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Fable 2 Hands On

Xbox 360 Hands On by Christian Donlan

14 July, 2008

Page 1 of 2. Page 2 ->

"I'm not a planner," Peter Molyneux is telling us. "I don't plan my life more than a few seconds into the future." We're sitting in a demo room in Lionhead's Guildford offices. There are timelines on the walls, and spreadsheets littered about the table. Controller in hand, Molyneux isn't admitting why most of his games show up late, he's explaining why his team decided to reinvent the wheel when it comes to co-op gaming. "Planning to play co-op for a few hours is not part of my experience," he sighs. "To me, co-op should be dynamic. If there is an opportunity, I should be able to take it, but it shouldn't interrupt my normal game."

So you won't be exiting to lobbies or pre-arranging to meet your pals in Fable 2. Rather, in couch co-op, you'll simply throw a spare controller to your friend and they'll pop in, LEGO Star Wars-style. Online, things get a little more interesting.

It's all to do with orbs. These look a little like pearls, and move politely about the world of Fable 2 as if minding their own business. And they are minding their own business: every orb you encounter is somebody on your friends list who's independently playing through the game. The orb shows their position, allows you to chat, gift them items, compare stats, and even boot them out of your world. It also allows you to invite them in to join you properly.

Co-op in Fable 2 is a bit like inviting a friend to see your Animal Crossing village: players come to your world to look around as much as anything else. "This works for us because your character and world will be so different from theirs," explains Molyneux. "It's shaped in part by the decisions you've made in the story, and then there are all the little additional choices: 'Jesus, you bought that house? You have three kids?' These simple things that change the world can make showing off your version of Albion very special."

'Fable 2' Screenshot 1'Fable 2' Screenshot 1

In online co-op, guests will appear in one of several available henchmen models, reflecting the choices the hero has made. In offline, if there's another save on the HD, you get to wear your own clobber.

A focus on showing off isn't the only innovation. Guests join your game not as an equal adventurer, but as your henchman, a role that is actually classified as a job within Fable 2's career structure. This means the game will pay them an hourly wage for working for you, and you can negotiate an additional split of gold and experience gained, using a set of bargaining sliders on the invite screen. Anything your guest earns will travel back with them to their own game when the co-op is finished; it's a bit like temping.

This sounds a little complicated at first, yet the more we saw of it, the more it impressed. Lionhead's system acknowledges the social context of co-op that other games ignore, and the bargaining over who gets to be the hero and how much the henchman is paid is a crucial part of the fun. "Your friend might say, 'I can't work out how to open this door,'" suggests Molyneux. "You can say, 'I'll give you a hint, but you'll have to pay me.'"

In practice, the process of agreeing fees and pulling someone in is as seamless as promised. But you'll have to be careful: although it is possible to turn off friendly fire, anything the henchman chooses to do in the world will have real effects, as proved by the now-famous GDC demo, in which Molyneux's own henchman killed his husband and sent his child to the orphanage.

If this all sounds like the kind of needless reinvention Molyneux is famous for, he argues that it's aimed at creating a different kind of co-op experience, one focused on impromptu get-togethers rather than pre-planned marathons. "Seeing that little shiny orb in the distance and thinking, 'That's Peter! I haven't spoken to him in ages!' and walking over, saying, 'Let's do ten minutes together': that's wonderful, and very different from planning to go to a lobby, pulling someone in you may not know, or phoning somebody up saying, 'Hey, are you playing Fable?' It's a psychological thing. It feels like a bridge between full online and single-player."

'Fable 2' Screenshot 2

Fable's world is a picturesque wilderness - it's like CentreParcs without the weird dome and horrible food.

And if you don't want to wait for an orb to roll up, you can get the status and location of friends by switching to the map screen, which also allows you to jump right to them. Equally, Lionhead is currently exploring ways of letting you decide which kind of orbs you see outside of your friends: everyone in the same location as you, for example, or anyone with a similar gamerscore.

The orbs are a neat idea, but there's a nagging concern that Fable 2 may turn out to be nothing but neat ideas, with no core game to tie all the interesting elements together. Molyneux admits it's a trap he's fallen into before. "I've learnt more about actually being a designer doing Fable 2 than on any other game. A gameplay mechanic can be very exciting and make you go all funny inside, but it's only as good as the ability for people to play with it, and it's useless if it doesn't aid the drama."

This time he's convinced that Lionhead has cracked the drama as well. To prove it, he boots up the opening tutorial and lets us wander around. Following a wintry cut-scene (one of only five minutes' worth in the entire game) featuring the most elegiac treatment of having a bird poo on somebody that we've ever seen, we're transported to the village of Bowerstone, a Victorian Christmas card come to life, and the place where the story of Fable 2 begins. It's simple, but effective: a mysterious market stall purchase leads to a midnight encounter at a nearby castle, where events quickly take a turn for the worst. Before you know it, there are destinies to be discovered and crimes to avenge: it's a swift and confident kick-off, heavy with potential, and it's all done in under ten minutes of playing, while still finding time to introduce a few of the game's more important mechanics.

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Comments: 1-50 of 51 in total | next 50 »

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Bloodloss
14/07/08 @ 19:16
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hmm
Bremenacht
14/07/08 @ 19:24
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Sounds good.
penhalion
14/07/08 @ 19:35
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sounds seriously over ambitious. I'll take the usual "it's Molenaux so wait and see what the game actually contains" approach.
JediMasterMalik
14/07/08 @ 19:45
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Wasn't convinced before, but it sounds really good the way you word it. Still not convinced graphics wise, the speckling is annoying as hell and the textures aren't amazing, but it looks passable.
Crofto
14/07/08 @ 19:49
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Well, if it does insist on having multiplayer, at least it supports offline co-op. I'm glad Lionhead haven't forgotten that people like to still play on the same console.

Still, I don't reckon the game will last long, nor offer much depth. I'm thinking 'Oblivion-light', which has me chuckling, since Oblivion is essentially 'Morrowind-light'.
madgerald
14/07/08 @ 20:30
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I for one am really excited about this.
bcolter
14/07/08 @ 20:32
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/pre-orders
theidiotsarewinning
14/07/08 @ 20:36
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i think 'dickensian scalextric' might have been a googlewhack before this article bowled up.
LetsGo
14/07/08 @ 20:41
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Screenshots are broke, they are Fable 1 ones in the article!
gmmonkey
14/07/08 @ 20:54
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The gfx look amazing. I'm still wary about this game. I followed fable 1 years before it came out, like some kind of deranged celebrity stalker. When it came out it was a BIG letdown. Loading the screen every minute pissed me off and the game didnt have much depth. I remember when they said fable 1 was going to be a sandbox, that got cut out eventually. The game wasn't particularly long for a rpg. This game looks like it has invisible walls and linear paths from the pictures. Lets hope Peter "close, but no cigar" molyneux pulls this one off.
Xerx3s
14/07/08 @ 21:37
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Made of pure win I would say. \0/
sanctusmortis
14/07/08 @ 21:53
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Do we know it's definately Game doing the free pub games on preorder yet? I'm not putting one in til I know.
creepylizard
14/07/08 @ 21:59
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I'll definetely be getting it but why do they have to just overcomplicate the fecking thing. can't they just make a really great action rpg? why do they have to add all that other bollocks to it? multiplayer, pregnant players....my minds gone blank now but generally all that other rubbish that molyneux feels the need to foist on everyone to show how innovative he is(is?) whether we want it or not...?
local_celebrity
14/07/08 @ 22:16
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A more burning question: why can't anyone spell definitely?
Skywise
14/07/08 @ 22:19
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because I learned it wrongly years ago :D
thanks for pointing it out though.
creepylizard
14/07/08 @ 22:21
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I'm just tired. honest.
TheNinkyNonk
14/07/08 @ 22:51
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Words speak louder than actions.

Well, in Molyneuxland at least.
IronGiant
14/07/08 @ 22:56
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Another over ambitious game destined for average sales..
Stuz359
14/07/08 @ 23:03
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I loved the first Fable. It was almost like the Zelda game I always wanted it just fell a lot short of that. I have high hopes for this
LazyDan
14/07/08 @ 23:07
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I'VE NOT HEARD ANYTHING ABOUT THE DOG CAN YOU CONTROL IT I HEAR YOU CAN
MrChuckles
15/07/08 @ 00:03
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From people i know on the project, no you don't control the dog, it reacts to how you play. No direct control.
Psychotext
15/07/08 @ 00:48
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My most anticipated game this year (sorry LBP). Can't wait.
wired009
15/07/08 @ 05:29
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Fable 1 on the Xbox was a pretty big let down. I enjoyed the story telling portions, but there was something missing from the gameplay.The combat, equipment variety, enemy variety, and morality scale were adequate but not compelling. Although it looks pretty from the screenshots, I'll be giving it a test drive before I make a commitment.
Edited 1 times, most recently on 15/07/08 @ 06:38
Rack
15/07/08 @ 06:35
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I loved Fable precisely because it was twice as wide as it was long. Far, far too many games focus only on length to the point they are tedious messes. Still, as with the first I'm concerned all this about pregnant players, co-op and rhythm based combat will lead to the cake made of icing Fable 1 only just managed to avoid.
Xerx3s
15/07/08 @ 06:40
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"Another over ambitious game destined for average sales.."

So well over 2,5 million for Fable alone - not including the TLC pack they released on the pc and xbox later on - is average sales nowadays? I think that there are a lot of dev's out there that would go to great lengths to get those numbers.
koji_m
15/07/08 @ 08:00
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sounds really good

*crosses fingers*

please be good
please be good
please be good
Techno Hippy
15/07/08 @ 08:06
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Really looking forward to this.
Darren
15/07/08 @ 09:23
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I hope the developers fix that tearing I've seen in the latest videos; after all the original Fable was plagued with it. That aside, I thought the first game was merely good rather than exceptional; definitely a case of Peter Molyneux overpromising on its feature so it ultimately came across as a disappointment IMO. The sequel is looking much, much better though so I'm actually looking forward to this despite not really enjoying the original that much. I love the idea of having a dog ingame, that's such a cute touch. :)
farticusmaximus
15/07/08 @ 09:24
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All kinds of awesome, with an awesome chaser! This has GOTY plastered all over it for me. Definitely my most anticipated game of the show.

It's actually sounding like it has many more features than PM has hyped. He really has learnt his lesson and is delivering all he promised and more.

Not that Fable 1 didnt deliver a bloody awesome action RPG. Few games I've bought twice or replayed as many times as fable.
Wash
15/07/08 @ 09:47
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Meh, if this game is 1 million miles away from oblivion i'll be happy. good game, but fable will hopefully correct what was wrong with it. I.e story, graphics, animations, ai, bugs.

Sounds good tho, day 1 for me, loved the previous attempt.
Dizzy
15/07/08 @ 09:53
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Good stuff... loved the first one. This one can't go wrong. We need more RPGs that have a more European fantasy world IMHO.
andywilkie35
15/07/08 @ 10:24
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thought the first one was absolutely brilliant if a little short (from what i can remember i completed it in 10 hours...that can't be right can it?) but this is one of my most anticipated
Tyranix
15/07/08 @ 10:45
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I hope the gameplay and 'revolutionary' choice elements save this game because its generic storyline and game world won't. Really have high hopes for it like I did the first Fable (and even though it disappointed, I still thoroughly enjoyed it) so here's hopin'.
Britesparc
15/07/08 @ 11:03
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I really liked Fable, but I felt it was somewhat hamstrung by technology - maybe they aimed too high. This time, everything looks right. The combat, the co-op, the dog, the WORLD...

I'm preordering as soon as a) I find out for sure how the free XBLA thing works, and b) I find out for certain there's a limited edition.
Dizzy
15/07/08 @ 11:04
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>generic storyline and game world won't

Lemme guess... you like cross dressing apocalyptic emo JRPG kids saving the universe with swords?

If you want "good" fantasy stories read a book. You are in the wrong hobby.
dryden555
15/07/08 @ 11:56
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I was burned by Fable 1. Waiting for lots and lots of reviews before I buy. Looks pretty.
bonker
15/07/08 @ 11:56
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I was gagging for this anyway, now I'm bone-hard with anticipation.

I'd still like more details on what you can and can't do together over Live co-op as this is the real USP for me.

Molyneux banging on about not looking for the pre-arranged co-op slant (which is EXACTLY what I want to do with my mate/s) has me concerned that he's setting expectations re the co-op play, as in there's a ton of stuff that you can't do but here's hoping ...

This could be the first real ground-breaking 'next-gen' game that we've seen ...
kangarootoo
15/07/08 @ 12:29
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"Controller in hand, Molyneux isn't admitting why most of his games show up late"

Riiiiight.
kangarootoo
15/07/08 @ 12:30
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"Another over ambitious game destined for average sales.."

Nonsense. This is going to sell in spades.
kangarootoo
15/07/08 @ 12:32
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"Molyneux banging on about not looking for the pre-arranged co-op slant (which is EXACTLY what I want to do with my mate/s) has me concerned that he's setting expectations re the co-op play"

I totally agree. Co-op play with random people you don't know is rarely satisfying, as the internet is mostly full of nobheads with ADD (especial XBL).
L42yB
15/07/08 @ 13:58
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I can't wait for this :) Hoping against hope that I won't be let down... again...
foamy
15/07/08 @ 14:09
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@Tiste

From what I saw at GDC07 , you can't control the dog directly.

I so f'ing want this.
darc
15/07/08 @ 14:49
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"That sounds close to impossible, and once again, there are signs that the clutter of sheer creativity on display may result in a game that's twice as wide as it is long. But the difference this time is that we're playing the most interesting features instead of just hearing about them."

Another difference: the possibility of on-going downloadable content.
sirtacos
15/07/08 @ 14:50
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I'm excited but I'm also wary. So very wary.
creepylizard
15/07/08 @ 15:17
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Dizzy
I don't think its unfair, or being in the wrong hobby, to expect or want a decent story. maybe years ago when games were obviously more basic but now, with games trying their best to tell some kind of interactive story why wouldn't the story be evaluated accordingly?
Do you realise they probably have proper writers and everything working on the script? I doubt the plot was something the accountant knocked up in his lunch break....
BTBAM
15/07/08 @ 16:10
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I'm leaking piss in anticipation. This looks perfect. Fable 1 was a 10/10 game for me, purely out of the levels of enjoyment I got out of it. It's the game I've replayed the most, and I cannot wait for this. If it's only a little bit better than Fable 1 it'll be my favourite game of all time. If I can reduce my Football Manager addiction, anyway.

Not particularly bothered about the online aspect, but at least this will have more character and charm than something like Oblivion, which had pretty fuck all.
BigJonno
15/07/08 @ 22:41
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Fable had a generic game world? There must be a lot more fantasy RPGs based in fairytale-like worlds than I realised. Last time I looked it was all Tolkienesque orcs and elves and dwarves.
BlackKraken
16/07/08 @ 02:29
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Ill be happy just as long as when you're evil and grow horns it doesnt make you bald. Kinda lose the cool look with the receding hairline.
immateriaux
16/07/08 @ 11:06
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"Tapping in time with the rhythm of the music also enhances attacks": I'd personally mark that one down as one pretty stupid idea.

It will be a major surprise if this game breaks the PM mould of disparate, buggy elements fighting for a cohesive form.

ronuds
16/07/08 @ 18:16
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I'm an old fart who's been gaming for damn near 25 years, and I have to say....this is my most anticipated game ever! Every article I read on it just makes it sound better and better. I loved the 1st Fable, despite its shortcomings, so I can only imagine how much I'll love this!

These last 2 months are going to be hell!

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