Fallout: New Vegas

Stars and strips.

What comes to mind when you hear the word Vegas? Elvis? Showgirls? Marg Helgenberger swabbing semen off the underside of roulette tables? Or post-apocalyptic landscapes, warring mercenaries, plasma rifles and robot policemen?

Welcome to the world of New Vegas, where the house always wins. In fact, the whole place is run by one Mr House, a mysterious overlord who maintains order with the help of those robot policemen, known as Securitrons. They patrol the strip, which is just as brightly lit and busily populated as it ever was. Vegas isn't about to let a bit of war get in the way of fun.

In other words, we're not in Washington DC any more. The setting for the follow-up to Fallout 3 is altogether glitzier, trashier and generally less grey. Vegas wasn't as badly hit by nukes, it turns out, so the sky is still blue and the casinos are still open for business, offering all manner of services to those looking for a good time.

I got to try some of these out during a playtest of Fallout: New Vegas at E3. The finished game will feature a variety of themed casinos, such as the swank Ultralux and the seedy Gomorrah. But I only had time to visit The Tops, which seemed to be a pretty traditional place complete with slot machines, roulette wheels and blackjack tables.

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Toggle the 'hardcore' option on and you'll have to make sure your character gets enough sleep, food and water.

You can play all these games in New Vegas, along with a newly invented card game called Caravan, which is played throughout the world. You might want to check how many luck skill points you've earned first, however, as this will directly affect your chances of winning. If things do go your way, you might want to quit while you're ahead, as the casino manager is likely to turn up and turf out those who win too often.

This may be Vegas, but that doesn't mean anything goes. There are those Securitrons, for starters, along with human security guards who will insist on searching you for weapons when you enter casinos. (Good job, then, that there are shady characters outside offering easily concealed items like switchblade knives for sale.) Wandering past a bottle of whisky left unattended on a bar, I idly selected the option to steal it - only to find myself under fire from several directions and being forced to leg it.

Cut to the Mojave desert wasteland, another location on show during the E3 demo. It's about the same size as the DC wasteland and just as desolate, but in a brighter, bolder way. Straggly bits of scrub poke out from between vividly red rocks. The sun beats down relentlessly, bleaching the wood and fading the canvas of the tents and huts in the base camps.

They're inhabited by members of the various factions featured in Fallout: New Vegas. These include Caesar's Legion, a bunch of well-organised fighters who are into slavery and generally doing as the Romans did. Also being introduced today is the New California Republic, one of the largest factions in the game.

The interplay between factions is a key gameplay element in FNV. Aligning yourself with one group will engender the wrath of others. The more you attack a faction, the more aggressive its members will become towards you - to the point where certain quests will end up locked off, as they involve encountering characters who will simply shoot you on sight.

Alternatively you can play the factions off against each other, switching allegiances as and when it suits you. A brand new reputation system has been implemented to keep track of your actions. It's said to be much more complex than the old good and evil karma system, and your choices will have many more and greater effects than they did in the previous game. They will also, of course, determine which of the multiple endings you see.

Companions are back for New Vegas, but the factions come into play here too. In the Mojave desert section I was accompanied by a chap called Boon, who I could command using the companion wheel - telling him whether to use ranged or melee combat, making him carry stuff to free up my own inventory and so on. Each companion has their own back-story and you can talk to them about their past. Turns out Boon is an ex-New California Republican who still has sympathies with the cause, so you'd better not take out too many of his former associates if you want to keep him onside.

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Special thanks to Nick Breckon. Shh.

There wasn't enough time to fully explore the interplay between factions during this short demo, so I settled for mucking about with some of the new weapons being introduced in New Vegas. These include long-range additions such as spears, which can be used in combination with the VATS system to perform some of the most satisfying headshots you'll ever pull off. Then there are incendiary grenades, which not only set enemies on fire but send them flying into the air.

New melee weapons include a Wolverine-style metal gauntlet and a nine-iron golf club. They now have secondary attacks - select the 'Fore' move while wielding the nine-iron, for example, and your stroke will pack even more of a punch. Meanwhile, the gauntlet can be used to deliver low-down and dirty hits as well as powerful uppercuts.

So then: enhanced weapons, more useful companions, a new factions system, cheerier visuals... In short, New Vegas looks set to be more of an evolution of the Fallout series than a revolution. Not that fans of the previous game will be complaining, of course, and not to discount these changes and new features. Judging by what we've seen so far, they've been conscientiously thought through, and sit comfortably within the framework which made Fallout 3 such a success. This may not be Fallout as you've never seen it before, but it's certainly Vegas as you've never seen it, and exploring this world looks like being an awful lot of fun.

Fallout: New Vegas is due out for PC, PS3 and Xbox 360 on 22nd October in Europe.

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