Fallout: New Vegas Preview
Obsidian falls in.
Sometimes, in order to step up, you need to take a step back. Over the last couple of weeks, Bethesda Softworks has shown the world's gaming media what it thinks is the strongest line-up in its history, a line-up which announces its arrival as a publishing force to be reckoned with: Rage, the comeback game from new stable-mates id Software; a very different vision of the future of the FPS, Splash Damage's Brink; modern-day dungeon-crawling in inXile's Hunted; and of course, Fallout: New Vegas, the follow-up to 2008's smash hit Fallout 3.
But Bethesda, the developer, is absent from its own star parade. Helming New Vegas in its place is Obsidian Entertainment, a seasoned RPG understudy that's done stand-in duties for BioWare in the past (on Knights of the Old Republic II and Neverwinter Nights 2). There's a world of difference between BioWare's style and Bethesda's, and another leap again back to Obsidian's Black Isle roots. But if you were looking for a radically different take on Fallout from New Vegas, you'll be disappointed. Chances are, though, that you weren't, and you won't be.
Obsidian has slipped into Fallout 3's clothes as comfortably as it once assumed KOTOR's mantle. New Vegas is technically and mechanically almost identical to the older game. As he walks us through a demo, creative director Chris Avellone reveals a number of tweaks and additions to Fallout 3's character development, conversational storytelling and the crunchy, stop-start hyper-violence of its VATS-powered combat. But the engine is plainly unchanged and to all intents and purposes, the game looks just the same.

The draw distance is stupendous, and makes amends for the creaky animation and slightly rough detailing you'll remember from Fallout 3.
It doesn't feel quite the same, however. It's three years later. The Mojave desert, though still identifiably post-holocaust, is nowhere near as ruined or bleak as the Capital Wasteland. Buildings stand whole, there's a pale wash of blue in the sky, scrubby vegetation clings to the landscape and some warmth and colour have seeped back into the scene. Although he doesn't take us there, Avellone teases us with glimpses of the still-standing Las Vegas Strip dominated by the huge Stratosphere tower, McCarran airport in the foreground.
Where Fallout 3 had you emerging from the buried Vault into a hostile world like a visitor from another planet, New Vegas casts you as a surface survivor, a functioning member of some sort of society, and starts by surrounding you with a few friendly faces. You're a courier who's been left for dead by bandits, but a mysterious robot named Vic - displaying Vegas Vic, the city's cartoon cowboy mascot, on his chest - recovers your body and takes you to Doc Mitchell to bring you back to the land of the living.
A rapid character-creation process allows you a few more options - creating an older character, for example - and suggests the skills you might take according to your answers to the doctor's personality questionnaire and Rorschach test (you don't have to follow these suggestions, naturally). The skills, like the stats, are all familiar and include combat skills like explosives as well as social skills like bartering. A scavenged Vault jumpsuit and Pip-Boy personal interface ensure that you'll feel at home, and you're dispatched to the saloon of the village of Good Springs (like many of New Vegas' locations, a real place) to meet a female hunter called Sunny Smiles who'll walk you through the tutorial quests.

New Vegas takes Fallout's fifties futurism and adds a touch of the nineties. The 1890s.
It's at this point that you're offered a chance to play in New Vegas' new Hardcore mode for "veteran players". In Hardcore, healing from stim-packs only happens over time and cannot mend broken limbs, ammo has weight, and you'll need to drink regularly to stave off dehydration as you wander the wastes of the Mojave. If Hardcore proves too much for you you can revert to Normal at any time, but once you do that, you can't go back, and you won't get the special achievement for completing the game on Hardcore.
Appropriate to its location, New Vegas has a Wild West, frontiersman feel. Dust devils cross your path, an old prospector called Easy Pete rocks his chair on a porch, and Trudy, the down-home saloon-owner, wants help against the bounty hunter Joe Cobb and his gang who are holding the town to ransom. This is all after you go hunting for Geckos (one of many references to Fallout 2 Obsidian is folding into the game) to learn, or re-learn, your way around the real-time, first-person combat with optional tactical pauses via VATS.
The carefully-crafted prologue ensures there's a low-level weapon for every weapon skill in the area, and conversational options for all the possible powers of persuasion in the mission to defeat (or, of course, side with) Cobb's gang. It introduces you to the new special abilities unlocked with every melee weapon in the game - a nine-iron golf club comes with a destructive blow called "Fore!" - and New Vegas' biggest new element, a reputation system.
A new entry in the Pip-Boy gives you a perk for a particular location or faction if your reputation with a faction changes. Defeat Cobb and you earn "Accepted" with Good Springs - "folks have come to accept you for your helpful nature". Ultimately, this system plays into the game's principal narrative struggle between the New Californian Republic (NCR) militia, based at McCarran, and a group of slavers called Caesar's legion. If you know Vegas, you can probably guess where you'll find their HQ. Whichever you side with, the other will be your principal enemy in the game.
Other factions like the Brotherhood of Steel and the Super Mutants are around, naturally, and can be played against, for or even toyed with. Avellone shows us an assault on the stronghold of the Super Mutant Tabetha, a mentally unstable, hulking brute in a blonde bob wig and love-heart glasses. It's possible to pave the way to her death by turning two generations of mutants - the tough first generation and the "dum dums" from the military base in Fallout 2 - against each other, exploiting their paranoia in radio transmissions.

The companion wheel. Sounds like a kids' bicycle stabiliser. Isn't.
This mission is also an opportunity to show off the new interface for companions, which allows you to give them orders via a wheel system without needing to dip into dialogue. We're accompanied by a friendly, funny Latino ghoul named Raoul, who also serves to display the lighter touch of Obsidian's writers. Tabetha's head is blown clean off with his help - and also that of some ridiculous modified weapons, like a grenade machine-gun with an increased rate of fire (weapon mods from the PC modding community have been included in the game).
Our final excursion is to Helios 1, a Poseidon Energy power station occupied by the NCR. Reputation with that bloated, bureaucratic faction grants you access to the station's inner sanctum, where a surfer dude posing as a scientist, calling himself Fantastic, runs the plant at 1 per cent efficiency. Get past the pre-war security system and you could re-route the power anywhere you like: to McCarran to benefit the NCR, to Fremont to help out the local poor, evenly across the whole region... or to the plant's dormant defence system, an insanely powerful orbital laser. You can then command it at will anywhere in the environment: your own, private apocalypse.

Nukes are so passé.
Avellone uses it to turn on his NCR allies and decimate their troops. In doing so, he demonstrates Obsidian's gleeful embrace of the player freedom and destructive abandon that were the hallmarks of Bethesda's already legendary revival of Fallout. But there's also a richness, a texture here that really harks back to the original Interplay games - not surprising really, given Obsidian's own Interplay heritage.
That texture is evident, above all, in the warped Americana of the locations: the distant threat, promise and perverted glamour of the Strip; its humble echo in Primm, with its seedy casino entangled in a rollercoaster; a roadside motel community calling itself Novac after a broken No Vanacies sign, with a sniper nest housed in the mouth of a cheesy dinosaur statue; the lonely, bald rocks of Black Mountain surveying it all. New Vegas will give you a chance to unfold your own story somewhere that's at once real and unreal, familiar and utterly fantastical and strange. And that, surely, is what role-playing games are all about.
Fallout: New Vegas will be released for PC, PS3 and Xbox 360 in autumn 2010.
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Comments (63) Latest comment 1 year ago
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Didn't like Fallout 3. Good luck to this game though
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Kudos.
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'No Mutants Allowed' community would definitely disagree there. Anyway, looking forward to New Vegas, for the sheer fact it's more close to the first two games in terms of storytelling.
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And Im supposed to be working hard and saving for a house with my girlfriend . . .
Hmmm, fuck the house and the GF, Obsidian wins hands down . . .
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What's with the 'Claptrap on steroids' enemies though?!
Do we have any idea of a firmer date yet?
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Just hope they fix the multi-GPU 'flickering sky' issue that bugged Fallout 3...
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Fallout 3 just wasn't challenging enough. Still loved it though - I got every achievement (and add-on packs). I think my save file sits at around 230 hours.
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I've spent ~100 hours in fallout 3 and I loved it and all the expansions that I played. I still think anyone who plays a Bethesda game on a console is mad though -how do you not go mad without noclip and the like for when you inevitably get stuck inside the floor or a quest item goes walkies?
I think if the devs were reading these comments I'd offer the following advice: a) the bobbleheads were cool but offered such huge bonuses that whenever you started a new character you were somewhat compelled to make a beeline for them, a change of some sort might be an idea b) make lockpicking and hacking not crap c) no super-overpowered perks until the end of the game d) no useless ones either e) same goes for skills, esp ones pertaining to non-combat f) no more uniformly ugly ass characters with poor writing and bad acting (some was actually pretty good though).
/Moan over
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Something new esp with the looks and element of surprise is needed now.
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Oh cock! I wanted something like a Black Isle game. It seems like no one will make anything quite like them ever again nowadays.
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Crazy spoiler-rich preview though. Reads like half the script.
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Not to mention no way of getting community mods, unofficial patches, and addons that match - and sometimes even eclipse - the official ones!
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I REALLY love the sound of the hardcore mode too; the early part of F3 brought a nice sense of danger to it which disappeared after a while as your character's stats and equipment got better and better. I will certainly give the hardcore mode a go, but I fear I might not have the skillz for it - if not then I play it like I played F3. Which I loved anyway. It's all good!
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Music to ace headshots by....
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It just looks so...bland.
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Hopefully when the review code goes out someone will have the balls to review it properly and honestly and tell us whether or not the game is actually playable before we go out in droves to buy it and find that it is not.
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Does this mean the scripting is still shit, or that the PC floats jesus-like whenever you command a strafe?
Watching all the students ending up in a great giant clusterfuck just trying to hand in their G.O.A.T exams while I was ping-ponging between the desks was for me what you'd call immersion breaking...
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I played the PS3 version of F3 for close to 60 hours right after launch, and I recall preciously few problems - neither in terms of serious bugs, nor, as far as I can recall, system lockups/crashes.
In fact I seem to remember having more problems (still not many though) with the PC version when I played that several months, and patches, later. It certainly looked a bit better though - especially with some high res texture mods installed - but that's hardly surprising.
Both versions had atrocious character animation though, but that just seems to be a rather unfortunate Bethesda trademark (and one that's probably being passed on now with this game engine). You would think they should be able to afford hiring competent animators.
Anyway, I'm definitely looking to New Vegas.
Edit: I do remember one rather serious F3 bug. I was unable to continue with or after the GOAT test, but I believe that was fixed with a reload or two. And I think I might have had that problem with the PC, not the PS3 version.
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This is on the top of my Most Wanted™ list.
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Pleasing that some elements of the original cancelled Fallout 3 (Van Buren) have made it in. Less pleasing that the supermutants here look like the ones out east.
Hardcore mode ftw, definitely looking forward to that. The early stages of FO3 were quite challenging and thrilling, as you were wearing crappy armour, had crappy weapons and not much money, and getting lost in the DC ruins and being thrilled to find a trader or a fire hydrant or something (a bed was like hitting the jackpot) to replenish your health. However, soon you were in power armour and just shrugged all that off, food and water was just used in place of stimpaks, what was the point?
Oh, and weren't there supposed to be vehicles in this? As was pointed out waaaay back when the first game was released, are we really to believe that no car mechanics survived the war? Given there's plenty of power sources, working robots, etc etc, nobody's decided they've had enough of walking everywhere and started repairing the cars?
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I hope with it being in Vegas that they include some MMA \ boxing side challenges like in Fallout 2.
When I played through F3 and i had 1 freeze which i put down to my 360 overheating after 13hrs straight...man i get addicted big time to this series of games!
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They have just added simplistic ideas as with SW:KOTR and called a sequel.
Instead of producing a proper new Fallout; they providing a sequel with a different story + added small additions and re-selling the same game...I do hope I'm wrong, but it looks more & more that I'm not!
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So by that logic, you would never ever play a sequel to ANY game unless it was completely different? So you won't be getting Halo:Reach unless it's a racing sim and you didn't buy a Forza sequel or any God of War game after the 1st because they weren't music games or a dating simulator
Seriously it's a 'spin off' and not a full sequel.. i get that people may have been hoping for a new engine or something, but it's Fallout. It will be another story in it's post apocalyptic world and stories make the games. Small refinements to existing game engine plus LOTS of effort into the story is what these games need. Fair enough if it comes out and it's like an expansion pack or the story is complete shite.
To be honest, i hope for the next one that they go back to the isometric view and make an hugely epic game to end all games, we'd have then had 2 full isometric RPG's and 2 FPS ones. I'd imagine that talented artists could make a brilliantly realised HD game in that style.
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By all means you don't have to get raving excited about every new game that's talked about here, but at least have some GENUINE reasons to be negative!
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The frame rate on the PS3 version is also dreadful, it's below 30 for the vast majority of the game and can drop as low as single figures during combat. I seriously hope that Obsidian did what Bethesda could not, or would not, and actually optimise the engine a little for the PS3.
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I've had a few serious bugs with the GOTY edition however. Got stuck in the terrain and had to load up an old savegame.
Really hope this one'll be way smoother. Gonna buy it either way.
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New Vagas I'm already looking forward to, more of the same is no problem with me.
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How ironical XD
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