Family Ski Review

Mountain do.

Version tested: Wii

The name of this game is inappropriate. True, it is about skiing. Yes, you can play it with members of your family, and because it's a Wii game it's even suitable for those who think videogames are turning people into goggle-eyed knife-wielding paedophiles. However, the words "Family Ski" do not accurately reflect what you can expect from the gaming experience.

A more accurate title would be Communal Crotch Flaying. This is because playing it involves endlessly waving the Wii remote and nunchuk up and down at a rapid rate, while at the same time unavoidably whipping one's own genitalia with the cable that links the two. So, I shall be referring to Family Ski by its more suitable title for the remainder of this review.

Communal Crotch Flaying is the first third-party title to work with the Wii balance board. If you've played Wii Fit, you'll probably have found the slalom, ski jump and snowboarding mini-games to be among the more enjoyable activities on offer, and undoubtedly a lot more fun than boring old yoga. So a balance board game with a winter sports theme sounds promising. Communal Crotch Flaying, however, doesn't quite deliver.

The game is set in the Happy Ski Resort, which you can explore at will in Freestyle mode. There are more than a dozen courses to swoosh down, and they vary in terms of difficulty level, weather conditions and layout. The resort is populated by cutesy anime characters whose heads are so massive it's a wonder they can stand up without falling over, never mind ski. You can play as your Mii, and customise your character with a selection of ski wear and equipment.

'Family Ski' Screenshot 1

Bad luck, snowboarding fans - only skiing is on offer here. You can still do stunts though.

It's all very exciting when you first hit the slopes. The course map shows a complicated network of runs it appears it will take you ages to explore, and all around you are characters with icons above their heads to indicate they have a sub-quest to offer. Then there's all the fun of working out how to ski, using the Wii remote and nunchuk and the balance board in place of skis. You don't have to use the balance board, though. Communal Crotch Flaying is playable just with the regular controllers, and in multiplayer this is the only option - you can't synch up two balance boards, or have one player using a board while the other makes do with the remote and nunchuk.

You can take lessons at the Ski School to learn how to snow plough, perform parallel turns, recover if you lose your balance, pull off tricks and so on. But for the most part, you only need to know two things - how to steer and how to go faster. Steering's a matter of shifting your weight left and right if you're on the balance board, or tilting the controllers in the appropriate direction if you're using the remote and nunchuk. The balance board method has the edge as using your legs makes it feel more like you're actually skiing. However, the remote and nunchuk are very responsive and you won't be missing out on much if you don't have a board. In either case, the steering system works.

'Family Ski' Screenshot 2

Do you actually have to ask?

To go faster you wave the remote and nunchuk up and down like ski poles, which is where the crotch flaying comes in. Never has the need for wireless Wii controllers been more keenly nor more literally felt. You have to shake the controllers about extremely rapidly to get any kind of speed up, resulting in a flailing cable and inadvertent flagellation. It's not going to render you bruised or childless, and some people pay a lot of money for this kind of thing, but all the same, it's not ideal.

Even when you've whipped yourself into the craziest of crotch-flaying frenzies, there's no real sense of speed. You may be pumping your arms up and down so furiously it feels like they will never work again but your character will still cruise down the course at a gentle pace. A trick has been missed here. One of the main reasons the winter sports games in Wii Fit are so fun is you control your speed using your weight. Shifting forward means you pick up speed, while leaning back slows you down. In Communal Crotch Flaying, shifting your weight affects only the direction of travel and not your momentum. It takes constant and rapid arm-pumping to gather speed. There's no sense of precision or balance, just a sense that your triceps are going to hurt in a few hours.

That aside, the control system works well and the game is rewarding if you're willing to learn the various tricks and techniques at the Ski School. It's best to get this out of the way first then explore the Happy Ski Resort, which is jolly pretty and has lots of things to do. It's fun to ride on the ski lifts, using the nunchuk stick to move the camera around and take in the view from the air. When the novelty wears off you can just access the map menu and skip straight to the top of runs you want to tackle.

At first the course map seems to show a complicated network of lengthy courses. As you start exploring, though, it becomes apparent that these courses are actually quite short, and Happy Ski Resort is in fact quite small. It's possible to make your way down all the runs within less than an hour. You're rated on your performance each time you ski down a course, the idea obviously being to improve your ranking through repetition. But it's a bit of a shame there isn't a more structured career mode.

At least there are plenty of sub-quests to complete. These include racing against AI opponents, finding and rescuing lost skiers, pulling off specific tricks and slalom challenges. There's lots of variation and the quests are mostly enjoyable, though the endless text-based conversations you must have before you get to go on them get tiresome.

If you can't be doing with all that you can skip the Freestyle mode and go straight for a race. There are three types to choose from - straightforward downhill burners, slalom races where players take it in turns to ski between sets of flags, and mogul events, where you traverse a lumpy run that's ideal for performing tricks. Up to four players can compete, or you can race AI characters.

Once again, it's great at first. There's the novelty of using the controllers as ski poles to enjoy, and much hilarity to be had thanks mainly to all the crotch flaying. However, the problem of speed comes into play here too. The winter sports games in Wii Fit are instantly accessible but also challenging over time; practice improves your performance as you perfect the art of controlling your speed and balance, and that adds an edge to the competitive element. In Communal Crotch Flaying, it's all about how fast you can pump your arms up and down. The multiplayer races are entertaining, and they're perfect for playing with inexperienced gamers who just want a go on a Wii for an hour. It's just a shame there isn't more depth here.

'Family Ski' Screenshot 3

You can opt to hit the slopes at night, which is cool.

So is Communal Crotch Flaying worth a purchase? It is if you live in the US, where it's titled We Ski and costs USD 24.99. At that price it's a good buy, especially if you're wondering what to do with that balance board now you're thinner than an Olsen, or still fat but bored of being told how to do stretching by an albino gym trainer. Even if you don't have a board, the game is good enough to entertain non-gaming friends who are fed up with Wii Sports tennis.

But in the UK, isn't it always the way, Communal Crotch Flaying has an RRP of GBP 34.99. Yep, more than twice the price. For that you get an entertainment experience that's initially a lot of fun. The game is nicely presented, with smart, appealing visuals and lots of neat extras, like the two-player split-screen option for Freestyle mode and the option to take photos of your characters as they ski (you can also share them online, if you really have nothing better to do). There's plenty to do and the game is well-structured so you can quickly get on with the business of skiing if you don't want to muck about with all the other stuff.

However, the game-world is pretty small, the gameplay is relatively shallow and there's not quite enough challenge and reward on offer. Not to mention the crotch flaying. It's worth buying if you can find it at a bargain price, and works as a decent alternative to Wii Fit for balance board owners. Just don't expect too much.

6 / 10

Read the Eurogamer.net scoring policy

Comments (23) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • JedEvangelion #1 4 years ago

    You only 'crotch flay' 3 times to get your speed up, you then maintain your speed with a 'tuck', which you achieve by curling the wiimote and nunchuk outwards as if you were tucking your elbows in and your ski poles under your arms, just like real skiing.

    This is covered extensively in the tutorial and the instructions, but it seems the reviewer here missed it. Kind of a major part of playing the game....
    Edited by 1 at 14/07/08 @ 13:09
  • Chufty #2 4 years ago

    I can feel pain of flayed crotch already.
  • gingerlink #3 4 years ago

  • Lexx87 #4 4 years ago

    lol @ Ellie if the OP is talking truth
  • evilbert #5 4 years ago

    Best. Review. Ever. You would think that the words 'Communal Crotch Flaying' would lost their comedy appeal after a couple of paragraphs but nope. :)
  • AhSoul #6 4 years ago

    If Jed is right then that's pretty poor reviewing.....

    Just got my wii fit and looking for other stuff to use the board for, and that Crotch Flaying stuff put me right off. Which would be a shame if that's b*****ks and it's better than the review suggests.
  • n3rdh8r #7 4 years ago

    I played it for five minutes.

    I'm glad I already have children, cause I won't be having 'm no more. :(
  • ChrisS #8 4 years ago

    It's a very funny review, but Jed's right.
  • Weezer #9 4 years ago

    Would love to see someone justify the equivalent price of £12.55 in US versus £34.99 in UK.

    A difference of £22.44.

    Twenty two pounds and forty-four pence. That's one hell of a Dumb European tax we've got going on there.

    Unbelieveable.
  • gamingdave #10 4 years ago

    Yep, Jed is right. I can only assume Ellie didnt do the tutorial (despite saying players should) and as such really doesnt know how to play the game. I actually think the controls work really well, and that the tucking motion should be the one to control speed, not leaning forward on the board.

    When skiing in real life, leaning forward or back doesnt really affect speed, its more the wind resistance change between crouched/tucked and standing upright (that and obviously turning).

    In Family Ski, its a natural motion to lean forward and crouch down, when twisting the wiimote and nunchuck into the tuck position, and so whilst the balance board doesnt detect your body movement in this way, you end up in a natural skiing poition.

    If the reason for the 6 is due to the controls, then the review is way off the mark, I also dont think the price in the US should be a major factor either (it didnt affect the Rock Band score). Im not saying the game is a 10, or even a 9, I havent played it enough to give a final opinion, but I deffinately disagree with the main problems the reviewer points out.
  • Weezer #11 4 years ago

    Oops. Updated review coming soon perhaps?
  • Gnort #12 4 years ago

    That's some pretty poor reviewing, I have to say. I know we all enjoy Ellie's comedy attack dog routine, and I'm not saying this game looks particularly good, but too often I get the impression that she sets out to savage games without ever trying to enjoy them.

    And not bothering to figure the controls out is seriously amateur.
  • Darren #13 4 years ago

    I love EG's reviews... they have a delightful sense of humour that few other sites have, which even extends to the article "tag lines". LOL
  • Barkotron #14 4 years ago

    I am disgusted. WhoeverMadeThisGame has completely ruined the immersion by including monkeys. I have been skiiing for nearly two decades now and am yet to come across a single monkey next to a ski lift.

    We need a Ninternet witch hunt against the people who made this game right now!

    Either they a) remove monkeys from the game, or, and this is my preferred option, b) mount a worldwide campaign to place colonies of monkeys on the slopes of all major ski resorts (and supply them with warm places to stay, food etc.). Realism in games demands nothing less!

    If they do not do this some time really soon, I shall be very angry on many places on the internet, and that'll larn 'em.
    Edited by 1 at 14/07/08 @ 15:39
  • zzyzx #15 4 years ago

    Not to mention that moving the wiimote and nunchuck up and down 3 times actually seems like a fair approximation of using your poles to get going quickly at the top of the slope.

    The reviewer could have had more fun, with much more legitimacy, by reviewing Top Spin 3 for Wii, where points last long enough to evoke the wooden racket-era, and you can slap your self across the face with the cable multiple times on one point.

    EDIT: Maybe Ellie gets the last laugh. Here's the IGN-US review. Skip to about halfway down.
    [link url=http:// wii.ign.com/articles/875/875454p1.html
    ]http://wi i.ign.com/articles/875/875454p1...[/link]

    Or let me summarize:
    *same complaint about repetitive use of "poles" throughout a course;
    * same overall game score;
    * less creative use of language.
    Edited by 2 at 14/07/08 @ 16:15
  • Telepathic.Geometry #16 4 years ago

    Yet another shite Wii review from Ellie. Come on guys, don't ye have any professional pride? :/ Ellie, get your shit together.
  • miiiguel #17 4 years ago

    "The experience is slow, the mountain is small, and the game bombards users with text pop-ups and the need to constantly slow down and chat with other resort patrons in order to initiate short-lived challenges and races."
    also @ IGN
  • superted1974 #18 4 years ago

    The game is fun Fun FUN.

    To review the whole game without mentioned the tuck position is like reviewing Halo 3 and not mentioning the fire button.

    Game = 8/10 (or 7 if you don't like sking)
    Review = 1/10 (The 1 is for the use of the word crotch)

    Come on Ellie - admit you got the review wrong - or blame your editor for taking out you explanation of the croutch position.

  • Telepathic.Geometry #19 4 years ago

    Heh, she's not likely to admit it. I PMed her before about a patently incorrect article. She didn't change it, she didn't get back to me. She doesn't really give too much of a fuck methinks. :/
  • smelly #20 4 years ago

    damn..

    was looking forwards to this one.

    oh well.. save myself some wonga.
  • Daikon #21 4 years ago

    @Barkotron

    I am disgusted. WhoeverMadeThisGame has completely ruined the immersion by including monkeys. I have been skiiing for nearly two decades now and am yet to come across a single monkey next to a ski lift.

    I understand you're just kidding, but I feel compelled to set the record straight on behalf of the monkeys.

    In Japan they have quite a few monkeys in the mountains where the ski resorts are.
    Take Nagano for instance. Those bloody simian buggers really are everywhere if you go hiking, and in winter they even draw closer to where people are - they even have the nerve to dip into the outdoor hot springs.

    So there. Excellent skiing in Japan btw.
  • Barkotron #22 4 years ago

    @Daikon

    Really? That's fantastic. I must move to Japan and fulfil my monkey skiing dreams!
  • Curry_mad #23 4 years ago


    I think review is a bit negative and slightly off.

    Describing the controlling action as a 'crotch flay' is a bit on the extreme side. I'd say it's more a simple flick of the wrists. Can't believe the 'tuck' wasn't mentioned in the review. Tut tut.


    Not that I ski at all (I snowboard); But I'd say the game does give you that same sensation of coming down a mountain, which has similarities with the real thing. OK, so the speed isn't break neck, but it's not that big a deal. I think the controls are OK.


    Also I liked the little touches on the ski lift, like how the controller vibrates when the chair goes onto the next pylon and also how the music on the slope sounds "tinny" and directional. Adds a small touch of realisim. Nice.

    The balance board does make the game more playable as it 'feels' closer to the real-life action of skiiing. I'd agree that the mountain could have been bigger and maybe have included some off piste.


    I'm dreaming now, but if this game could be crossed with something like SSX3 ( Like having a Big mountain with loads of freeride terrain to explore etc) and use the balance board, then that would be awesome !!!

    Overall it's a good little game. If you can't wait for your next winter fix then this isn't that bad.


    And best of all ? Not a lift queue in sight....