: shoot them before they shoot you.
Of course, most gamers are less concerned with all this plot, premise and geography than they are with the game's much-vaunted visuals and, in this regard, the tested Xbox 360 version satisfies rather than amazes. Far Cry 2, the console version, certainly matches its closest system rivals - but it rarely surpasses them, save perhaps in the small details.
Explosions chuck fistfuls of leaf confetti into the air; driving through the undergrowth sees foliage whip back to attention after passing bowed underneath your axels; direct sunlight and deep gloom cause your eyes to adjust; forest fires creep and devour everything in their path, their speed and ferocity defined by whatever the dynamic weather's doing at the time.
The details: these are the graphical trimmings that ensure Far Cry 2, at least in part, matches its hype. Still, there's no denying that, with its waxy surfaces and awkward cross-hatch shadows, console Far Cry 2 falls short of its PC counterpart's high mark.
In terms of raw mechanics the game is evolutionary, not revolutionary. Along with a machete you can carry three other weapons, each mapped to the d-pad according to type. Pushing left selects your primary weapon (an assault rifle, sniper rifle or shotguns). Pressing right calls up your secondary gun (a handgun or SMG) while down selects the heavy-handed option: a rocket launcher, machine-gun or flamethrower. Weapons can be purchased over the counter at arms dealer shacks (ordered in via the lime-green interface of an ancient Amstrad) and, as in hyper-traditional RPGs, they degrade with repeated use.
Beyond its guns the game takes many of its cues from the most recent Grand Theft Auto. Along with a hand-drawn map your character also carries with him a chunky, Soviet-chic GPS tracker which is then stuck to any vehicle windscreen you appropriate. The device marks your objectives, updating your position automatically as you drive, mimicking the real life challenge of keeping one eye on the road and one on the Sat-Nav. Thanks to the narrow, winding and gulleyed tracks you'll often crash into a tree trunk simply because you were plotting the best route via GPS and missed the turning.

Militia safehouses are located throughout the jungle. Eliminate the residents to unlock save points.
Maps are crucial when going off-road too. Reach a high point above a settlement and you'll be able to use a monocular to target items in the camp, which in turn adds them to your map. Using this method you can scout for ammo piles, sniper points, mounted weapons, health stations and new vehicles, forcing you take responsibility for recording where things are in the world.
Soon enough you'll fall in with your first buddy, a sympathetic character pulled from the eight others you didn't choose to play as. These befriended characters offer benefits such as bonus mission objectives or evacuation from sticky combat situations, as in GTA, but mercifully you don't have to take them ten pin bowling for the privilege.
Then, once you reach Pala, one of the region's main towns, you'll have the chance to meet with both UFLL and APR leaders, taking on missions and switching sides as you see fit - and it's in this area that the game promises to deliver freedom to the player.

Malaria pills are required to keep you healthy. You get them by helping refugees flee the country.
The similarities to Rockstar's well-known systems are palpable. Even if the style, execution and character perspective is wholly different, the streaming world, dynamic weather, day/ night cycles, vehicle theft, map and buddy systems and branching narrative all ring familiar.
But it's a mechanical familiarity that's welcome. With Assassin's Creed, Ubisoft Montreal demonstrated an ability to pick out unusual, unfamiliar but deeply interesting game locations. Indeed, that was a title in which the delightful minutiae of the world helped distract from a lack of big picture design. Far Cry 2 presents an Africa beyond the brochure and the cliché, and it seems the development team has designed a collection of systems to compliment the focus on glorious, exacting detail.
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Comments (49) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Malaria pills ?? WTF, can't you get a jab nowerdays 1
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Comparisons with GTA aren't a bad thing in my book... and thanks for the preview, I think it gave a good flavour of what to expect, and was crafted well.
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This isn't surprising. Given the vast amount of storage and RAM available on a typical PC compared to a console something had to give. The important thing is that it has the same huge playing area.
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Would be easy to build a PC for a lot less than a grand that would knock spots off both console versions.
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Are you being serious? That makes the game 5 1/2 hours long, which doesn't sound like much...
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Then the type in this game must be "crap malaria pills", they are as worse to the 1 a day type as the 1 a week type are better to the 1 a day type.
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My PC will handle this quite nicely, looking forward to this.
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Are you being serious? That makes the game 5 1/2 hours long, which doesn't sound like much... "
I rather imagine the percentage is probably referring to how much of the world map you've traveled and not how far along the quest line you are.
Hasn't the length - just for the main quest - been mentioned as being in the neighbourhood of 30 hours? And well over 60 if you want to "do everything".
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This worked really well in Crysis. Am growing increasingly interested in this.
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Hehe, made me chuckle that - liked the abrupt ending
I was so ready for a third page to this preview - what happened, I want the rest
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Indeed. I saw in another thread somebody mention the 'F week' - dammit - Fallout 3, Fable 2 and Far Cry 2 - expensive week, and I've not even managed to pick up my new PC yet to start playing WAR. All these games and not enough time
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What will actually happen though is that I'll have bought several more by that time and this will have to wait even longer. Looks good though, I like the sound of some the stuff previewed here.
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at least you won't get malaria then
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I cant help but think itll be annoying to have to keep getting the pills though, or slog your way through hundreds of enemies to suddenly fall down and die from malaria.
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This is coming to the Amstrad, you say?
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My queue of games to get through is already pretty big due to having bugger all time.
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It's Africa - noone gives a toss.
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From the videos I have seen showing assaults on enemy encampments I saw precious little intelligence invoked by the CPU enemy. Heres hoping they were showing a low difficulty example and that the challenge / deadly threat found on higher levels offers a suitable challenge.
These vids alone have cooled my interest - the level builder has me intriuged though.
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If I exclude other things not needed directly for games (twin tuner tv card and 5.1 speakers) then it comes in at £330, it does have the added advantages of the other tasks PCs a capable of aswell, he wasn't bothered about blu-ray and HD-DVD but I could have added playback of both for £45.
I must admit I did ion the cheap, I got a lot of parts 'used' off ebay, I say used but the reality was most of it was people buying the wrong parts etc, a good example was 2gb of kingston 667mhz ram for £8, I will also add the that the machine is overclocked.
Prices:
2GB ram £8
Board (gigabyte p31 chipset) £25
Case + Power supply £20
250GB hard disc £27
DVD-RW £15
ATI 4850 £115
Intel E2160 £20
Uprated processor heatsink and fan £20
Wireless multimedia keyboard and mouse (media centre jobbie) £20
Vista License £60
The processor is the weakest link but is more than capable as its now running at 3ghz overclocked and due to the overclock is running at a 1:1 ratio with the ram which gives it a great kick.
Eitherway it does seem to be pulling better results than the 360/PS3 right now.
It does cost a bit more but yo can save £15-£20 per game, Pure being a good example at £17.99 so what is a small difference now soon pays for itself.
As it is I alos got him a set of refurnished creative 5.1 speakers for very little (£15, can't remember the exact model) but they are very good speakers not the top of the range but very good.
I dare anybody to get 5.1 out of there PS3/360 for £15, I have done it myself with the 360 with the decoder etc, I am not saying it costs a fortune but it does cost more than £15.
I am not saying we should all drop consoles and go for PC's, just trying to dispel this £2k PC myth.
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Cant wait!
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I've had PC gaming on my mind for a while now and yes, the £2k thing is BS. The only thing that needs to be "this year's model" is the graphics card. Any core duo will oc like mad and the rest of the components can be two years old without making a blind bit of difference to your gaming experience ...
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This is the exact point, the PC I spec'ed above was exactly that, its true that a 8800GT would be fine for a budget system, I would say that was the best bang per buck card for a long time, that crown has now been taken by the 4850 (you can now get the OC versions with better heatsinks for £120)
Basically you can beat 360/PS3 for not much money, for more you can widen that margin.
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Consoles (or the 360) might be starting to get a bit leggy versus top-range PCs, but as far as having a solid back catalogue and future releases which will play at a very high quality, they are more than worth the money, unless someone has a preference for PC gaming.
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With that PC's have got a lot better in recent times, pad support is much better (mainly down to the 360 pad), games are cheaper (£15-£25) most multi platform games are on the PC and good (if not better) versions.
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Look at God of War for the PS2 - beautiful stuff!