Fallout 3: The Pitt

Not Brad.

If Operation: Anchorage was the equivalent of a war film - a wasteland rendition of The Guns of Navarone - The Pitt is a prison movie. You enter its bleak red-brick confines in as a slave, bereft of your weapons and equipment, and mingle with an imprisoned workforce which has revolution on its mind.

Wherever you go there are reminders of films like Fortress and an atmosphere borrowed from that most brilliant of prison-set games, The Chronicles of Riddick: Escape from Butcher Bay. Sure, during the filming of The Shawshank Redemption Tim Robbins never had to crawl around a ruined factory grinding the limbs off scuttling Nosferatu-style mutants while searching for ten quest items - but that spirit of jailhouse revolution is certainly what Bethesda is after.

Having played what I'm told is a little less than a third of The Pitt, I can report this round of DLC is a lot more like the Fallout 3 we know and love. Seeing as I played it with a low level character with decent gun and melee skills, I can't comment on whether the difficulty has been ramped up for the level 20 perk-fiends among us - which was a primary concern with Anchorage, alongside the stripped down roleplay features.

But when you're rummaging through the desks and cupboards of Downtown Pittsburgh, or looting a solitary butter knife from the mangled corpse of a Trog mutant, the health terminals, dissolving bodies and non-interactive environments of Anchorage become a distant memory.

'Fallout 3: The Pitt' Screenshot 1

Trogs continue the venerable tradition of gaming creatures that say ‘Thank You’ when you slaughter them.

It begins, as Anchorage did, with a distress signal. A chap called Wernher has escaped from The Pitt with the knowledge that someone deep in its bowels has discovered a mutation cure. They're not keen on sharing, seeing as the majority of the slaves there have rotting faces and are on their way to becoming the half-human trogs that roam unguarded areas. As such it's a remedy that could do with liberating. (There's a potential for profit too, if you're slightly more inclined towards evil.)

Once Wernher has been rescued from some raiders, and once you've dressed yourself in some sweaty clothes from a nearby corpse in a slave pen, you'll see FO3 map now features an underground railroad. You'll be travelling the 191 miles from Washington to Pittsburgh on the back of a lever-pump-powered Handcar; a feat that could have proved exhausting, yet thankfully a brief tap of the 'use' button will do much the same job.

After a brief scuffle beneath the smoking red-brick chimneys of the Pitt, you're left on your own - instructed to find a lady called Midea who's somewhere beyond the Pittsburgh bridge. At first you wonder why said bridge is such a pain in the arse to navigate; mines scattered everywhere, piled-up cars getting in your way, a lone sniper sitting high up in the gantry...

But as you approach the gate, and see escaping slaves pelting towards you, exploding in hilarious ways, it becomes clear the Pitt is designed to keep people in, rather than keep strangers like you out. For me, all it took was the pretence that I was a returning slave and the sacrifice of every single inventory item to gain access - to the obvious delight of my new acquaintance Mex the guard.

'Fallout 3: The Pitt' Screenshot 2

The King Kong diet plan has clearly not worked well...

I won't ruin the experience by presenting a laboured 'What I done on a third of my holidays' linear account of The Pitt; but that word 'linear' is worth analysing. The Pitt is linear in that it's a sequence of linked quests in different areas of a map, much like Operation Anchorage and the more location-based affairs in the main game. But there's no doubt you feel less funnelled and less hurried as you pootle around the outskirts, primary foundry hub and early trog-infested 'dungeon' area.

Bethesda also promises there will be different ways to play the conclusion too, as you access the areas that are initially off-limits to you while you're wandering about the place pretending to be all humble and slave-like.

Well, as humble and slave-like as you can be while foraging for steel bars with a looted assault rifle and a tool called a 'Man Opener', that is. A tool that's frankly more gory and over-powered than anything yet seen in the wasteland.

'Fallout 3: The Pitt' Screenshot 3

The Steel Mill shows that Fallout can be a hive of industry, as well as crumbling factories.

Quite whether you can use said weapons in non-combat areas, the parts populated by slaves and guards, I can't say - due to a remarkable lack of journalistic prowess I didn't try to use my three-bladed shredder on the Pitt's persecutors. If I had been able to do so, much like when you use it on scuttling trogs, I can guarantee the list of critical injuries inflicted would still be refreshing at the top left of my screen by the time I'd walked ten metres away from their constituent parts. Other new items in the game, meanwhile, include a scoped, silenced assault rifle called The Infiltrator and some decent bits of Raider armour.

I suspect that the playtime won't greatly exceed that of Operation Anchorage, and that difficulty for maxed-out players may again be an issue (this time around I'll certainly be making sure I've notched my difficulty settings up onto 'hard' from the off), but so far things are looking up content-wise. It should also be noted that parts of the Pitt raise the graphical bar too; entering the steel foundry with its heat haze, molten steel and floating embers is a remarkable experience.

What's more, as my time in the Pitt came to a close, I got a sneak peek at the grass roots of the content. At the heart of dystopian Pittsburgh lies a combat arena - the almighty pillar of Bethesda's past work in the Elder Scrolls series that, thinking about it, was conspicuous by its absence in Fallout 3. In there, it can be assumed, you'll be able to show these bastard slavers what you're made of. Remember: you're not locked up in there with them, they're locked up in there with you...

Comments (32) Latest comment 3 years ago

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  • PlugMonkey #1 3 years ago

    Is this the one where they take off the level cap, or is that the next one?
  • UncleLou #2 3 years ago

    Spot the disgruntled PS3-only owner.
  • HermitArcader #3 3 years ago

    Post deleted at 09:17:39 22-12-2011
  • Evolution #4 3 years ago

    "Bethesda also promises there will be different ways to play the conclusion too."

    Is that as many different ways as they promised the main game would end?
  • Wastelander #5 3 years ago

    Damn them for expanding the game and not forcing anyone to purchase it!
    A truly despicable act if you don't own either of the two formats it's available for, apparently.
  • schnide #6 3 years ago

    I was under the impression that I could play the Capital Wastelands with the level cap higher than 20 with this, is that not the case?
  • HermitArcader #7 3 years ago

    Post deleted at 09:17:39 22-12-2011
  • Wastelander #8 3 years ago

    "Damn them for not making it available for all Fallout 3 owners who want to buy it. "

    That, on the other hand, IS a very valid point.
  • UncleLou #9 3 years ago

    schnide:

    That's in the 3rd DLC I think, "Broken Steel". Bit stupid.
  • FreakyZoid #10 3 years ago

    Hooray, a combat arena. 5 minutes to develop, 5 hours added on to play time.
  • schnide #11 3 years ago

    Ah, of course it is - cheers Lou, good effort.
  • menage #12 3 years ago

    Build me a combat arena in 5 minutes and I'll buy you a case of (virtual) beer.

    Sigh

    Still waits for the level cap increase until me touches it again.
  • glaeken #13 3 years ago

    A combat arena and the VATS system sound like a bad match to me.

    I will definitly hold off getting this one until the broken steel expansion is released.
    Edited by 1 at 05/03/09 @ 15:31
  • FreakyZoid #14 3 years ago

    It's an enclosed area that you spawn groups of monsters in to in waves, and write a script that waits for them all to be dead. 5 minutes is an exaggeration, but combat arenas are incredibly lazy content. I would be surprised if you could find a developer who'd argue otherwise.
  • menage #15 3 years ago

    I know, I know, maybe there's a lot of story in there between combatants, you never know. That could be cool.
  • shotgun44 #16 3 years ago

    A smidge off topic... does the game still end after you finish the last mission? I have no intention in buying any of these packs until the level cap is upped but I'd like to finish the main game and keep exploring. Or do I still have to do all my exploring until I get bored and then finish the main game?
  • RedSparrows #17 3 years ago

    just wait and get the third set of DLC, then all will be dandy for any post-ending blues.
  • Starbow #18 3 years ago

    lolz @ the watchman reference
  • dr_faulk #19 3 years ago

    "Remember: you're not locked up in there with them, they're locked up in there with you..."

    With Ellie's Rorshach comment earlier, I'm beginning to think that th EG staff were at a Watchmen preview last night...
  • Wastelander #20 3 years ago

    The content was announced as PC/360 only well before the games release.
    It was the same for Oblivion, most of the DLC is still missing, so it's not like they've sprung a big surprise on PS3 gamers.

    With Beth it's no big secret now the PC vers is the one to go for.
  • HermitArcader #21 3 years ago

    Post deleted at 09:17:39 22-12-2011
  • Wastelander #22 3 years ago

    Yeah, regardless that we knew it would be 360/PC content only, it does still seem a tad stupid when the PS3 infrastructure is there and Fallout 3 fans are obviously prepared to pay for DLC. On whatever format they own.

    TBH, the content so far isn't anything special and quite short (the loot was good though) so I can't imagine it would have taken long to do a PS3 port, or even give it it's own unique content.


    Edited by 1 at 05/03/09 @ 16:28
  • immateriaux #23 3 years ago

    I assume the issue is the Microsoft licence and not the effort involved in porting content.
  • TRUTH #24 3 years ago

    Fallout 3 for Xbox360 has had a graphics patch that gives a improvement:

    http://ww w.electricpig.co.uk/2009/03/05/...
  • metalangel #25 3 years ago

    It's an RPG staple. Arenas do not usually have any pretense of story, they are almost always simply fun places to showcase combat.

    A shame that another RPG staple is rubbish combat.
  • Madder-Max #26 3 years ago

    im waiting for the third dlc before I consider buying any of it. I think they got the sequence of release arse backwards cos its odd that they are leaving the level cap thing to the last.
  • Tehren #27 3 years ago

    Operation Anchorage sucked, so I'm proceeding with extreme caution. £8.50 for two hours of suck. If I wanted this kind of cash / entertainment ratio I'd have bought a Wii.
  • Bitkari #28 3 years ago

    lolz @ the watchman reference

    Yeah, I saw that too! How zeitgeist! ^_^
  • darklibertad #29 3 years ago

    I still hope for PS3 release. Maybe as "Game of the year" edition or something like that
  • EssAitch #30 3 years ago

    March huh? Possible to be a tad more specific?

    24th March
  • Madder-Max #31 3 years ago

    "Operation Anchorage sucked, so I'm proceeding with extreme caution. £8.50 for two hours of suck. If I wanted this kind of cash / entertainment ratio I'd have bought a Wii. "

    and become a raging homo in the process. (required for Wii purchase)
  • lmephisto #32 3 years ago

    Operation Anchorage was brilliant it gives you a taste of what the world in fallout was before the nuclear bombing and it gives you a great weapon and armors. So it aint that bad!
    As about the pit you can get information from the game if you go to the cidadel and ask some of the paladins in brotherhood of steel i was suprised when i saw some of the convos about the pit and about anchorage as well :)