Fable II: Knothole Island Review
And so our story begins. Again.
Version tested: Xbox 360
One of the disadvantages of using pretend virtual money to buy downloadable content is that we're still fumbling towards a consensus on the relative value of the things we buy. This uncertainty is muddled even further when you consider something like Fable II. You can complete the Knothole Island quest in just a few hours, and apart from a smattering of collectables and a fetch-quest there's not a lot more to it, but then Fable II was always about how you play, not for how long.
What is immediately clear is that, benefits of the recent patch aside, this DLC bundle contains all the delights and frustrations of the full game. Context-sensitive selections are still a fiddle, with button prompts appearing but not responding, while characters (and dogs) get snagged or lost as you stamp about. Precise navigation is still a fuss when you're not following the sparkling golden trail (why can't we place waypoints for the actual spot we want to reach?) and this is compounded on Knothole Island, since there's not even a mini-map in the pause screen.
The main component of the package is a quest to solve the weird weather problems plaguing the island. This involves talking to the self-appointed chief of the village, finding three keys and exploring three elemental shrines. It's all very linear, and you have to leave the island and come back between each section in order to trigger the next - something the game doesn't make clear. It's a shame that due to the glitchy nature of the core experience, many people seem to automatically assume that this crude interruption means that the quest is broken.

Scenes like this would probably have been more inviting had the content been available before Christmas, as originally planned.
It's an intermediate affair, with little that will trouble those who haven't got a high-level character, although the heavy reliance on flit switches for progress may frustrate those who haven't levelled up their speed and accuracy with ranged weapons. It culminates in another of Peter Molyneux's beloved moral choices, but because of the miniature scale of the quest the stakes aren't particularly high and the decision is a fairly binary one between being an arsehole and being a hero.
Beyond the quest, there are a couple of additional tasks you can undertake. The Box of Secrets shop has thirteen mysterious and special items on offer, although they can't be purchased with gold. Instead you have to swap them for items culled from around Albion. Some, such as carrots, are easy to obtain. Others, like Purple Regal Dye, require a lot of tiresome trekking around and boosting local economies to get them to appear. The rewards are generally worth it, though, with some cool weapons and costumes to unlock. There's a nice nod to Master Chief with Hal's Rifle, while the option to dress as Elvis Presley isn't too bad either.
There are also ten books detailing the history of the island dotted around the place. Since the island featured in the first Fable, fans will enjoy piecing together the back-story. And since finding them all nabs one of the three new Achievements, it's probably worth the effort. Most can be found while doing the quest, and if you've got your canine pal to hand they're easily located.

Gordon here takes you to Knothole Island from Bowerstone Market. You're free to come and go as you please.
On the subject of Achievements, it's a tad disappointing that the 100 Gamerscore points available here are dished out in big, obvious dollops - 50 for doing the quest, 25 apiece for the books and Box of Secrets items. Considering the main game has some of the most entertaining Achievements in Xbox history - rewarding players for getting people drunk, having an orgy and running around in their underpants giving everyone the finger - it's a pity there's not more of that sort of thing.
But then Knothole Island doesn't take long to drain of its amusements. With just a couple of shops it doesn't add much to the social or real estate aspects of the game, and the long-term benefits it brings to Albion seem negligible. I certainly enjoyed the quest, brief as it is, and for all its flaws I was happy to be lured back into Fable's world after a few months out. But I was still left underwhelmed once I'd sucked all the new content dry though. Worth experiencing for the Fable faithful? I'd say yes. But is it worth 800 Points? Probably not.
6 / 10
You may also like...
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Sony admits "dropping the ball" with Demon's Souls
-
Who Killed Rare?
-
EA evaluating FIFA Street features for FIFA 13
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Gotham City Impostors Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Kingdoms of Amalur: Reckoning Review
-
Grand Slam Tennis 2 Review
-
One Piece: Unlimited Cruise SP Review
-
The Darkness 2 Review
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Mass Effect 3 FemShep trailer debuts
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Double Fine Adventure passes Day of the Tentacle budget
-
Valve admits hackers accessed Steam transaction log
-
King Arthur 2 Review
-
Metal Gear Solid: The "Lost" HD Remasters
-
Next Xbox has tablet-like touch-screen controller - rumour
-
App of the Day: Superman
-
Blizzard legally opposes Valve's Dota trademark application









Comments (90) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
That seriously sucks :/
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
My ambivalence no doubt caused by the fact that YOU CAN'T DIE in the game.
Not being able to die sounds very nice, but there's not much of a challenge there, now is there?
Booooring.
I think I'll be getting the new Fallout 3 DLC instead, thank you very much.
Comment below viewing threshold Show
QFT. That is about the amount of water bottles I buy at work a day
"Not being able to die sounds very nice, but there's not much of a challenge there, now is there? "
Dude.. you can't die in any games. Save/load. It is all just an illusion... at least Fable 2 has a gameplay mechanic so we do not have to click save/load all the time.
Ok.. except hardcore Rogue/Nethack... play that instead if you want REAL death.
Comment below viewing threshold Show
that's alway the case with dlc. the island should be bigger, with more quests.
i hope the snowy weather can be available in all of albion
Comment below viewing threshold Show
Water is free where i work but i easily spend twice this amount on lunch every day. I eat expensive heathy food like chicken breasts so i do spend more on food than the average guy i suppose.
Comment below viewing threshold Show
Strange. Food here is free
We live in a mirror universe.
Anyway.. 800 points is about the same as a movie ticket here. That lasts 2 hours. Like anything in Fable 2, your mileage will vary a lot depending on how much you explore and go for the collectibles. I have put 20 hours in Fable 2... happy with that.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
How can a hero save the world if he dies. Doesnt make sense. I prefered how they solved it in POP over Fable 2 and Bioshock though. Fable 2 is a lot less challenging than POP too. I think that was Lionheads intention.
Comment below viewing threshold Show
Comment below viewing threshold Show
Just what i want from DLC like this. Of course its worth 800 points.
Comment below viewing threshold Show
As for the review, so now Fable 2 get's slagged for all the things it did wrong in the original that got a 10?
Sure, whatever.
Comment below viewing threshold Show
muscleblade
Comment below viewing threshold Show
Comment below viewing threshold Show
Ok ok
/gets coat
Comment below viewing threshold Show
Sure, whatever.
Thought exactly the same, ole PM is certainly milking as much as he can out.. Pub games and now this, both should be in the full price game..
Comment below viewing threshold Show
Was worth the purchase just to get my dog back!
Comment below viewing threshold Show
@Vanmunt
Aren't the pub games (mostly) in the game? And while it would have been nice to have the stuff in the game, I'm glad I didn't have to wait for January to play the game. As for milking, I'm not sure if it's the right price point, but I think this is hardly milking it. So every DLC which adds new stuff is milking?
Comment below viewing threshold Show
Comment below viewing threshold Show
So every DLC which adds new stuff is milking?
Probably it is, especially when developers admit they take content out to charge for later (ala Underworld), something to get used to with all consoles online and the drastic drop in price of games (Far Cry £20!)..
Comment below viewing threshold Show
I believe certain expressions and dog tricks are only available if you have bought and played the XBLA Pub Games, and paired it up with your FableII profile. Just something I read somewhere, and don't know which ones... although probably the ones I'm missing in the main game
Comment below viewing threshold Show
Personally I'm happy to pay for this content, there's obviously been a lot of effort put into this, some of the art in the new content is absoloutly top notch. As others have said it's dragged me back into the Fable world, the new items are excellent and the quest is decent in length and the changing the weather stuff is really well done.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
And as for dying, I think Fable nailed it. In other games with quicksaves and checkpoints I'd never give a toss if I died, but on my first playthrough on Fable there was a part where I died several times, leaving my character horribly scarred for the rest of the game. On my second character I'm now VERY careful to not die. In terms of 'caring' about whether my character lives or dies, it's a huge leap forward in game design imo.
Comment below viewing threshold Show
I understand that there's a certain type of gamer which is there for the challenge. I'm not one of those. I'm there for the experience, dynamics, worlds and fun. Dying a couple of times until I get it right isn't automatically fun for me (it can however sometimes be the case, depends on the challenge).
Also, I think Fable 2 chose the correct route in not going to die and try again route. Some quests do let you fail things and you'll have to live with it for the rest of the game. You can always use another character and try again, seeing what the outcome will be like then.
I'm glad they made the game like this, cause now it's a game I can share with my GF who loves it. It's not that I don't appreciate hardcore games, but not being metal doesn't automatically make you easy listening, just different. It caters to other tastes, which is not bad cause if everything was the same it would be boring as fuck. I can happily play Megaman 9 besides this and have the best of both worlds.
@Floppy,
I think you can get every one in game, but I'm not 100% sure.
Comment below viewing threshold Show
Lionhead... groinhead... just look at the logo
Comment below viewing threshold Show
800 pts is what? the price of a shady burger or something?
Anyway, must be the credit crunch or something...
Comment below viewing threshold Show
Comment below viewing threshold Show
Actually, it's your argument that's the very definition of lame: "hey what's the freaking point of dying, it's hard, I don't like hard, play Megaman 9 if you like hard". Insightful stuff.
@all those other 'can't die' fans around:
There IS a difference between a quicksave/respawn approach and a 'can't die' approach, in that when you respawn or quickload the state of the game world is (mostly) that in which it was when you saved/reached a checkpoint whereas if you just 'can't die' you find things in the exact way they where where you died. It is not just a case of removing the inconvenience of a game over screen or a save/load menu, it is not an innovation or an improvement, it's a compromise, and it's got far reaching consequences.
So please if you like your games the 'Fable' way, devoid of any kind of challenge, where you don't have to think, learn or develop any kind of skill, fine, just don't act as if 'can't die' is the way games have always been only faster and smarter and it's the rest of us who are too thick to see it.
Comment below viewing threshold Show
Hah, how right you are. I haven't looked at the map at all. The game isn't that big or unclear imo.
@jimboton
I agree that was kind of a sad effort
You clearly haven't played Fable 2 (well), cause if there's one game that does change a lot even if you don't die, it's that. If you die in a game, you replay the same stuff again, where's the change in that? It's not a compromise. just a different way to aproach stuff. It's about how you play, not how well. I failed one mission having poor old Charly die on me, he died, no way to get him back, no quicksave to rleload. He's just dead. I call that progression instead of hitting reload and trying again without having to think about what would happen to the gameworld or my character. As far as I'm concerned it fits the RPG genre much more than "hey I don'r want that to happen, fuck that I'm doing that again".
Comment below viewing threshold Show
The first DLC for one of last year's most brilliant releases. An extra 100 gamerscore up for grabs. Splendid. So eagerly I bought it last night and started playing. And it must be said I'm a tad disappointed. Whilst it was fun to revisit Fable 2 for the first time in two months, the content is a tad on the small side. I started it, completed all three new quests, got all the new achievements, bought every property and emptied every shop on the new island of its stock in around two hours.
Basically it goes like this (spoilers ahead): You get a new quest message, go to Bowerstone market and a chap in a submarine takes you to the new island, where everything is covered in snow and ice. The chieftain of the village, a complete credit-seeking cock, says it's too cold. Your task is to go to a dig spot and using either a spade or a dog (which can now be ressurected if you chose sacrifice at the end of the main game) dig up a key for a temple. Then you go to the Ice Shrine, navigate a few rooms of fairly harmless enemies and use a thing at the end to make it sunny. Then you go back to Albion and waste some time until the next quest comes up, go back to Knothole Island, dig up the key for the Sun Shrine, go through that, doing much the same as before, only now with some very annoying flit switch puzzles, and use a thing at the end to make it rain. Back to Albion, then back to the island, dig up the Storm Shrine key, go through the temple and use the thing at the end to make it snowy again, completing the cycle. And that's it, all done. Just two other achievements, find the 10 hidden books on the island, which aren't particularly well hidden, and buy everything from the mystery shop, which involves getting a list of stuff you need to trade for other stuff and visiting all the traders in Albion to stock up on said stuff, before trading it in for other stuff.
And that is everything new you get from the DLC in one (admittedly quite long) paragraph. If, like me, you have already 1kd Fable 2 and are a completionist, you've probably bought it already. If you haven't, or aren't, and just wanted the new quests, at 800MSP it's very hard to recommend. The best thing it did was remind me just how beautiful and wonderful Fable 2 is. And that's worth £6.80 of anyone's money.
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes, same for me and most with decent jobs. But that's not really the issue, the question is more is it value relative to everything else. Will you get as much quality time from this as you would from a good XBLA game at 800MSP? Does it represent a decent cost-for-playtime compared to a £40 release? I know it doesn't really work like this, otherwise Fallout would cost £500, and Football Manager and WoW would cost more than the average house, but you get my point.
Comment below viewing threshold Show
You have to take someone (anyone) to the new resurrection shrine thing and sacrifice them to get the dog back. Easy to do but you certainly have to make a concious effort to do it.
Comment below viewing threshold Show
Comment below viewing threshold Show
but you died, therefore there should be a point to try and do it better next time. for some of us anyway.
'it pointless to replay shit I already did again'
then again, if the game IS shit..
Comment below viewing threshold Show
You bet it doesn't...Western society doesn't work like that (fortunatly, it'd be as boring as the soviet union).
Comment below viewing threshold Show
I'll agree there a certain types of games which suit the dying mechanic well (like scrolling shooters, arcade games, etc). then again, what's the point in dying in fable 2 (or any RPG, seeing as you play a role of a character more intensely, and dying would make it unrealistic in context) I ask. It's all about who you're character becomes and how the world responds to that. Not if you clear dungeoin x in 2 minutes or something. It's just a different kind of experience.
Also "Charly" wasn't my character, it was someone I had to save.
Not all games should be based on win or die mechanic. For the record, I also play Megaman 9. Not to brag or something, but it's not that I don't like those games. Just that I like different kinds of experiences at different times.
Comment below viewing threshold Show
You have a point of course. I always consider if its worth the time rather than the money. 2 hours of good fun and extra achievement points usually is worth it to me if i like the game. I dont buy games i dont like so thats a given. Didnt Shivering Isles cost 2400 points. That was easily worth it to me even though it was just a few hours extra. I would have bought Knothole Island for that price too btw. Here in Norway one pint of beer cost about the same as the Knothole Island DLC. I know what i prefer
Comment below viewing threshold Show
Ok.. except hardcore Rogue/Nethack... play that instead if you want REAL death.
Exactly what I was going to say - especially since he was on about Fallout where there is no penalty for death either.
That mech game - Steel Battalions? where is deleted your save game off the HD was great but it did get a tad annoying after a while.
Personally I really enjoyed Fable - not enough to buy the DLC. However I would buy anything related to Fallout.
Comment below viewing threshold Show
It is probably not the same dog. I wouldn't sleep. Pet cemetery!
Comment below viewing threshold Show
Comment below viewing threshold Show
800 points = £6.80
You earn in one hour 4 * £6.80=£27.20
Or £1,088 a week.
(...it's a dull lunch break)
If true... wanker.
Comment below viewing threshold Show
Comment below viewing threshold Show
For those of use who switched off the trail, then yes, the map was useful - as sht as it was. Trail basically played the game for you and took all the exploration way...
Comment below viewing threshold Show
Very possible.
Or a day if he is a specialized consultant.
Comment below viewing threshold Show
I don't get that *every* week, but when I work a saturday and a sunday, yeah, sure, it's something arround that figure (pre-tax, but yes!). And I live in the arse of Europe....
Comment below viewing threshold Show
Very possible.
Or a day if he is a specialized consultant. "
Specialized consultant positions really should be out-sourced abroad.
Shocking waste of money.
Comment below viewing threshold Show
Hmmm.. that is probably the *only* type that I wouldn't outsource to abroad. Normal consultants yes
Comment below viewing threshold Show
"You earn £1,088 a week"
Depending on the current currency more or less yes. Do you think its a lot or too little? Its a little higher than the average salary over here but i also have an above average education so it makes sense really.
Comment below viewing threshold Show
"If a game is poor value for money then it doesn't matter if you are rich and wipe your ass with the amount it costs"
True - thats why i only have two 360s and no PS3.
Comment below viewing threshold Show
I think there is a major difference between reloading a save and not being able to die/respawn points;
If you can't die (or like with Bioshock and you just respawn) then you can effectively brute force your way through most games - so, say you're fighting against 10 bad-guys & you manage to dispatch three before getting killed yourself and respawning; when you get back into the action there’s only seven bad-guys left to fight - Even then it doesn’t matter if you only kill three guys in this attempt, because once you respawn there will only be 4 guys left...
Whereas when you re-load a save you still have to re-attempt the entire challenge - fight all ten bad guys - before continuing. To get past that point you need to try out different tactics, methods, styles, etc... To win the fight and progress with the game.
That said - I really enjoyed playing Fable2 & have held onto 800 points just for this download
Comment below viewing threshold Show
I agree with everything you just posted.
Comment below viewing threshold Show
Shocking waste of money."
Good luck finding qualified staff in off-shore locations... As for the waste of money, it definitely is. But as many companies favour the imagined flexibility over the real increase in cost it'll probably continue once the recession that we've all talked ourselves into goes away again...
Comment below viewing threshold Show
Maybe but I get better looking chicks than you*
*Fucking moron. Onto the ignore pile! I am sure the lads in there will enjoy your amazing monetary contribution.
Comment below viewing threshold Show
True, I was just mentioning those 2 because they are both alternatives to not dying in a game at all. Not because they are the same thing.
As said before there's pro's and cons to all three of them. Depending on the genre and what the point of the game is.
Comment below viewing threshold Show
Bugger.
Comment below viewing threshold Show
Everyone earns a lot less than me…Oh no I dint! Oh yes I did girlfriend!
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm not about to reveal my own income, but if you give me a minute to find my ruler (insert joke here about needing to find 3 rulers) I can measure my cock and post the result. As far as the discussion goes, its probably just as insightful.
Comment below viewing threshold Show
"So please if you like your games the 'Fable' way, devoid of any kind of challenge, where you don't have to think, learn or develop any kind of skill, fine, just don't act as if 'can't die' is the way games have always been only faster and smarter and it's the rest of us who are too thick to see it."
You guys crack me up so much. Fable II isn't a challenge because you "can't die" but a game in which you can save anywhere and go back to that save at any point (even if you just happened to not like the outcome of something) is a much better method of doing things? I felt like "dying" in Fable II struck me with more consequence with the scarring than ANY game I've played in the past (unless, of course, I was just too stupid to save for hours and then died). The "you can't die" argument is probably one of the most lame in the history of gaming arguments. I suppose it's a matter of taste, but dying and then returning to a save that's 5 seconds before your death isn't much of a consequence whatsoever. That's more of a trial and error approach than anything else and effectively only allows someone to learn the lay of the land before having to make any choices.
Comment below viewing threshold Show
Comment below viewing threshold Show
I totally agree. The whole "can't die" thing is just ammunition for people who made their mind up ages ago. Smoke and mirrors, nothing more.
I was far more pissed about losing a potential xp haul than I would have been about having to reload a save. If you can reload your save, nothing is lost. Surely there is more challenge in having to deal with consequence, whatever that might be.
Comment below viewing threshold Show
And it's not as if Fable doesn't allow you to save and then go back to that save if you do die, so you can create the illusion for yourself if you'd like, which makes the argument even more lame. It accomodates both methods, but actually gives a consequence to dying and NOT reloading a save, which most other games don't have.
Also, why is it more of a challenge knowing that you can enter any situation and approach it any way you choose, as long as you save first? Listen to yourselves, people!!!!
Comment below viewing threshold Show
[link url=http://www.xbox pointsconverter.co.uk/
]http://www.xbox pointsconverter.co.uk/
[/link]
Comment below viewing threshold Show
I give you Steel Batallion. For those who didn't play it, if your mech was damaged to the point of exploding you had about 4 seconds to flip the shield over your "eject" button and blast outta that bad boy. If you did, your mech was lost, but you could retry the level/battle with another from your garage or buy another if you had amassed enough credits.
If you DIDN'T manage to eject before the mech went up . . . you died. Your save game was deleted, all progress, mechs, credit, etc., were lost. You had to start the entire game from the beginning as a completely green player, playing every single aspect of the game again.
More realistic? Sure, but then again this is a game that had an 8-key sequence just to turn your mech on, and went out of its way to make the game music replicate the sound of being played on a 2-dollar tape player stuffed under your seat (i.e.: muffled, tinny crap). More fun? Well, if you got stuck on a particularly difficult level deep in the game, having to replay the entire game multiple times was certainly realistic and good training, but definiitely NOT fun.
On the other side, part of the charm of SB was how NOT fun the game was. Your mech (almost al of them) controlled like a gigantic monstrosity should control -- like crap. Visibility was minimal since your view was cluttered with about a billion gagues and readouts. Get moving forward, try to target an opponent (compensating for the bounce of your cannons as you walked), have the target move off screen, try and turn only to tip over as inertia dropped you on your metallic ass, activate windshield wipers to remove the bits of trees from your view as you trigger your fire extinguishers to put out the electrical fires, frantically dialing in radio broadcasts only to find the frequency just in time to hear that 5 mechs behind you were launching a killer volley your way . . . much as I loved SB "fun" is a hard word to apply to it.
Comment below viewing threshold Show
Its been the problem with this gen of consoles from day one.
Great game that fable 2 was this should be free.
Comment below viewing threshold Show
I'd be bored stupid playing through the same quests again, so I'm not wiping and reinstalling to hard drive after 30-40 hours even if that would work. Game over (until the next patch ... I hope ... )
Comment below viewing threshold Show
Cash cow comes to mind. I really dont think im going to buy into it. Especially after the disappointment of Knights of the Nine and similar DLC.
Comment below viewing threshold Show
"Well I, for one, am honoured that such wealthy people find the time to come and post on Eurogamer about their enormous wealth"
Earning £1,088 a week is not nearly enough to gain an enormous wealth. Not even close. Its a decent salary where im from but nothing spectacular. The reason for the posting was to explain why this DLC is easily worth the price imo.
Comment below viewing threshold Show
Steel Battalion was an odd beast. Very much in the "simulation" camp. I personally thought at the very LEAST the way they treated death should have been a player adjustable option.
It felt a little bit elitist to me, a bit "if players can't hack it, they 'ain't tough enough for our game". And also I'm not sure it went through a proper process of due design diligence, like someone had the idea and in it went (when really 20 minutes spent properly discussing it would have revealed it to be too extreme a step).
It didn't ruin the game I'm sure, but I would definitely label that particular aspect as a mistake (considering the majority view, as I am sure a minority of players thought it was a great idea).
"Are people not sick of paying for extra content that should have been in the game in the first place?"
I know this gets wheeled out a lot, and I'm not jumping on your case in particular here, but I always feel this is a bit of an underdeveloped point of view. If the new DLC is too pricey then fair enough, but that is a seperate issue.
When it comes to content that is actually in the game, how can we even define what that should and shouldn't be? Surely all we can do is look at the game as it is and make our purchasing decision. Can we extend this logic to sequels as well, and perhaps even every game the dev makes till the end of time.
Its like people are completely happy with the game, until something new comes along, and then they feel retrospectively disappointed. I often liken this (in my typical condesending fashion) to a child that is perfectly happy with their bag of sweets, until they realise another child has a slightly larger bag of sweets, at which point their own bag seems suddenly less satisfactory.
I personally thought Fable 2 was ace, and well worth the money I paid for it. I knew what I was getting, so I can't complain afterwards. Its not like I have been tricked.
Daft example time.
I buy 1lb of potatos at the supermarket. It says 1lb on the bag. I know how many spuds I am getting 'cos I counted them, and I know how much they weigh in total, and I know roughly how many hours of chip eating fun I will get from them.
I do NOT get my nose out of joint when I discover the supermarket had another bag of potatoes in the back store room, and I certainly don't claim they should have slipped a few extra spuds into my bag, purely because they could.
Comment below viewing threshold Show
I LIKE MONEY !
Comment below viewing threshold Show
This is weird, unnecessary and very annoying and my only complaint really.
Comment below viewing threshold Show
I was saving up for this, and then I got Fallout 3 and decided to get those DLC's instead. But I just couldn't resist...*cries*
Comment below viewing threshold Show
This subheadline is worth 800 points alone.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Fable II was one of my favourite games of last year so I'm disappointed that this DLC came to so very little.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Fable II: Knothole Island
Review by Dan Whitehead
Xbox 360 And so our story begins. Again. 14/01/2009 10/10