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Fallen Earth Hands On

MMO PC Hands On by Daniel Etherington

22 September, 2009

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The apocalypse has never been more popular. While literary figures such as Cormac McCarthy and Margaret Atwood give us grim, cautionary novels like The Road and The Year of the Flood, movies like John Hillcoat's adaptation of The Road, The Book of Eli (written by erstwhile games journo Gary Whitta) and even 9, the Tim Burton-produced CGI tale of sentient soft toys being hunted by machines, are all coming soon. In games, Bethesda's long-lived Fallout 3 will soon be joined by Valve bringing us more survivalism in Left 4 Dead 2, and both id and Gearbox are honing open-world, RPG-tinged, Mad Max-style first-person shooters.

On the MMO side of things, meanwhile, there's the in-development Earthrise from Masthead, and Fallen Earth, from Icarus Studios and Fallen Earth LLC. They will eventually make for an interesting comparison, but in the meantime, the latter's easiest point of reference has to be Fallout 3, which nailed apocalyptic gaming with its unique retro-futuristic world and slick RPG elements. While the long-mooted Fallout MMO remains lost in a maze of Project V13 rumours and legal wrangling between Bethesda and Interplay, Fallen Earth has beaten the other contenders to the punch, arriving to pre-ordering punters recently.

In this particular Mad Maxout, the main agent of civilisation's demise was the Shiva virus, a terrible disease that spread aggressively from somewhere in Asia. The resulting chaos led to nukes being used. The virus reached North America in 2056, and civil war ensued. Despite society having some remarkable technology at its disposal, notably cloning techniques controlled by state-like corporation GlobalTech, people either died or scrambled for bunkers.

'Fallen Earth' Screenshot 1

The Cave of Beasts. With resident beasts.

After the character-creation screen - where the many options for tattoos, piercings and body-paint will immediately give you a sense of what you're in for - you start in one such bunker, the Hoover Dam. The opening sets the scene, tutoring you in the game's basic mechanics while benign scientist Elena Winters holds your hand. It's an excellent introduction, packing in the information and establishing the game's strong narrative scenario well.

While getting the feel of your new avatar, you learn about the cloning technology, which gets around the tricky issue of in-game death due to something called the LifeNet database of genetic information. "With LifeNet, death is just a minor setback," says one faux ad. You learn about antagonist Alex Masters, a classic scientific genius and megalomaniac. And you learn about the game's faction system.

This involves six groups who each have one ally and one arch-enemy. There are the Children of the Apocalypse, a technology-hating, anarchic tribal faction. Their main enemies are the Enforcers, former military and cops who have their own strict version of law and order. The Lightbearers, meanwhile, have a philosophy based around medical aid, martial arts and the belief that mutation leads to enlightenment. Their main enemies are the Travellers, who live for trade and personal profits. The Techs emerged from military and civilian engineers working in the Hoover Dam. Their faith is in science, which puts them at odds with the Vistas, an environmentalist faction originally formed to oppose GlobalTech's exploitative policies.

'Fallen Earth' Screenshot 2

Overpasses. The essential post-apocalyptic landmark, apparently.

During the tutorial, you meet representatives of all the factions, which is important as the game does not have a class system and instead your experience is strongly influenced by your factional allegiance. Each faction specialises in particular types of crafting, and - as you'll discover when you enter Fallen Earth's vast open-world - crafting is at the core of the experience.

The game proper kicks off after the destruction of the Dam and your revival as a new clone. It's 2156, and you find yourself in Grand Canyon Province, 1000 square kilometres of mapped terrain that may well be humanity's last hold-out in the face of extinction. The first major decision you make is which town you want to head to; there are 70 towns in the game, each dominated by a particular faction. It's there that you find quest-givers, but also numerous traders and trainers.

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Comments: 1-20 of 20 in total

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joe90
22/09/09 @ 10:41
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7/10 then?
levitate
22/09/09 @ 11:01
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"With LifeNet, death is just a minor setback,"

Aha, so that's what the main bosses in WoW are using to come back again!
kestral
22/09/09 @ 11:01
#3
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Could be really good I have been waiting for years now on a mmo with more of a focus on the world and crafting as part of an actual role rather than combat, this might be a step towards that?
SteelPriest
22/09/09 @ 11:08
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I've wanted to like this for a while, but it just looks a bit too amateurish to commit to...

it's refreshing to see an MMO without bloody elves and goblins at least.
RedPanda
22/09/09 @ 11:15
#5
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A lot of these post-apocalypse games tend to be far too stereotypical for my liking. Something a bit more grim reality would be interesting instead of the almost cartoonish path of mutants and everyone sporting tattoo's and leather...

Edit: I knew there was something I was thinking of when I wrote this - Twilight 2000 RPG had a more realistic approach to a post WWIII world that was interesting. I guess the TV show Jericho follows a similar mold.
Edited 1 times, most recently on 22/09/09 @ 12:19
Magic Panda
22/09/09 @ 11:22
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Not one fucking Elf for Orc and lots of crafting! Sounds like my cup of tea.
skullstorm
22/09/09 @ 11:25
#7
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I picked this up a couple days ago on a whim and I'm glad I did, I'm really enjoying it. When I first logged in I was really surprised how smooth everything was, though this was after a few patches that went in a few days prior. The tutorial is cool, though isn't very deep. Admittedly I was pretty (very) lost, as the game offers very little direction and I had to figure a few things out for my self but the new player chat was booming and there was plenty of GM interaction in there (which surprised me even more, the team seem to be really hands on with the community, after all the game does seem more of a labour of love).

I'm only level 4, speccing for a pistoleer/gunslinger for the traveler faction and am currently focusing on getting my head around crafting atm. I don't particularly like crafting, but at least I can craft here whilst running missions/scavenging/offline and it's a huge benefit too, saves alot of money especially with ammo. I'm hoping though that after a couple weeks there be lots of stuff on the AH (could use vendors though like SWG, might get that with housing?) for me to buy.

Normally I like to powergame but have enjoyed my time just exploring, taking everything in and learning the ropes. Missions/quests are quite good, have decent stories behind them and most appear to be chains that develop throughout most of the game. You get the standard kill 10 rats every now and then, but you have to kill something right? Might as well have a quest to kill the same things you need to harvest for crafting.

It's a complex and slow game, definitely a niche and from what I've seen is that the game fits that niche very well. I'm very pleased with the overall quality of the game and I can sense great things to come, heres hoping the best for the devs.

Edit for typos.
Edited 2 times, most recently on 22/09/09 @ 12:27
MrWonderstuff
22/09/09 @ 11:28
#8
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Looks interesting. Is it available to download now (30 day trial)?
wombat987
22/09/09 @ 11:39
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anyone know if there is a free trial???

I wanna play it, but i dont want to have to commit to it yet. just in case its not for me...
skullstorm
22/09/09 @ 11:52
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@wombat, theres no free trial just yet, but there could be one in the near future.

@mrwonderstuff, you can buy and download it now from steam, direct2drive and maybe the official website. each has a different offer on but i dunno if that extends past the head start. I got mine off steam for 29.99.
ZuluHero
22/09/09 @ 12:14
#11
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How come Aion gets reviewed and Fallen Earth gets a Hands On?
Miths
22/09/09 @ 15:19
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I bought it from D2D four days ago (early "pre-order" access) and I'm completely hooked - forgetting all about the other games I'm also playing at the moment, Champions Online, DiRT 2, NFS Shift and Arkham Asylum.

The game world is indeed gloomy (I've still only seen a small part of sector 1 during my first 12 hours or so though), the graphics engine can at best be described as "competent" and the combat is a tad clunky, although remapping some hotkeys, like eg. F-keys for weapon switching help out a bit in that regard, and I definitely enjoy that it actually plays like a semi-first/third person shooter.
It's also the first time since the original just-released SWG I've been so hooked on crafting, and just roaming the country side (on horseback) gathering scrap metal and killing animals several levels below my level for their hides is a joy.

In fact on the forums and in the game chat I've seen quite a few other people compare it to early SWG as well as Neocron, and for me the months I played those - both very early in their life cycles - have actually been some of my favourite MMO experiences.

The game servers are down right now for a fairly major launch day patch - but looking at the patch notes it looks like improvements rather than sweeping gameplay changes like that infamous Champions Online launch day patch :).
Edited 1 times, most recently on 22/09/09 @ 16:20
Freki
22/09/09 @ 16:02
#13
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So very very tedious when I played it and as ugly as sin.
whizzedout
22/09/09 @ 17:54
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Some what of a veteran MMO player, I have played everyone under the sun and came across this while reading an article on RPS, all I can say is what a damn refreshing change this game is, it has absolutley nothing in common with WOW, and thankgod.

This is a rather hardcore, in your face MMO, with a really steep learning curve and if you only played a couple of hours then you don't deserve to play it TBH and you can get your kicks somewhere else, the GFX are somewhat of a mess but functional, and theres some quirky animations in places, but this game is all about giving you freedom to do what you like, at lvl 1 you can just bugger of into the sunset and keep running, theres not one loadtime apart form the inital boot, amazing.

The crafting is just superb and on par with early SWG and a game called WISH a game that got canned before release, it's just so great to make something you can use right of the bat, theres no mundane making items to sell to vendors to get your skill up, and the economy and auction of items is rewarding even for low lvl items.

The combat is somewhat of a mixed blessing, if you spec rifles you can easily kill mobs with headshots while on horseback, great for solo play but not much fun if your in a group taking down all the kills, and you really get satisfaction when taking down an enemy and watching them fly backwards, as for classes there are none to speak of but you spend AP in areas you want, like Strength, Intelligence,First Aid etc, so you eventually do become a Tank or Healer etc, but theres alot of room for hybrids like a Pistol-Firstaider with a high Armour rating for close combat.

I could go on forever, but for a game on it's firstday of release it's a great product, and going by the server, yes it's one giant server EVE style it's crazy busy, im lvl 17 so far and have yet to experience the end game, the make or break for an MMO imo.

At the moment this game is great fun although with a steep learning curve, it has heaps of potential and who can't resist driving the Buggy you made with your buddy riding shotgun, that's a USP right there.

Great game folks, don't miss out cause you don't know it.
Edited 1 times, most recently on 22/09/09 @ 18:58
persus-9
22/09/09 @ 19:43
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This sounds like it might be right up my street. I've been looking for an MMO with a different take on combat, I love post apocalyptic settings, I love games that don't hold your hand and I've been known to get stupidly into crafting systems so I think I'll have to give this a look.

Out of interest does anyone know how is the lag is in the UK? I read elsewhere that all the servers are in the US at the moment and with an aimed combat mechanic I'm thinking that latency might be an issue.
Miths
22/09/09 @ 19:57
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I've had very little lag playing from Denmark - judging by comments in forums and in-game chat, no more than US players. There have been times with rubberbanding and delayed actions, but it has amounted to perhaps 1% of my total playtime so far.
Several other EU players - from the UK, Scandinavia etc. - reported similar mostly positive experiences in a forum thread yesterday.
PlugMonkey
22/09/09 @ 20:01
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What a beautifully written article. Thanks Dan!
paganarh
25/09/09 @ 05:32
#18
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been playing this for weeks (got that preorder early access) and I'm really loving it :)
yeap, its intimidating and not pretty at all and this is actually a plus- keeps little brats away

its somewhat comparable to EVE online. FE is not that complex, but community has more grownups, game is mostly slow paced and has a an enormous area to explore
wombat987
25/09/09 @ 16:15
#19
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I got this in the end, as i couldnt wait for a trail... (lol)

I ave to say, i am enjoying it very much. im still a low level and all, but there is such a choise in everthing... (what you do, craft, quest, level, ect, ect)

I would recomend this to any one who likes Fallout, and MMOs
PlugMonkey
28/09/09 @ 15:49
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So, I bought this on a whim as I liked the sound of the setting and the openness, and I really just can't see the point of it.

It's like playing an incredibly unimaginatively structured RPG from about 15 years ago, only completely bugged to fuck and with a load of other people running around in it to absolutely no discernable benefit to the gameplay. I would genuinely rather play it offline, so at least when I took a mission to kill something I wouldn't have to keep waiting for it to respawn to kill it again because another player got in first and made off with the proof I needed.

I thought the idea of these games was that you got some sort of persistant online world, but what you get is a persistent online world trapped in Groundhog Day where the same poor bloke will be asking people to avenge his wife over and over from now until doomsday. It's quite creepy really, when you think about it.

Are all MMORPGs supposed to be like this? Is it a cunning allegory about the futility of trying to change the world around us? All I found was a badly broken and less fun version of games I played last decade.

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