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F1 2009 Hands On

Wii PSP Hands On by Johnny Minkley

26 May, 2009

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"We think that the obvious thing to have done would be a cartoony, Mario Kart type of game," suggests Codemasters' F1 brand manager Paul Waters. "But we actually think there's an appetite not only for Formula One fans, but also for the Wii audience, to have a game that's more authentic and less cartoony."

The Britsoft veteran's acquisition of the F1 licence last year was cause for celebration amongst racing fans for several reasons: Codies' expertise in the driving genre, most recently seen in GRID and DiRT; the resurgent popularity of F1, particularly in the UK; and the prospect of the first non-Sony exclusive F1 game in years.

Which leaves expectations high for the PC, PS3 and Xbox 360 instalments of F1 2010, currently in progress and due next year. In the meantime, the 2009 season is getting a run out on Wii and PSP, courtesy of Sumo Digital, another UK studio with a glowing reputation behind the wheel stretching back to its sublime 2004 Xbox conversion of OutRun 2.

If the fear is that Codesmasters is simply using the 2009 games as a practice lap for next year's main event, the publisher is determined to demonstrate how seriously it is treating the sport on every platform. Hence the unprompted defence of the Wii version's integrity on a platform that, yes, isn't well known for detailed simulations of anything other than standing on one leg on a plastic tray.

F1 2009, then, as you'd expect, is focused exclusively on the season currently dominated by Jenson Button and the Brawn team. The debate Codemasters is having about double-decker diffusers is instructive. Pre-season, some F1 teams included these in their cars to enhance performance, while others didn't bother, assuming they'd be made illegal. Then the FIA decided they were okay and everyone without them scrabbled around with greasy spanners trying to catch up.

'F1 2009' Screenshot 1

Not only are you trailing the pack, but your KERS meter is empty. Rubbish.

"That will be reflected in the game," says Waters. The team hasn't quite figured out how; but it's just one of the many '09-specific details being fretted over. Car designs and details are being updated down to the wire so the final product is as accurate as is practically realistic. "We're cutting off about now in terms of how the cars look and they perform," says Waters, speaking to us between the Spanish and Monaco GPs.

This is part pursuit of authenticity, and part dealing with the uncompromising, WAG-like demands of a strutting FIA and its teams. Codemasters is far too polite to say it out loud, but it's obvious that getting anything to do with F1 approved is teeth-grinding agony of a magnitude far greater than anything the studio has experienced with its rally games. But that's not to say the F1 teams haven't been helpful.

Codemasters says it's visited every team at least once on research and data-gathering missions, with "cars up on cradles testing engines so we can get audio for them," as Waters puts it. "Their engines pretty much break our audio equipment every time. It's just so, so noisy."

In-game, all this is reflected in a vast and comprehensive set of options to fiddle with. If you care about such things as front anti-roll and spring strength, there are status bars for you to adjust to your heart's content. If your appreciation of mechanical engineering extends no further than "Ooh, that's a pretty car!", then you can happily ignore all of this and race with presets.

'F1 2009' Screenshot 2

With the F1 licence gun to its head, Codies is making sure every car is as up-to-date as possible.

To bridge the gap between ignorance and expertise, we're told your pit crew will explain in real terms the difference any fiddles and tweaks actually make. Which, if handled correctly, could offer valuable insight to the less tech-savvy F1 addict.

This also has a wider impact on presentation. "One of the things we want to move away from is this TV approach to F1," explains Waters. "We want to take the drivers' approach. For example, when you're driving along, instead of hearing commentary like you would on TV, the main information you get about the race is from your race engineer. We've had a number of the real F1 race engineers who put their hand up and said, yeah, we'd like to be involved in that."

The easiest way to look at the game is that F1 is there in as much or as little detail as you care for. You can choose tyre types, and change your fuel stop strategy, for instance. "If you qualify at the back of the grid, you might want to go heavy on fuel, only do a two-stop strategy," says Waters. "We'll have all of that in-game."

Or simply let the game take care of that for you. There are 15 driving aids, each of which can be manually applied, from a racing line indicator, to vehicle damage. And this being the Wii, concessions are of course being made to the yoga hardcore.

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Comments: 1-44 of 44 in total

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Der_tolle_Emil
26/05/09 @ 10:05
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I'm waiting for the 360 version because I really want to play this with a wheel.
Innes
26/05/09 @ 10:05
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Second!
linkster
26/05/09 @ 10:06
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Are you blind? It says it supports the Logitech wheel.
Der_tolle_Emil
26/05/09 @ 10:06
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@linkster: Me? How about I already own the 360 wheel and don't want to pay for the Wii Logitec wheel? Does that make more sense to you?
Edited 1 times, most recently on 26/05/09 @ 11:08
Beano
26/05/09 @ 10:14
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Is this 60 fps or only 30 like GRID and DIRT?
FooAtari
26/05/09 @ 10:17
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/still predicts this will suck compared to rfactor mods.
ademkermad
26/05/09 @ 10:23
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This looks terrible. Since when did the Wii have the graphical capabilities of the PS1? Also, why is Heidfeld in a Renault? And why is Trulli in a Force India? And why are there 3 Mclarens in a row, with Piquet listed as one of them....?!?
Optimaximal
26/05/09 @ 10:34
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Jeez, i'd actually say those are the PSP graphics, not the Wii.

@ademkermad either it's just a preliminary test build or the custom driver mode (which, as mentioned, only allows name, nationality and custom helmets) slots you in another team as a 'third driver'.
Heck, maybe they interpreted the potential rules they were planning to introduce allowing smaller teams to run 3 cars.
AaronTurner
26/05/09 @ 10:37
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My god, there were better looking F1 games on the PC ten years ago
robg
26/05/09 @ 10:43
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Car designs and details are being updated down to the wire so the final product is as accurate as is practically realistic.

Editor fail :)
Spekingur
26/05/09 @ 10:43
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This is F1 2009.. for Wii. Do you really expect X360/PS3 graphics on the Wii?
AaronTurner
26/05/09 @ 10:45
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I don't think anyone expects 360 graphics, but they expect something that doesn't resemble a dos game.
kungphu
26/05/09 @ 10:50
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@ Spekinggur

no one is expecting it to look better than the 360, ps3 or pc version but it has gotta at least look better than the ps2 version.

ps2 f1 06

Edited 1 times, most recently on 26/05/09 @ 11:50
jambo74
26/05/09 @ 11:02
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Cactus like screenshots there, cactus I tell you.....
DUFFKING
26/05/09 @ 11:08
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I'd assume they are PSP shots too, but they're not widescreen.
Spekingur
26/05/09 @ 11:14
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Ah, I forgot. This is the console gamers market where graphics is number one whereas gameplay/handling is somewhere in the dungeons.
What might be going on here though is the amount of data they can fit on the Wii disc and all the actual important bits in a racing game are taking up all the space. Maybe that's it. Unless *gasp* the game isn't completely finished?

I agree the graphics are horrifying but there is the off-chance that this game is actually good and better than PS2 F1 '06. Not like you notice alot of graphics when you go down a raceway at 200 kmph.
seasidebaz
26/05/09 @ 11:24
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That looks AWFUL. Truly, truly bad graphics. I don't think there's much they can do to fix this. Although if it was made by SUMO, why not just take the Outrun 2006 engine and shove the game in there? That would've looked better.

And @Spekingur:
The graphics in games DO matter. Otherwise, what's the point in bringing out new consoles?

@ademkermad:

If you notice, there are actually 4 in a row in the screenshot...
monkeylite
26/05/09 @ 11:25
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Those are most likely to be Wii shots. PSP's screen is wide and lower in res. Besides Outrun PSP (Sumo Digital's other PSP racing game) looks far better than this.
IneptPercy
26/05/09 @ 11:56
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Will wait for the PC version, looks aren't everything, but this or 1080p at 60fps?
Dop
26/05/09 @ 12:54
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What we really want to know is do all the cars handle like they've got a huge ball bearing in the middle?

Whatever happened to Geoff Crammond anyway? His were the best F1 racing games ever!
Edited 1 times, most recently on 27/05/09 @ 14:12
kwesleyb
26/05/09 @ 13:14
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The only thing that will ever interest me in a F1 game would be "Grand Prix 5" from Geoff Crammond...
El-Dev
26/05/09 @ 13:14
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I often wonder why Sony didn't keep their F1 license, F1 CE was a great game. If they just released DLC that allowed an update of the cars and driver roster I'd be happy.
influenceuk
26/05/09 @ 13:15
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personally i dont think the graphics look that good. I think they seriously need to pull their finger out to improve on previous F1 titles.
RandyKleen
26/05/09 @ 13:39
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Rubber band racing? No thanks.
Mentalist(air)
26/05/09 @ 13:43
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If you go looking on Google for screenshots of the F1 games of yesteryear on Gamecube and Xbox, they look atrocious. In comparison, these screenshots don't look all that bad.

It's amazing how the HD consoles have changed our expectations of graphics.
20charactersmax
26/05/09 @ 13:45
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The screenshots must be a mistake. The game is also running at only 16bit color depth apparently (dithering in the smoke).
Vertical Stand
26/05/09 @ 13:53
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Still months to go before release but so far it looks a bit lik Formula 1 98 when EA acquired the rights from Bizarre Creations.
seasidebaz
26/05/09 @ 13:54
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The screenshots must be a mistake. The game is also running at only 16bit color depth apparently (dithering in the smoke).

Nah, that's a low-resolution render target being used then integrated with the main image (I hope). If it's not, it means that they're using colour-keying to do transparency instead of alpha blending, hence why every other pixel is missing.
Agent_Llama
26/05/09 @ 14:25
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Am not fussed on the graphics, I'm more fussed about how it plays and how accurate a portrayal of this year's F1 it produces. They say they're cutting off with regards performance of cars etc, but there are some important things coming into play at the moment - Piquet will probably be given the boot from Renault within a race or two, Ferrari made a big, big leap forward in pace at Monaco, and the teams are still dithering over KERs. It's those kind of (geeky) details I wish we'd see in F1 games. The only ones I remember that ever happening in was F1 '95 and F1 '99, both on the PSOne, where replacement drivers drove in the correct races. F1 '97 also included little livery changes between races. Hopefully this one will do the same. :)

P.S After all that, as long as the cars don't have the same handling model as GRID's horrid effort, I'll be pleased. ;)
Edited 2 times, most recently on 26/05/09 @ 15:26
Kostabi
26/05/09 @ 14:37
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I'll stick to iRacing and waiting for the Lotus 79 to be released, or at the very least the inevitable mod for rFactor (or more likely, rFactor 2).
incognito54
26/05/09 @ 15:23
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If I had a Wii I'd be insulted with what developers try to pass on as "system limitations"... This is shoddy work, the graphics look like a PS1 maybe early PS2 game!
Mentalist(air)
26/05/09 @ 16:13
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The last F1 game on a Nintendo home console:

http://uk.gamespot.com/gamecube/driving/...

Empty placeholder billboards notwithstanding, this game looks markedly better than that.
green_nifta
26/05/09 @ 16:20
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It looks as if the Wii screenshots were taken in anamorphic Widescreen mode but have been shown here at a 4:3 ratio. Look at the speedo OSD in the bottom-right; it's an oval, not circular. Also, the cars are way too tall and thin. If you resize the screens yourself by stretching them horizontally they look a lot more natural.

Obviously whoever supplied the screenshots made a right cock-up.
Ruruja
26/05/09 @ 17:28
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"You can race split-screen not just head-to-head, but in full-season co-op."

YESSS!!!!!! Hope they have this feature for the 360's 2010 game. Me and my mate have been waiting for this kind of feature ever since TOCA 2 or something. Happy days.
Agent_Llama
26/05/09 @ 18:26
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+1 to full season co-op comments! \o/
Emilia'sHorse
26/05/09 @ 18:42
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I think I will pick this up for the PSP if it turns out well. Looking forward to the 2010 version on 360/PS3/PC.
jeebthegreat
26/05/09 @ 19:51
#37
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it's shocking that f1 2006 on the ps2 looked better than this...what's gone on? although full co-op season mode does sound like a definite plus, hopefully it'll be a feature in the 360 version. in the meantime, excuse me while my retinas burn...
itsgood2slide
26/05/09 @ 20:39
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One of my friends and I used enjoy doing team co-op in Toca World Touring Cars on the PS1. I too will be crossing my fingers in the hope that this is included in the 360 version.
Edited 1 times, most recently on 26/05/09 @ 21:39
monkeyspasm
27/05/09 @ 08:01
#39
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I'll carry on playing F! CE, thanks.

Christ, that looks awful.
jambo74
27/05/09 @ 12:26
#40
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Give me Micropose GP any day!
Ashen-Shugar
27/05/09 @ 14:20
#41
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One of the Wii's greatest flaws is highlighted here.

Not the fact that the screenshots look terrible, but the fact that without actually playing, it's impossible to judge whether the visuals are so basic for a good reason. For example, maybe power has been reserved for 60fps refresh and gameplay elements like handling and AI?

I know I'd probably end up buying a lot more games for my Wii if I could download demos. I never buy a game that I haven't played in at least demo form and that's the reason I only have 5 Wii games. Reviews and personal recommendations mean nothing to me as they are completely subjective.
Skire
27/05/09 @ 19:31
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I almost peed my pants by looking at those screenshots. This looks terrible. Even a PS2 is capable of showing better graphics than this. This might be on par with PSX/N64! Shame on you Codemasters.
BonzoBanana
27/05/09 @ 22:08
#43
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I only came in here to see how good the graphics were as I hate F1 games but was curious to see if this game featured the current improvement in wii graphics. I shall now make a hasty retreat.
carlitoswagon
16/06/09 @ 16:08
#44
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"The Wii will suck balls for all eternity." Fact.........

Rafa Benitez 16/06/09

Comments: 1-44 of 44 in total

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