Far Cry 2 for PC gets first patch
See the fun-filled list of changes. Go on.
The PC version of Far Cry 2 has received its first patch, complete with a wealth of fixes that address minor issues in single, multiplayer and the map editor.
As you might expect, it's fun stuff like "the mortar will no longer move the player through a wall" and the game not crashing when you dare to create a LAN game without a network cable plugged in. We love PCs, we really do.
If you haven't played Ubi's latest blockbuster shooter, then check out Christian's review. If you have, head over to Fileshack to grab the patch all 42.3MB of it.
Multiplayer
- Server IP address now displays in lobby, beside the match's name (for direct IP join to work)
- Dedicated Server can now be launched in command line.
- Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready.
- Fixed a bug causing random crashes when joining a game.
- Ranked matches in progress will no longer display in the match list.
- Fixed players with same name by using identifiers instead of names.
- Fixed crash when creating a LAN game without a network cable.
- The diamond pool is now always validated after class upgrades, reset or rank up to avoid getting more diamonds than you are supposed to for your rank.
- When creating a dedicated server with PunkBuster enabled, then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server.
- Fixed a problem where a player could get stuck (and couldn't get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time.
- Fixed players getting disconnected if they have too many user maps and try to enter the map rotation menu in a Player or Ranked match.
- Vehicles will now always respawn even if they are never used.
- Fixed users not being able to see a match if the host switched match mode after a rank.
- Fixed a glitch that could make a player invisible to another.
- Fixed incorrect check for negative values when adjusting diamond count.
- Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time.
- Fixed reload not being interrupted on the host when a client picks a weapon while reloading.
- Fixed Field Manuals not unlocking after game mode change.
Single-player
- Fixed health not changing with the difficulty level.
- Keyboard controls remapping in single mode now carry into multiplayer mode.
- A buddy will no longer get stuck when healing him while player is receiving damage.
- Stats of favourite weapon are now properly reset between loaded save games.
- The mortar will no longer move the player through wall.
- Mission objectives markers are now show properly after loading a save game.
General
- Fixed glider key remapping.
- Game will now minimize in order to show the website when clicking on ubi.com.
- Dolby 5.1 is now supported for most sound cards.
- Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run.
- Added CPU Intensive benchmark test run.
- Fixed Jackal Tapes and Partner Tapes pages.
Map editor
- Fixed crash in editor when deleting many objects in very rapid succession.
- Fixed crash in editor during parsing of the map headers.
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Comments (12) Latest comment 3 years ago
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edit: In fact, reading Widescreengaming.com forums I see that Ubi have also broken the community made hack that put proper 16:9 and 16:10 support in. Epic fail.
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Ubisoft and the other large European software house Atari (Infogrames) continue to offer games such as 'Beyond Good & Evil' on Steam to their foreign customers, but refuse to offer these to their European customers.
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For that I'd watch the fan sites, not the official one. But I couldn't agree more.
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Screams of bayda to me.
Well at least the PC version gets fixed quick. I guess the consoles will have to wait.
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Widescreen is still an absolute must though. Although it won't be long before there's a new community widescreen hack for this patch.
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