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Fable III Preview

Xbox 360 Preview by Christian Donlan

19 August, 2009

Page 1 of 3. Page 2 ->

Picture it: the land of Albion in the age of steam. Through the cobbled streets of its towns, crooked houses with slated roofs compete for the afternoon sun with angry eruptions of unlikely machinery, valves match steeples for control of the skyline, and oily goop drips into babbling brooks that run beside fields of already queasy sunflowers.

"You'll see new marvels of the industrial age, devices that the people of Albion are amazed by," enthuses art lead John McCormack. "Half of Bowerstone will be turned into this mass of pistons and steam and clockwork - everything's moving." You'll have to picture it for yourself at the moment, because these are early days for Fable III (a game which, even if it's a disaster, will probably go down in history as the best title ever accidentally announced on Twitter, by Jonathan Ross). Prototypes are up and running deep inside Lionhead's offices, but none of it's ready for the likes of us just yet, unless you're willing to move to Guildford, fake a CV and wing a job as an advanced AI programmer.

A recent chance to sit down with the designers and learn about the early stages of the game's development revealed no hints of Natal, no suggestions if the Milo experiments are bleeding in, no news on what's become of your dog or your trail of breadcrumbs, and no crazy schemes for online modes. The team is willing to give us a tantalising taste of what it is they want to do, but nobody's ready to reveal exactly how it's going to be done.

Instead, there are stories. Stories like this: Several months ago, no matter how many exactly, as Fable II was chugging nicely towards release, a small group gathered in a meeting room at Lionhead. They had come to decide what Fable III would be - and what it wouldn't be. It's a special moment for any game, but particularly poignant for this one: a series that hangs upon choices was having its own mechanics enacted in real life. Perhaps Peter Molyneux even kicked a chicken a good distance at some point during the discussion.

"We started to think about Fable III halfway through Fable II," says McCormack. "You're always thinking about the future, and because of the speed of the industry, you're trying to pre-empt any lag. You get to the end of a game, and hopefully you know what you're doing next already. It's really unfocused at this stage, though, because you don't want to tie yourself down too early. So what we do is we present Peter and the designers with a range of art, a range of things that Fable III could be - all the settings and eras and styles it could be. Anything that tickles your fancy. You put together what you think is a logical progression, but also what you think is a crazy progression, and let the designers and artists work together to choose the best one."

And what they chose, once again, is something of a mish-mash. "The entire Fable idea is a fairytale twist on European history and myth," says McCormack. "What we've settled on is to go about 50 years on from Fable II. So we've loosely chosen the Napoleonic period, and we've started to pull in a bit of Regency, a tiny bit of Victorian, and we're plugging in an early industrial age to Albion. It's a Napoleonic fairytale."

'Fable III' Screenshot 1

Your land. Will it be a marvel or donated to the poor?

Ships and cannons and troops, metal and rivets and chattering pipework: Fable II was already a game built from details - anyone who ever stopped to watch the hot blast of animation thrown out whenever one of Albion's humble clockwork doors got ready to open will know that - and this tentatively mechanised environment is a proposition that sounds entirely fitting, even if it promises to significantly alter the familiar environments. "There's still a consistency," offers McCormack. "We never want to be photorealistic. The art style is: never put in straight lines, never use a right-angle, always break shades into opposing colours. There's rules within the art that hopefully turn it into a fairytale no matter where we go. I think we solidified the style with Fable II; with Fable III, we've nailed it.

"We've moved it forward. Think of the monsters: industrialisation has pushed the fairytale creatures underground, and to the edges of the forests. You'll go there, and they're still around, but they're not happy about it this time. Albion's still full of mystery and wonder, but it's more aggressive: the ancient creatures don't like to be shoved away."

The shift in period is not just an aesthetic choice, then: the landscape is telling a story, and the story itself is typically rooted in the series' fascinations with choices and morality. "There's some mad stuff coming in," laughs McCormack, unwittingly sketching designs in the air with his hand. "One of the main themes here is how the advancement of the new world is having an adverse effect on the beautiful lush environments of Albion. Industrialisation is changing Albion, and do you want to put a stop to that?"

Don't expect an easy decision, though: Lionhead isn't pretending that the wonders and horrors of the modern era aren't knotted tightly together. "We're interested in how industry can destroy nature, but also how it can create ships and balloons and cable-cars that take you farther afield and to other lands. It's about colonisation and travel as well. You're expanding the world by introducing industrialisation, but there's always that darker side, and that's war. You're producing war machines and militarising the population."

War? Sounds nasty. "I'm terrified," says Peter Molyneux, looking tanned, rested, and distinctly unterrified. "The third time out is tricky. This is where it could all go wrong." He leans back in his chair and spreads his arms wide, as if to show us there's nothing up his sleeves. "This is where it could all... go... wrong."

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Comments: 1-50 of 86 in total | next 50 »

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uglygamer
19/08/09 @ 08:13
#2
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Awesome just awesome.
spindizzy
19/08/09 @ 08:17
#3
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"In Fable II, we used that 500-year gap to say that heroes had died out, and you were the only hero left"

Eh? I thought Hammer and the others were Heroes too?

Anyway, if they don't sort out a cohesive world without loading etc then frankly I'm not sure I can be bothered. WoW, Fallout3 etc show how it should be done, and it totally destroys the immersion for me (not to mention the old "1-pixel high impassable barrier" stuff, which I really thought we were past now).
cyacomini
19/08/09 @ 08:18
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*jumps for joy

Bring back 'Chicken Chaser' woman please ;)
trebell
19/08/09 @ 08:19
#5
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I loved Fable 2. Definitely interested in this.

Surprised it's announced before anything comes out of the press conference.
B0MBJ4CK
19/08/09 @ 08:19
#6
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eekkk!
Pirotic
19/08/09 @ 08:19
#7
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steam punk Fable? sounds awesome already :)
matrim83
19/08/09 @ 08:20
#8
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You knew about this and you didnt tell us? You sneaky bastards. :P

So excited about this. :D
dahsif
19/08/09 @ 08:22
#9
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Perfidious Albion; Get ready for destruction!
What? What do you mean I have no navy?
Rack
19/08/09 @ 08:29
#10
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Ruling the country in Fable. Now I've heard it seems like such a perfect fit it seems like it should always have been part of the game. It doesn't have to be become more sim or strategy, at least not at the user level but people can come to you with problems and you can make decisions on a very simple level. It would really put some of the simulation aspects bubbling away under the surface to work.
lavalant
19/08/09 @ 08:29
#11
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I hope he's telling the truth this time. I ran around murdering the whole village in Fable2 only for them to all wake up the next morning alive? so much for consequences.
LHH
19/08/09 @ 08:29
#12
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I must be out of touch, I was not aware that this was close!
menage
19/08/09 @ 08:33
#13
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While me and the GF would adore a Fable 3, this is at least 1.5/ 2 maybe 3 years off. No use in getting excited yet.
asphaltcowboy
19/08/09 @ 08:37
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Gonna. Be. Awesome!
Eraser
19/08/09 @ 08:39
#15
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You'll probably end up doing pelvic thrusts to impregnate women in this one, considering Molyneux' hard-on for Natal.
Pac
19/08/09 @ 08:51
#16
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Biggest improvement they need to make is to the magic/combat system. Perhaps they should take a leaf out of Demons Souls.
miiiguel
19/08/09 @ 09:04
#17
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Want it bad. Can wait. Can definetly wait.

Shadow Copmplex!
joe90
19/08/09 @ 09:05
#18
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Make the global map work !!! and open levels..
andywilkie35
19/08/09 @ 09:06
#19
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Excellent stuff, looking forward to it!
miiiguel
19/08/09 @ 09:10
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Totally agree with Pac, combat was Fable II's weakest aspect. It should be faster, or a bit more complex.
Olemak
19/08/09 @ 09:11
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Sounds great, but it does not sound at all like the game Peter just previewd at the Microsoft Games Conference in Köln?
3william56
19/08/09 @ 09:14
#22
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What, no tickling Milo?
jimbo118
19/08/09 @ 09:14
#23
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Fable 2 was over-rated. 10/10? Pfft. It was a very lacklustre RPG.

Maybe this will improve the series.
Domovoi
19/08/09 @ 09:17
#24
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Sounds neat. I could definitely see myself going back to that world with something that's not so much an RPG and more some sort of moral choices simulator thing.
miiiguel
19/08/09 @ 09:20
#25
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Why everyone says Fable is an RPG? It's an adventure game, to me.
MrMud
19/08/09 @ 09:20
#26
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Fable is as far away you get from meaningful morality.
miiiguel
19/08/09 @ 09:25
#27
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I'm not sure if your exquisite tastes are a matter of our concern, but as we know you said it to look "bad ass", we're cool!
darm
19/08/09 @ 09:25
#28
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Fable 1-2 is good - if you don't think of it as a hardcore RPG, of course. So I don't really care much about all these bells and whistles as long as they don't screw up the game. Only thing that really desperately needs improvement is map. Hope thay can do something with it in the 3rd game.
kangarootoo
19/08/09 @ 09:29
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"Why everyone says Fable is an RPG? It's an adventure game, to me."

The whole " is it an rpg" debate is even looser than the "is it art" debate.

Technically, if you play a role, its a role playing game. It might be suggested that playing a role that is your own (rather than a known character such as Mario or Lara Croft) is important, but even that would allow something like Crackdown to fall into the category of an RPG.

And the adventure category is hardly clearly defined either. Most games outside of simulation territory could be described as adventures.

I say, who cares either way? Deciding how to categorise games won't make a difference to the experience of playing Fable 3 or any other game.
squarejawhero
19/08/09 @ 09:29
#30
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Hammer really annoyed me. It was like having an angry, overweight chav following you about.
squarejawhero
19/08/09 @ 09:30
#31
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Also Fable 2, whilst good (graphics engine needs an overhaul though), was very much like a Steve Johnson/Ian Livingstone book where you kept a finger in the page just in case you screwed up, and didn't bother with the rules.
Metalfish
19/08/09 @ 09:33
#32
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Hey, I liked Hammer, she was the only character who could see the madness of the game mechanics! :D
JaysonG
19/08/09 @ 09:34
#33
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very excited.
Tomo
19/08/09 @ 09:36
#34
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Hmm. It's basically a long, drawn out way of saying they've officially announced it :P

While the preview is interesting, it's Lionhead's usual way of drawing out their publicity - they're basically willing to talk about sod all. How the hell are you supposed to describe the "RTS" nature of it without actually seeing it?! Fair enough though, people will lap it up, myself included.
coastal
19/08/09 @ 09:38
#35
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oi peter, put a save game option in this time and maybe i won't hit a game-stopping dog-spinning bug this time.
The Bodybuilder
19/08/09 @ 09:41
#36
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Fable 2 was pretty cool but not the game (to me) that everyone was hyping it to be. The choices still felt meaningless, and the choices pointless, and it lacked atmosphere (not character). I mean, why try and make an eerier, scary abandoned village with ghosts, whilst having some "awefully british" dude keep making lame jokes in the background?

But if Fable 3 has me leading my troops into war and plundering nearby kingdoms, then I'm all for it.
miiiguel
19/08/09 @ 09:45
#37
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Hey BB. Fable never tries to be eerie or scary, that too was part of the comedy mood.
des
19/08/09 @ 09:55
#38
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omg,omg,omg
Moribundman
19/08/09 @ 10:15
#39
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I hesitate to say "I told you so" but DAMN, I was on the money! ;-)

(Not that I actually believed they'd be announcing this now!)
Moribundman
19/08/09 @ 10:18
#40
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@Buggedbunny Yeah, because Mass Effect 2 looks really shit, doesn't it...
Hypercube
19/08/09 @ 10:20
#41
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I really enjoyed Fable 2 until the end - I felt it was a very weak conclusion to the storyline. I was quite gripped by what had gone before, to suddenly find out that all my wives and children had been murdered off screen while I was farting about somewhere else felt flat compared to all that had gone before.

Still, steampunk would be fun.
JammyPez
19/08/09 @ 10:24
#42
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3rd time lucky?
JEPC123
19/08/09 @ 10:25
#43
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I really enjoyed what I played of Fable II. Unfortunately it broke my brother's Xbox 360, so I never got to see it to the end - I've heard quite a few other people experienced this problem, and if that's the case I hope they sort it out with Fable III, which sounds promising (although so do all of Molyneux's concepts...).

As for Molyneux knowing about power, I recently read an article in Develop (or MCV, I forget) in which he explained how horrible it was to fire people. So where does he come on the moral scale? :P
tachometer
19/08/09 @ 10:26
#44
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Hopefully they put more celery in this game so I don't have a perma-fat boy character
The Bodybuilder
19/08/09 @ 10:33
#45
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@ miiguel
Then that's just me.
I'm the kind of person that likes to get lost in a games world, like a good book. That's why both shenmue and mass effect are my fav games, because when I play the game, I AM shepherd or ryo.
When I want to enter an abandoned village with fog and mist, I want to feel like I'm in that world, that I am my character and I am a hero, so having those lame repititive jokes in the background just withdrew me from the world.

That's my biggest issue with fable imo. For all its effort into making a fantasy, fairytale world, it always did things to remind you it was just a game world.
WinterSnowblind
19/08/09 @ 10:41
#46
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Perhaps this time people won't expect Fable to be anymore than it is. I wouldn't mind some more indepth gameplay mechanics, but the game isn't trying to be a hardcore RPG and was never pretending to be. The first game was ridiculously overhyped, but it was only the fans that hyped the second out of proportion.
Sonic_D
19/08/09 @ 11:00
#47
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Fable II was so underwhelming, biggest disapointment of last year for me. I wanted to like it, but it was just so mediocre and boring. Hopefully this will be better.
pinochet_cz
19/08/09 @ 11:00
#48
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enough revolutions
RedSparrows
19/08/09 @ 11:01
#49
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I'd like it to be a little more RPGey and seamless than before, but I suspect it won't. Will see how it goes.

As for Fable II, it was hardly mediocre, I think people hit a wall with it - it's not a pure RPG, and won't play like one, ever.
Edited 1 times, most recently on 19/08/09 @ 12:01
FWB
19/08/09 @ 11:52
#50
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Just brilliant. Despite not getting on with Fable 2 - I will try and go back to it - this has got my interest.

Comments: 1-50 of 86 in total | next 50 »

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