F1 2009

Qualifying session.

"We think that the obvious thing to have done would be a cartoony, Mario Kart type of game," suggests Codemasters' F1 brand manager Paul Waters. "But we actually think there's an appetite not only for Formula One fans, but also for the Wii audience, to have a game that's more authentic and less cartoony."

The Britsoft veteran's acquisition of the F1 licence last year was cause for celebration amongst racing fans for several reasons: Codies' expertise in the driving genre, most recently seen in GRID and DiRT; the resurgent popularity of F1, particularly in the UK; and the prospect of the first non-Sony exclusive F1 game in years.

Which leaves expectations high for the PC, PS3 and Xbox 360 instalments of F1 2010, currently in progress and due next year. In the meantime, the 2009 season is getting a run out on Wii and PSP, courtesy of Sumo Digital, another UK studio with a glowing reputation behind the wheel stretching back to its sublime 2004 Xbox conversion of OutRun 2.

If the fear is that Codesmasters is simply using the 2009 games as a practice lap for next year's main event, the publisher is determined to demonstrate how seriously it is treating the sport on every platform. Hence the unprompted defence of the Wii version's integrity on a platform that, yes, isn't well known for detailed simulations of anything other than standing on one leg on a plastic tray.

F1 2009, then, as you'd expect, is focused exclusively on the season currently dominated by Jenson Button and the Brawn team. The debate Codemasters is having about double-decker diffusers is instructive. Pre-season, some F1 teams included these in their cars to enhance performance, while others didn't bother, assuming they'd be made illegal. Then the FIA decided they were okay and everyone without them scrabbled around with greasy spanners trying to catch up.

'F1 2009' Screenshot 1

Not only are you trailing the pack, but your KERS meter is empty. Rubbish.

"That will be reflected in the game," says Waters. The team hasn't quite figured out how; but it's just one of the many '09-specific details being fretted over. Car designs and details are being updated down to the wire so the final product is as accurate as is practically realistic. "We're cutting off about now in terms of how the cars look and they perform," says Waters, speaking to us between the Spanish and Monaco GPs.

This is part pursuit of authenticity, and part dealing with the uncompromising, WAG-like demands of a strutting FIA and its teams. Codemasters is far too polite to say it out loud, but it's obvious that getting anything to do with F1 approved is teeth-grinding agony of a magnitude far greater than anything the studio has experienced with its rally games. But that's not to say the F1 teams haven't been helpful.

Codemasters says it's visited every team at least once on research and data-gathering missions, with "cars up on cradles testing engines so we can get audio for them," as Waters puts it. "Their engines pretty much break our audio equipment every time. It's just so, so noisy."

In-game, all this is reflected in a vast and comprehensive set of options to fiddle with. If you care about such things as front anti-roll and spring strength, there are status bars for you to adjust to your heart's content. If your appreciation of mechanical engineering extends no further than "Ooh, that's a pretty car!", then you can happily ignore all of this and race with presets.

'F1 2009' Screenshot 2

With the F1 licence gun to its head, Codies is making sure every car is as up-to-date as possible.

To bridge the gap between ignorance and expertise, we're told your pit crew will explain in real terms the difference any fiddles and tweaks actually make. Which, if handled correctly, could offer valuable insight to the less tech-savvy F1 addict.

This also has a wider impact on presentation. "One of the things we want to move away from is this TV approach to F1," explains Waters. "We want to take the drivers' approach. For example, when you're driving along, instead of hearing commentary like you would on TV, the main information you get about the race is from your race engineer. We've had a number of the real F1 race engineers who put their hand up and said, yeah, we'd like to be involved in that."

The easiest way to look at the game is that F1 is there in as much or as little detail as you care for. You can choose tyre types, and change your fuel stop strategy, for instance. "If you qualify at the back of the grid, you might want to go heavy on fuel, only do a two-stop strategy," says Waters. "We'll have all of that in-game."

Or simply let the game take care of that for you. There are 15 driving aids, each of which can be manually applied, from a racing line indicator, to vehicle damage. And this being the Wii, concessions are of course being made to the yoga hardcore.

There's a Fair Race Skill Balancing system - essentially the team's take on rubber band racing. "We like the idea of father and son playing together as team mates trying to win the championship together." Together, since on Wii you can race split-screen not just head-to-head, but in full-season co-op. Meanwhile, the PSP version will support four players via ad hoc.

And despite the conscious avoidance of TV-style presentation, Codemasters wants to capture "the full drama of the race weekend". Which means in practice that you can take part in all the testing, practice sessions and main event of a full racing weekend from Thursday to Sunday. Can't be bothered? Then skip straight to the Sunday GP, but if you dodge qualifying, you can't get into the top six on the grid.

One of the strangest additions to this season's F1, to the wizened gamer at least, is KERS - Kinetic Energy Recovery Systems. Strange largely because, in a fabulous case of life imitating art, it's basically the videogame nitro boost made real. That's going into F1 2009, although Codemasters is still figuring out how to reflect the disparity between teams existing from the season opener in Melbourne.

And if the F1 chiefs had only consulted Eurogamer sooner, we could have told them that night racing - introduced in Singapore - looks awesome on a telly.

'F1 2009' Screenshot 3

Arrow indicators appear too late to be of much help. Particularly when looking backwards.

"All the tracks, all the cars, all the stars," is the team's mantra. And you can race as any one of this year's crop of drivers, or create your own racer (limited to name, nationality and a choice of helmet). Outside the main F1 season, Challenge mode serves up 170 different tasks (10 per track), from "boss encounters" and fast laps, to scenarios and elimination races.

On Wii, all the standard control options are supported, including the Wii Wheel, Classic Controller, nunchuk, d-pad and Logitech steering wheel.

If all this detail is moistening your racing leathers, you're probably wondering how it plays. Well, we got a brief go on Monza which, while far from conclusive, was enough to form early impressions. First, it's fast. Very fast. Good, since this isn't Formula Sinclair C5.

With that in mind, on-screen indicators aren't massively helpful in their current guise, with corner arrows appearing too late to be of use, and the track segment visible in the map could do with zooming out so you can see further ahead. But plenty of time to change those.

'F1 2009' Screenshot 4

You can only snag a top six grid position if you enter qualifying.

Switching between driving aids makes a huge difference. With everything on, the main thing you need to worry about is braking for tight turns; with everything off we pretty much spun out at every turn, pirouetting aimlessly with the grace of a You've Been Framed clip. That's because we were rubbish, obviously, but does suggest encouragingly that's there's a steep learning curve for the hardcore to master.

The biggest letdown's the visuals. For all its speed, this is not a pretty game, resembling an average PS2 title at best. Switching to the in-cockpit view makes matters worse, with a stark lack of detail present on the dashboard and your driver's arms. And the game does struggle to keep up with the breakneck pace at times, the frame-rate stuttering here and there with or without other cars on the track. We didn't get to see that game running on PSP, but would assume that the smaller screen is a more flattering stage.

'F1 2009' Screenshot 5

For all its detail, F1 2009 isn't the greatest looking game on Wii.

The team has to be commended for cramming in so much detail. We're not in a position to judge whether this translates into a deep driving model, but for now we're willing to give Sumo the benefit of the doubt based on past performance.

Assuming hours spent elbow-deep up an exhaust pipe actually makes a difference, it's a shame there are no online leaderboards included, which would have been the ideal way to parade your technical genius and krazy racing skillz.

All of which brings us back to where we started. F1 2009 is by definition a practice lap for next season's big beast while Codemasters feels its way into the licence. How high up on the grid it finishes we'll find out in a few months.

F1 2009 is coming to Wii and PSP in the autumn.

Comments (41) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Der_tolle_Emil #1 3 years ago

    I'm waiting for the 360 version because I really want to play this with a wheel.
  • Innes #2 3 years ago

  • linkster #3 3 years ago

    Are you blind? It says it supports the Logitech wheel.
  • Der_tolle_Emil #4 3 years ago

    @linkster: Me? How about I already own the 360 wheel and don't want to pay for the Wii Logitec wheel? Does that make more sense to you?
    Edited by 1 at 26/05/09 @ 11:08
  • Beano #5 3 years ago

    Is this 60 fps or only 30 like GRID and DIRT?
  • FooAtari #6 3 years ago

    /still predicts this will suck compared to rfactor mods.
  • ademkermad #7 3 years ago

    This looks terrible. Since when did the Wii have the graphical capabilities of the PS1? Also, why is Heidfeld in a Renault? And why is Trulli in a Force India? And why are there 3 Mclarens in a row, with Piquet listed as one of them....?!?
  • Optimaximal #8 3 years ago

    Jeez, i'd actually say those are the PSP graphics, not the Wii.

    @ademkermad either it's just a preliminary test build or the custom driver mode (which, as mentioned, only allows name, nationality and custom helmets) slots you in another team as a 'third driver'.
    Heck, maybe they interpreted the potential rules they were planning to introduce allowing smaller teams to run 3 cars.
  • AaronTurner #9 3 years ago

    My god, there were better looking F1 games on the PC ten years ago
  • robg #10 3 years ago

    Car designs and details are being updated down to the wire so the final product is as accurate as is practically realistic.

    Editor fail :)
  • Spekingur #11 3 years ago

    This is F1 2009.. for Wii. Do you really expect X360/PS3 graphics on the Wii?
  • AaronTurner #12 3 years ago

    I don't think anyone expects 360 graphics, but they expect something that doesn't resemble a dos game.
  • kungphu #13 3 years ago

    @ Spekinggur

    no one is expecting it to look better than the 360, ps3 or pc version but it has gotta at least look better than the ps2 version.

    ps2 f1 06

    Edited by 1 at 26/05/09 @ 11:50
  • jambo74 #14 3 years ago

    Cactus like screenshots there, cactus I tell you.....
  • DUFFKING #15 3 years ago

    I'd assume they are PSP shots too, but they're not widescreen.
  • Spekingur #16 3 years ago

    Ah, I forgot. This is the console gamers market where graphics is number one whereas gameplay/handling is somewhere in the dungeons.
    What might be going on here though is the amount of data they can fit on the Wii disc and all the actual important bits in a racing game are taking up all the space. Maybe that's it. Unless *gasp* the game isn't completely finished?

    I agree the graphics are horrifying but there is the off-chance that this game is actually good and better than PS2 F1 '06. Not like you notice alot of graphics when you go down a raceway at 200 kmph.
  • seasidebaz #17 3 years ago

    That looks AWFUL. Truly, truly bad graphics. I don't think there's much they can do to fix this. Although if it was made by SUMO, why not just take the Outrun 2006 engine and shove the game in there? That would've looked better.

    And @Spekingur:
    The graphics in games DO matter. Otherwise, what's the point in bringing out new consoles?

    @ademkermad:

    If you notice, there are actually 4 in a row in the screenshot...
  • monkeylite #18 3 years ago

    Those are most likely to be Wii shots. PSP's screen is wide and lower in res. Besides Outrun PSP (Sumo Digital's other PSP racing game) looks far better than this.
  • IneptPercy #19 3 years ago

    Will wait for the PC version, looks aren't everything, but this or 1080p at 60fps?
  • Dop #20 3 years ago

    What we really want to know is do all the cars handle like they've got a huge ball bearing in the middle?

    Whatever happened to Geoff Crammond anyway? His were the best F1 racing games ever!
    Edited by 1 at 27/05/09 @ 14:12
  • kwesleyb #21 3 years ago

    The only thing that will ever interest me in a F1 game would be "Grand Prix 5" from Geoff Crammond...
  • El-Dev #22 3 years ago

    I often wonder why Sony didn't keep their F1 license, F1 CE was a great game. If they just released DLC that allowed an update of the cars and driver roster I'd be happy.
  • influenceuk #23 3 years ago

    personally i dont think the graphics look that good. I think they seriously need to pull their finger out to improve on previous F1 titles.
  • RandyKleen #24 3 years ago

    Rubber band racing? No thanks.
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #25 3 years ago

    If you go looking on Google for screenshots of the F1 games of yesteryear on Gamecube and Xbox, they look atrocious. In comparison, these screenshots don't look all that bad.

    It's amazing how the HD consoles have changed our expectations of graphics.
  • HermitArcader #26 3 years ago

    Post deleted at 09:17:39 22-12-2011
  • seasidebaz #27 3 years ago

    The screenshots must be a mistake. The game is also running at only 16bit color depth apparently (dithering in the smoke).

    Nah, that's a low-resolution render target being used then integrated with the main image (I hope). If it's not, it means that they're using colour-keying to do transparency instead of alpha blending, hence why every other pixel is missing.
  • Agent_Llama #28 3 years ago

    Am not fussed on the graphics, I'm more fussed about how it plays and how accurate a portrayal of this year's F1 it produces. They say they're cutting off with regards performance of cars etc, but there are some important things coming into play at the moment - Piquet will probably be given the boot from Renault within a race or two, Ferrari made a big, big leap forward in pace at Monaco, and the teams are still dithering over KERs. It's those kind of (geeky) details I wish we'd see in F1 games. The only ones I remember that ever happening in was F1 '95 and F1 '99, both on the PSOne, where replacement drivers drove in the correct races. F1 '97 also included little livery changes between races. Hopefully this one will do the same. :)

    P.S After all that, as long as the cars don't have the same handling model as GRID's horrid effort, I'll be pleased. ;)
    Edited by 2 at 26/05/09 @ 15:26
  • Kostabi #29 3 years ago

    I'll stick to iRacing and waiting for the Lotus 79 to be released, or at the very least the inevitable mod for rFactor (or more likely, rFactor 2).
  • incognito54 #30 3 years ago

    If I had a Wii I'd be insulted with what developers try to pass on as "system limitations"... This is shoddy work, the graphics look like a PS1 maybe early PS2 game!
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #31 3 years ago

    The last F1 game on a Nintendo home console:

    [link url=http://uk.gamespot.com/gamecube/driving/f1careerch allenge/images.html?om_act=convert&om_clk=gsimage&tag=images ;header;more
    ]http://uk .gamespot.com/gamecube/driving/...[/link]

    Empty placeholder billboards notwithstanding, this game looks markedly better than that.
  • green_nifta #32 3 years ago

    It looks as if the Wii screenshots were taken in anamorphic Widescreen mode but have been shown here at a 4:3 ratio. Look at the speedo OSD in the bottom-right; it's an oval, not circular. Also, the cars are way too tall and thin. If you resize the screens yourself by stretching them horizontally they look a lot more natural.

    Obviously whoever supplied the screenshots made a right cock-up.
  • Agent_Llama #33 3 years ago

    +1 to full season co-op comments! \o/
  • EmiliasHorse #34 3 years ago

    I think I will pick this up for the PSP if it turns out well. Looking forward to the 2010 version on 360/PS3/PC.
  • jeebthegreat #35 3 years ago

    it's shocking that f1 2006 on the ps2 looked better than this...what's gone on? although full co-op season mode does sound like a definite plus, hopefully it'll be a feature in the 360 version. in the meantime, excuse me while my retinas burn...
  • itsgood2slide #36 3 years ago

    One of my friends and I used enjoy doing team co-op in Toca World Touring Cars on the PS1. I too will be crossing my fingers in the hope that this is included in the 360 version.
    Edited by 1 at 26/05/09 @ 21:39
  • monkeyspasm #37 3 years ago

    I'll carry on playing F! CE, thanks.

    Christ, that looks awful.
  • jambo74 #38 3 years ago

    Give me Micropose GP any day!
  • Skire #39 3 years ago

    I almost peed my pants by looking at those screenshots. This looks terrible. Even a PS2 is capable of showing better graphics than this. This might be on par with PSX/N64! Shame on you Codemasters.
  • BonzoBanana #40 3 years ago

    I only came in here to see how good the graphics were as I hate F1 games but was curious to see if this game featured the current improvement in wii graphics. I shall now make a hasty retreat.
  • carlitoswagon #41 3 years ago

    "The Wii will suck balls for all eternity." Fact.........

    Rafa Benitez 16/06/09