Fallout: New Vegas
Stars and strips.
What comes to mind when you hear the word Vegas? Elvis? Showgirls? Marg Helgenberger swabbing semen off the underside of roulette tables? Or post-apocalyptic landscapes, warring mercenaries, plasma rifles and robot policemen?
Welcome to the world of New Vegas, where the house always wins. In fact, the whole place is run by one Mr House, a mysterious overlord who maintains order with the help of those robot policemen, known as Securitrons. They patrol the strip, which is just as brightly lit and busily populated as it ever was. Vegas isn't about to let a bit of war get in the way of fun.
In other words, we're not in Washington DC any more. The setting for the follow-up to Fallout 3 is altogether glitzier, trashier and generally less grey. Vegas wasn't as badly hit by nukes, it turns out, so the sky is still blue and the casinos are still open for business, offering all manner of services to those looking for a good time.
I got to try some of these out during a playtest of Fallout: New Vegas at E3. The finished game will feature a variety of themed casinos, such as the swank Ultralux and the seedy Gomorrah. But I only had time to visit The Tops, which seemed to be a pretty traditional place complete with slot machines, roulette wheels and blackjack tables.

Toggle the 'hardcore' option on and you'll have to make sure your character gets enough sleep, food and water.
You can play all these games in New Vegas, along with a newly invented card game called Caravan, which is played throughout the world. You might want to check how many luck skill points you've earned first, however, as this will directly affect your chances of winning. If things do go your way, you might want to quit while you're ahead, as the casino manager is likely to turn up and turf out those who win too often.
This may be Vegas, but that doesn't mean anything goes. There are those Securitrons, for starters, along with human security guards who will insist on searching you for weapons when you enter casinos. (Good job, then, that there are shady characters outside offering easily concealed items like switchblade knives for sale.) Wandering past a bottle of whisky left unattended on a bar, I idly selected the option to steal it - only to find myself under fire from several directions and being forced to leg it.
Cut to the Mojave desert wasteland, another location on show during the E3 demo. It's about the same size as the DC wasteland and just as desolate, but in a brighter, bolder way. Straggly bits of scrub poke out from between vividly red rocks. The sun beats down relentlessly, bleaching the wood and fading the canvas of the tents and huts in the base camps.
They're inhabited by members of the various factions featured in Fallout: New Vegas. These include Caesar's Legion, a bunch of well-organised fighters who are into slavery and generally doing as the Romans did. Also being introduced today is the New California Republic, one of the largest factions in the game.
The interplay between factions is a key gameplay element in FNV. Aligning yourself with one group will engender the wrath of others. The more you attack a faction, the more aggressive its members will become towards you - to the point where certain quests will end up locked off, as they involve encountering characters who will simply shoot you on sight.
Alternatively you can play the factions off against each other, switching allegiances as and when it suits you. A brand new reputation system has been implemented to keep track of your actions. It's said to be much more complex than the old good and evil karma system, and your choices will have many more and greater effects than they did in the previous game. They will also, of course, determine which of the multiple endings you see.
Companions are back for New Vegas, but the factions come into play here too. In the Mojave desert section I was accompanied by a chap called Boon, who I could command using the companion wheel - telling him whether to use ranged or melee combat, making him carry stuff to free up my own inventory and so on. Each companion has their own back-story and you can talk to them about their past. Turns out Boon is an ex-New California Republican who still has sympathies with the cause, so you'd better not take out too many of his former associates if you want to keep him onside.

Special thanks to Nick Breckon. Shh.
There wasn't enough time to fully explore the interplay between factions during this short demo, so I settled for mucking about with some of the new weapons being introduced in New Vegas. These include long-range additions such as spears, which can be used in combination with the VATS system to perform some of the most satisfying headshots you'll ever pull off. Then there are incendiary grenades, which not only set enemies on fire but send them flying into the air.
New melee weapons include a Wolverine-style metal gauntlet and a nine-iron golf club. They now have secondary attacks - select the 'Fore' move while wielding the nine-iron, for example, and your stroke will pack even more of a punch. Meanwhile, the gauntlet can be used to deliver low-down and dirty hits as well as powerful uppercuts.
So then: enhanced weapons, more useful companions, a new factions system, cheerier visuals... In short, New Vegas looks set to be more of an evolution of the Fallout series than a revolution. Not that fans of the previous game will be complaining, of course, and not to discount these changes and new features. Judging by what we've seen so far, they've been conscientiously thought through, and sit comfortably within the framework which made Fallout 3 such a success. This may not be Fallout as you've never seen it before, but it's certainly Vegas as you've never seen it, and exploring this world looks like being an awful lot of fun.
Fallout: New Vegas is due out for PC, PS3 and Xbox 360 on 22nd October in Europe.
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Comments (51) Latest comment 2 years ago
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I just worry about Obsidian's track record of producing bug-filled games.
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I was worried about Obsidian doing it, but sounds like they've retained what made FO3 great. And i like that you can "toggle" hardcore mode. I'm interested in it from a purely realistic post apocalypse survival type of thing, but i wouldn't want to make a hard choice at the start game, only to find out i couldn’t change it on the fly, should it be too difficult.
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Presuming it works though, this should be great.
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Surely those two should be the other way around for effect. I'm pretty sure that if I was on fire, flying through the air would be the least of my worries
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Still New Vegas is probably going to eat up the majority of 2010/11 like Fallout 3 did.
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I've absolutely no idea why?!
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It's because you're insane.
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If they can get some better voice talent, come up with some interesting side missions, and not spend too much time making references to the first three games, I think it'll be what Fallout 3 should have been.
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Most likely be downloading the patch to fix the major bugs on day 30, unless Bethesda have shown this one a bit more care.
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I'm still waiting a month before getting it, no offense Obsidian but some of your V1.00s of games have had hideous bugs in them and obscene loading times.
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Maybe i'll be ready for it when it comes out...
NB you don't want a buttercup horse to ride on, they're an ALIEN PLOY!
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This has some of the original people on board, so I have much more confidence that they can craft a game that is less like a cover version of the first two, and more like a continuation.
Hardcore mode is a bloody good start.
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Nice joke
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Mr. House is.... a house
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Otherwise looking forward to it!
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The only thing that annoys me is that people need to realise that KOTOR was made in 1 year. And also that while mentioned in the same sentence as the former, NWN 2 was a far better game than NWN, and Mask of the betrayer was a good game cruelly overlooked.
The only problem with Obsidian is that they don't have the financial resources to hire the coding talent they need.
But if that ends up being the problem with new vegas then it wont simply be a problem with Obsidian, It would be short sighted of Bethesda not to provide Obsidian with considerable support.
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Here's hoping that Obsidian were able to make as many improvements to the game from a technical standpoint as they appear to have done in terms of gameplay.
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fnar fnar
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Anyway, I've already pre-ordered. I'd get it if it was just F3 with a new story...but as it's F3 with new story, game systems and being written by ex-fallout guys, even if it's worse than it could be I'm sure it'll be better than it needs to be
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I hate shit like "hey, our game is based in casino-land, and what's a well known cliched saying about casino land? The house always wins! So, wouldn't we be really clever if we named our villain Mr House? That way, while he's twirling his moustache and cackling maniacly, he can say things like "The House always wins!". Yes, we're so clever!"
*sigh*
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Interesting the "Harcore" toggle.
Sounds like they've messed up, kind of like the flight sim for consoles Il 2 Sturmikov did. For them, trying to simplify the difficulty choice meant you could either fight easy enemies with arcadey handling or have cockpit view only with with harsh handling and wildly hard enemies. I'd prefer if they let me toggle each setting individually and then gave an overall difficulty rating. (And maybe, in the aim of simplicity, you wouldn't have to delve into those settings if you didn't want to because the first options would be a few preset difficulty ratings- behind the scenes representing various settings.) Or whatever.
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