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Fable 2 Hands On

Xbox 360 Hands On by Christian Donlan

14 July, 2008

Page 2 of 2. <- Page 1

Chief amongst these is the morality system, a far subtler beast than the original Fable's. There are still quests terminating in a simple moral choice, yet the game's also watching you when you least expect it. Early on you're asked protect a dog - yes, that dog - from a beating at the hands of a local urchin, but there's more going on than a combat tutorial. Knock the bully away and the dog is saved, but if you choose to give the urchin a good kicking (and you can be surprisingly brutal) the game will take note. Once again, your morality will ultimately shape your appearance.

Bowerstone's cobbled streets also allow Molyneux to show off one of the game's most controversial features: the breadcrumbs. Lose your way in Fable 2 and a glimmering path will eventually appear, showing you the route to your next target. The system may seem doomed to turn a free-roaming adventure into Perfect Dark Zero, but, as with the orbs, a lot of method's gone into this madness, and something we instinctively disliked turned out to be far cleverer than expected.

As in PDZ, breadcrumbs can be switched off entirely, and Fable 2 reacts to how you use them, and tweaks them accordingly. But there's more: just as the game seems to be turning into Dickensian Scalextric, your dog arrives, and the whole system gets a lot more flexible. If the breadcrumbs are there to keep you from getting lost, the dog is there to give reluctant players the confidence to explore. Low maintenance and utterly convincing as an animal, if there are secrets, treasures, or an alternative path nearby, your dog will alert you to them with a helpful bark, and the breadcrumbs will always be there to lead you back to your real destination again.

'Fable 2' Screenshot 3'Fable 2' Screenshot 3

For every choice, a consequence. For every consequence, a slightly different haircut.

Again, like the co-op, this initially seems unnecessarily complex: how many other games give you conflicting mechanics that lead you down a set path while also tempting you off it? In implementation, however, it's surprisingly effective at encouraging exploration without allowing you to get lost, and it's as pure an indicator of Fable 2's design goals as you could wish for. Lionhead wants to have it both ways with this game: it wants something that's simple for those who like their games short and sweet, while also having the optional depth for those who want something more involving. It's studied the things that make casual gamers uncomfortable, and created tools to allow them to feel safe, hopefully without ruining everyone else's fun too.

If the breadcrumbs make that intent clear, it's combat that allows insight into how the designers are faring - and, happily, combat may be Fable 2's masterstroke. "One-button fighting" may not sound very involving (and the name isn't misleading: melee, ranged weapons, and magic each have their own face button, and it's perfectly possible to play through the game at that level if you wish to) but deeper options are still available.

Take sword-fighting: a single press triggers a basic swipe, but moving the left stick while holding the button down gives you a flourish move: you'll do more damage, but be more vulnerable. Tapping in time with the rhythm of the music also enhances attacks, as does the game's context-sensitive system, which brings the environment into play depending on where you're standing. Spells and ranged weapons have the same depth - guns and bows can auto-target or switch to a manual aim, and a variety of different spells can be selected by varying the length of the button press, aimed with the left stick, or used in combination.

'Fable 2' Screenshot 4

Expect pregnant adventuring to show up in a lot of other games after this - we hear Hawx is planning on it.

Our combat demo is a fight through a misty swamp, with enemies lurching out of the ground and attacking in groups. It's a genuine thrill to battle them, and the way the system allow you to switch weapons with no planning meant we were quickly chaining attacks together, finishing off nearby nasties with flourishes, then taking out ghouls in the distance with the shotgun. There are surprises everywhere, most of them delightful, such as when a force-push spell allowed us to finish off six skeletons at once by flinging them against a wall, and ultimately it's far more satisfying than you may expect from combat in a title that has so many other items on its agenda.

Slowly, then, Lionhead's game is starting to take shape out of the mess of inter-linked XBLA distractions and whirlwind marriage opportunities. Furthermore, the shape it's starting to take is a familiar one: Fable 2 is about as close as you can get to a single-player MMO. Not only does it share the same preoccupation with character evolution and customisation (which will be a lot deeper this time; Molyneux admits that many players treated the original's options as mere "Easter eggs"), it also uses a lot of the same formulas and conventions, from the way it doles out its quest-givers, to the evolution of the original game's property-buying, which now theoretically allows you to own every building in the game.

Fable 2 is as ambitious as the first game promised to be, but this time Lionhead is taking on additional challenges: trying to make this for as broad an audience as is humanly possible, without alienating anybody along the way. That sounds close to impossible, and once again, there are signs that the clutter of sheer creativity on display may result in a game that's twice as wide as it is long. But the difference this time is that we're playing the most interesting features instead of just hearing about them. The first Fable was a brilliant idea that was split somewhere between the game disk and its creators' imaginations, whereas the sequel is already coming alive on screen. Maybe Peter Molyneux has got better at planning after all.

Fable 2 is due out exclusively on Xbox 360 in October.

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Comments: 1-50 of 51 in total | next 50 »

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Bloodloss
14/07/08 @ 19:16
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hmm
Bremenacht
14/07/08 @ 19:24
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Sounds good.
penhalion
14/07/08 @ 19:35
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sounds seriously over ambitious. I'll take the usual "it's Molenaux so wait and see what the game actually contains" approach.
JediMasterMalik
14/07/08 @ 19:45
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Wasn't convinced before, but it sounds really good the way you word it. Still not convinced graphics wise, the speckling is annoying as hell and the textures aren't amazing, but it looks passable.
Crofto
14/07/08 @ 19:49
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Well, if it does insist on having multiplayer, at least it supports offline co-op. I'm glad Lionhead haven't forgotten that people like to still play on the same console.

Still, I don't reckon the game will last long, nor offer much depth. I'm thinking 'Oblivion-light', which has me chuckling, since Oblivion is essentially 'Morrowind-light'.
madgerald
14/07/08 @ 20:30
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I for one am really excited about this.
bcolter
14/07/08 @ 20:32
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/pre-orders
theidiotsarewinning
14/07/08 @ 20:36
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i think 'dickensian scalextric' might have been a googlewhack before this article bowled up.
LetsGo
14/07/08 @ 20:41
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Screenshots are broke, they are Fable 1 ones in the article!
gmmonkey
14/07/08 @ 20:54
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The gfx look amazing. I'm still wary about this game. I followed fable 1 years before it came out, like some kind of deranged celebrity stalker. When it came out it was a BIG letdown. Loading the screen every minute pissed me off and the game didnt have much depth. I remember when they said fable 1 was going to be a sandbox, that got cut out eventually. The game wasn't particularly long for a rpg. This game looks like it has invisible walls and linear paths from the pictures. Lets hope Peter "close, but no cigar" molyneux pulls this one off.
Xerx3s
14/07/08 @ 21:37
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Made of pure win I would say. \0/
sanctusmortis
14/07/08 @ 21:53
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Do we know it's definately Game doing the free pub games on preorder yet? I'm not putting one in til I know.
creepylizard
14/07/08 @ 21:59
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I'll definetely be getting it but why do they have to just overcomplicate the fecking thing. can't they just make a really great action rpg? why do they have to add all that other bollocks to it? multiplayer, pregnant players....my minds gone blank now but generally all that other rubbish that molyneux feels the need to foist on everyone to show how innovative he is(is?) whether we want it or not...?
local_celebrity
14/07/08 @ 22:16
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A more burning question: why can't anyone spell definitely?
Skywise
14/07/08 @ 22:19
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because I learned it wrongly years ago :D
thanks for pointing it out though.
creepylizard
14/07/08 @ 22:21
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I'm just tired. honest.
TheNinkyNonk
14/07/08 @ 22:51
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Words speak louder than actions.

Well, in Molyneuxland at least.
IronGiant
14/07/08 @ 22:56
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Another over ambitious game destined for average sales..
Stuz359
14/07/08 @ 23:03
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I loved the first Fable. It was almost like the Zelda game I always wanted it just fell a lot short of that. I have high hopes for this
LazyDan
14/07/08 @ 23:07
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I'VE NOT HEARD ANYTHING ABOUT THE DOG CAN YOU CONTROL IT I HEAR YOU CAN
MrChuckles
15/07/08 @ 00:03
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From people i know on the project, no you don't control the dog, it reacts to how you play. No direct control.
Psychotext
15/07/08 @ 00:48
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My most anticipated game this year (sorry LBP). Can't wait.
wired009
15/07/08 @ 05:29
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Fable 1 on the Xbox was a pretty big let down. I enjoyed the story telling portions, but there was something missing from the gameplay.The combat, equipment variety, enemy variety, and morality scale were adequate but not compelling. Although it looks pretty from the screenshots, I'll be giving it a test drive before I make a commitment.
Edited 1 times, most recently on 15/07/08 @ 06:38
Rack
15/07/08 @ 06:35
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I loved Fable precisely because it was twice as wide as it was long. Far, far too many games focus only on length to the point they are tedious messes. Still, as with the first I'm concerned all this about pregnant players, co-op and rhythm based combat will lead to the cake made of icing Fable 1 only just managed to avoid.
Xerx3s
15/07/08 @ 06:40
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"Another over ambitious game destined for average sales.."

So well over 2,5 million for Fable alone - not including the TLC pack they released on the pc and xbox later on - is average sales nowadays? I think that there are a lot of dev's out there that would go to great lengths to get those numbers.
koji_m
15/07/08 @ 08:00
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sounds really good

*crosses fingers*

please be good
please be good
please be good
Techno Hippy
15/07/08 @ 08:06
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Really looking forward to this.
Darren
15/07/08 @ 09:23
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I hope the developers fix that tearing I've seen in the latest videos; after all the original Fable was plagued with it. That aside, I thought the first game was merely good rather than exceptional; definitely a case of Peter Molyneux overpromising on its feature so it ultimately came across as a disappointment IMO. The sequel is looking much, much better though so I'm actually looking forward to this despite not really enjoying the original that much. I love the idea of having a dog ingame, that's such a cute touch. :)
farticusmaximus
15/07/08 @ 09:24
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All kinds of awesome, with an awesome chaser! This has GOTY plastered all over it for me. Definitely my most anticipated game of the show.

It's actually sounding like it has many more features than PM has hyped. He really has learnt his lesson and is delivering all he promised and more.

Not that Fable 1 didnt deliver a bloody awesome action RPG. Few games I've bought twice or replayed as many times as fable.
Wash
15/07/08 @ 09:47
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Meh, if this game is 1 million miles away from oblivion i'll be happy. good game, but fable will hopefully correct what was wrong with it. I.e story, graphics, animations, ai, bugs.

Sounds good tho, day 1 for me, loved the previous attempt.
Dizzy
15/07/08 @ 09:53
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Good stuff... loved the first one. This one can't go wrong. We need more RPGs that have a more European fantasy world IMHO.
andywilkie35
15/07/08 @ 10:24
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thought the first one was absolutely brilliant if a little short (from what i can remember i completed it in 10 hours...that can't be right can it?) but this is one of my most anticipated
Tyranix
15/07/08 @ 10:45
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I hope the gameplay and 'revolutionary' choice elements save this game because its generic storyline and game world won't. Really have high hopes for it like I did the first Fable (and even though it disappointed, I still thoroughly enjoyed it) so here's hopin'.
Britesparc
15/07/08 @ 11:03
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I really liked Fable, but I felt it was somewhat hamstrung by technology - maybe they aimed too high. This time, everything looks right. The combat, the co-op, the dog, the WORLD...

I'm preordering as soon as a) I find out for sure how the free XBLA thing works, and b) I find out for certain there's a limited edition.
Dizzy
15/07/08 @ 11:04
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>generic storyline and game world won't

Lemme guess... you like cross dressing apocalyptic emo JRPG kids saving the universe with swords?

If you want "good" fantasy stories read a book. You are in the wrong hobby.
dryden555
15/07/08 @ 11:56
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I was burned by Fable 1. Waiting for lots and lots of reviews before I buy. Looks pretty.
bonker
15/07/08 @ 11:56
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I was gagging for this anyway, now I'm bone-hard with anticipation.

I'd still like more details on what you can and can't do together over Live co-op as this is the real USP for me.

Molyneux banging on about not looking for the pre-arranged co-op slant (which is EXACTLY what I want to do with my mate/s) has me concerned that he's setting expectations re the co-op play, as in there's a ton of stuff that you can't do but here's hoping ...

This could be the first real ground-breaking 'next-gen' game that we've seen ...
kangarootoo
15/07/08 @ 12:29
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"Controller in hand, Molyneux isn't admitting why most of his games show up late"

Riiiiight.
kangarootoo
15/07/08 @ 12:30
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"Another over ambitious game destined for average sales.."

Nonsense. This is going to sell in spades.
kangarootoo
15/07/08 @ 12:32
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"Molyneux banging on about not looking for the pre-arranged co-op slant (which is EXACTLY what I want to do with my mate/s) has me concerned that he's setting expectations re the co-op play"

I totally agree. Co-op play with random people you don't know is rarely satisfying, as the internet is mostly full of nobheads with ADD (especial XBL).
L42yB
15/07/08 @ 13:58
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I can't wait for this :) Hoping against hope that I won't be let down... again...
foamy
15/07/08 @ 14:09
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@Tiste

From what I saw at GDC07 , you can't control the dog directly.

I so f'ing want this.
darc
15/07/08 @ 14:49
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"That sounds close to impossible, and once again, there are signs that the clutter of sheer creativity on display may result in a game that's twice as wide as it is long. But the difference this time is that we're playing the most interesting features instead of just hearing about them."

Another difference: the possibility of on-going downloadable content.
sirtacos
15/07/08 @ 14:50
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I'm excited but I'm also wary. So very wary.
creepylizard
15/07/08 @ 15:17
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Dizzy
I don't think its unfair, or being in the wrong hobby, to expect or want a decent story. maybe years ago when games were obviously more basic but now, with games trying their best to tell some kind of interactive story why wouldn't the story be evaluated accordingly?
Do you realise they probably have proper writers and everything working on the script? I doubt the plot was something the accountant knocked up in his lunch break....
BTBAM
15/07/08 @ 16:10
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I'm leaking piss in anticipation. This looks perfect. Fable 1 was a 10/10 game for me, purely out of the levels of enjoyment I got out of it. It's the game I've replayed the most, and I cannot wait for this. If it's only a little bit better than Fable 1 it'll be my favourite game of all time. If I can reduce my Football Manager addiction, anyway.

Not particularly bothered about the online aspect, but at least this will have more character and charm than something like Oblivion, which had pretty fuck all.
BigJonno
15/07/08 @ 22:41
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Fable had a generic game world? There must be a lot more fantasy RPGs based in fairytale-like worlds than I realised. Last time I looked it was all Tolkienesque orcs and elves and dwarves.
BlackKraken
16/07/08 @ 02:29
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Ill be happy just as long as when you're evil and grow horns it doesnt make you bald. Kinda lose the cool look with the receding hairline.
immateriaux
16/07/08 @ 11:06
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"Tapping in time with the rhythm of the music also enhances attacks": I'd personally mark that one down as one pretty stupid idea.

It will be a major surprise if this game breaks the PM mould of disparate, buggy elements fighting for a cohesive form.

ronuds
16/07/08 @ 18:16
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I'm an old fart who's been gaming for damn near 25 years, and I have to say....this is my most anticipated game ever! Every article I read on it just makes it sound better and better. I loved the 1st Fable, despite its shortcomings, so I can only imagine how much I'll love this!

These last 2 months are going to be hell!

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