Fallout 3 world smaller than Oblivion's
Up to half the size, apparently.
Bethesda mouth Pete Hines has said Fallout 3 will have a much smaller game world than Oblivion - around 50 to 80 per cent of its size.
"The world is much smaller than Oblivion, but packed with stuff to do. We've never bothered to walk across the world, but it's between 50 to 80 per cent of the size of Oblivion," Hines told Gameplayer.
"One thing we did well in Oblivion was the relative distance between you and things to do in the world. Drop a ball on the map and there's stuff to do within a certain distance. A world of endless space and meaningless walking is just not fun."
It reinforces what he told Eurogamer last August - that Fallout 3 will be much more freeform than Oblivion and will revolve around good/evil choices, with nine to 12 different endings to suit various play styles.
He also revealed that the main quest will be about 20 hours long, with 20 hours of side-quests and a yet-to-be-determined amount of hours for miscellaneous quests. Unlike Oblivion, you will have to play through at least a couple of times to unlock all the Achievements, too .
Fallout 3 is a post-apocalyptic role-playing game that sees you exploring a world devastated by nuclear bombs and strange scientists.
Among its boasts are fancy graphics and a combat system where you queue up a string of attacks rather than standing there swinging your sword aimlessly for five minutes.
Pop over to our interview to hear more, or just head straight to the gamepage for shots and videos.
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Comments (45) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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cool!
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Size doesn't matter if there's enough to do it doesn't matter how large physically it is.
right?
right!
Fallout 3 ladies and gentlemen on the jeremy kyle show.
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@ Among its boasts are fancy graphics and a combat system where you queue up a string of attacks rather than standing there swinging your sword aimlessly for five minutes.
Instead you'll qeue a series of attacks for 10 seconds then go and get a cuppa! Loving it.
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Well, I suppose it's good that he's at least being accurate about it ...
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Fallout 3 should be good, although I'm still disappointed with the choice of perspective and the lack of a true turn-based combat system. I don't know why developers are abandoning the turn-based games, I quite like the measured approach those games require - both stratety games and roleplaying games.
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I loved the FPS perspective, particularly the melee combat, while a bit simple, was quite impressive.
As for Fallout 3, I hope there are nonetheless some desolate deserts to cross!
A world of endless space and meaningless walking is just not fun."
Wrong, it can help the atmosphere a lot, especially in a post-apocalyptic world.
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It's hardly going to convey the uber-desolation of a post-apocalyptic America if there is someone handing out quests every 10 metres and you can only explore central DC.
Hopefully when they say half of Oblivion they do mean just in terms of the explorable areas, and there will be some sort of world map equivalent.
edit: Bethesda do all claim to be hardcore Fallout fans, so i'm hoping they really mean it when they say theyre not just making "Oblivion with guns". I hope (as much as I liked Oblivion) that the fact they made Oblivion as well is just a coincidence, rather than a defining factor in any way.
edit2: By that, btw, I don't mean i'm one of those fans who is angry that it's 1st person and real time, etc. I'm sure it will work well. I just don't want them to lose the fundamentals of what Fallout is about.
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I disagree with these comments, all the great RPG games, even going back to Eye of the Beholder etc. have a first person perspective. A third person perspective better suits an action orientated game in my opinion, not an RPG.
Also, the creatures only level up with you to a certain point, around level 20 if memory serves, maybe even sooner, and then they stop.
Oblivion has been one of the standout games of the last few years, taking a genre that was quite tired and breathing new life into it. Although if it's even partly responsible for inspiring Two Worlds then it's not all good!
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Not really a valid criticism, as you're criticising the genre for what it does best when it's done right. Excuse my brashness, but I'd prefer if people with your genre preferences would rather shut up as you're endangering an anyhow rare species of games with suggestions of further simplification and less choice.
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I'm looking forward to this, but I don't think oblivion was too big, if you were stupid enough to pick up everything you saw and crawl along the map in full heavy armor with no athletic ability, then perhaps it did feel too big....
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Some people want an isometric game, some a first-person or third-person game, some want turn-based combat, some want real-time combat, some want bigger maps, some want smaller maps, some want it to be fairly non-linear with lots of choice, some want a more linear game...
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Fallout 3 needs cars, of course, and some nice stretches of road to drive on. Shouldn't be hard to do, as they already did horses well in Oblivion and that's basically the same thing. Vehicular combat would be cool, though. A bit of Mad Max road warrior action.
But what's this whining about first person perspective in Oblivion? You press a button (the "R3 button" on the PS3) and presto, the camera switches from 1st person to 3rd person. If that is one of two objections against the game, then, well...
As for the leveling thing: yes, I see that. Then again, it keeps the challenge level even, and it does allow the player to do whatever he or she wants in any order. So it takes away some player feeling of awsomeness in some areas (and a lot of the feeling of inadequacy in other areas) , but it adds a lot of freedom, while keeping the game challenging at all times.
Ot the other hand, it is pretty easy to "cheat" in this game, there's a lot of stuff the player can do to totally screw up the balance and just waltz through pretty much any quest or dungeon, so I don't really agree on this objection. I like Oblivion a LOT more than Morrowind, which totally bored me to death. Absolutely a defensible 10/10, even by todays standards - the game is after all more than 2 years old now. If Fallout 3 will be even more evolved, then it will blow me away.
The "smaller than Oblivion" does not bother me at all. The "even better and cooler than Oblivion" part is a little bit scary, tho.
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I seriously doubt there'll be a worldmap - I agree that it would probably help a lot in conveying a sense of vastness, more so than stumbling upon another village or town every 2 minutes, but it just doesn't sound like Bethesda at all. And I bet they'd get shot down for not delivering a seamless world.
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50% of oblivion's cyrodiil = shivering isles, right? I hope F3's world will be closer to 80%, then, because SI felt kinda smallish to me (the size was right for an expansion pack, though).
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Please don't try to tell me what I think is fun or not, you Elder Scrolls-franchise destroyer you. I happen to LOVE exploring stuff even if it happens to have no relevance what-so-ever to the main story. Imagine that!
I've been trying to keep a positive mind about Fallout 3, but it's getting ridiculously hard.. Everything this guy says annoys me!
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I'm sure Bethesda will nail the map/environment part of the game well, as they've done ever since Arena. But I fear the general graphical sloppiness of their engine and the prospect of interactions with more donkeys and carrots (and rounded courgettes - let's not forget the orcs).
Based on such a "human" cast, imagine what the mutants' faces will be like!
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Trust me, it does.
"Please don't try to tell me what I think is fun or not, you Elder Scrolls-franchise destroyer you. I happen to LOVE exploring stuff even if it happens to have no relevance what-so-ever to the main story. Imagine that! "
+1 The reason that I'm still playing Oblivion today is just because I cruise about the landscape a bit, find a random dungeon or quest and keep me busy with that. The 'no goal/strings attached' gameplay is very relaxing.
john_silence: The ES series has always been known for two things. 1) totally free gameplay with worlds unlike others. 2) Completely shitty engines that crash every 5 seconds. The ES may be far from perfect but I will take it with all it's flaws over most other RPG's any day of the week.
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But Morrowind felt a bit cramped and generic. It stroke a weird balance between a world where there's something to do around every corner and one where you can just roam about aimlessly for the fun of it. Neither worked very well.
And Oblivion is a game whose gameplay itself managed to be damaged by the graphics, because an RPG about exploration and interaction that fails so utterly at depicting distant landscapes AND characters had a tough time maintaining the immersion.
Having played through the story-centric Vampire: Bloodlines, and a good bit of The Witcher, which is more exploratory, I'm not so confident about Bethesda as a developer anymore. Fallout feels so mature and special that I have trouble reconciling myself with the idea that it will be handled by the same people who put out the generic fantasy world of Oblivion.
Go go donkeys though.
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Who said that all great role-playing games are in 1st person? Can't be bothered sifting though the thread again, but that's just crazy talk.
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Assuming you're playing on 360, press the right analgue stick down. (Might be left, but I'm sure it's the right one)
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Shouldn't it be set in a world that's a radioactive wasteland, ala Mad Max?
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And the levelling system was cack, but a mod fixed that for me no problem.
But then...I have a PC, which is apparently a dying format
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You know Oblivion had a 3rd person mode option, right?