Eye on '07: MMOGs
Thinking of going massive this year?
It might not be a platform in the traditional sense, but massively multiplayer games have become such an important part of the gaming landscape - and so distinct from everything else on the market - that this year, we've decided to treat them as a platform in their own right rather than grouping them in with PC games as a whole. After all, there are plenty of PC gamers who simply don't do MMOG - and probably quite a few MMOG players who simply don't do other games.
Expect this year's MMOG landscape to continue to be dominated by, and to some extent defined by, World of Warcraft - whose first expansion will also probably be the biggest game of the year in this genre. However, there are plenty of other very promising games on the horizon, and with millions of new players switched on to MMOG play by WoW's success, the floor is open for rivals to Blizzard's dominance to emerge in 2007...
Eurogamer's Top Picks
Age of Conan: Hyborian Adventures
Developed by the team who created the fascinating but terribly flawed Anarchy Online, Age of Conan is a game set in the universe of Arnold Schwarzenegger's classic Conan The Barbarian - so as you might expect, it features rather a lot of burly men, broadswords, axes and bloodshed. Trailers for the game show off huge battles, town sieges and buckets of gore, as well as extremely good-looking one-on-one combat, which seems to have an emphasis on actual swordplay.
Graphically, it's a fantastic looking game; while the character designs won't be to everyone's tastes, the environments are lushly depicted and the scale of the whole affair is suitably epic. In that respect, Conan is an ideal universe for an MMOG to some extent, and Age of Conan promises to capitalise on the appeal of the movie without making this into a fans-only affair for a film which is, after all, more a piece of cult cheese than anything else.
One of the most interesting aspects of the game is that it seems willing to dispense with MMOG conventions; the early segment of the game is actually a single-player RPG (although it's played while connected to the game servers), and the MMOG experience comes after that, which should significantly reduce the "noob" factor in the game. Whether Age of Conan will be able to drive its foes before it and hear the lamentation of their women isn't certain - and the memory of Anarchy Online makes us a little wary - but the game certainly looks the part, and is one of this year's most interesting releases in the genre.
The Lord of the Rings Online: Shadows of Angmar

- Developer: Turbine
- Publisher: Codemasters
- Gamepage
We're honestly not sure whether this is the MMOG that should not be, or the perfect completion of the circle - but the adaptation of Tolkien's epic literary works into massively multiplayer form will be open to all in 2007, regardless of whether it's sacrilege or not. It does make sense, of course, to convert the work which has inspired so many existing MMOGs into an MMOG of its own - but Turbine must be under no illusion about the huge pressure they're facing to deliver an incredible game. Lord of the Rings fans don't forgive easily.
The zones which we've seen so far are promising, and they definitely look great - inspired mostly by the original novels, but also heavily influenced by the styling of Peter Jackson's superb movie trilogy. The graphics engine is impressive, the artwork is extremely solid, and videos suggest bags of custom animation to bring everything to life. As representations of Middle-Earth go, this looks set to be second to none.
However, questions over the gameplay are deserving of answers, and so far not a great many have been forthcoming. It's not clear what timescale, exactly, the game is set in, or how it's going to remain true to the lore of the Lord of the Rings series. Developers Turbine have plenty of fantasy experience with Asheron's Call and the more recent D&D Online, but the muted reception to the D&D game in particular suggests that the firm may make significant changes to its game model for LOTR. In other words - we're completely in the dark, but we're excited and we know it looks gorgeous (last time this happened, we were in Amsterdam and paying by the hour).
Tabula Rasa

- Developer: Destination Games
- Publisher: NCSoft
- Gamepage
Richard "Lord British" Garriott (who is from Texas and isn't a hereditary peer of any nature, but that's the wacky world of RPGs for you) is one of the legends of the role-playing world - he basically invented modern role-playing videogames with Ultima, and many years down the line, basically invented modern MMOGs as we know them today with Ultima Online. So it's quite a CV that he brings with him to the development of Tabula Rasa, an oft-delayed MMOG which he is developing with his new studio, Destination Games, and which should finally appear near the back end of 2007.
Despite having made his name with fantasy games, Garriott has turned to science fiction for inspiration for this latest game - and hopes to make a radical departure from traditional MMOG gameplay which will have an impact on the industry on the same scale as Ultima Online's. The look and feel of the game substitutes ranged weapons and high technology for swords and sorcery, and battles waged over ravaged, alien-looking landscapes look like they owe a debt to squad-based FPS titles as much as to other games in the MMOG genre.
However, precise details of Tabula Rasa are being kept under wraps to a large degree - not least since the game has reportedly been redesigned several times over the course of the development process, which has caused significant slips to the release date. Garriott is obviously determined that this game should not hit the shelves until it's right - and publisher NCSoft, one of the only companies to specialise entirely in MMOG titles, seems willing to back him to the hilt. That alone makes Tabula Rasa into one of the upcoming MMOGs we're keeping a very close eye on.
Vanguard: Saga of Heroes

- Developer: Sigil Games
- Publisher: Sony Online Entertainment
- Gamepage
With development headed up by Brad McQuaid, a man whose name is synonymous with EverQuest, it's unsurprising that there's been a high degree of interest in Vanguard - and it's apparent that the team at Sigil have enormous ambitions for the game, with features planned both at launch and later on in the game's lifespan which stand head and shoulders above anything else being talked about by MMOG developers.
The question, then, is whether Sigil can actually pull it off - if their grand vision works out, Vanguard will be a superb game and a serious challenger to WoW's dominance, but ambitions on this scale look very hard to achieve. Among them are a giant world with realistic, real-time weather systems, 17 races with hugely customisable appearances, 15 classes, over 40,000 crafting items, an entire sub-game focused on building up your skills as a diplomat, user-ownable houses and shops, boats ranging from skiffs to sailing ships, naval combat...
The game's lengthy development process hasn't been without problems - at one point, the game was intended to be hugely hardcore-focused, but incredibly negative beta feedback and the success of WoW forced the developers to bring it back to the drawing board, while comments from beta testers using early versions of the game have built up a negative perception in some quarters. Sigil don't have long before launch to get everything working, but even now the game looks gorgeous and is incredibly rich in content; if they can get it tweaked and polished for launch, this could be the biggest new MMOG of the year.
World of Warcraft: The Burning Crusade

- Developer: Blizzard
- Publisher: Vivendi Games
- Gamepage
It almost goes without saying that Blizzard's World of Warcraft expansion pack is going to be the most popular game of the year in the MMOG category. Available from today, it will be snapped up eagerly by millions of utterly addicted WoW fans - and even those who haven't been hooked on the game too deeply in recent months will undoubtedly come back for a run around in the expansion pack content.
For the uninitiated, The Burning Crusade extends World of Warcraft's already formidable universe in a number of different ways. In one direction, it adds content for players who have reached the top level in the existing game by giving then an extra ten levels to power through, a whole new continent-sized area to explore (with flying mounts in it, no less) and a large number of new raiding dungeons for guilds to get their teeth into - so the hardcore players will be happy.
Perhaps even more importantly, though, Burning Crusade extends the experience at lower levels vastly by introducing two entirely new races, the Blood Elves and the Dranaei, complete with new starting cities and areas, and a host of new quests for them to complete - so there'll be tons of new content available for players for whom raiding is a bit too hardcore, and just questing and adventuring is more entertaining. What's more, Burning Crusade is only the beginning - Blizzard are planning another expansion every 12 months. The World of Warcraft juggernaut rolls unstoppably onwards.
Honourable Mentions
AION: Tower of Eternity

- Developer: NCSoft
- Publisher: NCSoft
- Gamepage
The new MMOG from NCSoft's Korean studios was unveiled at Seoul's biggest game expo, G*, late last year - and it's a graphically stunning and lavishly designed game, with absolutely gorgeous Asian-style artwork and character designs. So far, one of the headline features seems to be the ability to summon a pair of angelic wings and fly around the game world as you please; aside from some nicely animated combat sequences, the rest of the gameplay is somewhat shrouded in mystery. We can only hope that it escapes the interminable level grind which afflicts many other Korean MMOs.
Gods and Heroes: Rome Rising
- Developer: Perpetual Entertainment
- Publisher: Platform Publishing
- Gamepage
As the name suggests, Perpetual's upcoming MMOG - which caused quite a stir at E3 last year - focuses on the history and mythology of ancient Rome, and its player characters are styled after traditional Roman archetypes from centurions to gladiators. Combat seems more involved and visceral than traditional MMOGs - a trailer of a gladiatorial bout in the colosseum owes more to WWE wrestling titles than to point and click RPG combat - and a broad swathe cut through Roman and Greek mythology provides plenty of meat for zones, monsters, quests and bosses.
Huxley

One of the largest publishers of MMOGs in the booming South Korean market, Webzen hasn't really reached for the western audience until now - but Huxley looks like it might do the trick nicely. Unlike most other titles on this list, it isn't actually an MMORPG - it's an MMOFPS, a persistent world action game whose heritage springs from games like PlanetSide and, more noticeably, the non-MMO Unreal Tournament. Combat is based heavily on skill, so low-level players will have a chance when taking on high-level types, and the whole thing is far more intense than the average MMOG. On the downside, you'll probably need a rock solid high speed connection - it's the kind of game that's utterly ruined by lag. Not a problem with Korea's stunning broadband infrastructure; perhaps more of an issue here in the UK.
Pirates of the Burning Sea

- Developer: Flying Lab Software
- Publisher: Flying Lab Software
- Gamepage
This peculiar and fascinating title has been in beta for a very long time now, but is apparently due to be finished (in so much as any MMOG is ever finished) and on shelves this year. As the name suggests, it's a pirate themed MMOG - but rather than being a pleb sent out to swab the decks, each player commands their own pirate ship and sets out to make their fortune. Graphically it's a little underwhelming, but some beta reports indicate that this could be EVE Online for the 16th century, which is bound to appeal to quite a few people.
Warhammer Online: Age of Reckoning

- Developer: Mythic Entertainment
- Publisher: EA
- Gamepage
The Warhammer MMOG has had a troubled path, but it's finally found a home with developers Mythic - best known for the somewhat hardcore Dark Age of Camelot. Controversially, it's opted to ape the World of Warcraft cartoony graphical style - opening it to the risk of being seen as a real me-too title - but so far little has been revealed about the gameplay. What we do know is that the Warhammer universe has huge potential for an MMOG, and that Mythic's ambitious realm vs. realm combat in DAOC, brought up to date and tweaked significantly, would work stunningly well in this context.
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Comments (40) Latest comment 4 years ago
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Lots of posts of MMORPG haters who like the sound of their own voice to follow.
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Somehow, I think that's wrong but I don't think it'll ever change until a great game comes out with a unique, non-fantastical setting.
edit: as mentioned above, a GTA style MMO would be something I might play.
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And Anarchy Online was super. Games without Dwarves ftw
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Though I think we know The Burning Crusade is going to be phenomenally massive this year... the only other game this year that could come close to that would be Lord of the Rings in term of sheer scale...
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I don't know much about it though, admittedly, as I haven't followed its progress for ages.
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I suppose Robert E. Howard would have something to say about that...
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Square Enix have some stuff in the works, but details are thin on the ground - unless I'm mistaken, I think the last thing we saw about Fantasy Earth was nearly two years ago, for example.
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A wacky japanese style mmo game (from Korea), just for you.
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Oh well.
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Ive played pretty much every MMO up to and including WoW, and until EVE, the only thing that got me that interested was PlanetSide.
EVE Online for the win, totally.
Oh, and can we please stop now with the fantasy MMOs? If I see another orc or elf, ill... ill... do something bad.
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Anyway, Tabula Rasa, Huxley and Pirates of the Burning Sea look quite interesting.
edit: Heh, I'm not the only one to share the EVE love...
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Nope not even a sniff.
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EDIT: ...except for Itamae's amazing find Yogurting 2. That looks...wacky. Too wacky.
Warhammer Online stole WoW's cartoony graphics? More like WoW stole GW's look in the first place.
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@YourMessageHere
Damn right - ever since I started playing WoW I've noticed that the art direction is *very* similar to Games Workshop's (and which GW have had for well over ten years).
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I think I could give Pirates of the Burning Sea a try, I like the theme.
And I'll come back to EVE when it will be possible to land on planets and colonize them. I heard this is in the pipe, but doeas anyone know when it will be released ?
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Vanguard will quickly loose any steam once the reality of its buggyness and lack of anything new emerges when it launches this month.
I dont expect much from Lord of The Rings Online.
Age of Connan is interesting to a certain extent, has far more ideas than LOTRO. Hopefully Funcom get to polish it enough before release to avoid another Anarchy Online.
Besides WAR, the MMO im most looking forward to would be Darkfall, if it ever gets released. The only true open PVP game currently in development invoking the soul of UO and Shadowbane, yes please.
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Meant to add that although Warhammer online will be popular, it's not known as a casual franchise. Lord of the Rings Online should beat it into the ground with initial box sales.
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/cries at lack of mention
/cries that I cant find ANYWHERE where it says when they will do the graphics engine update
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So I think that Funcom, whilst obviously aware of the movie's selling power, will be basing the game on the huge universe of Howard's books, and the comics that built on that mythos.
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Oh, and because Burning Crusade is cool, including the jewelcrafting tradeskills.
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I agree. What is wrong with a massive universe with actual gameplay instead of clicking and stats etc however well disguised it may be.
MMO's are yet to reach a next gen level, probably because these kind of interactions are beyond our bendwidth as mentioned.
EVE is possibly closest to this in some ways, far as I know, and yeah it's pretty good but pricey. Will be watching huxley.
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