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Fable II: Knothole Island Review

Xbox 360 Review by Dan Whitehead

14 January, 2009

One of the disadvantages of using pretend virtual money to buy downloadable content is that we're still fumbling towards a consensus on the relative value of the things we buy. This uncertainty is muddled even further when you consider something like Fable II. You can complete the Knothole Island quest in just a few hours, and apart from a smattering of collectables and a fetch-quest there's not a lot more to it, but then Fable II was always about how you play, not for how long.

What is immediately clear is that, benefits of the recent patch aside, this DLC bundle contains all the delights and frustrations of the full game. Context-sensitive selections are still a fiddle, with button prompts appearing but not responding, while characters (and dogs) get snagged or lost as you stamp about. Precise navigation is still a fuss when you're not following the sparkling golden trail (why can't we place waypoints for the actual spot we want to reach?) and this is compounded on Knothole Island, since there's not even a mini-map in the pause screen.

The main component of the package is a quest to solve the weird weather problems plaguing the island. This involves talking to the self-appointed chief of the village, finding three keys and exploring three elemental shrines. It's all very linear, and you have to leave the island and come back between each section in order to trigger the next - something the game doesn't make clear. It's a shame that due to the glitchy nature of the core experience, many people seem to automatically assume that this crude interruption means that the quest is broken.

'Fable II: Knothole Island' Screenshot 1

Scenes like this would probably have been more inviting had the content been available before Christmas, as originally planned.

It's an intermediate affair, with little that will trouble those who haven't got a high-level character, although the heavy reliance on flit switches for progress may frustrate those who haven't levelled up their speed and accuracy with ranged weapons. It culminates in another of Peter Molyneux's beloved moral choices, but because of the miniature scale of the quest the stakes aren't particularly high and the decision is a fairly binary one between being an arsehole and being a hero.

Beyond the quest, there are a couple of additional tasks you can undertake. The Box of Secrets shop has thirteen mysterious and special items on offer, although they can't be purchased with gold. Instead you have to swap them for items culled from around Albion. Some, such as carrots, are easy to obtain. Others, like Purple Regal Dye, require a lot of tiresome trekking around and boosting local economies to get them to appear. The rewards are generally worth it, though, with some cool weapons and costumes to unlock. There's a nice nod to Master Chief with Hal's Rifle, while the option to dress as Elvis Presley isn't too bad either.

There are also ten books detailing the history of the island dotted around the place. Since the island featured in the first Fable, fans will enjoy piecing together the back-story. And since finding them all nabs one of the three new Achievements, it's probably worth the effort. Most can be found while doing the quest, and if you've got your canine pal to hand they're easily located.

'Fable II: Knothole Island' Screenshot 2

Gordon here takes you to Knothole Island from Bowerstone Market. You're free to come and go as you please.

On the subject of Achievements, it's a tad disappointing that the 100 Gamerscore points available here are dished out in big, obvious dollops - 50 for doing the quest, 25 apiece for the books and Box of Secrets items. Considering the main game has some of the most entertaining Achievements in Xbox history - rewarding players for getting people drunk, having an orgy and running around in their underpants giving everyone the finger - it's a pity there's not more of that sort of thing.

But then Knothole Island doesn't take long to drain of its amusements. With just a couple of shops it doesn't add much to the social or real estate aspects of the game, and the long-term benefits it brings to Albion seem negligible. I certainly enjoyed the quest, brief as it is, and for all its flaws I was happy to be lured back into Fable's world after a few months out. But I was still left underwhelmed once I'd sucked all the new content dry though. Worth experiencing for the Fable faithful? I'd say yes. But is it worth 800 Points? Probably not.

6/10

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Comments: 1-50 of 92 in total | next 50 »

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PlugMonkey
14/01/09 @ 11:27
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Had this come out last week, before I bought Fallout 3, it would have been an instant purchase. Now, I'm not so sure.
Moonprince
14/01/09 @ 11:28
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"since there's not even a mini-map in the pause screen"

That seriously sucks :/
lordofdeadside
14/01/09 @ 11:29
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How does the free version work? Is it just co-op that's missing?
Dizzy
14/01/09 @ 11:31
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Free version allows you to play co-op with somebody who has the "full" version. So it is only co-op :) So if you think 800 points is too much, find a friend on your list and join his game to experience the island for free ;)
Edited 2 times, most recently on 14/01/09 @ 11:32
muscleblade
14/01/09 @ 11:33
#5
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If it lasts more than an hour its easily worth 800 points imo even though i have to work about 15 minutes to earn that kind of cash.LOL.
disc
14/01/09 @ 11:33
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Expensive.
jambolio
14/01/09 @ 11:35
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I cant decide whether to go back and buy this or to play Fall Out again, I enjoyed the wastes far more than albion.
Daikon
14/01/09 @ 11:36
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Ah, Fable 2... My "whatever..." game of 2008.
My ambivalence no doubt caused by the fact that YOU CAN'T DIE in the game.
Not being able to die sounds very nice, but there's not much of a challenge there, now is there?
Booooring.

I think I'll be getting the new Fallout 3 DLC instead, thank you very much.
Dizzy
14/01/09 @ 11:39
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"If it lasts more than an hour its easily worth 800 points imo even though i have to work about 15 minutes to earn that kind of cash.LOL. "

QFT. That is about the amount of water bottles I buy at work a day ;)

"Not being able to die sounds very nice, but there's not much of a challenge there, now is there? "

Dude.. you can't die in any games. Save/load. It is all just an illusion... at least Fable 2 has a gameplay mechanic so we do not have to click save/load all the time.

Ok.. except hardcore Rogue/Nethack... play that instead if you want REAL death.
Edited 3 times, most recently on 14/01/09 @ 11:41
mazzl
14/01/09 @ 11:42
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my only problem with the pricepoint it: since the engine is already done. they should provide loads more content for this price.
that's alway the case with dlc. the island should be bigger, with more quests.
i hope the snowy weather can be available in all of albion
muscleblade
14/01/09 @ 11:43
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@Dizzy

Water is free where i work but i easily spend twice this amount on lunch every day. I eat expensive heathy food like chicken breasts so i do spend more on food than the average guy i suppose.
farticusmaximus
14/01/09 @ 11:43
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Any additional Fable is an insta-purchase for me, and being able to go back to places from the first Fable makes it approximately 50% more insta-purchasey!
Dizzy
14/01/09 @ 11:48
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"Water is free where i work but i easily spend twice this amount on lunch every day. I eat expensive heathy food like chicken breasts so i do spend more on food than the average guy i suppose. "

Strange. Food here is free ;)

We live in a mirror universe.

Anyway.. 800 points is about the same as a movie ticket here. That lasts 2 hours. Like anything in Fable 2, your mileage will vary a lot depending on how much you explore and go for the collectibles. I have put 20 hours in Fable 2... happy with that.
Edited 1 times, most recently on 14/01/09 @ 11:48
BTBAM
14/01/09 @ 11:48
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The thing I love about this DLC is the fact it gets back into the game. I still have quests from the particular save game I loaded that I haven't completed, so I'll go back to them once I've done all of Knothole and have some cool items. It's just nice to be back in Albion.
Hunam
14/01/09 @ 11:49
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For £6.80 it's a good purchase. Lots of new stuff in there and a good evenings worth of entertainment.
muscleblade
14/01/09 @ 11:49
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"Not being able to die sounds very nice, but there's not much of a challenge there, now is there? "

How can a hero save the world if he dies. Doesnt make sense. I prefered how they solved it in POP over Fable 2 and Bioshock though. Fable 2 is a lot less challenging than POP too. I think that was Lionheads intention.
Widge
14/01/09 @ 11:49
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Fallout 3 saves pretty much every time you breathe and that auto reloads on death...
muscleblade
14/01/09 @ 11:50
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"a good evenings worth of entertainment. "

Just what i want from DLC like this. Of course its worth 800 points.
menage
14/01/09 @ 11:53
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Yeah, the can't die argument is lame. Most modern games have quicksaves, respawn points and such, what's the freaking point of retreading a certain part of a dungeon if you die? There's always Megaman 9 if you like dying a lot of course.

As for the review, so now Fable 2 get's slagged for all the things it did wrong in the original that got a 10?
Sure, whatever.

Edited 1 times, most recently on 14/01/09 @ 11:53
Tonka
14/01/09 @ 11:55
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People getting paid in MS points:
muscleblade
Widge
14/01/09 @ 12:00
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Funnily enough the main Fable 2 review was done by someone else, EG isn't some sort of hive mind colony
Dizzy
14/01/09 @ 12:00
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I get it now... 6/10 value for money if you use the UK pound. 9/10 if you are a Euro earner ;)

Ok ok

/gets coat
Vanmunt
14/01/09 @ 12:05
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As for the review, so now Fable 2 get's slagged for all the things it did wrong in the original that got a 10?
Sure, whatever.


Thought exactly the same, ole PM is certainly milking as much as he can out.. Pub games and now this, both should be in the full price game..
Edited 1 times, most recently on 14/01/09 @ 12:06
HiredMan
14/01/09 @ 12:06
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I finished the main quest and book collecting this afternoon (Aussie), probably spent about 3 1/2 hours on Knothole Island so far. The new items are great. Well worth the 800 points for me.

Was worth the purchase just to get my dog back!
menage
14/01/09 @ 12:08
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I know that different people have different tastes, but it's still a site which should have some sort of consistency in the way they approach things. Otherwise they could break up the site in 6 different ones called ROGERS/... VIEW ON SHIT or something. Ah well, no use in starting a rating discussion again I suppose.

@Vanmunt

Aren't the pub games (mostly) in the game? And while it would have been nice to have the stuff in the game, I'm glad I didn't have to wait for January to play the game. As for milking, I'm not sure if it's the right price point, but I think this is hardly milking it. So every DLC which adds new stuff is milking?
Edited 2 times, most recently on 14/01/09 @ 12:12
YobRenoops
14/01/09 @ 12:10
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I really want to play Fable 2. Roll on March when I get a Jasper Elite!
Vanmunt
14/01/09 @ 12:20
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@Menage

So every DLC which adds new stuff is milking?

Probably it is, especially when developers admit they take content out to charge for later (ala Underworld), something to get used to with all consoles online and the drastic drop in price of games (Far Cry £20!)..
Floppy
14/01/09 @ 12:25
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@menage

I believe certain expressions and dog tricks are only available if you have bought and played the XBLA Pub Games, and paired it up with your FableII profile. Just something I read somewhere, and don't know which ones... although probably the ones I'm missing in the main game :)
Monkey_Puncher
14/01/09 @ 12:29
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Thing is whatever a developer does, everytime a new piece of premium content is up you're always gonna get a couple of whingers saying it shoul have been in the game already.

Personally I'm happy to pay for this content, there's obviously been a lot of effort put into this, some of the art in the new content is absoloutly top notch. As others have said it's dragged me back into the Fable world, the new items are excellent and the quest is decent in length and the changing the weather stuff is really well done.
andromeda
14/01/09 @ 12:31
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knothole...hur hur
Jimbob89
14/01/09 @ 12:32
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I definately don't think this DLC is worth the price. Firstly even though standard DLC price is 800points for most content on the marketplace, you can't actually purchase 800 points! instead you have to go over the limit and spend more money on 1000points. The quest took me around 2hours, but in all that time i was extremely bored. The puzzles got milked down to simply hitting those bloody orbs....that's all i had to do. And then walk around in caves that look EXACTLY the same as the ones in the main quest. The amount of shops in this island is just laughable, and although there are many new items, this is all this DLC feels like. An opportunity to add loads of new items, whilst the quest seems like an after thought. Sorry for the wall of text, but if you're not sure whether to buy this DLC, like i was last night, hopefully this will help you. I wish i'd of saved my money instead.
kendoji
14/01/09 @ 12:37
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Review sounds a bit harsh. Not sure what anyone expects out of DLC other than a few more hours of entertainment. Price seems fair.

And as for dying, I think Fable nailed it. In other games with quicksaves and checkpoints I'd never give a toss if I died, but on my first playthrough on Fable there was a part where I died several times, leaving my character horribly scarred for the rest of the game. On my second character I'm now VERY careful to not die. In terms of 'caring' about whether my character lives or dies, it's a huge leap forward in game design imo.
menage
14/01/09 @ 12:41
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@Retibra

I understand that there's a certain type of gamer which is there for the challenge. I'm not one of those. I'm there for the experience, dynamics, worlds and fun. Dying a couple of times until I get it right isn't automatically fun for me (it can however sometimes be the case, depends on the challenge).

Also, I think Fable 2 chose the correct route in not going to die and try again route. Some quests do let you fail things and you'll have to live with it for the rest of the game. You can always use another character and try again, seeing what the outcome will be like then.

I'm glad they made the game like this, cause now it's a game I can share with my GF who loves it. It's not that I don't appreciate hardcore games, but not being metal doesn't automatically make you easy listening, just different. It caters to other tastes, which is not bad cause if everything was the same it would be boring as fuck. I can happily play Megaman 9 besides this and have the best of both worlds.

@Floppy,

I think you can get every one in game, but I'm not 100% sure.
Beano
14/01/09 @ 12:46
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"knothole...hur hur "

Lionhead... groinhead... just look at the logo :)
miiiguel
14/01/09 @ 12:51
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Somehting that's not worth 800 pts should not be a 6, imo.

800 pts is what? the price of a shady burger or something?

Anyway, must be the credit crunch or something...
sharky_ob
14/01/09 @ 12:54
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The map was bloody useless anyway. Can't see the lack of one being a disadvantage.
jimboton
14/01/09 @ 12:57
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@menage:

Actually, it's your argument that's the very definition of lame: "hey what's the freaking point of dying, it's hard, I don't like hard, play Megaman 9 if you like hard". Insightful stuff.

@all those other 'can't die' fans around:

There IS a difference between a quicksave/respawn approach and a 'can't die' approach, in that when you respawn or quickload the state of the game world is (mostly) that in which it was when you saved/reached a checkpoint whereas if you just 'can't die' you find things in the exact way they where where you died. It is not just a case of removing the inconvenience of a game over screen or a save/load menu, it is not an innovation or an improvement, it's a compromise, and it's got far reaching consequences.

So please if you like your games the 'Fable' way, devoid of any kind of challenge, where you don't have to think, learn or develop any kind of skill, fine, just don't act as if 'can't die' is the way games have always been only faster and smarter and it's the rest of us who are too thick to see it.
Edited 1 times, most recently on 14/01/09 @ 12:57
menage
14/01/09 @ 12:58
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@Sharky

Hah, how right you are. I haven't looked at the map at all. The game isn't that big or unclear imo.

@jimboton

I agree that was kind of a sad effort:P (at work you sometimes have to speedpost) Read my other post for something more worthwhile. Then again, your translation of that post isn't correct. I never said I didn't like hard, only that's it pointless to replay shit I already did again. So that's lame as well.

You clearly haven't played Fable 2 (well), cause if there's one game that does change a lot even if you don't die, it's that. If you die in a game, you replay the same stuff again, where's the change in that? It's not a compromise. just a different way to aproach stuff. It's about how you play, not how well. I failed one mission having poor old Charly die on me, he died, no way to get him back, no quicksave to rleload. He's just dead. I call that progression instead of hitting reload and trying again without having to think about what would happen to the gameworld or my character. As far as I'm concerned it fits the RPG genre much more than "hey I don'r want that to happen, fuck that I'm doing that again".


Edited 4 times, most recently on 14/01/09 @ 13:10
Zomoniac
14/01/09 @ 13:02
#39
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My review what I did on my blog like:

The first DLC for one of last year's most brilliant releases. An extra 100 gamerscore up for grabs. Splendid. So eagerly I bought it last night and started playing. And it must be said I'm a tad disappointed. Whilst it was fun to revisit Fable 2 for the first time in two months, the content is a tad on the small side. I started it, completed all three new quests, got all the new achievements, bought every property and emptied every shop on the new island of its stock in around two hours.

Basically it goes like this (spoilers ahead): You get a new quest message, go to Bowerstone market and a chap in a submarine takes you to the new island, where everything is covered in snow and ice. The chieftain of the village, a complete credit-seeking cock, says it's too cold. Your task is to go to a dig spot and using either a spade or a dog (which can now be ressurected if you chose sacrifice at the end of the main game) dig up a key for a temple. Then you go to the Ice Shrine, navigate a few rooms of fairly harmless enemies and use a thing at the end to make it sunny. Then you go back to Albion and waste some time until the next quest comes up, go back to Knothole Island, dig up the key for the Sun Shrine, go through that, doing much the same as before, only now with some very annoying flit switch puzzles, and use a thing at the end to make it rain. Back to Albion, then back to the island, dig up the Storm Shrine key, go through the temple and use the thing at the end to make it snowy again, completing the cycle. And that's it, all done. Just two other achievements, find the 10 hidden books on the island, which aren't particularly well hidden, and buy everything from the mystery shop, which involves getting a list of stuff you need to trade for other stuff and visiting all the traders in Albion to stock up on said stuff, before trading it in for other stuff.

And that is everything new you get from the DLC in one (admittedly quite long) paragraph. If, like me, you have already 1kd Fable 2 and are a completionist, you've probably bought it already. If you haven't, or aren't, and just wanted the new quests, at 800MSP it's very hard to recommend. The best thing it did was remind me just how beautiful and wonderful Fable 2 is. And that's worth £6.80 of anyone's money.
Darkstorm
14/01/09 @ 13:05
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Is ressurecting the dog unavoidable?
Zomoniac
14/01/09 @ 13:06
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If it lasts more than an hour its easily worth 800 points imo even though i have to work about 15 minutes to earn that kind of cash.LOL.

Yes, same for me and most with decent jobs. But that's not really the issue, the question is more is it value relative to everything else. Will you get as much quality time from this as you would from a good XBLA game at 800MSP? Does it represent a decent cost-for-playtime compared to a £40 release? I know it doesn't really work like this, otherwise Fallout would cost £500, and Football Manager and WoW would cost more than the average house, but you get my point.
Zomoniac
14/01/09 @ 13:08
#42
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Darkstorm,

You have to take someone (anyone) to the new resurrection shrine thing and sacrifice them to get the dog back. Easy to do but you certainly have to make a concious effort to do it.
Darkstorm
14/01/09 @ 13:08
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Ah thanks =>
jimboton
14/01/09 @ 13:09
#44
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@menage

but you died, therefore there should be a point to try and do it better next time. for some of us anyway.

'it pointless to replay shit I already did again'

then again, if the game IS shit..
Edited 1 times, most recently on 14/01/09 @ 13:09
miiiguel
14/01/09 @ 13:09
#45
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" Does it represent a decent cost-for-playtime compared to a £40 release? I know it doesn't really work like this"
You bet it doesn't...Western society doesn't work like that (fortunatly, it'd be as boring as the soviet union).
menage
14/01/09 @ 13:15
#46
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@Jimboton

I'll agree there a certain types of games which suit the dying mechanic well (like scrolling shooters, arcade games, etc). then again, what's the point in dying in fable 2 (or any RPG, seeing as you play a role of a character more intensely, and dying would make it unrealistic in context) I ask. It's all about who you're character becomes and how the world responds to that. Not if you clear dungeoin x in 2 minutes or something. It's just a different kind of experience.

Also "Charly" wasn't my character, it was someone I had to save.

Not all games should be based on win or die mechanic. For the record, I also play Megaman 9. Not to brag or something, but it's not that I don't like those games. Just that I like different kinds of experiences at different times.
Edited 2 times, most recently on 14/01/09 @ 13:24
muscleblade
14/01/09 @ 13:20
#47
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@Zomoniac

You have a point of course. I always consider if its worth the time rather than the money. 2 hours of good fun and extra achievement points usually is worth it to me if i like the game. I dont buy games i dont like so thats a given. Didnt Shivering Isles cost 2400 points. That was easily worth it to me even though it was just a few hours extra. I would have bought Knothole Island for that price too btw. Here in Norway one pint of beer cost about the same as the Knothole Island DLC. I know what i prefer :).
jebus
14/01/09 @ 13:32
#48
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@Dude.. you can't die in any games. Save/load. It is all just an illusion... at least Fable 2 has a gameplay mechanic so we do not have to click save/load all the time.

Ok.. except hardcore Rogue/Nethack... play that instead if you want REAL death.

Exactly what I was going to say - especially since he was on about Fallout where there is no penalty for death either.

That mech game - Steel Battalions? where is deleted your save game off the HD was great but it did get a tad annoying after a while.

Personally I really enjoyed Fable - not enough to buy the DLC. However I would buy anything related to Fallout.
Dizzy
14/01/09 @ 13:40
#49
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>Come here Doggie! Missed you (although I traded you in for moneeeeey before)!

It is probably not the same dog. I wouldn't sleep. Pet cemetery!
miiiguel
14/01/09 @ 13:44
#50
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Spoiling bastards!!!

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