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Fallen Earth Review

MMO PC Review by Jim Rossignol

22 February, 2010

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My problem was that I skipped the extended tutorial. How much tutoring could I possibly need? This was just another MMO, only this time wearing the togs of a Mad Max or Fallout universe. I'd been sat in my pants playing MMOs before this game was even a twinkle in the designer's imagination, and there was nothing, nothing, I couldn't figure out for myself. Right? Well, half right. I hadn't realised that the end of the extended tutorial delivered a free horse.

A mount at the end of the tutorial sequence! How many MMOs can boast that? None, as far as I knew, and so I padded away into the post-apocalyptic night, entirely unaware that my smugness would lead to suffering.

I barely paid that extended tutorial query a second thought as I paced about the starting town on foot, trying to find out why the food had been poisoned, and killing conveniently ghettoised local baddies. Everything seemed to be where I expected it. Dudes with quests littered the town, each crowned with a little biohazard symbol to signify their interactivity. It didn't take long to find a shop where I could trade in my loot for ammo and new trousers.

I was pleasantly surprised to see that levelling had been augmented with an "action point" system, in which you spend action points as you level (or save them up for later) which meant the XP grind was smoothed out with lots of smaller decisions about managing your skills and inventory. By the time I got to level five and was in a suitable condition to head out of the starting town to another nearby settlement to continue the larger quest-arc, I was rather enjoying myself.

'Fallen Earth' Screenshot 1

"The skies of the South West are spectacular..." 1000 Bonus Points for this reference, commenters.

I jogged down the town's craggy ramp, past the ruined airport, and out into the desert. After running for a while through desolate wilderness, and straying into a player-versus-player zone that gave me the jitters, I was passed by a man on a horse.

People on horseback and little quad-bikes had been appearing regularly as I'd explored my first shanty town of the apocalypse, and I'd not paid them much attention. After all, they were probably the same high level dudes that you see everywhere in other MMOs. But wait, this guy passing me in the desert was a lower level than me! I ran a bit further, past cacti and coyotes, slowly realising that the town just a few pixels across the map was actually miles away. As a pedestrian I was going to be on this journey for quite some time. I looked back at the rocky hillock from which I'd just come, and wondered if I should head back. Annoyed, I squeaked with indignation: "But I want a pony!"

Where to find a horse? I felt certain a long grind would lie ahead of me. Most games would demand a high ransom for such aspirational items as x-percent faster travel. Happily, there was a quick and convenient refuge, which was Fallen Earth's help chat channel. An astonishingly friendly and well-informed set of people were quick to diagnose that my problem was that I hadn't played the extended tutorial, before explaining that there were other ways of getting a horse. And so, having sold a load of loot and raised the chips (the game uses casino chips as cash) I was able to gather the appropriate ingredients and make a horse. Apocalypony, I call him. Thanks, help channel!

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Comments: 1-38 of 38

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ChthonicEcho
22/02/10 @ 11:28
#1
+1
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Wait, a re-review? I didn't even know this was released. Huh.

I am not overly fond of apocalyptic or (most) post-apocalyptic settings. I'm much more interested in a dystopia, e.g. Half-Life 2's bleak and colourless future. There needs to be an MMO of something along those lines, with an emphasis on survival.
Oli staff
22/02/10 @ 11:30
#2
+4
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It's not a re-review, that was a mistake. Sorry!

It is kinda late though - the game was officially launched late last year.
stevetuck
22/02/10 @ 11:34
#3
+1
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Whats the amount of players like on the servers? no point playing a dead mmo really :/
Grump
22/02/10 @ 11:36
#4
+7
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Glad to see a review of this. For me Fallen Earth is the best of all the recent MMO releases. And i've given most of them a go - apart from Aion.
skullstorm
22/02/10 @ 11:59
#6
+24
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Yeah, it would definitely be up there amidst the plethora of truly great console mmo's...
figgis
22/02/10 @ 12:04
#7
+13
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All one of them...
Powerslave
22/02/10 @ 12:06
#8
0
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just to note that the link given on the RSS feeds (linking to this page) is wrong. mods please fix :)
MrWonderstuff
22/02/10 @ 12:24
#9
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Gonna download the trial and give it a go on my ageing pc.
Skurmedel
22/02/10 @ 12:33
#11
+3
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Well, how good was WoW when it came out? I don't know, I still don't find it fun but it is apparently the pinnacle of MMO making... :)
Kremlik
22/02/10 @ 12:36
#12
+12
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I love the 'Indie MMOs are dead/niche' - you DO realise EVE 'died' in it's first year, hence why CCP 100% own the game they bought it from their publisher and it's took at least 2 years to build it up into one of the best MMOs out there, CCP was/is the king of the indie devs, depends what you want to class them as these days considering CCP are HUGE now.

It's the 'die hard fans' that keep MMOs going and give the devs time to build the games up into great MMOs, it's just the rabid horde of armchair devs these days that expect every MMO to be massivily funded by some big shot publisher and expect all MMOs to be as 'pritty' as Final Fantasy and as 'complex' as Halo/Dragon Age (depending on the style of game).

The irrony is the 'indie MMOs' have a bigger chance to be successful in the long term as almost everything they have goes into their games and it IS litterly make or break for them, unlike big name publishers that can just churn out a half arsed title and then just milk it dry and then dump it 2/3 years laster for the 'new' version with no skin off their noses.

Bottom like is don't diss Indie MMOs , yea they aren't AAA but at least they care enought about the games to keep going to try and make the best game possible
Gaol
22/02/10 @ 12:42
#13
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@Kremlik

Don't change the subject. Ths isn't about indie vs corporate. There are plenty fanatical weirdos playing the big corporate releases too.

This is about EG giving an absolute cabbage 7/10.

Oh and btw, just cause it's indie, doesn't mean the makers are automatically altruistic saints, unlike the evil money masters at Blizzards. They are all profit making enterprises, and they are all similarly priced products.
Edited 1 times, most recently on 22/02/10 @ 12:46
Zapatero
22/02/10 @ 12:44
#14
+6
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I'd like to commend some of the writing in the game. While most MMOG quest boxes get quickly shut, the ones in Fallen Earth are usually worth a read and might cause the odd chuckle.

"Suspicious cheese" always makes me smile.
Kremlik
22/02/10 @ 12:58
#15
+4
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@Gaol - How is that changing the subject when most of the comments basically flame the review and title screaming 'indies are shit' basically meaning that most ppl aren't happy with any game these days if it's not got the 'magical' X million playerbase.

The game aye was a stinker on release, but it's improving a heck of a lot faster the the 'big name titles' that really only bother updating their games when their paychecks get lower, this game can be a gem in a year or twos time if this keeps up, thats unless they done royally muck it up or get bought out and then the game gets milked and dumpped (which seems to be a trend these days).

Like I said many of the so called 'know it alls' out there expect AAA from people who have basically moraged their homes to get the game to at least a workable standard, personally I'd like to see them do a MMO from nothing.I'll personally be glad when all the 'MMOs make you cool' hype is gone in another few years and the true playerbases actally give their opions on the games not the rabbid ps3/360 fanbois that think 'skill' is bunny hopping with a shotgun in fps games.

Added: oh and your 'indie = good blizzard = bad comment' actally FYI I think Blizzard have done an ok job with WoW, it's the elitest playerbase dragging it down plus I'm really hyped about Cata as it finally brings in some stuff that would have helped the game 4 years ago and basically throws out the rubbish then made me quit the game years ago, they've turned the game around to somthing fun.

Indie devs aren't saits at all ever heard of Dark and Light? That was one of the biggest MMO cons in a long time and I personally don't like Hirez for basically having the cheek to clone TF2 then add basically a pinboard map that you find in Warhammer tabletop and slap on a sub to use it
Edited 3 times, most recently on 22/02/10 @ 13:10
retrend
22/02/10 @ 13:00
#16
+2
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if this is still around in 9months, and has even more evangelicals proclaiming its amazingness, ill be giving it another shot.

Tyranix
22/02/10 @ 13:06
#17
+9
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Superb game that is far more ambitious than any of the corporate clones (and there are many) that have come out in the last five or so years. It's a little rough but the team are so dedicated it just keeps improving at a ridiculous rate.
Chazmeister
22/02/10 @ 13:07
#18
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Just wish my PC was up to the job of trying it, as it sounds right up my street.
_LarZen_
22/02/10 @ 13:09
#19
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Didnt even know this was out yet! Gona download the trail later today tho :)
gmmonkey
22/02/10 @ 13:24
#21
+7
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This game was a lot better than I thought it would be. I tried the trial in January out of boredom, and it was good but not brilliant. If I wasn't so busy in RL I'd be subscribing. It has an EVE online potential about it. I think we'll see a slow rise in population over time. It was a lot busier the game than I thought. The starter towns were rammed. Surprisingly there wasn't any slowdown. I think it's a bit of a marmite game. If you liked early swg, try this out. Also, I think it's one server. I'll be returning to this game at some point in the future when I have free time. To sum it up for me:

+ really good crafting
+ immersive sandbox world
+ large potential

- animation and character models aren't the best
- combat is a bit clunky
- it's difficault to know what you're doing with your skillpoints early on without making the best of your character

Wendelius
22/02/10 @ 13:41
#22
+9
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"This game is horseshit, and that's a fact."

No. It's your opinion. Personally, when I played it late last year, I thought it was quite refreshing in what it tried to do and it had some fun content. Sure it was rough around some edges. But it was quite fun to go exploring the world. I'd imagine it's gained a bit of polish and/or content in the past 2-3 months. But even back then, it was not horseshit.

Not sure why you are afraid of people trying or liking this game. But it's not as bad as you make it seem. I'd agree that it's likely to be a marmite game though.

Wendelius
skullstorm
22/02/10 @ 13:47
#23
+8
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Opinions opinions opinions.

Reviews are opinions too.

Stop throwing a fucking hissy fit.
Emilia'sHorse
22/02/10 @ 14:07
#24
+10
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Just wish Gaol would stop sitting on the fence.

beatwolf
22/02/10 @ 14:11
#25
+1
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maybe I should just check this out... but after spending about 120+ hours in Fallout 3's bleak and gray wasteland im not sure i would like to invest a lot more of my time in these colourless worlds..
Wash
22/02/10 @ 15:28
#26
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I'm actually quite enjoying the trial, following this artical. This could be for 2 reasons, 1 i recently had the misfortune of trying Mortal Online and 2, i prefer the setting to wow etc.

Still... dunno if i'll pay to continue, ppl seem nice enough, if a little low in population...
joe90
22/02/10 @ 15:31
#27
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@beatwolf
That what i wondered.. the thing with WoW (for example) is the lush colourful areas, and the mixture of bland areas, eveything is not a shade of brown.

Anyone actually played this? Its it as colourless as it would appear.?
Bravestinsane
22/02/10 @ 15:55
#28
+1
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Combat, which is first explained to you in that instanced tutorial adventure, is a not-that-great mix of real-time and stat-based. While it feels a lot like the standard timed combat that you see in most older MMOs, ranged combat does require you to shoot at your target directly, and to hit them. It's quite possible to miss if an enemy is moving, and the same goes for melee, in which you swing in real time, with damage being calculated by your skills and the weapon you choose to use.

---

The game actually needs skill wow!

You know i think i might give the 10 day trial a shot sounds interesting!
Grump
22/02/10 @ 16:06
#29
+2
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Apparently it gets lusher and greener as you move through the sectors.

I haven't progressed from sector 1 yet. It's bloody massive! And to think there are another 2 (possibly 3) more to explore.
Creasy
22/02/10 @ 16:16
#30
-10
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awful mmog just like any other (except eve and wow obviously)
lennon
22/02/10 @ 16:27
#31
0
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If my laptop is up to it I am going to try this.
darc
22/02/10 @ 16:55
#32
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Did he say "make a horse"??
notmyrealname
22/02/10 @ 17:38
#33
+2
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I know I'll sound like a dick by saying it but:

''If a reviewer skips the tutorial, which is probably one of the more important things of any more complex game he can't really inform the public properly about this stuff.''

Imagine a game like eve online, or bloodball, or guildwars or quakewars and a reviewer skipping the tutorial:P

Fun review though, and honest.
Edited 1 times, most recently on 22/02/10 @ 17:39
Sharzam
22/02/10 @ 18:21
#34
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Makes me think of tabula rasa in terms of the game play, i really hope it doesnt have the same geomerty thourgh as i hated that small scale instanced feel.

By the sounds of it, it is massive with lots places to see and terrain to cover. So gonna give the trial a try atleast.
Vyggo
22/02/10 @ 18:30
#35
+2
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I played this for a bit. Really enjoyed it, but didn't run so well on my pc. The crafting/resource system is very interesting, but since nothing ever gets removed from the world (like in Eve) you are mostly just crafting for yourself. Which is quite fitting for an apocalyptic setting perhaps, but it does detract from a crafting heavy game if there is noone that wants to buy crafted stuff because the market is flooded.

Could be that they made changes to this since i left a few months ago, but it doesn't sound like something you'd change after release.

Edit: Related to the above point. The whole game feels like it can't decide if it wants to be like WoW or Eve, it tries to be both open-world and theme park. At the end, I don't think it satisfies fans of either of those.
Edited 1 times, most recently on 22/02/10 @ 18:33
Trikk
23/02/10 @ 01:46
#36
-4
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How the hell could anyone seriously enjoy this game?

I was told about this game by a friend, it sounded awesome. Then beta came, and a couple of us got in and started playing. At first glance it was awful, truly awful. The controls and movement is the worst of any FPS I have played. It's quite an accomplishment to screw it up since there are countless games that does it perfectly that you can just copy.

Trying to ignore that, you sorta get into the game play but it's just so bland and uninspired. ETQW has better character progression. In the end, the controls just killed it for me. I just don't get EG MMORPG reviews. It's like how the game actually plays is not considered at all, it's more important to have "story" or other completely arbitrary things for this particular genre.
Kremlik
23/02/10 @ 11:06
#37
+3
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@Trikk because as this article proves the beta doesn't reflect the rest of the life of the game, like I've been saying MMOs aren't static with 'what you see is what you get', they evolve, improve (yes sometimes they do get worse), as this article says beta stinkers turn into gems, and as I threw up EVE 'rose from the dead'.

Like I've said many times now people need to step back and stop damning MMOs forever based on their betas, they aren't singleplayer titles and never stay in a 'as is' statis for long, re-reviews are needed not just by the gaming sites but the player as well, thats what trials and free comeback events are for.
Honog
16/08/10 @ 10:17
#38
0
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Gonna download the trial and give it a go on my pc. i want get fallen earth chips.

Comments: 1-38 of 38

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