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Fallout 3 Preview

PC Xbox 360 PlayStation 3 Preview by Kieron Gillen

25 April, 2008

Page 1 of 2. Page 2 ->

Given that the developer is responsible for the most successful Western-style RPG of recent years, Oblivion, it was a little surprising, during Fallout 3's demonstration, to get the sense of a team with something to prove. While there's much about FO3 that recalls Oblivion, there are also regular elements that arise as if to signify, "You know - we're good enough to deal with a legend as big as Fallout. Watch this." In itself, this is a tad touching. A team like Bethesda would probably be justified in going, "Damn the lot of you - our way is the best way." The result is something that - on these impressions - seems to be the next logical step on from Oblivion, while infusing as much of what made Fallout Fallout as they reasonably can.

While they showed a lot more afterward, the sensation's most apparent in the opening sequence. The game's central plot - though it allows you to ignore it completely and go and do your own thing - is your Liam Neeson-voiced dad disappearing, and you being sent out into the wastes to try and find him. While having that particular voice be your dad buys significant sympathy, you can easily see this failing to engender enough motivation if you start the game and are given a plain order to Go Get Pops. I don't know Pops! Why should I care?

So, Bethesda's stroke of inspiration is a return to the old RPG standard of moving through your childhood playing out key events and you making decisions which shape your future. Of course, with modern technology this has mutated from simple question-and-answer to a walkthrough of life in the radioactive shelter, the Vault, in which you observe life at birth, one, ten, sixteen and - the start of the game - nineteen years old. It's ten that made me start to see the message-to-gamer most.

'Fallout 3' Screenshot 1

Don't seduce dogs in junkyards, readers. Trust us.

It's at your birthday party, and you've just received your Pip Boy wrist terminal and promised your first work detail, but between the amusement of robots ruining birthday cakes, you get your initial conversations. The first one is standard enough (though it introduces the concept of lying), but the next one we're shown is with a bullying peer by the name of Butch, where you appear to have at least six cake-related options available; everything from a diplomatic, sharing-it-fifty-fifty option, to the openly perverse provocation of spitting in it and then giving it him. Bethesda's Pete Hines, demoing, stresses that these options will all play out differently down the line. The point is to show that we're a long way from the "Yes, I'll help you"/"Yes, I'll help you for three pounds fifty and a cheeseburger"/"I WILL KILL YOU AND TAKE YOUR STUFF" conversation options with which most modern RPGs satisfy themselves. Hines and co. have talked about the game being a much more dense conversational game than Oblivion, and this is them showing how they're walking the walk as well as talking the post-apocalyptic talk. About talk.

There's some other neat stuff in the opening, too: any game which starts you between your mother's legs, looking up at your dad, and being able to bawl by pressing a button deserves a round of applause. It's at this point you also decide what you're going to look like as an adult, and then the game - from your choices - generates what your Dad would have looked like. Also worthy of a quick appreciative nod is the age of one sequence, where as a Toddler you make your way around your room making the literal first baby steps in the game. You also select your future abilities in a fully illustrated kids' book called "You're Special!", arranging your assorted statistics. Is it too much to read this as a pointed eye-rolling at the perennial accusation of dumbing down? I suspect not.

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Comments: 1-50 of 74 in total | next 50 »

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Psychotext
25/04/08 @ 12:54
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FALL!?!

What... is this suddenly USGamer?
mingster
25/04/08 @ 12:56
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I need a new PC ... i want this a lot.
NthSimulachum
25/04/08 @ 12:58
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EEeeeeee!

By the way, it should be:

"And for those who [thought/felt] Oblivion was a bit too Land-of-the-Fairies, the dense and atmospheric Fallout universe offers a very different experience."

The Pedants will not rest, Gillen.
muscleblade
25/04/08 @ 13:00
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"Out, believe it or not, in the fall."

I believe it when i see it.
Katsumoto
25/04/08 @ 13:01
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Autumnout isn't the name of the game, though ;). But, whilst' we're spotting americanisms, it's "afterwards".

/slaps self

Anyway, I'm glad you were left impressed overall. As i've said in the forums, I think the best approach to take to this if you're a giant fallout fanboy twat like myself, is forget the fact it's Fallout 3, and just play it for what it is. I loved Oblivion after all (just not as much as I love Fallout). If I treat it as Fallout 3 expectations will be impossibly high, but I have no doubt this well end up one of the best games of the year regardless.
Optyk
25/04/08 @ 13:07
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Can't wait.
Prodigy_BE
25/04/08 @ 13:08
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Raise hands everyone who thought Oblivion had you chasing that red marker all the way through the game, completely shattering the feeling that you where this guy (or girl, or lizard, or... well, you know) who had to FIND stuff in this wonderful world.

The previous one, on Xbox, was a lot better when it came to that.

I hope they fix that in Fallout (huge fan of the old PC ones), because that kinda took Oblivion down a notch for me.
Bitkari
25/04/08 @ 13:10
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Do Want.

penhalion
25/04/08 @ 13:12
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:) ahh the ol' red marker.

Yea the main quest in oblivion isn't actually that long. It's a simple ahnd holding thing where you jump from one oblivion gate to the next until you get the medalion back.
BiscuitBase
25/04/08 @ 13:14
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But will it be as good as HAZE?
sn3jk
25/04/08 @ 13:14
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Hoping for EPIC WIN

Got a semi while reading :(
NthSimulachum
25/04/08 @ 13:16
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A semi-automatic? Or a semi-erect penis?
Xerx3s
25/04/08 @ 13:17
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\0/
Widge
25/04/08 @ 13:20
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I didn't mind alot of the criticisms that you read RE:Oblivion on the TES forums; fast travel, compass etc

What I really didn't like was the level scaling that lead to you levelling up massively rather quickly, suddenly faced by daedric armour wearing bandits and getting trounced somewhat badly. The tip to playing the game was to set skills that you don't use as your majors so you don't level up too fast and not hit your +5 bonuses.

This, by all reports, is fixed in Fallout 3. As you go into new areas, creatures there are fixed at your level, but stay at that level. This means that if you go somewhere that is hard, you can go away and train to sort that bit out later. Also means you don't suddenly lose all the lower level creatures in the world too.

AM hoping they actually bother to fix the bugs in the game, only PC owners got the ability to sort out all the holes in Obv thanks to the modders.
Britesparc
25/04/08 @ 13:23
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Wow, two RPGs with dogs in one year. Excellent.
Weezer
25/04/08 @ 13:27
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After GTAwhore, this and GoW2 are the things I'm most looking forward to.

Ah, but on what format: PS3 or 360? Oh the stress of modern day life...
Moz
25/04/08 @ 13:31
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Yeh the bit about the dog did make me think of fable, does sound a little "look we have a dog companion too"
Killerbee
25/04/08 @ 13:32
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I'm very much liking the look of this. Oblivion is one of those games I keep dipping into to do a few more missions every now and again, so something with more of a futuristic setting would be cool. The almost, sort of turn-based combat sounds very interesting too.
bcolter
25/04/08 @ 13:37
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Can hardly wait!
TriggerHippie
25/04/08 @ 13:44
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As long as there are HI-larious over the top critical hits, I'll be happy.
Katsumoto
25/04/08 @ 13:48
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"Ah, but on what format: PS3 or 360? Oh the stress of modern day life..."

If it's anything like Oblivion, neither! Go for PC so within a few months modders will have fixed the inevitably dreadful interface ;)
Although who knows, maybe some of the mods will be available on the ps3 this time around.
Daxxy
25/04/08 @ 13:51
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No its not a we have a dog too...

It's look Fans of Fallout, Dogmeat is in the game!
Zanuah
25/04/08 @ 13:52
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Will be getting this for PC... Especially for the added Mod support, which it will most likely have.
UncleLou
25/04/08 @ 13:54
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All paltform fanboyism aside, this one really needs to be bought for the PC. The mod scene for Oblivion was just fantastic, and turned it into a significantly better game.
Widge
25/04/08 @ 13:58
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I doubt we'll see mods on PS3 as beths:

a) can't be bothered to patch the bugs
b) can't be bothered to provide DLC

meh
chicknstu
25/04/08 @ 14:00
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I still can't believe this is happening. It's going to be fantastic!

Expect 'Gamers' to ignore it en-masse.
Saladin
25/04/08 @ 14:04
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Any game that features a mini-gun = win.
Ergates_Antius
25/04/08 @ 14:06
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@Psychotext: Seeing as no-one else has pointed this out, I might as well...

It's Fallout. Its OUT in FALL. OUT - FALL. FALL - OUT. It's a pun - do you see?
mischief
25/04/08 @ 14:23
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can you ask them to puch it back a few months?
i might actually finish Oblivion by then
quantumsheep
25/04/08 @ 15:00
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Awesome stuff. Particularly intrigued by the 'flashback' bits of your life.
PameBoy
25/04/08 @ 15:38
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My main problem with Oblivion was that it was unutterably, relentlessly, rip-out-your-hair-and-sew-your-eyes-and-mouth-shut boring. Even WAITING for stuff is less boring than oblivion, because at least if you're waiting you can daydream about something more interesting.

Make games smaller, and cram them up to the ears with stuff to do. No more "four miles of open terrain with fuck all in it" please, even if we are dealing with a barren, post-apocalyptic wasteland.
Khanivor
25/04/08 @ 16:00
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Here's hoping the rest of the game is as good as the wonderful sounding beginning.

And Fall is actually an older English word than autumn.
hannibaldave
25/04/08 @ 16:10
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@ Ergates_Antius: Actually the 5th comment down said that...
GitSomE UK
25/04/08 @ 16:16
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EG - We have Autumn in Europe FALL is a bastardised Americanism and we won't have any of that here. Naughty EG, naughty!

Fallout 3... I have wood - That is all.
Khanivor
25/04/08 @ 16:25
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GitSome, you are wrong. How can something derived from Olde English be an Americanism? A word in use probably before even that Viking fella set sail, let alone Columbus...

Anyway, why let etymology get in the way of a good pun?
konnsky
25/04/08 @ 17:57
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im just about to read this, just wanna say one thing - excited!
Azazel
25/04/08 @ 18:07
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frod: Fucking dingbat morons.

:D
konnsky
25/04/08 @ 18:14
#38
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"..in fact, this turn-based-game with 360-era graphics makes me even think that a fully turn-based game would have worked. Why can't we have a turn-based game which goes for a crazy graphic effect?"

exactly my thougths as well..
henneth
25/04/08 @ 18:23
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Ah - it's almost indecent how much I want to get my greasy little mitts on this, the illicit love-child of my two favourite series of games.

It's reassuring to see how revered the Fallout universe appears to be within Bethesda - I just hope the have the balls to retain the more dubious aspects of the Wasteland in, what is after all, going to be much more of a commercial game than the originals.

Actually, I can't decide what I'm most looking forward to: actually playing the game or pissing myself laughing at the histrionics of some of the dolts on the No Mutants Allowed forums...
foamy
25/04/08 @ 19:49
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I didn't understand one thing. The turn-based thing with the time pause is only in the called-shots, or is the full combat like that?
UncleLou
25/04/08 @ 20:08
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vMake games smaller, and cram them up to the ears with stuff to do. No more "four miles of open terrain with fuck all in it" please, even if we are dealing with a barren, post-apocalyptic wasteland.

Absolutely terrible idea. I love wandering through spacious landscapes in games. I don't need to stumble upon something "interesting" every few meters. Now Oblivion had its fair share of problems, and the rather uninspired landscape design was one of them, but a game like Stalker showed how just wandering around can be a reward in itself. if done right, it can create tons of atmosphere.
tapper
25/04/08 @ 20:09
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Expectations

As a fun game: moderate to high
As a worthy successor to Fallout: low to very low



holy_bazooka
25/04/08 @ 20:17
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sorry but i have to do this, its too important and people dont get it.
"...this is a tad touching."--no it is not.
"A team like Bethesda would probably be justified in going, "Damn the lot of you - our way is the best way.""--thats exactly what they have done, all along the dev time.
"The result is something that - on these impressions - seems to be the next logical step on from Oblivion, while infusing as much of what made Fallout Fallout as they reasonably can."--exactly the problem. Oblivion was/is a great game, played 100's of hours of it but Fallout way too important to be the next step in some studio progression. It deserves a better deal. It deserves to be its own game.
"...neat stuff in the opening,"--It was good ehh.., we'll see if its good the 60th time your unsatisfied with character and want to start again.
"As well as an ideal thing to satisfy fans of the originals, and keeping up the post-apocalyptic reference of Harlan Ellison's Boy And His Dog,"-- How charming, all boxes ticked in, I see.
"Why can't we have a turn-based game which goes for a crazy graphic effect?"-- Finally some sanity.

The thing that bugs me about this whole thing is that its called Fallout 3 but its not, its just beth's new game. Its sad when a series as good as fallout is end up as padding on someones cv.

/takes one long look back and rides into the sunset

sirtacos
25/04/08 @ 22:21
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Screw GTAIV, I want Fallout 3. NOW.
Trikk
25/04/08 @ 23:10
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Lolling at console users. Of course you hated Oblivion, it was never targeted for a casual audience (even if they dumbed it down significantly compared to Morrowind).

The great thing about Elder Scrolls 3 and 4 are the mods.
no
26/04/08 @ 00:28
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m0t0rbikes?!?!


(sorry)
sirtacos
26/04/08 @ 01:01
#47
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I love you.
Kostabi
26/04/08 @ 06:18
#48
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I want this. Lots.
Grayvern
26/04/08 @ 10:11
#49
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It could work out better i mean by the time you got high level in fallout killing radscorpions or ants, ie broken hills mines, got to be an annoyance. In this i could drop to real time and blast em.

We better get radscorpions and ants mind you and the nuclear ammo rocket launcher still sounds bloody dumb.
Grayvern
26/04/08 @ 10:24
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But i would like to say no developer has the right to say screw you ill do it my way, because then their games become unplayable homage to their own collective ego's.

And they have done that, they refused help from members of the Black isle fallout team. (It's like if James Herbert decided to prequels to Frank herbert's Dune (interesting as story exposition but nowhere near as well written) Wait that did happen and the results will be about the same.

The Nuclear rocket launcher does not fit in with fallout, an alien blaster you say, well that and the other future guns were all understated enough to work. That and Fallout 2 was blatantly not polished enough for the more game breaking comedy to be taken out.

Im not worried about the combat system, I haven't been worried for months since ive seen the previews on many other sights.

Finally frankly Eurogamer staff I find your love of Oblivion perplexing, just like WOW. Both games eventually become more like jobs because the plots just aren't that good.


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