Far Cry 2 map editor: video, shots
Exclusive embedded video inside.
Ubisoft has revealed Far Cry 2's impressive-looking map editor tool in exclusive screenshots and video on Eurogamer. Lucky us!
As you can see from the map editor screenshots and the announcement trailer embedded below, the interface allows you to manoeuvre around the level planting objects, toggling a 2D/3D view and taking screenshots or testing the map at the touch of a button.
You can set up a range of mountains, drag a river across the landscape and fill in the landscape with vegetation using a simple wheel system and manipulation tools for laying out things like watchtowers and sandbags. It all takes seconds. There are over a thousand objects, apparently.
It also gives you real-time updates on how full your environment is, and there are slider bars for tweaking environmental settings among other things, with a full range of weather options to specify.
Check out the screenshot gallery for shots of maps running through the editor (the Xbox 360 version), and to get a good idea of the interface, and even a few sample environments created with the editor.
And of course check out the trailer below to get a fuller idea of how it all works. The bit where the narrator jumps from the editor to the game itself and hand-glides across a custom desert is a bit special.
We also recommend checking out the sexy new pre-Leipzig Far Cry 2 trailer and our recent Far Cry 2 hands-on preview from our pre-E3 trip to Ubisoft Montreal.
Look out for more on Far Cry 2, which is due out in the autumn for PS3, 360 and PC, closer to the game's release - or, if you're going, check it out at the Leipzig Games Convention this week.
I'm not crying, it's just raining. Sniff.
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Comments (26) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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And when will those multiplayer classes be revealed, any chance of a beta?
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And I gather the limit at the top of the editor is just for show? Seems that way anyway considering at one point there seemed to be 60000/30000 game objects...
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Sorry? why couldn't this work on 360?
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Not saying it can't work - but I was wondering what the point would be if you can't share maps. So I guess my question was, can you share maps? I've not heard of any 360 games where you can, and even on PS3 (UT3) it seems a bit fiddly...
EDIT - seems like I skipped cabbadgecase comment, doh! Cheers for that!
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Do console users really want this half-baked implementation of proper PC development tools?
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Why do you have to ruin it ? YES we Doooooo knoooooow nothing beats PC level editing .... This one looks very promising, can we enjoy it for god's sake.
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Far Cry Instincts had it... although it was shit.
Anyway, I seriously hope that Paris level gets a release - that looked SUPERB!!!
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I also missed previous comment. Shame on me, trying to be funny...
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sold.
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But showing off the assets was pimp. And now I know FC2 will have some nice variations in settings.
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Do console users really want this half-baked implementation of proper PC development tools? ''
What a negative tosser!
I thought it looked really cool, I haven't seen anything simultaneously that in depth but yet so easy looking to use on console map creation before. I'm looking forward to giving it a go.
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the only limit..............is your own imagination!
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"Sorry, the editor looks like it was being run on the 360 - given that fact, there's nothing to stop them map sharing. UT3 is different because levels HAD to be created on the PC before being 'cooked' for PS3. That means there should be nothing to stop 360 users sharing maps with other 360 users... I really don't see how you think there would be a problem?"
I saw that the editor was being run on the 360, which is part of the reason it got me wondering thats all. As someone else mentioned, Far Cry instincts did it, but I hadn't heard of any games (until now thx) that allowed or did sharing from machine to machine.
I was wondering if it would have to go via Live, or if there was any verification process. Again - considering the comment threads on EG at times I realise it may have come accross as flamebait, but it really was a genuine question.
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