Fallout 3 patch boosts 360 graphics
Specular maps are back.
The nondescript Fallout 3 update released to PC and Xbox 360 owners earlier this week has quietly restocked the 360 version with missing visual effects.
According to Eurogamer's Face-Off maestro Rich Leadbetter's blog, Inside Digital Foundry, the auto-update patch introduces specular maps to certain areas, delightfully illustrated with shots of bugs and a comparison video.
The Xbox 360 version was the better of the two console releases when Fallout 3 released in late October last year, but as Leadbetter points out, "despite its superior frame rate and full-on 4x MSAA, [it] had flaws of its own - notably some inferior textures when viewed close up, along with a lack of specular maps on the monsters and characters, resulting in a somewhat flat look compared to the other versions of the game".
In the end we concluded in our Fallout 3: Triple-Format Face-Off that a reasonably-specced PC was the best option.
Meanwhile, the Fallout 3 patch you've probably already downloaded also prepares the PC and 360 versions of the game for the release of the next downloadable content update, The Pitt, which is expected before the end of the month.
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Comments (27) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Still not touching it until the 3rd DLC though, then I'm back to the wastelands yet again.
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I've only very rarely (once every few hours) noticed any big framerate stutters, but how about a PS3 patch to improve those issues please?
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Same here. Though TBH I don't think fixing it would improve overall enjoyment that much, given the VATS system: It's stop and go anyway. I'd rather they removed the annoying confirmation message at start-up where you have to push a button to confirm that you know that it is not a good thing to shut down the PS3 while the HDD is active.
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Fallout 3, like most other games, benefits from an install on the 360. Mine is admittedly still louder than the PS3, but there really isn't a lot in it.
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But you wil always be able to play your playstation without having to worry about the RROD. And that is a huge plus.
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Like me, who's just about to start my second play through. Thanks a lot Bethesda! Honestly, I can't believe we have developers who want to patch their products later better than never, even if it only benefits a few. I wish all studios would just dump and run. Bastards!
(Seriously, thanks for this and looking forward to The Pit).
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Beth did the same thing with Oblivion IIRC.
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Cool your boots. Specular lighting is all nice and dandy, but its just visual fluff. For a reasonable number of users, its not something we care about as much as the level cap (which directly impacts some degree of our enjoyment of an otherwise rather fine game). So we are venting about it in an appropriate forum.
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I prefer the mate finish thanks! (like you got in all older games, it's for example, the finish you get in World of Warcraft with mate textures, as opposed to your average cheap Unreal3 production).
Edit: I'm not against improving graphic technology at all. I do like bump maps when properly applied, but I do think most people use over uses specular, just because the engine allows it. And it's fucking ugly (remember Perfect Dark Zero???)
+ Spelling "mate finish" not "fishing" - English is not my first language! - thanks metalangel
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Still, well worth it for the fact that it seems to have fixed the crashing on alt-tab problems.
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Haha, I deleted my post after I realised it was in fact a spelling mistake rather than a typo.
So now I've just made you look crazy
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Peace out.
PS: It's 'matte'. I don't know who Matt Finish is but flat colouring has clearly made him very rich.
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better (full world vs only static) reflections in water:
HQ on X360:
[link url= http://yoda.dip.jp/Game/Fallout3/Fallout3_21_360.png
]http://yo da.dip.jp/Game/Fallout3/Fallout...[/link]
LQ on PS3
[link url= http://yoda.dip.jp/Game/Fallout3/Fallout3_21_PS3.png
]http://yo da.dip.jp/Game/Fallout3/Fallout...[/link]
In Hl2 you could chose in options High Quality FULL reflections or "optimised" lower details reflections:
HQ:
[link url=http://www.benchmar k.pl/artykuly/testy/wybieramy_karty_do_HalfLife2/obrazki/4.r eflect_all.jpg
]http://ww w.benchmark.pl/artykuly/testy/w...[/link]
LQ:
[link url=http://www.benchm ark.pl/artykuly/testy/wybieramy_karty_do_HalfLife2/obrazki/4 .reflect_world.jpg
]http://ww w.benchmark.pl/artykuly/testy/w...[/link]