Fable 2 main story only 12 hours long
Lionhead staff spill beans.
The main quest in Fable II only takes 12 hours to finish.
That's according to Lionhead staff, who dished the dirt to Joystiq during a presentation of the game at E3.
But, Fable II leans heavily on its side-quests and exploration, something Molyneux has said he invented the dog to guide you towards.
You can also buy nearly every building in the game you see and make families and that sort of thing, so 12 hours can be multiplied many times over if you wish to see all on offer.
What is on offer appears to be taking shape very well. Molyneux unveiled the orb-based jump-in multiplayer during the Microsoft E3 conference, and you can read about it in much more detail in our hands-on with Fable II.
Head over to our Fable II gamepage for the latest E3 videos and screenshots.
Fable II is due out exclusively on Xbox 360 this October.
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Comments (77) Latest comment 4 years ago
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With an inevitable PC version following six months after.
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Only?
Sounds OK to me.
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Your weapons would be shit, you would be piss-poor, and your character would be *covered* in scars from dying so often... and you would have completely missed the purpose of the game...
Also, 12 hours for the main story is more than for Oblivion, and you could easily spend 100 hours playing Oblivion without completing everything...
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LMAO!
12 hours sounds sensible. A dev playthrough time gives very little indication of an end user playthrough time. I would say you could comfortably multiply any dev playthrough time by 3 and not be too far off the mark.
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Remember developers always inflate so it wouldn't suprise me if it took around 8 hours to complete the main quest.
How can people be excited by this remember Fable They told us it was going to be the best RPG ever!!
SUPER LOL.
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No, no, very much no, and no.
Someone playing through a game for their 12th or 13th time will do it much, much, much, much faster than you will playing it your first time. Very much faster. A good three times faster, in my experience.
Usual quote taken out of context triggering frothing internet 'expert' nonsense.
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I don't see Fable 2 being any different. Can't wait.
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Then again a game that presents things like "Tapping in time with the rhythm of the music also enhances attacks" is pretty much a joke as a RPG so they might as well keep the game story time short to stop it getting in the way of the gimics ...
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that would be as dumb as having to play a musical instrument as a major part of an rpj
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Today (after this news) -> fable 2 = must rent
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I actually quite like the sound of that.
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I reported it yesterday though
The first Fable (Lost Chapters) was quoted at 12 hours to finish the main story. I finished it, and many sidequests, in 12 hours.
This will probably be the same. Will still be awesome though.
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Times have changed
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12hrs for the casual gamer... but what about the more experienced? 6hrs?
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I'm defo an exploration and smell-the-roses kinda guy and if I can get 50+ hours out of it, having smelled every rose in the game, then I'm happy.
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LOL welcome to a molyneux game.
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"I reported it yesterday though
The first Fable (Lost Chapters) was quoted at 12 hours to finish the main story. I finished it, and many sidequests, in 12 hours. "
I bought an XBox to play Fable, partially suckered by the hype but mainly because I wanted an excuse to get another console. I completed it in about the same time, I spent somewhere a quarter and a half of that time just buggering about; arena, picking a wife (the "lovemaking" was hilarious), demon doors and so on and adored every moment of it. Then the game just... ended rather unexpectedly, this new zone had just opened up and I thought, awesome! Then I did one quest there and the game ended. It was disappointing, I played again as a magic user and that was quite fun, but I did feel ripped off to a degree.
I'm still looking forward to this one, but now, I'll be taking it a whole lot slower and if the side quests double the time to about 24 hours, I'll be quite happy.
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This is actually usually true. Devs are usually asked by the publisher how long it'll take to complete, they ask for more, the devs extend it and there you go. Devs will usually quote average times to run through, its not in their interests to promote fastest run through recorded by QA for obvious reasons. Same for practically every game.
Forgot to add - 12 hours would be fine. I finished many other quality games far quicker and really enjoyed them, I didnt think they were a waste of money. They did tend to have stronger multiplayer components too which helps replay, but I suspect FableII is very much the catch'all RPG lite with a beautiful graphics they had always aimed for in the first place. It looks lovely. I think the dog darts about the place slighly unrealistically though. Maybe my dogs on his way out.
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Anyway I can't count the number of times I've purchased a controversially short game (only 6 hrs OMG!) only to play it for months and wonder what the hell everyone is on about. I wish I had the kind of free time that I could get upset about games not arbitrarily sucking up more of my time. I'd just as soon a game make it's point, I can enjoy completing the thing, and the credits roll. And on to the next one.
Lastly, there is no reason why a sandbox-style game like this on a networked platform like the 360 (or PC) can't benefit by way of episodic downloadable content, which is a likely eventuality assuming the game doesn't flop.
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Complete rubbish.
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I finished Mass Effect in 45 hours.
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Seriously? I don't mean to insult, but c'mon, 100 hours?
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Regarding the 12 hour length, it's fine so long as there's other stuff to do, but ironically I watched the Fallout 3 announcement video straight after the Fable 2 one and the developer was telling me that was a 100+ hour game!!! LOL
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12 hours! Oh no! I forgot that Fandeterminism dictactes all RPG main quests MUST be of a certain length, otherwise the game is not an RPG at all! or even worthy of consideration!
jesus wept some of you people are utter idiots.
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17-Jul-08 17:40:07
"Molyneux invented the dog? "
LOL
awesome.
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And so is 1920 x 1200!
As for the dog..remember its hyped by Molyneux the Mad.
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The great, awesome and well-kept secret to that, is to NOT make it 100 CONSECUTIVE hours.
I hope that clears it up.
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I don't care about a stupid dog, it will be a gimmick, I care about a great story I can really lose myself in.
Stop trying to come up with the "most" innovations and start producing a solid, quality game.
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Or at least had let you know it was near the end. I'll certainly do all of the side quests and explore quite a bit in the upcoming one to get my moneys worth.
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Quality over content, people.
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read a fucking book.
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Maybe the questions is, who are these people who have the time to play a game hours on end? If you play it for just an hour a day, then it would take 100 days to finish it.
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read a fucking book."
Don't mean to be cheeky, but that kind of reads like a dual personality disorder talking to itself
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All depends on what the achievements are, I suppose.
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I have a massive emotional decision to make (apparently). I decide whether to kill my sister and get a really posh sword, or let her live and let the sword go. And then when I have made my decision, the game immediately ends leaving me with no actual result for my actions. You never get to use the sword! madness Pete, sheer madness.
If those spoiler tags don't work, I am in real trouble
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oh yes, and "Quality over content, people. " - exactly right - since when has how long a game is got anything to do with how good it is?
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And this is bad in some way? o_0
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I agree.
Fable is the only game where I got to the end and actually thought I had missed something somewhere as the ending was so crap.
It was almost like the developers were forced to cut the game short.
Hope this does not happen in the sequel.
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