Eye on '07: DS
Two screens good, one screen bad!
It's a gimmick! It's a fad! It's a silly toy! It'll never stand up against the might of the vastly more powerful PSP! Who wants to play games on a touch-screen anyway? What developer is going to use the second screen for anything other than a stupid map or something?
It's been a while since you heard any of those diatribes, hasn't it? That's because in the last two years, the Nintendo DS has proved over and over again that its detractors were full of hot air. Sales of the console itself are impressive - sales of software are absolutely stunning, even more so when you consider the success of many third-party titles on the system. Top-notch third party games on a Nintendo platform? Good lord.
That said, many of the games on our list for the year are Nintendo-published titles - but as with the Wii list last week, it's important to point out that this is probably a list you'll point and laugh at in 12 months time. This year's big DS titles will undoubtedly come out of left field and surprise us all, just as they have done in the past. That's what makes the handheld console so exciting.
Eurogamer's Top Picks - DS
Children of Mana

- Developer: Nex Entertainment
- Publisher: Square Enix / Nintendo
- DS Exclusive
- Gamepage
The first really big DS title of the year is out in just a few days, and undoubtedly already drawing nostalgic sighs from those who remember the SNES era. The latest in the Seiken Densetsu series of action role-playing titles retains the basic combat system of its predecessors, with real-time 2D battles, viewed from a top down perspective, being the order of the day. However, it does deviate from the design of the previous games in a number of key areas - with the gameplay being transposed into a number of dungeons, which characters travel to from the central hub of Mana Village, and the weapon system being simplified down to four core weapon types which can be wielded by any given character.
Despite this simplification, the game retains an elegant and exceptionally enjoyable battle system, not least because of a clever dual wielding system that gives each character two weapon slots, activated independently by the X and A buttons. In true Mana style, each weapon also has a different effect on the environment you're travelling through, so you'll switch weapons for puzzle-solving of sorts as much as for combat purposes. Magic, too, has been simplified in a manner which makes for a more tactical game; on each outing from Mana Village, you choose an Elemental to bring with you, and when summoned, you can either use it to attack the enemy or to bestow benefits on your party.
As you'd expect from a Mana game, the graphics are absolutely lovely - demonstrating that Square Enix has lost none of the craft which made them into the pixel art masters of the 2D home console era - and there's a four-player multiplayer mode, with both co-op and competitive modes, although sadly no support for online play over Wi-Fi Connection. Best again, for Mana fans, is the fact that Children of Mana isn't even the only Mana game on the way; Heroes of Mana, a direct follow up to Seiken Densetsu 3, is out in Japan in early March, and should hit European shores before the end of the year too.
Elite Beat Agents

- Developer: iNiS
- Publisher: Nintendo
- DS Exclusive
- Gamepage
If you've followed Eurogamer at all in the past year or so, you'll know that for a time we became utterly obsessed with Osu! Tatakae! Ouendan, a brilliant Japanese DS title which saw you tapping out rhythm along with a number of incredibly catchy pop tunes, in the process directing a group of hilarious biker-gang style male cheerleaders to come to the aid of a variety of particularly odd people who had cried out for the help of Ouendan in their hour of need. Bizarre? Frankly, yes, but with brilliant artwork, great music, utterly compelling gameplay and bags of charm, Ouendan was absolutely our favourite Game We Don't Understand A Word Of for quite some time.
Elite Beat Agents is the long-awaited western version of the game, and while it's been stripped of much of its Japanese quirkiness (which seems a bit of a shame - Nintendo's insistence that this is because it relied too heavily on Japanese cultural references and knowledge of Japanese music rings a little false given how many people we know who loved the game and know bugger all about the Land of the Rising Sun's pop culture peccadilloes), it does retain all of the brilliant presentation and gameplay of the original title - with the cheerleaders replaced by peculiar FBI-style agents who turn up to help those in need with the power of song and dance, and the music replaced with upbeat western pop tunes.
The music in the western version features everything from Avril Lavigne to David Bowie via Madonna, Earth, Wind and Fire and The Village People, and while it's not exactly the most credible musical line-up, it's all fun, upbeat and determined not to take itself too seriously. The hardcore Japanophiles will probably turn their noses up and stick to Ouendan - but for the rest of the world, Elite Beat Agents could well be a sleeper hit.
Hotel Dusk: Room 215

- Developer: Cing
- Publisher: Nintendo
- DS Exclusive
- Gamepage
Something many people realised early on about the DS, but which has yet to be used to full advantage, is that the platform is the best hope yet for the revival of the point and click adventure. While the likes of Phoenix Wright have gone some way down that path, they also remain heavily indebted to the rather less interactive visual novel genre which is so popular in Japan; leaving the real adventure game genre to be upheld by the likes of the wonderful Another Code: Two Memories, a flawed but enjoyable adventure title which popped up in Europe in June 2005.
Now the developers of Another Code, Cing, are approaching the finish line on their next title - another adventure game, called Hotel Dusk: Room 215 - and it looks like it could be one of the best DS games in a very long time. This time around, players hold the DS like a book (much as you did in Brain Age), and in a Film Noir style story set in 1979, you must travel to Hotel Dusk in Los Angeles and solve the mystery of Room 215, which is known as the "Wish Room"; a room whose occupants can find their deepest wishes granted.
The unique visual style of the game sees all the characters being rendered in black and white charcoal-styled drawings, while the environments themselves are navigated in 3D; the effect is striking, and all the more so because of the huge range of expressions the characters have been given. The 3D environment gives plenty of scope for puzzle solving, and we don't doubt Cing's abilities in this regard in the slightest, while the atmosphere of the game seems genuinely wonderful in a melancholy, slightly surrealist sort of way. The European release is set for the first quarter of the year; we know what we'll be curling up on the sofa with during the blustery spring months.
Pokémon Diamond / Pearl

Roll your eyes all you like - the Pokémon phenomenon shows no sign of going away, and as anyone who actually plays the games can tell you, once you get past your initial revulsion at the global merchandising machine they have spawned, you'll find that the Pokémon games are incredibly well-designed, addictive, accessible, and overall, likeable. With the Gotta Catch 'Em All concept bolstered by a bright, primary colour laden world and a solid enough RPG basis, the Pokémon titles are remarkably hard to dislike, taken on their own merits - and the Diamond / Pearl double act are particularly impressive.
Being the first full outing of the series on the DS, you might expect loads of Pokémon interaction with the stylus - but you'd be disappointed on that front, with only a few marginal parts of the game actually utilising the touch-screen abilities of the console. The updates to the core gameplay are very much evolutionary rather than revolutionary, in fact - the breeding and raising system for Pokémon is tweaked, with the main difference being the introduction of male and female genders for the creatures. Of course, new Pokémon are introduced - 107 in total - and there's a brand new storyline to follow, focused on a new central character.
No, the really interesting thing about Pokémon Diamond / Pearl, aside from the fact that they're clearly going to sell a bazillion copies, is the fact that the game takes advantage of Wi-Fi Connection - so you'll be able to trade Pokémon with players from all over the world (there's even a system which allows you to make trade offers to offline players), or chat and battle with people on your friends list. Which, for shame-faced adult Pokémon fans, means you'll finally have opponents to try out your creatures on without having to sit in a car outside a school playground hoping your Wi-Fi reaches far enough (and that you don't get arrested). Which is nice.
The Legend of Zelda: Phantom Hourglass

- Developer: Nintendo EAD
- Publisher: Nintendo
- DS Exclusive
- Gamepage
It's remarkably difficult to continue to be excited about a game on an ongoing basis for well over a year, but we achieve this pretty much consistently for the majority of Zelda titles - and Phantom Hourglass is no exception. Billed as a direct sequel to Wind Waker - and adopting the same cel-shaded graphics as the GameCube outing - the game is the first 3D Zelda to appear on a handheld platform, and is also one of the first full-size Zelda adventures to include a multiplayer mode.
Best of all, Phantom Hourglass makes the touch-screen functions of the DS into an absolutely critical part of the gameplay, rather than just treating it as an interesting extra tool for puzzle solving. Players navigate Link around with it to some extent, and as well as drawing shapes to access various abilities. Like Wind Waker, there's plenty of sailing around in the game, but this time you can plot your course using the touch-screen in advance and then spend the sailing time fighting enemies with the boat's cannon.
The game also takes on a unique form thanks to the use of a "Master Dungeon", a single dungeon to which you return time and again as you play. Your progress through this dungeon is regularly halted, and you need to go and complete other smaller dungeons in order to get further through - an interesting structure, and one which is added to by the introduction of "Chasers", indestructible enemies who pursue you through the Master Dungeon and can kill you with one hit, which gives a sense of urgency to the proceedings.
Due out towards the end of this year, Phantom Hourglass is top of the most-wanted list for most traditional gamers who own a DS - and with good reason. After all, when was the last time a Zelda adventure actually disappointed? What will be interesting to see is whether the many non-gamers who have picked up a DS in the last year will also warm to Nintendo's much-loved franchise.
Honourable Mentions - DS
Castlevania: Portrait of Ruin
- Developer: Konami;
- Publisher: Konami
- DS Exclusive
- Gamepage
Since most players have been disappointed by attempts at dragging Castlevania kicking and screaming into the third dimension, the handheld 2D games are the preferred branch of this franchise's family tree - and Portrait of Ruin continues a fine legacy. While it's not much of an improvement over Dawn of Sorrow, the game still has all of the extremely slick and well-designed mechanics we've come to expect from Castlevania, and the new two-character switching system adds a welcome new aspect to the game.
Final Fantasy III

- Developer: Square Enix / Matrix;
- Publisher: Square Enix
- DS Exclusive
- Gamepage
This is the first time that Final Fantasy III has been released in the west - and rather than simply dumping it onto the DS in its original 2D incarnation, Square Enix has updated it with beautiful CG movies, cute 3D graphics and a number of tweaks and alterations to the game formula. All the updates can't quite hide the age of the game, admittedly, but RPG fans will probably still enjoy this heavy makeover of an old friend.
Final Fantasy Crystal Chronicles: Ring of Fates

- Developer: Square Enix;
- Publisher: Square Enix
- DS Exclusive
- Gamepage
Accompanying the release of a Crystal Chronicles title for the Wii is one for the DS - and once again, Square Enix seem determined to fix many of the problems which prevented more people from enjoying the GameCube original. The key issue - namely the fact that you needed to play the game with multiple people for it to actually be any fun - is set to be fixed by the addition of a solid single-player mode, but there'll still be multiplayer in the game using the local wi-fi capabilities of the DS. No online play has been announced, though.
Harvest Moon: The Island I Grew Up On

- Developer: Marvelous Interactive;
- Publisher: Rising Star
- DS Exclusive
- Gamepage
Two Harvest Moon titles are planned this year, as far as we can gather - the first is broadly the same as last year's Harvest Moon DS, but with a female central character. This second game is far more interesting; your family is stranded on an island and you must build and run a farm in order to eke out a living. Soon enough a town grows up around your farm, more citizens move in... Animal Crossing meets Harvest Moon, anyone? Sounds like all our countryside fantasies come true.
Lunar Knights: Vampire Hunters

- Developer: Kojima Productions;
- Publisher: Konami
- DS Exclusive
- Gamepage
Arguably the silliest title we've seen on the upcoming release schedules for the DS (and that's really saying something), Lunar Knights is the follow-up to Hideo Kojima's ambitious title Boktai, which used a sunlight sensor as a core part of its vampire-battling gameplay. In this game, the sun sensor is gone (and probably not much lamented, frankly) - instead you battle the vampiric hordes either as a swordsman or a gunslinger, and then... Er... Load the vampire boss into your Casket Rocket and pilot it into the stratosphere to expose it to strong sunlight at the edge of Earth's atmosphere! Crikey. If you really did like the sunlight sensor, though, Kojima says you'll be able to plug in your old GBA cart and play with that to give yourself some extra advantages in the game.
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Comments (71) Latest comment 5 years ago
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I have to agree that this lineup looks better, and more varied, than the lineups of all other consoles!
I'm pretty sure someone has said the exact same thing in the comments for every one of these 'Eye on...' preview articles. Xbox, PC, DS - which is it eh? EH??
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Isn't CoM supposed to be a bit shit?
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Theme Park is also on the way! \o/
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Noticable by their absence; Sim City DS, Diddy Kong Racing, Kojimas stockmarket trading game and DQ9. Personally, I can't wait for Sim City.
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/crickets
I'm shocked non of them move me at all I'm dead inside.
Oh well as long as my sister keeps her DS i'm okay.
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Children of Mana though, from the US response, isn't that good. Just about allright.
Good to see Hotel Dusk getting a release here (Q1) not too far off from the american release (22nd of this month). And from some premature reviewer response, this is going to be amazing.
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Lot's of SE love coming this year. Reason to be excited!
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The trouble I have now is the constant work that needs to be put into each title every week. If I'm not doing something in Animal Crossing, I'm playing Brain Training. I still have loads to do in Mario and Luigi Partners in time as well.
I am tempted by Elite Beat Agents after reading a few reviews. Oh well...
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It is an absolute must buy, despite the unfortunate side effect that I now know all the words to Avril Lavigne's Sk8r Boi.
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One of the better dungeon crawlers I've played in a good while!
Where's Magical Starsign on that list!!
That's at least an Honourable Mention!!!
Can't wait to get copies of Diamond, FFIII and Phantom Hourglass.
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Oh, Children of Mana is very boring by the way. But the japanese cover art is pure goodness which kinda makes up for it. Right now I'm mostly looking forward to Hotel Dusk, Elite Beat Agents and Phoenix Wright 2 - and all will be imported
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A criminal amount of games missed off tho. Dragon Quest?
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Pray that Microsoft makes a handheld?
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So does this mean you'll constantly have to work your way through the beginning of this master dungeon, again and again, until you get back to the bit you were stuck at before? Hope not...
""Chasers", indestructible enemies who pursue you through the Master Dungeon and can kill you with one hit, which gives a sense of urgency to the proceedings."
Those sound rubbish. I hate being harried in games for no good reason. Why can't I take my time?
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So import them. Elite Beat Agents and PW2 are already available. PW2 isn't much cop though.
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So import them. Elite Beat Agents and PW2 are already available. PW2 isn't much cop though.
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/is one happy gamer
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Then you forfeit your right for all eternity to complain about the crap Ubisoft and EA produce...
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Pray that Microsoft makes a handheld?
ROFL, that's a good one.
sales of software are absolutely stunning, even more so when you consider the success of many third-party titles on the system.
Oh oh, that must rile up some anti-Nintendo fanboys. But really, as a successor to the GBA and competitor to the PSP most wouldn't have forseen what a great piece of kit the DS turned out to be. "There is a line at the end of the book 'Game Over' and it is: 'Never underestimate Nintendo'"
Like many others (and even the article itself) said, this list is great but there are many more excellent games in the pipe and how knows what sleeper hits await.
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Left it a bit late to get one havent you?
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Left it a bit late to get one havent you?
Nope, all the hits that are dirt cheap now, used consoles are very available.... he'll pay a lot less for the same fun. Waiting until late in the cycle is a very good idea IF the console in question is widespread, as you won't have to track down the good games or pay through your nose for working peripherals.
I wish I could be like that.
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Believe me, I will. The only reason I've hold off 'til now is the lack of cash, as soon as I get some munny ...
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Not that I'm complaining that much...
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+1 to that.
The game is getting absolutly no love from this site or its users...didn't make the Top 50, unlikely to make the Users Top 50 ether and now not even a mention on DS best titles yet to be released over here. Ridiculous. One of the best DS games I've played, if not one of the best games of last year. Will no doubt bomb over here sales wise as well. Fools ¬_¬
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Rocket Slime - Mr Brown, oh yes.
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Pokemon?
Eurogamer credibility - 700 right there.
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Children of Mana is pretty crappy, especially when stacked up against the earlier titles. IMO the Mana series pretty much hit its peak at Seiken Densetsu 3, which of course never got a release outside Japan.
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I need Phoenix Wright now as well before all this other stuff arrives, I've been blind to new titles since I got stuck into Animal Crossing.
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Looks like a decent Japan-centric lineup, and may move me to get a DS at some point.
I'll be interested to see the PSP list, too.
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Don't know about that, Minish Cap was released here about two months before it arrived in the US.
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Minish cap was 2d?
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Pokemon?
Eurogamer credibility - 700 right there. "
whats wrong with pokemon?
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And when you consider that 2006 was the year I got Dawn of Sorrow and Phoenix Wright, that's definitely saying something.
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@bengalibengali 's list.
Now that's more like it!
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Personally, I'm only really looking forward to Front Mission DS, Hotel Dusk and any new platformer that Nintendo might announce (I'm hoping for New SMW).
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The rest of the lineup sounds excellent and the DS is the console that has most of the releases i'm looking forward to. To me it seems maybe the DS is the Real Next-Gen? The PSP doesn't seem to be trying at all, shame.
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And I want one.
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I played that game a while back, when it was called Rogue.
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For some reason 'Halls of the Things' has popped into my head. Something as fast as that on the DS would be great, with touch aiming and an active map.