Factor 5 boss backs Sixaxis, Wii
Wii went "extra 10,000 miles".
Factor 5's Julian Eggebrecht has paid tribute to Sony and Nintendo for introducing motion sensor controls in their next generation consoles, arguing that it's "the next logical evolution" and critical to the success of the developer's next game, Lair.
"For me, I am not in the rumble camp. I am in the motion control camp. Give me the choice any day and I will choose it as the next logical evolution," Eggebrecht told San Jose Mercury News.
"You get more disk space with Blu-ray. You get more CPU power with Cell. The pixel shaders with RSX. What changes about the controller?
"That's my one gripe with the Xbox 360. It is very nicely done. Don't get me wrong. On the controls, nothing changed. Sony and Nintendo went the extra mile. Nintendo went the extra 10,000 miles. But Sony said we have to have something fresh in every area."
But while the PlayStation 3-exclusive Lair is coming along nicely thanks very much and uses Sixaxis as the basis for its aerial dragon combat controls, Eggebrecht warns against overdoing motion control.
"The history of the game shows you can overdo Sixaxis support. At the Tokyo Game Show, we had a version where you could use Sixaxis controls on the ground. That was forcing something that didn’t feel natural," he admits. "Flight is natural because you have a wider range of motion than you could ever have with a stick. On the ground, you are used to the analogue stick."
"You have to balance it. Use traditional controls where applicable and integrate motion control as one more tool. With Lair, we believe you get the complete PS 3 experience which does include Sixaxis."
Eggebrecht also reckons that the Sixaxis is "surprisingly subtle in realising the motion". "You get very detailed curves out of it. It works great for the gestures. The gestures are heaven sent."
For more of his views on Sixaxis, as well as some knowingly controversial comments about Unreal Engine and how it compares to Lair's technology, check out the rest of the interview.
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Comments (24) Latest comment 5 years ago
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Also apart from motion control the PS3 pad is based on a design from over 10 years ago so it's hardly fresh. The 360 pad is a joy to use, it's a refinement of a design yes but it's a bloody good one.
The Wii is where it's at when concerned with innovative control methods...
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If motion controls don't work very well for a specific game then the Wii version is essentially screwed however. You can get around it by the ever annoying 'replace button presses with often inaccurate gesture recognition' approach but in many cases it'd be better if the game was just out on Gamecube.
It's the same problem as the DS started with, people were building games to suit a control system and not building a control system to suit their games. Time has passed and that phase is gone, but in all honesty the majority of great DS games (with some exceptions) rely on traditional controls, and that's fine because the DS has all the buttons the GBA had. The Wii on the other hand lacks the flexibility to do traditional controls well and you end up with the ridiculous situation where to play super smash bros brawl, you need to first buy a whole new console and then buy a new controller to make that new console function the same as your old console.
Motion controls work well for some games, but not for all games and not even for a majority of games. That's why I prefer how Sony are doing it, they have both sides of the coin covered while all Nintendo's eggs are in one basket.
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No you don't. The pad doesn't have rumble & therefore is not "the same great pad you always had."
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You are essentially wrong. The nunchuck does the traditional movement. A traditional-styled pad is usually going to be better for those sort of games, but the combination of nunchuck + Wii-mote does a pretty good impersonation.
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I think taking this guys opinion seriously just got a lot harder!
http://ww w.gametrailers.com/gamepage.php...
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Rumble isn't a big deal, I haven't noticed it missing once while playing my PS3. It's also coming soon now that they've got the court case settled. Rumble is a nice little bonus, and happens to be a part of a joypad because the joypad is the bit in contact with your hands, but it has nothing to do with your actual input options with the game so it doesn't effect controls whatsoever.
And if you really want to nitpick, the 360 doesn't have analogue face buttons anymore like the original Xbox, PS2 and PS3 have. It's minor but it's no less minor than losing rumble, and unlike rumble it actually does reduce the input options the player has.
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Then again, looking at how they willfully disregarded making a HD standard in every machine, it's debatable if they would have been up for including them anyway.
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Actually I have to disagree here, see to you it might not mean that much but there are a lot of people who'd rather have rumble than motion control...
As for the analogue face buttons, I can't honestly remember a single game which used them to good effect, though my PS2 library is relatively small I'll admit...
Also when talking about the Wii being screwed if a game plays better with a traditional setup it's beside the point...The Wii stands for easy access, so they can't allow developers to use what they see fit, as the majority would just use the twenty button layout all over again...This way developers have to build a game around the wiimote...Only problem is that not all developers are as able or willing to do this...
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I wonder what consoles he wants to develop for.
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I'm very excited about this game, but still, in order to have the complete experience, shouldn't that translate to massive multiplayer online dragon battles? So far, it looks like the game will be single-player only.
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I so agree with what he says. Motion sensing is nice, but it does seem tacked on in some cases. For me personally I thought the motion sensing aspect of Resistance was just silly, Flow on the other hand controlled really nicely.
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I wonder what consoles he wants to develop for."
The Wii?
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I personally agree that rumble is not a biggy; my logitec wireless PS2 controllers take out rumble when the batteries get low, and keep going for months afterwards. Hardly notice. Will be nice to have it back for sure when the inevitable sixaxisII comes out, but for now, it's a shrug.
Maybe The Proclaimers should go work for Ninty.
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Most ports you referred to are shit, regardless of the platform. Especially Scarface. More of a situation of the controls being crappy, because the game sucked, rather than the other way around, innit?
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A bit like looking at the Halo 3 alpha build and criticizing it for looking like shit.
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I know what you are saying about it being better having the Wii being a graphical powerhouse as well, but if they did choose to do that, then all you would get is ports from the PS3 and 360 with tacked on motion controls. Pretty games cost alot more money, and hence greater risk, that would mean no orginal gameplay.
@ Avaloner-
I personally hate the second analog stick, and always have. I would annoyed if they added such a feature in the future.
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What part of 'Sidewinder Freestyle Pro' did you miss? Sidewinder is a range of joypads by Microsoft. The Sidewinder Freestyle Pro is just one type of joypads in that range.
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High Def games cost a lot of money, has not much to do with being pretty (but I guess that is what you mean). Might even be the opposite (processing time wasted on extra pixels could have been used for advanced effects). Had 360 and PS3 focussed their power to deliver proper SD games, most people would probably have been more impressed.
"Few heard of it because it was not supported too much by developers. Motion control the future of gaming? I think not."
Motion sensing controllers aren't revolutionary. Making them standard for a platform is. This way, there's real benefit for developers to invest in the feature as they know the userbase will be able to benefit from it. Motion control can add a lot to gaming as long as the game concept is structured around it. It definitely shouldn't be shoehorned in each and every game. I don't think it is 'the' future, but it broadens the palette available to game developers and that can only be applauded.
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I'd never have expected it.
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Just hope it plays like it looks. Think this will be the first major show off title for the PS3.