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EyePet Review

PlayStation 3 Review by Dan Whitehead

11 October, 2009

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The most impressive things about EyePet sneak up on you. Take the way your new virtual pet casually jumps over your arm if you cross its path while activating one of its many toys and gadgets. Catch it unaware and the same movement accidentally knocks it over on its adorably furry little backside. And if your toe strays into the frame, it scampers over to investigate.

These little moments are so natural, and so casually confident in the way they sell the illusion that there really is a tiny sentient monkey creature on your floor, that you can easily take them for granted, and overlook the way that Sony's alternative to man's best friends is quietly pushing the PlayStation Eye in new directions. Well, relatively quietly.

You're introduced to the world of EyePet by a paternal scientist, who tells you he's researching these odd little beasts in a video that also explains what needs to be done to set up your camera - basically, place it somewhere around knee height, pointed down at the ground - and then walks you through the etiquette of EyePet care.

As a showcase of what console cameras and motion-sensing is capable of, what then follows deserves applause. The technology can't help but creak at times, but it's used for such endearingly whimsical aims that it can feel cruel to criticise. Sadly though, criticise we must, since the charming realisation of this digital lifeform doesn't always gel with the game-shaped box it's been squeezed into.

'EyePet' Screenshot 1

I instantly regret this screenshot.

Your pet arrives as an egg, and even this initial stage reveals frustrations that never quite disappear. First you must warm the egg by using a heater. The game comes with a "magic card", which is essentially a black plastic placard with a white square and a paw-print on it. The camera reads this image to work out which way up game objects will appear. So you place the card on the floor and, on-screen, a heater appears on top of it. You activate the heater with a button on the top, but you need to maintain a bizarre and frankly uncomfortable constant wafting motion to keep the button pressed long enough to warm the egg.

Once a crack appears, you rock the egg gently from side to side. It's here that the most significant obstacle comes into play - you can never fully ignore the fact that you're interacting with intangible objects, and the lack of sensory feedback makes finding the right rocking rhythm more hassle than it should be. Your hands float through and behind the object you're trying to "touch", and when it doesn't do what you want, there's no fallback other than to keep gesticulating.

Thankfully, once the little critter pops out of his shell, things pick up considerably. You can tickle him and he'll purr and coo and - eventually - roll over for tummy tickles. Drum your fingers on the floor and he'll chase and pounce like a kitten. Wiggle your fingers in the air, and he jumps to grab them.

It's very cute, but hardly the foundation of a satisfying game experience. That's where the EyePet science comes in. The Pet Programme in the pause menu takes you through a series of daily tests and challenges, introducing and evolving your interactions with your pet. The trampoline is fairly basic, but once you get the sketchbook you start to see just what the software can do.

Draw a picture on a piece of paper and hold it up to the camera and your EyePet will try to copy it. It only works with bold black outlines (marker pen is best, crayon is pretty terrible) but the effect is still both impressive and immersive. Microsoft's Natal may be able to extract emotional nuance from such interactions, but the simple thrill of seeing your doodle instantly imitated on-screen shows that there's life in the dear old webcam yet.

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Comments: 1-50 of 100 in total | next 50 »

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beep
11/10/09 @ 23:06
#1
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SOLD!!!

Or to be more accurate, no thanks.
Sid Nice
11/10/09 @ 23:07
#2
+20
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Wye aye pet.
George Roper
11/10/09 @ 23:11
#3
+5
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Expected this from the offset. Mediocre gadget.
faëlnor
11/10/09 @ 23:24
#5
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So, better than Risen ?

;)
Edited 1 times, most recently on 12/10/09 @ 00:28
El-Dev
11/10/09 @ 23:39
#7
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"you can never fully ignore the fact that you're interacting with intangible objects"

Natal is fucked(I jest).

I'm guessin kids won't really care about the faults of this game, afterall I'm assuming it would really only be kids who play this game.
stevetuck
12/10/09 @ 00:12
#9
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im actually quite dissapointed :P this looked kinda fun at e3... then i watched the video and it seemed pretty crap... then i read the review (or just look at the score) and it gets average.... oh well heh :)
SeesThroughAll
12/10/09 @ 00:14
#10
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Considering the target audience (children), and the fact that it actually isn't exactly a brilliant game (nor did anybody expect it to be), why write such a lengthy review about a glorified Eye Toy tech demo?
N@
12/10/09 @ 00:21
#11
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Aw. :(
Mercatoria
12/10/09 @ 00:44
#12
+27
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Some of you people love moaning.
anyway I'm off to bed.
Goodnight.
Stoatboy
12/10/09 @ 00:50
#13
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re: "Considering the target audience (children), and the fact that it actually isn't exactly a brilliant game (nor did anybody expect it to be), why write such a lengthy review about a glorified Eye Toy tech demo?"

To explain why such a highly-touted and anticipated title turns out to be just a glorified tech demo, perhaps?
smelly
12/10/09 @ 01:33
#15
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@apextwin : Quote "3 page review for a camera game probably aimed at pre teens and a really sparse 2 page review for opflash. really eg, what the fuck is going on....?"


Hmm.. lets see now.. an innovative product which requires a lot of explaining to explain what it is and what it does, and whether or not the idea actually works.... Against yet another FPS game... Hmmm..

Something tells me the fps game doesnt need as much explaining? You run, you point your cursor over things, hit the fire button, run some more.. just like you do in every fps.. but it's better than fps X but not as good as fps Y.

I like that you mention this is aimed at "pre teen" market.. No doubt you're a grown up mature teenager now wanting your fix of grown up and mature things.. who think that the only games which should ever be made are those with guns? Dont worry - you'll grow out of it.. usually after you first get interested in girls... THEN you'll see the appeal of something like this.. (hint for when you start dating - girls love playing with this sort of stuff, it's great to have around the house for when they come back.. much better than showing them your latest fps anyhow)


Edited 1 times, most recently on 12/10/09 @ 02:36
smelly
12/10/09 @ 01:37
#16
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PS : This part of the review made me sigh... "it's as charming an experience as you'll find on the big-boy consoles."
smelly
12/10/09 @ 04:12
#17
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I dunno i hate all this people trying to be "mature" about playing video games.

FFS! Games machines are toys.. We .. Are.. Playing.. With.. Toys..

No amount of blood or "mature" gameplay will hide that, or make it any more mature, or "grown up", or "big boy" than a kid running around a field with a stick going "dakka dakka".

The sooner kids realise there's nothing grown up with playing games.. the better .. then we can get over this snobery of "big boy console" or "mature game", etc etc... Then we can finally get back to enjoying games rather than worrying about whether or not they're grown up enough..

3william56
12/10/09 @ 04:18
#18
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El-dev - I don't think you are jesting. However sophisticated Natal (or the Eyetoy minus the PSP*nis) gets, waving your hands through thin air and gurning at a webcam is going to get boring very quickly. The Wii shows that motion control is great, but without something tangible in your hand, even if it is a cheap plastic steering wheel or dodgy glowing bell end on a stick, it will require enormous amounts of novel reactions to movement to keep a game/toy interesting for more than a few minutes. MS definitelty has the tech, but whether they can come up with a compelling use for it is the really big question.
ChthonicEcho
12/10/09 @ 04:23
#19
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You look like House, Dan.
disc
12/10/09 @ 04:52
#20
+3
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Good review Dan, shows up the problems of the game and yet manages to make the game sound interesting. Sort of makes you wish they had time to address these issues.
Daymare
12/10/09 @ 05:01
#21
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You look like House, Dan.

Or better yet, like Dan Greenwalt!

makeamazing
12/10/09 @ 05:58
#22
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Sounds a shame, but then I am not buying it for me I will be buying it for my kids.... who i am sure will probably enjoy it more than dan :D
Pirotic
12/10/09 @ 07:05
#23
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Only a 6? But.. but... look at the little fella! Sony won't feed him if you give him less than an 8, he'll be thrown in a black bag and sunk to the bottom of some river!
designerheadache
12/10/09 @ 07:40
#24
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I cant help but think that this isnt aimed at adults, because to me the thought of this alone is clever but utterly bobbins. My kids on the other hand would probably love this.

EG perhaps consider speaking to OLL and get Talia's expert review skills in for this? ;-)
teabagger
12/10/09 @ 07:45
#25
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Hasn't anyone at EG got kids that they can put in front of this, y'know to actually review it against something a bit closer to the target market?

NotSoSlim
12/10/09 @ 07:47
#26
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Been delayed in US til next year, big patch coming I think

Also it's cheap on play.com so if you have kiddies why not?? Echoing what someone else said maybe have kids play it n give there thoughts. Same with natal when that's released
Edited 1 times, most recently on 12/10/09 @ 08:50
DDevil
12/10/09 @ 07:52
#27
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teabagger - if you actually READ THE REVIEW you will see Dan has two kids who both "assisted" him with the review.
Daymare
12/10/09 @ 07:55
#28
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Hasn't anyone at EG got kids that they can put in front of this, y'know to actually review it against something a bit closer to the target market?

Did you actually, y'know, read the review?

Edit: Ah, darn it, DDevil
Edited 1 times, most recently on 12/10/09 @ 08:55
systems
12/10/09 @ 08:07
#30
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Did you get a manual with it this time Dan (cough, Risen, cough)?
Edited 1 times, most recently on 12/10/09 @ 09:07
kangarootoo
12/10/09 @ 08:17
#32
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@smelly

Good posts (though I never thought I would say it). Games consoles are toys. Truth.
jjolley
12/10/09 @ 08:20
#33
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Reading this review does demonstrate the concerns folks are going to have about both ms and Sony's motion control systems. As a product, EyePet is certainly an interesting idea. We're buying it ourselves, just for giggles and it's not actually all that expensive either. The issues with the challenges i'm sure will be fixed with a patch and i'm guessing there will be many of them. I don't really have anything else to say, just that I hope people at least give it a look and see for themselves. The review comes over a little harsh in places, but I guess it's an adult writing for adults, plus it's probably one of those games that's very hard to review and quantify.
SeesThroughAll
12/10/09 @ 08:23
#34
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Re: "To explain why such a highly-touted and anticipated title turns out to be just a glorified tech demo, perhaps?"

Was it that highly-touted? Sure enough, SCE do love their moneys and released this as a full-price Blu-Ray title, but this was nowhere as hyped as the likes of R2, for example.

It was mentioned in interviews as an argument for "Eye Toy tech isn't obsolete yet". Same thing for the "sphere" launch (or whatever those dildos are called now), expect nothing but average mini-games to be released with the thing.
Edited 1 times, most recently on 12/10/09 @ 09:24
mgillespie
12/10/09 @ 08:29
#35
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Clearly this thread will be full of idiot Halo 3 drones telling us how they knew EyePet would suck.. It's a shame Xbox owners are such morons and can't grasp the fact this is casual gaming.
optimusprym8
12/10/09 @ 08:29
#36
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I'll pick it up as have the PS3 camera that hasn't been touched since Eye of the Repepitive as I like new gaming experiences and interaction methods.

Plus I want to know what it actually does when you draw a comedy cock on a piece of paper and hold it up to realise ingame.
Les
12/10/09 @ 08:35
#37
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"This is the other major flaw in the EyePet design. There's not really anything at stake, and your pet doesn't show any signs of evolution or growth."

?!

I know this is a gaming site but you'd expect a bit more open-mindedness of the video game 'professionals' when assessing the evolution of digital entertainment... But maybe I'm too optimistic.
rotmm
12/10/09 @ 08:41
#38
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@SeesThroughAll. "Was it that highly-touted? Sure enough, SCE do love their moneys and released this as a full-price Blu-Ray title, but this was nowhere as hyped as the likes of R2, for example."

I think it has been hightly touted... in the UK at least.

Sure, the PR focus hasn't been on the usual sites that titles such as Killzone and Uncharted tend to get previewed on, but I've seen more TV advertising for EyePet than any other PS3 titles at present. Enough that "She's Got Me Dancing" is stuck in my mind as being tied to EyePet.

As an aside, I can't recall seeing a single Uncharted 2 TV ad so far.
SeesThroughAll
12/10/09 @ 08:45
#39
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@rotmm:
My personal experience was in Portugal and Belgium. It certainly hasn't been heavily marketed in big shops from neither of these countries.

As an aside, I can't recall seeing a single Uncharted 2 TV ad so far.

Now that you mention it, neither do I.

This probably has to do with the target audiences: games that they expect to sell to casuals need a lot more TV advertising to gather consumer awareness, whereas hardcore titles need little more than word-of-mouth.
Edited 1 times, most recently on 12/10/09 @ 09:47
Buran
12/10/09 @ 08:48
#40
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A good advance about how absurd will be Natal and Wand/Sphere/whatever. And people still putting hopes in.
markyHD
12/10/09 @ 08:54
#41
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Well written review, ignore the bitches.

I have two young lads, 2 and 4, so this will certainly give them that "how the fuck is dad doing that" face that I love :D

Let's hope the price is reasonable, £14.99 PSN price would be a day one for me at least.

rotmm
12/10/09 @ 08:55
#42
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@SeesThroughAll. "This probably has to do with the target audiences: games that they expect to sell to casuals need a lot more TV advertising to gather consumer awareness, whereas hardcore titles need little more than word-of-mouth."

That's true. However, I personally think the significant advertising for EyePet also has to do with Sony's positioning of the PS3 as a family console. I think they view it as this years LBP and are putting a lot of spend behind it to further their "casual" and "family" goals.
Mkwone
12/10/09 @ 09:01
#43
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i may be 23 but

A; i'm a big softy who loves anything adorable

B; i'm very simple minded (i'm still sniggering at the words Trumps)

I think i'll give this a try in a few months maybe after a price cut
Les
12/10/09 @ 09:04
#44
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"Let's hope the price is reasonable, £14.99 PSN price would be a day one for me at least."

As someone else pointed out already, the disc-only version isn't too expensive on play.com (€ 23.49 or GBP 17.99). Certainly within my impulse-buy range... ;)
BigE0n
12/10/09 @ 09:07
#45
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I would like to have read a little more on how badly the game is affected by low light conditions, and as an aside I think this is a great idea just not well implemented. Surly it wont be long before Microsoft follow suit and produce something similar for Natal probably with the Viva Piñata Animals involved and a use of the Avatars to boot.

Kids get a great kick out of this and being able to tap the floor etc makes it easier for them to interact with the game.
trebell
12/10/09 @ 09:17
#46
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"It's a shame Xbox owners are such morons and can't grasp the fact this is casual gaming. "

you seem to have already decided this without anyone saying anything.

I own an Xbox, play Halo but also Rock Band and GH. Also own a Wii, which is currently being played loads by my son for Wii Sports Resort. Also own a PS3 which has been most used for LBP of late.

Does that mean i'm a moron who can't grasp casual gaming just because I like Halo?

Personally I was interested in this but as my son is 11 now wasn't entirely sure if it would have enough to grasp him. Reading this I think it probably won't but that doesn't mean I can't grasp what casual gaming is.
lambtron
12/10/09 @ 09:23
#47
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That thing is so hideously ugly.
septimus
12/10/09 @ 09:59
#48
+7
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This lack of tactile feedback is going to mess up all these 'games'. EyeToy and Natal will both suffer from it.
Widge
12/10/09 @ 10:23
#49
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I just can't think why I'd want to own this beyond the technical curiousity.
DrDamn
12/10/09 @ 10:38
#50
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I think the review could have had a lot more about how much the kids got out of it and less what the reviewer wanted. As an experience it's clearly aimed at a very young age group (3-8 years) and could have done with a lot more focus on that. Does a 5 year old give a monkeys about online capabilities for example?

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