Face-Off Extra: BioShock frame analysis
100 like-for-like frames compared.
Eurogamer's Face-Off king Rich Leadbetter likes to do things properly, which means going to unbelievable lengths in his research, sometimes just for the sake of a couple of sentences. So when he asked if we could put up the results of his BioShock frame-rate analysis - 100 like-for-like frames compared - we couldn't bear to deny him. Check out Xbox 360 vs. PlayStation 3 Face-Off: Round 15 to see where all this fits in. Over to Rich:
Xbox 360
To carry out these tests, the same video was captured from both versions of the game and then trimmed to be 100% frame accurate; the same action, the same amount of frames. HDMI capture at full 24-bit RGB precision with lossless compression ensures a digitally accurate capture. The frame rate detector tool then compares each frame with the next. A 0.0000% reading indicates a duplicate frame.
With regards this Xbox 360 clip, every other frame in the 60fps capture a duplicate, meaning a solid 30fps output from the game.
- frm 0: diff from frm 1 = 0.0000% at (0,0)
- frm 1: diff from frm 2 = 0.1546% at (576,0)
- frm 2: diff from frm 3 = 0.0000% at (0,0)
- frm 3: diff from frm 4 = 0.1297% at (576,0)
- frm 4: diff from frm 5 = 0.0000% at (0,0)
- frm 5: diff from frm 6 = 0.1787% at (576,0)
- frm 6: diff from frm 7 = 0.0000% at (0,0)
- frm 7: diff from frm 8 = 0.0474% at (2112,0)
- frm 8: diff from frm 9 = 0.0000% at (0,0)
- frm 9: diff from frm 10 = 0.1363% at (576,0)
- frm 10: diff from frm 11 = 0.0000% at (0,0)
- frm 11: diff from frm 12 = 0.1745% at (576,0)
- frm 12: diff from frm 13 = 0.0000% at (0,0)
- frm 13: diff from frm 14 = 0.1583% at (576,0)
- frm 14: diff from frm 15 = 0.0000% at (0,0)
- frm 15: diff from frm 16 = 0.1400% at (576,0)
- frm 16: diff from frm 17 = 0.0000% at (0,0)
- frm 17: diff from frm 18 = 0.1783% at (576,0)
- frm 18: diff from frm 19 = 0.0000% at (0,0)
- frm 19: diff from frm 20 = 0.1243% at (576,0)
- frm 20: diff from frm 21 = 0.0000% at (0,0)
- frm 21: diff from frm 22 = 0.0952% at (576,0)
- frm 22: diff from frm 23 = 0.0000% at (0,0)
- frm 23: diff from frm 24 = 0.1031% at (576,0)
- frm 24: diff from frm 25 = 0.0000% at (0,0)
- frm 25: diff from frm 26 = 0.1824% at (1856,0)
- frm 26: diff from frm 27 = 0.0000% at (0,0)
- frm 27: diff from frm 28 = 0.1646% at (1856,0)
- frm 28: diff from frm 29 = 0.0000% at (0,0)
- frm 29: diff from frm 30 = 0.1168% at (576,0)
- frm 30: diff from frm 31 = 0.0000% at (0,0)
- frm 31: diff from frm 32 = 0.0636% at (576,0)
- frm 32: diff from frm 33 = 0.0000% at (0,0)
- frm 33: diff from frm 34 = 1.2762% at (960,0)
- frm 34: diff from frm 35 = 0.0000% at (0,0)
- frm 35: diff from frm 36 = 1.2633% at (960,0)
- frm 36: diff from frm 37 = 0.0000% at (0,0)
- frm 37: diff from frm 38 = 0.9200% at (704,0)
- frm 38: diff from frm 39 = 0.0000% at (0,0)
- frm 39: diff from frm 40 = 0.4318% at (768,0)
- frm 40: diff from frm 41 = 0.0000% at (0,0)
- frm 41: diff from frm 42 = 0.7351% at (640,0)
- frm 42: diff from frm 43 = 0.0000% at (0,0)
- frm 43: diff from frm 44 = 0.4210% at (576,0)
- frm 44: diff from frm 45 = 0.0000% at (0,0)
- frm 45: diff from frm 46 = 0.4546% at (576,0)
- frm 46: diff from frm 47 = 0.0000% at (0,0)
- frm 47: diff from frm 48 = 0.7846% at (832,0)
- frm 48: diff from frm 49 = 0.0000% at (0,0)
- frm 49: diff from frm 50 = 0.2335% at (448,0)
- frm 50: diff from frm 51 = 0.0000% at (0,0)
- frm 51: diff from frm 52 = 0.3295% at (576,0)
- frm 52: diff from frm 53 = 0.0000% at (0,0)
- frm 53: diff from frm 54 = 0.2697% at (576,0)
- frm 54: diff from frm 55 = 0.0000% at (0,0)
- frm 55: diff from frm 56 = 0.2477% at (448,0)
- frm 56: diff from frm 57 = 0.0000% at (0,0)
- frm 57: diff from frm 58 = 0.2510% at (448,0)
- frm 58: diff from frm 59 = 0.0000% at (0,0)
- frm 59: diff from frm 60 = 0.2086% at (448,0)
- frm 60: diff from frm 61 = 0.0000% at (0,0)
- frm 61: diff from frm 62 = 0.1849% at (448,0)
- frm 62: diff from frm 63 = 0.0000% at (0,0)
- frm 63: diff from frm 64 = 0.1961% at (448,0)
- frm 64: diff from frm 65 = 0.0000% at (0,0)
- frm 65: diff from frm 66 = 0.1961% at (512,0)
- frm 66: diff from frm 67 = 0.0000% at (0,0)
- frm 67: diff from frm 68 = 0.2905% at (448,0)
- frm 68: diff from frm 69 = 0.0000% at (0,0)
- frm 69: diff from frm 70 = 0.3549% at (1216,0)
- frm 70: diff from frm 71 = 0.0000% at (0,0)
- frm 71: diff from frm 72 = 0.2015% at (320,0)
- frm 72: diff from frm 73 = 0.0000% at (0,0)
- frm 73: diff from frm 74 = 0.1882% at (576,0)
- frm 74: diff from frm 75 = 0.0000% at (0,0)
- frm 75: diff from frm 76 = 0.2568% at (640,0)
- frm 76: diff from frm 77 = 0.0000% at (0,0)
- frm 77: diff from frm 78 = 0.2926% at (576,0)
- frm 78: diff from frm 79 = 0.0000% at (0,0)
- frm 79: diff from frm 80 = 0.2007% at (448,0)
- frm 80: diff from frm 81 = 0.0000% at (0,0)
- frm 81: diff from frm 82 = 0.1912% at (576,0)
- frm 82: diff from frm 83 = 0.0000% at (0,0)
- frm 83: diff from frm 84 = 0.1762% at (448,0)
- frm 84: diff from frm 85 = 0.0000% at (0,0)
- frm 85: diff from frm 86 = 0.2747% at (576,0)
- frm 86: diff from frm 87 = 0.0000% at (0,0)
- frm 87: diff from frm 88 = 0.3221% at (576,0)
- frm 88: diff from frm 89 = 0.0000% at (0,0)
- frm 89: diff from frm 90 = 0.2045% at (512,0)
- frm 90: diff from frm 91 = 0.0000% at (0,0)
- frm 91: diff from frm 92 = 0.2547% at (448,0)
- frm 92: diff from frm 93 = 0.0000% at (0,0)
- frm 93: diff from frm 94 = 0.4496% at (576,0)
- frm 94: diff from frm 95 = 0.0000% at (0,0)
- frm 95: diff from frm 96 = 0.3690% at (576,0)
- frm 96: diff from frm 97 = 0.0000% at (0,0)
- frm 97: diff from frm 98 = 0.1421% at (320,0)
- frm 98: diff from frm 99 = 0.0000% at (0,0)
- frm 99: diff from frm 100 = 0.1450% at (512,0)
- frm 100: diff from frm 101 = 0.0000% at (0,0)
PlayStation 3
Duplicate frames are often doubled, suggesting a 20fps output mixed arbitrarily with the standard 30fps pattern. A juddering update on-screen is an inevitable consequence.
- frm 0: diff from frm 1 = 0.0000% at (0,0)
- frm 1: diff from frm 2 = 0.0000% at (0,0)
- frm 2: diff from frm 3 = 0.1442% at (576,0)
- frm 3: diff from frm 4 = 0.0000% at (0,0)
- frm 4: diff from frm 5 = 0.1188% at (1920,0)
- frm 5: diff from frm 6 = 0.0000% at (0,0)
- frm 6: diff from frm 7 = 0.0000% at (0,0)
- frm 7: diff from frm 8 = 0.1197% at (576,0)
- frm 8: diff from frm 9 = 0.0000% at (0,0)
- frm 9: diff from frm 10 = 0.1022% at (576,0)
- frm 10: diff from frm 11 = 0.0000% at (0,0)
- frm 11: diff from frm 12 = 0.1238% at (576,0)
- frm 12: diff from frm 13 = 0.0000% at (0,0)
- frm 13: diff from frm 14 = 0.0000% at (0,0)
- frm 14: diff from frm 15 = 0.0952% at (576,0)
- frm 15: diff from frm 16 = 0.0000% at (0,0)
- frm 16: diff from frm 17 = 0.1384% at (576,0)
- frm 17: diff from frm 18 = 0.0000% at (0,0)
- frm 18: diff from frm 19 = 0.0000% at (0,0)
- frm 19: diff from frm 20 = 0.1920% at (576,0)
- frm 20: diff from frm 21 = 0.0000% at (0,0)
- frm 21: diff from frm 22 = 0.1600% at (576,0)
- frm 22: diff from frm 23 = 0.0000% at (0,0)
- frm 23: diff from frm 24 = 0.0000% at (0,0)
- frm 24: diff from frm 25 = 0.1139% at (576,0)
- frm 25: diff from frm 26 = 0.0000% at (0,0)
- frm 26: diff from frm 27 = 0.0848% at (576,0)
- frm 27: diff from frm 28 = 0.0000% at (0,0)
- frm 28: diff from frm 29 = 0.0000% at (0,0)
- frm 29: diff from frm 30 = 0.0918% at (576,0)
- frm 30: diff from frm 31 = 0.0000% at (0,0)
- frm 31: diff from frm 32 = 0.0698% at (576,0)
- frm 32: diff from frm 33 = 0.0000% at (0,0)
- frm 33: diff from frm 34 = 0.0000% at (0,0)
- frm 34: diff from frm 35 = 1.1690% at (1024,0)
- frm 35: diff from frm 36 = 0.0000% at (0,0)
- frm 36: diff from frm 37 = 0.0000% at (0,0)
- frm 37: diff from frm 38 = 1.1661% at (1024,0)
- frm 38: diff from frm 39 = 0.0000% at (0,0)
- frm 39: diff from frm 40 = 0.5153% at (768,0)
- frm 40: diff from frm 41 = 0.0000% at (0,0)
- frm 41: diff from frm 42 = 0.0000% at (0,0)
- frm 42: diff from frm 43 = 0.6092% at (704,0)
- frm 43: diff from frm 44 = 0.0000% at (0,0)
- frm 44: diff from frm 45 = 0.0000% at (0,0)
- frm 45: diff from frm 46 = 0.2788% at (512,0)
- frm 46: diff from frm 47 = 0.0000% at (0,0)
- frm 47: diff from frm 48 = 0.2585% at (512,0)
- frm 48: diff from frm 49 = 0.0000% at (0,0)
- frm 49: diff from frm 50 = 0.0000% at (0,0)
- frm 50: diff from frm 51 = 0.2094% at (448,0)
- frm 51: diff from frm 52 = 0.0000% at (0,0)
- frm 52: diff from frm 53 = 0.0000% at (0,0)
- frm 53: diff from frm 54 = 0.3300% at (832,0)
- frm 54: diff from frm 55 = 0.0000% at (0,0)
- frm 55: diff from frm 56 = 0.0000% at (0,0)
- frm 56: diff from frm 57 = 0.2606% at (2048,0)
- frm 57: diff from frm 58 = 0.0000% at (0,0)
- frm 58: diff from frm 59 = 0.0000% at (0,0)
- frm 59: diff from frm 60 = 0.2734% at (832,0)
- frm 60: diff from frm 61 = 0.0000% at (0,0)
- frm 61: diff from frm 62 = 0.0000% at (0,0)
- frm 62: diff from frm 63 = 0.1446% at (512,0)
- frm 63: diff from frm 64 = 0.0000% at (0,0)
- frm 64: diff from frm 65 = 0.0000% at (0,0)
- frm 65: diff from frm 66 = 0.1488% at (640,0)
- frm 66: diff from frm 67 = 0.0000% at (0,0)
- frm 67: diff from frm 68 = 0.2148% at (512,0)
- frm 68: diff from frm 69 = 0.0000% at (0,0)
- frm 69: diff from frm 70 = 0.0000% at (0,0)
- frm 70: diff from frm 71 = 0.2614% at (448,0)
- frm 71: diff from frm 72 = 0.0000% at (0,0)
- frm 72: diff from frm 73 = 0.1791% at (832,0)
- frm 73: diff from frm 74 = 0.0000% at (0,0)
- frm 74: diff from frm 75 = 0.0000% at (0,0)
- frm 75: diff from frm 76 = 0.2876% at (640,0)
- frm 76: diff from frm 77 = 0.0000% at (0,0)
- frm 77: diff from frm 78 = 0.3403% at (640,0)
- frm 78: diff from frm 79 = 0.0000% at (0,0)
- frm 79: diff from frm 80 = 0.0000% at (0,0)
- frm 80: diff from frm 81 = 0.1413% at (448,0)
- frm 81: diff from frm 82 = 0.0000% at (0,0)
- frm 82: diff from frm 83 = 0.2593% at (512,0)
- frm 83: diff from frm 84 = 0.0000% at (0,0)
- frm 84: diff from frm 85 = 0.2061% at (512,0)
- frm 85: diff from frm 86 = 0.0000% at (0,0)
- frm 86: diff from frm 87 = 0.0000% at (0,0)
- frm 87: diff from frm 88 = 0.2094% at (576,0)
- frm 88: diff from frm 89 = 0.0000% at (0,0)
- frm 89: diff from frm 90 = 0.1650% at (576,0)
- frm 90: diff from frm 91 = 0.0000% at (0,0)
- frm 91: diff from frm 92 = 0.0000% at (0,0)
- frm 92: diff from frm 93 = 0.1496% at (576,0)
- frm 93: diff from frm 94 = 0.0000% at (0,0)
- frm 94: diff from frm 95 = 0.1612% at (576,0)
- frm 95: diff from frm 96 = 0.0000% at (0,0)
- frm 96: diff from frm 97 = 0.0000% at (0,0)
- frm 97: diff from frm 98 = 0.2493% at (576,0)
- frm 98: diff from frm 99 = 0.0000% at (0,0)
- frm 99: diff from frm 100 = 0.0000% at (0,0)
- frm 100: diff from frm 101 = 0.1758% at (448,0)
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Comments (72) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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What do they mean? couldnt care less!
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Try playing Shadowkey on the N-gage, or Hidden & Dangerous on Dreamcast to see a shoddy port! H&D slowed so much in vehicles you could literally count the frames. 3-5 per second.
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I actually GET IT!
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ns1: diff from ns2 = 0.0000000% at (0, 0)
ns2: diff from ns3 = 0.0000001% at (1,0)
If this trend continues, I may be interested in approximately 15,204 years time.
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On another note...WTF?
Muppets!
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Sounds like one sad motherfucker
tbh
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No seriously... this is a bit too hardcore to be front page no?
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This is boring and so geeky it's kind of scary.
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We clearly have a different opinion of what the word "properly" means.
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Reading this would probably be the one way to kill that, which has no life.
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/reads article again
...or maybe not
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This is boring and so geeky it's kind of scary. "
Hmmm, PS3 owner finds it "boring". Hmmmm..... HMMMMM!
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Is it fun to play? Good, then play it.
But this is taking the fanboy console war to new heights of pointless insanity.
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I'd love to see how games ported from PS3 to X360 fare. It would be a larf if the Xbox 360 could render the same game faster than the PS3.
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It means that the xbox produces a new image every other frame (30 out of 60 per second) whereas the PS3 tends to produce one new frame in every 3 refreshes (20 frames per second). Make sense?
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Go back to enjoying the game people, nothing to see here...
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Mirror's Edge and Dead Space say: Yes, the 360 is still better (AA on the first, more consistent framerate on the second) even when the game is developed against the PS3.
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Burnout Paradise led on PS3. Both games are almost identical, with the PS3 maybe having the slight upperhand. Some people complained about dropped frames on the 360 version, so it'd be 'interesting' to see a similar frame-by-frame comparison for that game.
I say interesting, but I actually mean incredibly f'ckin tedious.
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"Burnout Paradise led on PS3. Both games are almost identical, with the PS3 maybe having the slight upperhand. Some people complained about dropped frames on the 360 version,"
Yeah, this was a bug that was fixed in the bogart release. They're absolutely identical now.
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1. This is the most agreeable face-off related thread I've ever seen. I guess everybody agrees on something at last.
2. Do people really genuinely still write lol at the start of a sentence unless they are being sarcastic?
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way over my head. not that I have a problem with these kind of, umm, articles.
I hope PS3 owners enjoy it as much as I did. I'm sure they will.
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'console tards'?
oh dear. you pinhead.
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Now that I'm getting thrown so much FUD at my face, I'm really gonna buy the technically inferior PS3 version.
I'm starting to consider removing eurogamer from my bookmarks.
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"That's quite a lot of anger and ill-suppressed rage from a bunch of frustrated, £425 spending, Hazelol owning P$£ owners."
Fixed.
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There is a reason why I use adblock.
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Just throw a few comparison shots up...this is for Beyond3Ds forum.
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More lists of numbers please.
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Plus, this analysis has no guarantee that the results apply across the entire game.
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100 like-for-like frames of what? A cut scene? Surely not actual gameplay (the bit any sane person is interested in), as it would be near impossible to get an identical comparison.
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Print the t-shirts guys - with this article the time has finally arrived. ;o)
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After all is said and done, congrats to the 360, kickin' arse in the graphics race, despite having a headstart. (I own a PS3, and I have my reasons RESPECT it). Can we please MOVE on for the love of God.
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For f**k's sake... review some games, why don't you?
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Yes it would be quite excessive and I hope EG doesnt feel the need to repeat this kind of techy article as the audience here is different sort. HOWEVER, there had been a lots of accusation of EG being so biased and in pocket of MS etc, that the site is unprofessional.
This article proves that EG adopts very techicial and sciencific approach, and the angers would perhaps be more to do with the readers not happy to see the facts being rubbed into their faces regarding PS3 not actually a superior console and not wanting to believe it.
I however second that this is a mite excessive!
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congrats MS on their great console and urge them to fix the noise problem.
xbox360 kicks ps2 (oops i mean ps3) yet again
ps. i wasn't really smiling. i don't really care..... that's strange isn't it EG?
i do like the comparison articles but this frame rate number fetish shizzle goes to far!
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Sorry to split hairs, but you're way off. If you read the article properly:
The Xbox 360 sample contained 49 unique frames out of 100 which gives an average framerate of 29.4 fps. The PS3 sample contained 38 unique frames out of 100 which gives an average framerate of 22.8fps.
That's a difference of 6.6 fps, which means the Xbox 360 version is 28.9% faster.
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If anyone is at all curious to find out which console to buy, they'd have realised a long time ago the PS3 and 360 are virtually identical, but the Ps3 costs considerably more for no better graphics, a bundled Blu-ray player, free online gaming, a web browser, built-in WiFi, built-in Bluetooth, Compact Flash/SD/MS slots, the ability to play PS1 PS2 games the ability to load your own AVI/DivX videos onto the hard drive, the ability to install your own operating system and dual boot it as a proper computer and the ability to upgrade to a 350GB hard drive for only £60.
Fixed.